- Removed the old classes and moved into an "Old" folder in the
Moose/Development folder.
-- Cleaned Moose.lua + Documented class types
-- Cleaned Create_Moose.bat + Documented class types
- Extend the ZONE_BASE class with a probability randomization factor,
that can be used for zone randomization purposes.
- Documented the Zone module classes.
- Changed and removed the POINT_VEC3 SmokeColor and FlareColor
structure. Replaced with SMOKECOLOR and FLARECOLOR types.
-- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR
references.
- Renamed UnControlled() method to InitUnControlled method.
2016-08-14
- Changed Spawn APIs to express Group position and Unit position
randomization.
- Changed the API protocol of SpawnInZone() method.
-- Removed OuterRadius and InnerRadius parameters !!!
- Changed the API protocol of SpawnFromUnit() method.
-- Removed OuterRadius and InnerRadius parameters !!!
- Added InitRandomizeUnits() method, taking 3 parameters:
-- RandomizeUnits given the value true, will randomize the units upon
spawning, false (default) will not randomize the untis.
-- OuterRadius is the outer radius of the band where the units will be
spawned, if RandomizeUnits is true.
-- InnerRadius is the inner radius of the band where the units will not
be spawned, if RandomizeUnits is true.
- Removed SpawnFunction() method.
- Added OnSpawnGroup() method as the new official CallBack function
method to catch when a new function will be called.
-- Documented OnSpawnGroup() method.
- Renamed Limit() method to InitLimit() method.
- Renamed Array() method to InitArray() method.
- Renamed RandomizeRoute() method to InitRandomizeRoute() method.
- Renamed RandomizeTemplate() method to InitRandomizeTemplate() method.
- Reviewed all test missions for the changes executed and made adaptions
where necessary + re-tests.
2016-08-12
- Temporary release of the new cargo handling.
-- Released available functionality to handle one CARGO_UNIT loading, boarding, unloading.
-- Created CARGO_UNIT test missions.
- Removed PointVec3 field from POINT_VEC3 class and added x, y, z coordinates.
- Removed PointVec2 field from POINT_VEC2 class and added x, y, alt coordinates.
- Added Translate method in POINT_VEC2.
2016-08-06
- Made PointVec3 and Vec3, PointVec2 and Vec2 terminology used in the code consistent.
-- Replaced method PointVec3() to Vec3() where the code manages a Vec3. Replaced all references to the method.
-- Replaced method PointVec2() to Vec2() where the code manages a Vec2. Replaced all references to the method.
-- Replaced method RandomPointVec3() to RandomVec3() where the code manages a Vec3. Replaced all references to the method.
-- Units started in wrong x, y position (at the template, instead of at
the master template of the SPAWN).
-- Adjusted x, y and alt to the start position of the first unit of the
master template.
-- Added a test mission Moose_Test_SPAWN_RandomizeTemplate.
-- Regenerated MOOSE.lua
- Added a SpawnHeight parameter to the SPAWN method RandomizeRoute(), based upon a bug report of David. Air units will now also have optionally the route height randomized.
-- Added documentation for methods GetFirstAliveGroup,
GetNextAliveGroup, GetLastAliveGroup.
-- Added code snippets to the documentation for the methods
GetFirstAliveGroup, GetNextAliveGroup, GetLastAliveGroup.