Now the detected sets are kept consistent to previous sets. New
algorithm developed. This is important to keep assigned tasks consistent
with the detected sets.
- Was part of a larger issue related to the class hierarchy between
Object -> Identifiable -> Positionable ...
- Also fixed AIRBASE class fitting now the class hierarchy.
- The raycasting was wrong when the vertices of the polygon were not
closed.
Now after this fix, the raycasting of the polygon is correctly
performed. The begin and end vertices of the polygon don't need to be
closed anymore within the mission editor. Check the test mission
Moose_Test_ZONE_POLYGON.miz
# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Mission Setup/Moose_Create.bat
# Moose Test Missions/Moose_Test_AIBALANCER/Moose_Test_AIBALANCER.miz
# Moose Test Missions/Moose_Test_CLEANUP/Moose_Test_CLEANUP.miz
# Moose Test Missions/Moose_Test_DESTROY/MOOSE_Test_DESTROY.miz
# Moose Test Missions/Moose_Test_ESCORT/MOOSE_Test_ESCORT.miz
# Moose Test
Missions/Moose_Test_MISSILETRAINER/Moose_Test_MISSILETRAINER.miz
# Moose Test Missions/Moose_Test_SEAD/MOOSE_Test_SEAD.miz
# Moose Test Missions/Moose_Test_SET_CLIENT/Moose_Test_SET_CLIENT.miz
# Moose Test Missions/Moose_Test_SET_GROUP/Moose_Test_SET_GROUP.miz
# Moose Test Missions/Moose_Test_SPAWN/MOOSE_Test_SPAWN.miz
# Moose Test
Missions/Moose_Test_SPAWN_Repeat/MOOSE_Test_SPAWN_Repeat.miz
# Moose Test
Missions/Moose_Test_TASK_Pickup_and_Deploy/MOOSE_Test_TASK_Pickup_and_Deploy.miz
# Moose Test Missions/Moose_Test_WRAPPER/Moose_Test_WRAPPER.miz
# Moose Test Missions/Moose_Test_ZONE/Moose_Test_ZONE.miz
# Moose Test
Missions/Moose_Test_ZONE_POLYGON/Moose_Test_ZONE_POLYGON.miz
# Moose Test Missions/Moose_Test_ZONE_RADIUS/Moose_Test_ZONE_RADIUS.miz
# Moose Test Missions/Moose_Test_ZONE_UNIT/Moose_Test_ZONE_UNIT.miz
- Tracing is by default switched off when using Moose in static mode.
- SCHEDULER is now correctly rescheduling when repeating the loop.
- Modified the loaders, adding the default trace on in case of dynamic
and off in case of static loading.
- Fixed SCHEDULER bug! This was a nasty one.
- Fixed bugs in DATABASE. After a respawn i should not create a new
GROUP object. Fixed now.
- Ensure that all removeFunction calls are out of the code.
- Fixed bug in T and F tracing methods
- MISSILETRAINER: is working now...
SET_CLIENT. Is working much better now. Had to rework DATABASE, SPAWN to
get this straight.
BASE: Fixed a bug that has been in de system for a very long time. the
parent should have never been deepcopied when inheriting from it.
- SCHEDULER: Fixed a nasty bug with the scheduler, when the
repeatparameters was nil, i was still repeating, very wrong. fixed now.
- MESSAGE class finished and now properly documented. Changed New()
function API.
- Reworked Include.File lines. No Include.File line anymore in the
Modules. All included in Moose.lua for dynamic loading.