Applevangelist 6773ac7841 #PLAYERTASK
* Added FSM event "Progress" that will be triggered if the targetcount goes down for a task, but is not yet zero. This will bubble up to PLAYERTASKCONTROLLER

#PLAYERTASKCONTROLLER
* Added FSM event"TaskProgess" (see above). The event function will recveive the PLAYERTASK and the current target count
* Changed the menu build strategy to ensure a lot less menu rebuilds. Menus are now only build if
	* A new player joins (for the joining single player)
	* On joining a task (for the joining single player)
	* When aborting a task (for the aborting single player)
	* On Task succes (for all players)
	* Removal of time based builds: The status loop will now only enforce the menu build if the task count in the queue is smaller than the menu item limit. This effectively enforces a time-based order of tasks, and newer, even higher prio task will not bubble into the task list of pilots automatically.
2023-05-30 12:06:03 +02:00
..
2023-04-22 14:08:05 +02:00
2023-02-22 22:16:42 +01:00
2023-01-17 09:25:01 +01:00
2023-05-26 11:37:19 +02:00
OPS
2023-01-01 20:01:36 +01:00
OPS
2023-01-03 22:09:56 +01:00
OPS
2022-12-20 23:51:18 +01:00
OPS
2023-01-01 01:06:02 +01:00
2023-05-30 07:38:19 +02:00
2023-05-17 09:34:54 +02:00
OPS
2022-07-11 23:22:58 +02:00
OPS
2022-07-25 22:45:43 +02:00
2022-11-10 00:36:02 +01:00
2023-05-26 11:37:19 +02:00
2023-02-22 22:16:42 +01:00
2022-12-07 18:32:50 +01:00
2023-05-27 14:28:53 +02:00
2023-02-11 00:21:15 +01:00
OPS
2023-05-23 01:28:52 +02:00
OPS
2022-07-25 22:45:43 +02:00
2023-02-02 09:47:25 +01:00
2023-05-30 12:06:03 +02:00
2023-03-23 09:21:42 +01:00
2023-05-25 08:23:31 +02:00
OPS
2022-07-25 22:45:43 +02:00
2022-12-30 22:08:41 +01:00