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CTLD.lua
46
CTLD.lua
@ -7776,16 +7776,16 @@ function ctld.InOrbitList(_grpName)
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end
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-------------------------------------------------------------------------------------------
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-- return the WayPoint number (on the JTAC route) the most near from the target
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function ctld.NearWP(_unitTargetName, _jtacUnitName)
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function ctld.getNearestWP(_referenceUnitName)
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local WP = 0
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local memoDist = nil -- Lower distance checked
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local jtacGroupName = Unit.getByName(_jtacUnitName):getGroup():getName()
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local JTACRoute = mist.getGroupRoute (jtacGroupName, true) -- get the initial editor route of the current group
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if Unit.getByName(_jtacUnitName) ~= nil and Unit.getByName(_unitTargetName) ~= nil then --JTAC et unit must exist
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local refGroupName = Unit.getByName(_referenceUnitName):getGroup():getName()
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local JTACRoute = mist.getGroupRoute (refGroupName, true) -- get the initial editor route of the current group
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if Unit.getByName(_referenceUnitName) ~= nil then --JTAC et unit must exist
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for i=1, #JTACRoute do
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local ptJTAC = {x = JTACRoute[i].x, y = JTACRoute[i].y}
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local ptTarget = mist.utils.makeVec2(Unit.getByName(_unitTargetName):getPoint())
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local dist = mist.utils.get2DDist(ptJTAC, ptTarget) -- distance between 2 points
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local ptWP = {x = JTACRoute[i].x, y = JTACRoute[i].y}
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local ptRef = mist.utils.makeVec2(Unit.getByName(_referenceUnitName):getPoint())
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local dist = mist.utils.get2DDist(ptRef, ptWP) -- distance between 2 points
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if memoDist == nil then
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memoDist = dist
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WP = i
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@ -7814,6 +7814,38 @@ function ctld.backToRoute(_jtacUnitName)
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return Mission
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end
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----------------------------------------------------------------------------
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function ctld.adjustRoute(_initialRouteTable, _firstWpOfNewRoute) -- create a route based on inital one, starting at _firstWpOfNewRoute WP
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-- if the last WP switch to the first this cycle is recreated
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local adjustedRoute = {}
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local lastRouteTasks = _initialRouteTable{#_initialRouteTable].task.params.tasks
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for i=1, #lastRouteTasks do -- look at each task of last WP
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if lastRouteTasks[i].params.action.id == "SwitchWaypoint" then
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local fromWaypointIndex = lastRouteTasks[i].params.action.params.fromWaypointIndex
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local goToWaypointIndex = lastRouteTasks[i].params.action.params.goToWaypointIndex
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end
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end
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local idx = 1
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for i=1, #_initialRouteTable do -- look at each task of last WP
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if i >= _firstWpOfNewRoute then
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adjustedRoute[idx] = _initialRouteTable[i]
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idx = idx + 1
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if i == #_initialRouteTable then -- if on last initial WP => delete initial switch action
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end
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end
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end
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if _firstWpOfNewRoute > 1 then -- add firsts WPs at the end of adjustedRoute
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for i=1, _firstWpOfNewRoute-1 do -- look at each WP skeeped in pass 1
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adjustedRoute[idx] = _initialRouteTable[i]
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idx = idx + 1
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if i == _firstWpOfNewRoute-1 then -- if on final adjustedRoute WP => add new switch action on _firstWpOfNewRoute-1 WP
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end
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end
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end
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end
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----------------------------------------------------------------------------
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function ctld.isFlyingJtac(_jtacUnitName)
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if Unit.getByName(_jtacUnitName) then
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if Unit.getByName(_jtacUnitName):getCategoryEx() == 0 then -- it's an airplane JTAC
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