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Readme update for recognition functions
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11
README.md
11
README.md
@@ -57,6 +57,7 @@ This script is a rewrite of some of the functionality of the original Complete C
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* [Mi\-8 ARC\-9 VHF Radio Setup](#mi-8-arc-9-vhf-radio-setup)
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* [Mi\-8 ARC\-9 VHF Radio Setup](#mi-8-arc-9-vhf-radio-setup)
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* [UH\-1 ADF VHF Radio Setup](#uh-1-adf-vhf-radio-setup)
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* [UH\-1 ADF VHF Radio Setup](#uh-1-adf-vhf-radio-setup)
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* [Advanced Scripting](#advanced-scripting)
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* [Advanced Scripting](#advanced-scripting)
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* [recognition assistance](#recognition-assistance)
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## Features
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## Features
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The script supports:
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The script supports:
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@@ -103,6 +104,7 @@ The script supports:
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* Count soldiers extracted to a zone (the soldiers disappear)
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* Count soldiers extracted to a zone (the soldiers disappear)
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* Waypoint triggers to force dropped groups to head to a location
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* Waypoint triggers to force dropped groups to head to a location
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* Advanced Scripting Callback system
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* Advanced Scripting Callback system
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* Target recognition assistance functions to mark targets on the F10 map
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A complete test mission is included.
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A complete test mission is included.
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@@ -1102,6 +1104,13 @@ White pointer pointing to beacon on the compass:
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# recognition-assistance
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The recognition functions in the F10 menu allow you to mark/delete/refresh marks on targets within sight of the aircraft being piloted by the player.
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Enabling/disabling automatic refreshing of marks on targets within view allows you to track them as they move.
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Below is a complete list of all the "actions" plus the data that is sent through. For more information its best to check the CTLD Code to see more details of the arguments.
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# Advanced Scripting
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# Advanced Scripting
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CTLD has an optional callback API that can be used to trigger actions in code
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CTLD has an optional callback API that can be used to trigger actions in code
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@@ -1116,8 +1125,6 @@ ctld.addCallback(function(_args)
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end)
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end)
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```
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```
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Below is a complete list of all the "actions" plus the data that is sent through. For more information its best to check the CTLD Code to see more details of the arguments.
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* `{unit = "Unit that did the action", unloaded = "DCS Troops Group", action = "dropped_troops"}`
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* `{unit = "Unit that did the action", unloaded = "DCS Troops Group", action = "dropped_troops"}`
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* `{unit = "Unit that did the action", unloaded = "DCS Vehicles Group", action = "dropped_vehicles"}`
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* `{unit = "Unit that did the action", unloaded = "DCS Vehicles Group", action = "dropped_vehicles"}`
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* `{unit = "Unit that did the action", unloaded = "List of picked up vehicles", action = "load_vehicles"}`
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* `{unit = "Unit that did the action", unloaded = "List of picked up vehicles", action = "load_vehicles"}`
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