Updated README

This commit is contained in:
Ciaran Fisher 2015-09-09 17:03:34 +01:00
parent 485cea4fab
commit 675f1f0d91

View File

@ -200,6 +200,17 @@ or
ctld.spawnGroupAtTrigger("blue", 5, "spawnTrigger2", 2000)
```
###Activate / Deactivate Pickup Zone
You can activate and deactive a pickup zone as shown below. When a zone is active, troops can be loaded from it as long as there are troops remaining and you are the same side as the pickup zone.
```lua
ctld.activatePickupZone("pickzone3")
```
or
```lua
ctld.deactivatePickupZone("pickzone3")
```
####Create Radio Beacon at Zone
A radio beacon can be spawned at any zone by adding a Trigger Once with a Time More set to any time after the CTLD script has been loaded and a DO SCRIPT action of ```ctld.createRadioBeaconAtZone("beaconZone","red", 1440,"Waypoint 1")```
@ -332,7 +343,7 @@ The pickup zone needs to be named the same as one of the pickup zones in the ```
Pickup Zones can be configured to limit the number of vehicle or troop groups that can be loaded. To add a limit, edit the 3rd parameter to be any number greater than 0 as shown below.
If your pickup zone isn't working, make sure you've set the 5th parameter, the coalition side, correctly.
***If your pickup zone isn't working, make sure you've set the 5th parameter, the coalition side, correctly and that the zone is active.***
```lua
--pickupZones = { "name", "smoke color", "limit (-1 unlimited)", "active (yes/no)", "side (1 = Red / 2 = Blue)"}