ctld.getUnitsInRepackRadius(_PlayerTransportUnitName, _radius) added

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FullGas1 2025-02-22 04:35:25 +01:00 committed by GitHub
parent 9c2f982d03
commit 6beaedb79a
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@ -409,6 +409,8 @@ ctld.slingLoad = false -- if false, crates can be used WITHOUT slingloading, by
ctld.enableSmokeDrop = true -- if false, helis and c-130 will not be able to drop smoke
ctld.maxExtractDistance = 125 -- max distance from vehicle to troops to allow a group extraction
ctld.maximumDistanceLogistic = 200 -- max distance from vehicle to logistics to allow a loading or spawning operation
ctld.enableRepackingVehicles = true -- if true, vehicles can be repacked into crates
ctld.maximumDistanceRepackableUnitsSearch = 200 -- max distance from transportUnit to search force repackable units
ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy
ctld.maximumMoveDistance = 2000 -- max distance for troops to move from drop point if no enemy is nearby
ctld.minimumDeployDistance = 1000 -- minimum distance from a friendly pickup zone where you can deploy a crate
@ -1958,25 +1960,67 @@ function ctld.spawnCrateAtPoint(_side, _weight, _point,_hdg)
end
--ctld.maximumDistanceRepackableUnitsSearch = 200
function ctld.getUnitsInRepackRadius(_PlayerTransportUnitName, _radius)
local _unit = ctld.getTransportUnit(_PlayerTransportUnitName)
if _unit == nil then
local unit = ctld.getTransportUnit(_PlayerTransportUnitName)
if unit == nil then
return
end
local _point = _unit:getPoint()
local _units = {}
local _unitList = ctld.getNearbyUnits(_point, _radius)
for _, _nearbyUnit in pairs(_unitList) do
if _nearbyUnit:isActive() then
table.insert(_units, _nearbyUnit)
local point = unit:getPoint()
local unitList = ctld.getNearbyUnits(point, _radius)
local repackableUnits = {}
for i=1, #unitList do
local repackableUnit = isRepackableUnit(unitList[i])
if repackableUnit then
repackableUnit["repackableUnitGroupID"] = unitList[i]:getGroup():getID()
table.insert(repackableUnits, mist.utils.deepCopy(repackableUnit))
end
end
return repackableUnits
end
return _units
function isRepackableUnit(_unitID)
local unitType = _unitID:getTypeName()
for k,v in pairs(ctld.spawnableCrates) do
for i=1, #ctld.spawnableCrates[k] do
if _unitID then
if ctld.spawnableCrates[k][i].unit == unitType then
return ctld.spawnableCrates[k][i]
end
end
end
end
return nil
end
--[[
{
"cratesRequired": 2,
"desc": "Humvee - TOW",
"repackableUnitGroupID": 15,
"side": 2,
"unit": "M1045 HMMWV TOW",
"weight": 1000.02
}
]]--
function ctld.repackVehicle(_repackableUnit, _PlayerTransportUnitName)
local TransportUnit = ctld.getTransportUnit(_PlayerTransportUnitName)
local spawnRefPoint = TransportUnit:getPoint()
if _repackableUnit then
--ici calculer le heading des spwan à effectuer
for i=1, _repackableUnit.cratesRequired do
local _point = mist.utils.makeVec3GL(spawnRefPoint.x+(i*5), spawnRefPoint.z, spawnRefPoint.y)
local _unitId = ctld.getNextUnitId()
local _name = string.format("%s #%i", _repackableUnit.desc, _unitId)
ctld.spawnCrateStatic(TransportUnit:getCountry(), _unitId, _point, _name, _repackableUnit.weight, TransportUnit:getCoalition(), TransportUnit:getHeading())
end
_repackableUnit.repackableUnitGroupID:destroy() -- destroy unit repacked
return
end
end
function ctld.getNearbyUnits(_point, _radius)
@ -1986,7 +2030,7 @@ function ctld.getNearbyUnits(_point, _radius)
local u = Unit.getByName(k)
if u and u:isActive() then
--local _dist = ctld.getDistance(u:getPoint(), _point)
local _dist = mist.utils.get2DDist(u:getPoin(), _point)
local _dist = mist.utils.get2DDist(u:getPoint(), _point)
if _dist <= _radius then
table.insert(_units, u)
end
@ -5832,8 +5876,18 @@ function ctld.addTransportF10MenuOptions(_unitName)
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Unload Vehicles"), _vehicleCommandsPath, ctld.unloadTroops, { _unitName, false })
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Load / Extract Vehicles"), _vehicleCommandsPath, ctld.loadTroopsFromZone, { _unitName, false,"",true })
if ctld.enabledFOBBuilding and ctld.staticBugWorkaround == false then
if ctld.enableRepackingVehicles then
--missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Repack Vehicle"), _vehicleCommandsPath, ctld.repackVehicle, { _unitName })
local _RepackCommandsPath = missionCommands.addSubMenuForGroup(_groupId, ctld.i18n_translate("Repack Vehicles"), _rootPath)
local repackableVehicles = ctld.getUnitsInRepackRadius(_unitName, ctld.maximumDistanceRepackableUnitsSearch)
if repackableVehicles then
for _, _vehicle in pairs(repackableVehicles) do
missionCommands.addCommandForGroup(_groupId, _vehicle.repackableUnitGroupID:getName(), _RepackCommandsPath, ctld.repackVehicle, { _vehicle, _unitName })
end
end
end
if ctld.enabledFOBBuilding and ctld.staticBugWorkaround == false then
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Load / Unload FOB Crate"), _vehicleCommandsPath, ctld.loadUnloadFOBCrate, { _unitName, false })
end
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Check Cargo"), _vehicleCommandsPath, ctld.checkTroopStatus, { _unitName })