Merge pull request #56 from mrSkortch/master

Fixed stinger unit typeName
This commit is contained in:
Ciaran Fisher
2020-06-27 08:51:47 +01:00
committed by GitHub

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@@ -489,7 +489,7 @@ ctld.spawnableCrates = {
{ weight = 800, desc = "FOB Crate - Small", unit = "FOB-SMALL" }, -- Builds a FOB! - requires 3 * ctld.cratesRequiredForFOB
},
["AA Crates"] = {
{ weight = 50, desc = "Stinger", unit = "Stinger manpad", side = 2 },
{ weight = 50, desc = "Stinger", unit = "Soldier stinger", side = 2 },
{ weight = 55, desc = "Igla", unit = "SA-18 Igla manpad", side = 1 },
-- HAWK System
@@ -1819,7 +1819,7 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country)
if _countOrTemplate.aa then
if _side == 2 then
_troops = ctld.insertIntoTroopsArray("Stinger manpad",_countOrTemplate.aa,_troops)
_troops = ctld.insertIntoTroopsArray("Soldier stinger",_countOrTemplate.aa,_troops)
else
_troops = ctld.insertIntoTroopsArray("SA-18 Igla manpad",_countOrTemplate.aa,_troops)
end
@@ -1854,7 +1854,7 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country)
_unitType = "Soldier M4"
if _i <= 5 and ctld.spawnStinger then
_unitType = "Stinger manpad"
_unitType = "Soldier stinger"
end
if _i <= 4 and ctld.spawnRPGWithCoalition then
_unitType = "Paratrooper RPG-16"