Fixed stinger unit typename

It appears that with DCS 2.5.6 ED remamed the unit Stinger manpad and removed the alternate versions that were assocaited with different countries.

There is just now one unit named Soldier stringer
This commit is contained in:
mrSkortch 2020-06-26 19:19:49 -06:00
parent c2fc64fd77
commit 3a36008990

View File

@ -489,7 +489,7 @@ ctld.spawnableCrates = {
{ weight = 800, desc = "FOB Crate - Small", unit = "FOB-SMALL" }, -- Builds a FOB! - requires 3 * ctld.cratesRequiredForFOB
},
["AA Crates"] = {
{ weight = 50, desc = "Stinger", unit = "Stinger manpad", side = 2 },
{ weight = 50, desc = "Stinger", unit = "Soldier stinger", side = 2 },
{ weight = 55, desc = "Igla", unit = "SA-18 Igla manpad", side = 1 },
-- HAWK System
@ -1819,7 +1819,7 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country)
if _countOrTemplate.aa then
if _side == 2 then
_troops = ctld.insertIntoTroopsArray("Stinger manpad",_countOrTemplate.aa,_troops)
_troops = ctld.insertIntoTroopsArray("Soldier stinger",_countOrTemplate.aa,_troops)
else
_troops = ctld.insertIntoTroopsArray("SA-18 Igla manpad",_countOrTemplate.aa,_troops)
end
@ -1854,7 +1854,7 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country)
_unitType = "Soldier M4"
if _i <= 5 and ctld.spawnStinger then
_unitType = "Stinger manpad"
_unitType = "Soldier stinger"
end
if _i <= 4 and ctld.spawnRPGWithCoalition then
_unitType = "Paratrooper RPG-16"