Updated TOC

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Ciaran Fisher 2016-04-19 21:52:46 +01:00
parent dcf68c93a8
commit fb96bb522a

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@ -7,10 +7,6 @@ Complete Troops and Logistics Deployment for DCS World
This script is a rewrite of some of the functionality of the original Complete Combat Troop Transport Script (CTTS) by Geloxo (http://forums.eagle.ru/showthread.php?t=108523), as well as adding new features.
## Features
The script supports:
* [Contents](#contents)
* [Features](#features)
* [Setup in Mission Editor](#setup-in-mission-editor)
@ -53,6 +49,51 @@ The script supports:
* [UH\-1 ADF VHF Radio Setup](#uh-1-adf-vhf-radio-setup)
* [Advanced Scripting](#advanced-scripting)
## Features
The script supports:
* Troop Loading / Unloading via Radio Menu
* AI Units can also load and unload troops automatically
* Troops can spawn with RPGs and Stingers / Iglas if enabled.
* Different troop groups can be loaded. The groups can easily be modifed by editing CTLD. By Default the groups are:
* AT Group
* AA Group
* Mortar Group
* Standard Group
* Vehicle Loading / Unloading via Radio Menu for C-130 / IL-76 (Other large aircraft can easily be added) (https://www.digitalcombatsimulator.com/en/files/668878/?sphrase_id=1196134)
* You will need to download the modded version of the C-130 from here (JSGME Ready) that fixes the Radio Menu
* Coloured Smoke Marker Drops
* Extractable Soldier Spawn at a trigger zone
* Extractable soldier groups added via mission editor
* Unit construction using crates spawned at a logistics area and dropped via Simulated Cargo Sling or Real Cargo Sling
* HAWK AA System requires 3 separate and correct crates to build
* HAWK system can also be rearmed after construction by dropping another Hawk Launcher nearby and unpacking. Separate repair crate can also be used.
* BUK AA System requires 2 separate and correct crates to build
* BUK system can also be rearmed after construction by dropping another BUK Launcher nearby and unpacking. Separate repair crate can also be used.
* KUB AA System requires 2 separate and correct crates to build
* KUB system can also be rearmed after construction by dropping another KUB Launcher nearby and unpacking. Separate repair crate can also be used.
* HMMWV TOW
* HMMWV MG
* HMMWV JTAC - Will Auto Lase and mark targets with smoke if enabled
* SKP-11 JTAC - Will Auto Lase and mark targets with smoke if enabled
* Mortar
* Stinger MANPAD
* Igla MANPAD
* BTR-D
* BRMD-2
* FOB Building
* Homing using FM Radio Beacon
* Easy Beacon Creation using Mission Editor plus Beacon Naming
* Radio Beacon Deployment
* Ability to deploy a homing beacon that the A10C, Ka-50, Mi-8 and Huey can home on
* Pre loading of units into AI vehicles via a DO SCRIPT
* Spawning of sling loadable crates at a specified zone or Point
* Mission Editor Trigger functions - They store the numbers in flags for use by triggers
* Count Crates in Zone
* Works for both crates added by the Mission Editor and Crates spawned by Transports
* Count soldiers extracted to a zone (the soldiers disappear)
* Waypoint triggers to force dropped groups to head to a location
* Advanced Scripting Callback system
A complete test mission is included.