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49
README.md
49
README.md
@@ -7,10 +7,6 @@ Complete Troops and Logistics Deployment for DCS World
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This script is a rewrite of some of the functionality of the original Complete Combat Troop Transport Script (CTTS) by Geloxo (http://forums.eagle.ru/showthread.php?t=108523), as well as adding new features.
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This script is a rewrite of some of the functionality of the original Complete Combat Troop Transport Script (CTTS) by Geloxo (http://forums.eagle.ru/showthread.php?t=108523), as well as adding new features.
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## Features
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The script supports:
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* [Contents](#contents)
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* [Contents](#contents)
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* [Features](#features)
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* [Features](#features)
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* [Setup in Mission Editor](#setup-in-mission-editor)
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* [Setup in Mission Editor](#setup-in-mission-editor)
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@@ -53,6 +49,51 @@ The script supports:
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* [UH\-1 ADF VHF Radio Setup](#uh-1-adf-vhf-radio-setup)
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* [UH\-1 ADF VHF Radio Setup](#uh-1-adf-vhf-radio-setup)
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* [Advanced Scripting](#advanced-scripting)
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* [Advanced Scripting](#advanced-scripting)
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## Features
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The script supports:
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* Troop Loading / Unloading via Radio Menu
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* AI Units can also load and unload troops automatically
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* Troops can spawn with RPGs and Stingers / Iglas if enabled.
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* Different troop groups can be loaded. The groups can easily be modifed by editing CTLD. By Default the groups are:
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* AT Group
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* AA Group
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* Mortar Group
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* Standard Group
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* Vehicle Loading / Unloading via Radio Menu for C-130 / IL-76 (Other large aircraft can easily be added) (https://www.digitalcombatsimulator.com/en/files/668878/?sphrase_id=1196134)
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* You will need to download the modded version of the C-130 from here (JSGME Ready) that fixes the Radio Menu
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* Coloured Smoke Marker Drops
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* Extractable Soldier Spawn at a trigger zone
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* Extractable soldier groups added via mission editor
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* Unit construction using crates spawned at a logistics area and dropped via Simulated Cargo Sling or Real Cargo Sling
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* HAWK AA System requires 3 separate and correct crates to build
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* HAWK system can also be rearmed after construction by dropping another Hawk Launcher nearby and unpacking. Separate repair crate can also be used.
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* BUK AA System requires 2 separate and correct crates to build
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* BUK system can also be rearmed after construction by dropping another BUK Launcher nearby and unpacking. Separate repair crate can also be used.
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* KUB AA System requires 2 separate and correct crates to build
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* KUB system can also be rearmed after construction by dropping another KUB Launcher nearby and unpacking. Separate repair crate can also be used.
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* HMMWV TOW
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* HMMWV MG
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* HMMWV JTAC - Will Auto Lase and mark targets with smoke if enabled
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* SKP-11 JTAC - Will Auto Lase and mark targets with smoke if enabled
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* Mortar
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* Stinger MANPAD
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* Igla MANPAD
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* BTR-D
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* BRMD-2
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* FOB Building
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* Homing using FM Radio Beacon
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* Easy Beacon Creation using Mission Editor plus Beacon Naming
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* Radio Beacon Deployment
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* Ability to deploy a homing beacon that the A10C, Ka-50, Mi-8 and Huey can home on
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* Pre loading of units into AI vehicles via a DO SCRIPT
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* Spawning of sling loadable crates at a specified zone or Point
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* Mission Editor Trigger functions - They store the numbers in flags for use by triggers
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* Count Crates in Zone
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* Works for both crates added by the Mission Editor and Crates spawned by Transports
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* Count soldiers extracted to a zone (the soldiers disappear)
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* Waypoint triggers to force dropped groups to head to a location
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* Advanced Scripting Callback system
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A complete test mission is included.
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A complete test mission is included.
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