Fixed bug where count in zone wouldn't work for Mission editor added
crates
Delayed config by a second so you can easily override options without
editing the file
Added indicator for number of crates required
Re-organised F10 Troop Menu slightly. Merged Unload / Extract into one
Added new easy config settings for the simulated sling loads
Added two new editor functions
ctld.spawnCrateAtZone
ctld.spawnCrateAtPoint
Added test mission demonstrating crate spawning
Changed menu structure back to old style to fix a possible bug
Added 2 new AA systems that can be deployed
By default the HAWK is currently disabled due to bugs in 1.5 and has
been replaced by the KUB
You can also comment in the BUK system and build that