mirror of
https://github.com/ciribob/DCS-CTLD.git
synced 2025-08-15 06:17:22 +00:00
Compare commits
12 Commits
1.62
...
jtac-optim
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
58acfbc152 | ||
|
|
2a4c9ed91a | ||
|
|
a78dd40688 | ||
|
|
44ff4d61da | ||
|
|
196efb7bcb | ||
|
|
38128b65c0 | ||
|
|
ee6977aa96 | ||
|
|
dc214da0d6 | ||
|
|
ee41e86628 | ||
|
|
fdc24a32c5 | ||
|
|
cb63b37494 | ||
|
|
cefd92f720 |
625
CTLD.lua
625
CTLD.lua
@@ -12,11 +12,16 @@
|
||||
|
||||
Contributors:
|
||||
- Steggles - https://github.com/Bob7heBuilder
|
||||
- mvee - https://github.com/mvee
|
||||
- jmontleon - https://github.com/jmontleon
|
||||
- emilianomolina - https://github.com/emilianomolina
|
||||
|
||||
Version: 1.62 - 01/08/2016
|
||||
- Changed staticBugWorkaround to false as the bug is fixed
|
||||
- Sling load crates will now be destroyed when deployed - THIS IS GREAT! :D
|
||||
|
||||
Version: 1.70 - 25/06/2017
|
||||
- Added ability to set maximum group size that can be carried
|
||||
- Added new sling load crates
|
||||
- Fixed bug where crates and / or groups would disappear
|
||||
- Fixed bug where count in zone wouldn't work for mission crates
|
||||
- Delayed config of F10 menu and other scheduled functions so they can be overwritten by mission if a user wants
|
||||
]]
|
||||
|
||||
ctld = {} -- DONT REMOVE!
|
||||
@@ -44,7 +49,8 @@ ctld.maximumDistanceLogistic = 200 -- max distance from vehicle to logistics to
|
||||
ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy
|
||||
ctld.maximumMoveDistance = 2000 -- max distance for troops to move from drop point if no enemy is nearby
|
||||
|
||||
ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130
|
||||
ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130
|
||||
-- also works as maximum size of group that'll fit into a helicopter unless overridden
|
||||
ctld.enableFastRopeInsertion = true -- allows you to drop troops by fast rope
|
||||
ctld.fastRopeMaximumHeight = 18.28 -- in meters which is 60 ft max fast rope (not rappell) safe height
|
||||
|
||||
@@ -70,6 +76,10 @@ ctld.troopPickupAtFOB = true -- if true, troops can also be picked up at a creat
|
||||
|
||||
ctld.buildTimeFOB = 120 --time in seconds for the FOB to be built
|
||||
|
||||
ctld.crateWaitTime = 120 -- time in seconds to wait before you can spawn another crate
|
||||
|
||||
ctld.forceCrateToBeMoved = true -- a crate must be picked up at least once and moved before it can be unpacked. Helps to reduce crate spam
|
||||
|
||||
ctld.radioSound = "beacon.ogg" -- the name of the sound file to use for the FOB radio beacons. If this isnt added to the mission BEACONS WONT WORK!
|
||||
ctld.radioSoundFC3 = "beaconsilent.ogg" -- name of the second silent radio file, used so FC3 aircraft dont hear ALL the beacon noises... :)
|
||||
|
||||
@@ -385,6 +395,49 @@ ctld.vehicleTransportEnabled = {
|
||||
"C-130",
|
||||
}
|
||||
|
||||
|
||||
-- ************** Maximum Units SETUP for UNITS ******************
|
||||
|
||||
-- Put the name of the Unit you want to limit group sizes too
|
||||
-- i.e
|
||||
-- ["UH-1H"] = 10,
|
||||
--
|
||||
-- Will limit UH1 to only transport groups with a size 10 or less
|
||||
-- Make sure the unit name is exactly right or it wont work
|
||||
|
||||
ctld.unitLoadLimits = {
|
||||
|
||||
-- Remove the -- below to turn on options
|
||||
-- ["SA342Mistral"] = 4,
|
||||
-- ["SA342L"] = 4,
|
||||
-- ["SA342M"] = 4,
|
||||
|
||||
}
|
||||
|
||||
|
||||
-- ************** Allowable actions for UNIT TYPES ******************
|
||||
|
||||
-- Put the name of the Unit you want to limit actions for
|
||||
-- NOTE - the unit must've been listed in the transportPilotNames list above
|
||||
-- This can be used in conjunction with the options above for group sizes
|
||||
-- By default you can load both crates and troops unless overriden below
|
||||
-- i.e
|
||||
-- ["UH-1H"] = {crates=true, troops=false},
|
||||
--
|
||||
-- Will limit UH1 to only transport CRATES but NOT TROOPS
|
||||
--
|
||||
-- ["SA342Mistral"] = {crates=fales, troops=true},
|
||||
-- Will allow Mistral Gazelle to only transport crates, not troops
|
||||
|
||||
ctld.unitActions = {
|
||||
|
||||
-- Remove the -- below to turn on options
|
||||
-- ["SA342Mistral"] = {crates=true, troops=true},
|
||||
-- ["SA342L"] = {crates=false, troops=true},
|
||||
-- ["SA342M"] = {crates=false, troops=true},
|
||||
|
||||
}
|
||||
|
||||
-- ************** INFANTRY GROUPS FOR PICKUP ******************
|
||||
-- Unit Types
|
||||
-- inf is normal infantry
|
||||
@@ -474,6 +527,22 @@ ctld.jtacUnitTypes = {
|
||||
"SKP", "Hummer" -- there are some wierd encoding issues so if you write SKP-11 it wont match as the - sign is encoded differently...
|
||||
}
|
||||
|
||||
|
||||
ctld.nextUnitId = 1;
|
||||
ctld.getNextUnitId = function()
|
||||
ctld.nextUnitId = ctld.nextUnitId + 1
|
||||
|
||||
return ctld.nextUnitId
|
||||
end
|
||||
|
||||
ctld.nextGroupId = 1;
|
||||
|
||||
ctld.getNextGroupId = function()
|
||||
ctld.nextGroupId = ctld.nextGroupId + 1
|
||||
|
||||
return ctld.nextGroupId
|
||||
end
|
||||
|
||||
-- ***************************************************************
|
||||
-- **************** Mission Editor Functions *********************
|
||||
-- ***************************************************************
|
||||
@@ -1171,7 +1240,7 @@ function ctld.spawnCrateAtZone(_side, _weight,_zone)
|
||||
local _alt = land.getHeight(_pos2)
|
||||
local _point = { x = _pos2.x, y = _alt, z = _pos2.y }
|
||||
|
||||
local _unitId = mist.getNextUnitId()
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
|
||||
local _name = string.format("%s #%i", _crateType.desc, _unitId)
|
||||
|
||||
@@ -1206,7 +1275,7 @@ function ctld.spawnCrateAtPoint(_side, _weight,_point)
|
||||
_country = 2
|
||||
end
|
||||
|
||||
local _unitId = mist.getNextUnitId()
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
|
||||
local _name = string.format("%s #%i", _crateType.desc, _unitId)
|
||||
|
||||
@@ -1255,6 +1324,9 @@ ctld.AASystemTemplate = {
|
||||
}
|
||||
|
||||
|
||||
ctld.crateWait = {}
|
||||
ctld.crateMove = {}
|
||||
|
||||
---------------- INTERNAL FUNCTIONS ----------------
|
||||
function ctld.getTransportUnit(_unitName)
|
||||
|
||||
@@ -1278,12 +1350,12 @@ function ctld.spawnCrateStatic(_country, _unitId, _point, _name, _weight,_side)
|
||||
local _spawnedCrate
|
||||
|
||||
if ctld.staticBugWorkaround and ctld.slingLoad == false then
|
||||
local _groupId = mist.getNextGroupId()
|
||||
local _groupId = ctld.getNextGroupId()
|
||||
local _groupName = "Crate Group #".._groupId
|
||||
|
||||
local _group = {
|
||||
["visible"] = false,
|
||||
["groupId"] = _groupId,
|
||||
-- ["groupId"] = _groupId,
|
||||
["hidden"] = false,
|
||||
["units"] = {},
|
||||
-- ["y"] = _positions[1].z,
|
||||
@@ -1308,10 +1380,10 @@ function ctld.spawnCrateStatic(_country, _unitId, _point, _name, _weight,_side)
|
||||
|
||||
if ctld.slingLoad then
|
||||
_crate = {
|
||||
["category"] = "Cargo",
|
||||
["shape_name"] = "ab-212_cargo",
|
||||
["type"] = "Cargo1",
|
||||
["unitId"] = _unitId,
|
||||
["category"] = "Cargos", --now plurar
|
||||
["shape_name"] = "bw_container_cargo", --new slingloadable container
|
||||
["type"] = "container_cargo", --new type
|
||||
-- ["unitId"] = _unitId,
|
||||
["y"] = _point.z,
|
||||
["x"] = _point.x,
|
||||
["mass"] = _weight,
|
||||
@@ -1323,11 +1395,55 @@ function ctld.spawnCrateStatic(_country, _unitId, _point, _name, _weight,_side)
|
||||
-- ["cargoDisplayName"] = "cargo123",
|
||||
-- ["CargoDisplayName"] = "cargo123",
|
||||
}
|
||||
else
|
||||
|
||||
--[[ Placeholder for different type of cargo containers. Let's say pipes and trunks, fuel for FOB building
|
||||
["shape_name"] = "ab-212_cargo",
|
||||
["type"] = "uh1h_cargo" --new type for the container previously used
|
||||
|
||||
["shape_name"] = "ammo_box_cargo",
|
||||
["type"] = "ammo_cargo",
|
||||
|
||||
["shape_name"] = "barrels_cargo",
|
||||
["type"] = "barrels_cargo",
|
||||
|
||||
["shape_name"] = "bw_container_cargo",
|
||||
["type"] = "container_cargo",
|
||||
|
||||
["shape_name"] = "f_bar_cargo",
|
||||
["type"] = "f_bar_cargo",
|
||||
|
||||
["shape_name"] = "fueltank_cargo",
|
||||
["type"] = "fueltank_cargo",
|
||||
|
||||
["shape_name"] = "iso_container_cargo",
|
||||
["type"] = "iso_container",
|
||||
|
||||
["shape_name"] = "iso_container_small_cargo",
|
||||
["type"] = "iso_container_small",
|
||||
|
||||
["shape_name"] = "oiltank_cargo",
|
||||
["type"] = "oiltank_cargo",
|
||||
|
||||
["shape_name"] = "pipes_big_cargo",
|
||||
["type"] = "pipes_big_cargo",
|
||||
|
||||
["shape_name"] = "pipes_small_cargo",
|
||||
["type"] = "pipes_small_cargo",
|
||||
|
||||
["shape_name"] = "tetrapod_cargo",
|
||||
["type"] = "tetrapod_cargo",
|
||||
|
||||
["shape_name"] = "trunks_long_cargo",
|
||||
["type"] = "trunks_long_cargo",
|
||||
|
||||
["shape_name"] = "trunks_small_cargo",
|
||||
["type"] = "trunks_small_cargo",
|
||||
]]--
|
||||
else
|
||||
_crate = {
|
||||
["shape_name"] = "GeneratorF",
|
||||
["type"] = "GeneratorF",
|
||||
["unitId"] = _unitId,
|
||||
-- ["unitId"] = _unitId,
|
||||
["y"] = _point.z,
|
||||
["x"] = _point.x,
|
||||
["name"] = _name,
|
||||
@@ -1361,7 +1477,7 @@ function ctld.spawnFOBCrateStatic(_country, _unitId, _point, _name)
|
||||
["category"] = "Fortifications",
|
||||
["shape_name"] = "konteiner_red1",
|
||||
["type"] = "Container red 1",
|
||||
["unitId"] = _unitId,
|
||||
-- ["unitId"] = _unitId,
|
||||
["y"] = _point.z,
|
||||
["x"] = _point.x,
|
||||
["name"] = _name,
|
||||
@@ -1385,7 +1501,7 @@ function ctld.spawnFOB(_country, _unitId, _point, _name)
|
||||
local _crate = {
|
||||
["category"] = "Fortifications",
|
||||
["type"] = "outpost",
|
||||
["unitId"] = _unitId,
|
||||
-- ["unitId"] = _unitId,
|
||||
["y"] = _point.z,
|
||||
["x"] = _point.x,
|
||||
["name"] = _name,
|
||||
@@ -1398,10 +1514,10 @@ function ctld.spawnFOB(_country, _unitId, _point, _name)
|
||||
local _spawnedCrate = StaticObject.getByName(_crate["name"])
|
||||
--local _spawnedCrate = coalition.addStaticObject(_country, _crate)
|
||||
|
||||
local _id = mist.getNextUnitId()
|
||||
local _id = ctld.getNextUnitId()
|
||||
local _tower = {
|
||||
["type"] = "house2arm",
|
||||
["unitId"] = _id,
|
||||
-- ["unitId"] = _id,
|
||||
["rate"] = 100,
|
||||
["y"] = _point.z + -36.57142857,
|
||||
["x"] = _point.x + 14.85714286,
|
||||
@@ -1464,14 +1580,23 @@ function ctld.spawnCrate(_arguments)
|
||||
|
||||
local _position = _heli:getPosition()
|
||||
|
||||
-- check crate spam
|
||||
if _heli:getPlayerName() ~= nil and ctld.crateWait[_heli:getPlayerName()] and ctld.crateWait[_heli:getPlayerName()] < timer.getTime() then
|
||||
|
||||
-- trigger.action.outText("Spawn Crate".._args[1].." ".._args[2],10)
|
||||
ctld.displayMessageToGroup(_heli,"Sorry you must wait "..(ctld.crateWait[_heli:getPlayerName()] - timer.getTime()).. " seconds before you can get another crate", 20)
|
||||
return
|
||||
end
|
||||
|
||||
if _heli:getPlayerName() ~= nil then
|
||||
ctld.crateWait[_heli:getPlayerName()] = timer.getTime() + ctld.crateWaitTime
|
||||
end
|
||||
-- trigger.action.outText("Spawn Crate".._args[1].." ".._args[2],10)
|
||||
|
||||
local _heli = ctld.getTransportUnit(_args[1])
|
||||
|
||||
local _point = ctld.getPointAt12Oclock(_heli, 30)
|
||||
|
||||
local _unitId = mist.getNextUnitId()
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
|
||||
local _side = _heli:getCoalition()
|
||||
|
||||
@@ -1479,6 +1604,9 @@ function ctld.spawnCrate(_arguments)
|
||||
|
||||
local _spawnedCrate = ctld.spawnCrateStatic(_heli:getCountry(), _unitId, _point, _name, _crateType.weight,_side)
|
||||
|
||||
-- add to move table
|
||||
ctld.crateMove[_name] = _name
|
||||
|
||||
ctld.displayMessageToGroup(_heli, string.format("A %s crate weighing %s kg has been brought out and is at your 12 o'clock ", _crateType.desc, _crateType.weight), 20)
|
||||
|
||||
else
|
||||
@@ -1675,7 +1803,7 @@ end
|
||||
function ctld.insertIntoTroopsArray(_troopType,_count,_troopArray)
|
||||
|
||||
for _i = 1, _count do
|
||||
local _unitId = mist.getNextUnitId()
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
table.insert(_troopArray, { type = _troopType, unitId = _unitId, name = string.format("Dropped %s #%i", _troopType, _unitId) })
|
||||
end
|
||||
|
||||
@@ -1748,13 +1876,13 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country)
|
||||
end
|
||||
end
|
||||
|
||||
local _unitId = mist.getNextUnitId()
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
|
||||
_troops[_i] = { type = _unitType, unitId = _unitId, name = string.format("Dropped %s #%i", _unitType, _unitId) }
|
||||
end
|
||||
end
|
||||
|
||||
local _groupId = mist.getNextGroupId()
|
||||
local _groupId = ctld.getNextGroupId()
|
||||
local _details = { units = _troops, groupId = _groupId, groupName = string.format("Dropped Group %i", _groupId), side = _side, country = _country }
|
||||
|
||||
return _details
|
||||
@@ -1848,13 +1976,13 @@ function ctld.generateVehiclesForTransport(_side, _country)
|
||||
|
||||
for _i, _type in ipairs(_list) do
|
||||
|
||||
local _unitId = mist.getNextUnitId()
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
|
||||
_vehicles[_i] = { type = _type, unitId = _unitId, name = string.format("Dropped %s #%i", _type, _unitId) }
|
||||
end
|
||||
|
||||
|
||||
local _groupId = mist.getNextGroupId()
|
||||
local _groupId = ctld.getNextGroupId()
|
||||
local _details = { units = _vehicles, groupId = _groupId, groupName = string.format("Dropped Group %i", _groupId), side = _side, country = _country }
|
||||
|
||||
return _details
|
||||
@@ -1894,11 +2022,11 @@ function ctld.loadUnloadFOBCrate(_args)
|
||||
|
||||
local _side = _heli:getCoalition()
|
||||
|
||||
local _unitId = mist.getNextUnitId()
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
|
||||
local _name = string.format("FOB Crate #%i", _unitId)
|
||||
|
||||
local _spawnedCrate = ctld.spawnFOBCrateStatic(_heli:getCountry(), mist.getNextUnitId(), { x = _point.x + _xOffset, z = _point.z + _yOffset }, _name)
|
||||
local _spawnedCrate = ctld.spawnFOBCrateStatic(_heli:getCountry(), ctld.getNextUnitId(), { x = _point.x + _xOffset, z = _point.z + _yOffset }, _name)
|
||||
|
||||
if _side == 1 then
|
||||
ctld.droppedFOBCratesRED[_name] = _name
|
||||
@@ -2115,8 +2243,21 @@ function ctld.extractTroops(_args)
|
||||
_extractTroops = ctld.findNearestGroup(_heli, ctld.droppedTroopsBLUE)
|
||||
end
|
||||
|
||||
|
||||
if _extractTroops ~= nil then
|
||||
|
||||
local _limit = ctld.getTransportLimit(_heli:getTypeName())
|
||||
|
||||
local _size = #_extractTroops.group:getUnits()
|
||||
|
||||
if _limit < #_extractTroops.group:getUnits() then
|
||||
|
||||
ctld.displayMessageToGroup(_heli, "Sorry - The group of ".._size.." is too large to fit. \n\nLimit is ".._limit.." for ".._heli:getTypeName(), 20)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
_onboard.troops = _extractTroops.details
|
||||
|
||||
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " extracted troops in " .. _heli:getTypeName() .. " from combat", 10)
|
||||
@@ -2293,6 +2434,9 @@ function ctld.checkHoverStatus()
|
||||
ctld.hoverStatus[_transUnit:getName()] = nil
|
||||
ctld.displayMessageToGroup(_transUnit, "Loaded " .. _crate.details.desc .. " crate!", 10,true)
|
||||
|
||||
--crates been moved once!
|
||||
ctld.crateMove[_crate.crateUnit:getName()] = nil
|
||||
|
||||
if _transUnit:getCoalition() == 1 then
|
||||
ctld.spawnedCratesRED[_crate.crateUnit:getName()] = nil
|
||||
else
|
||||
@@ -2353,6 +2497,8 @@ function ctld.loadNearbyCrate(_name)
|
||||
ctld.spawnedCratesBLUE[_crate.crateUnit:getName()] = nil
|
||||
end
|
||||
|
||||
ctld.crateMove[_crate.crateUnit:getName()] = nil
|
||||
|
||||
_crate.crateUnit:destroy()
|
||||
|
||||
local _copiedCrate = mist.utils.deepCopy(_crate.details)
|
||||
@@ -2755,6 +2901,12 @@ function ctld.unpackCrates(_arguments)
|
||||
return
|
||||
end
|
||||
|
||||
if ctld.forceCrateToBeMoved and ctld.crateMove[_crate.crateUnit:getName()] then
|
||||
ctld.displayMessageToGroup(_heli,"Sorry you must move this crate before you unpack it!", 20)
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
local _aaTemplate = ctld.getAATemplate(_crate.details.unit)
|
||||
|
||||
if _aaTemplate then
|
||||
@@ -2779,7 +2931,7 @@ function ctld.unpackCrates(_arguments)
|
||||
local _cratePoint = _crate.crateUnit:getPoint()
|
||||
local _crateName = _crate.crateUnit:getName()
|
||||
|
||||
-- ctld.spawnCrateStatic( _heli:getCoalition(),mist.getNextUnitId(),{x=100,z=100},_crateName,100)
|
||||
-- ctld.spawnCrateStatic( _heli:getCoalition(),ctld.getNextUnitId(),{x=100,z=100},_crateName,100)
|
||||
|
||||
--remove crate
|
||||
-- if ctld.slingLoad == false then
|
||||
@@ -2897,7 +3049,7 @@ function ctld.unpackFOBCrates(_crates, _heli)
|
||||
|
||||
timer.scheduleFunction(function(_args)
|
||||
|
||||
local _unitId = mist.getNextUnitId()
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
local _name = "Deployed FOB #" .. _unitId
|
||||
|
||||
local _fob = ctld.spawnFOB(_args[2], _unitId, _args[1], _name)
|
||||
@@ -2957,7 +3109,7 @@ function ctld.dropSlingCrate(_args)
|
||||
|
||||
local _point = _heli:getPoint()
|
||||
|
||||
local _unitId = mist.getNextUnitId()
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
|
||||
local _side = _heli:getCoalition()
|
||||
|
||||
@@ -3106,20 +3258,20 @@ end
|
||||
|
||||
function ctld.spawnRadioBeaconUnit(_point, _country, _type)
|
||||
|
||||
local _groupId = mist.getNextGroupId()
|
||||
local _groupId = ctld.getNextGroupId()
|
||||
|
||||
local _unitId = mist.getNextUnitId()
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
|
||||
local _radioGroup = {
|
||||
["visible"] = false,
|
||||
["groupId"] = _groupId,
|
||||
-- ["groupId"] = _groupId,
|
||||
["hidden"] = false,
|
||||
["units"] = {
|
||||
[1] = {
|
||||
["y"] = _point.z,
|
||||
["type"] = "2B11 mortar",
|
||||
["name"] = _type .. " Radio Beacon Unit #" .. _unitId,
|
||||
["unitId"] = _unitId,
|
||||
-- ["unitId"] = _unitId,
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
["skill"] = "Excellent",
|
||||
@@ -3753,7 +3905,7 @@ end
|
||||
|
||||
function ctld.spawnCrateGroup(_heli, _positions, _types)
|
||||
|
||||
local _id = mist.getNextGroupId()
|
||||
local _id = ctld.getNextGroupId()
|
||||
|
||||
local _groupName = _types[1] .. " #" .. _id
|
||||
|
||||
@@ -3761,7 +3913,7 @@ function ctld.spawnCrateGroup(_heli, _positions, _types)
|
||||
|
||||
local _group = {
|
||||
["visible"] = false,
|
||||
["groupId"] = _id,
|
||||
-- ["groupId"] = _id,
|
||||
["hidden"] = false,
|
||||
["units"] = {},
|
||||
-- ["y"] = _positions[1].z,
|
||||
@@ -3772,7 +3924,7 @@ function ctld.spawnCrateGroup(_heli, _positions, _types)
|
||||
|
||||
if #_positions == 1 then
|
||||
|
||||
local _unitId = mist.getNextUnitId()
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
local _details = { type = _types[1], unitId = _unitId, name = string.format("Unpacked %s #%i", _types[1], _unitId) }
|
||||
|
||||
_group.units[1] = ctld.createUnit(_positions[1].x + 5, _positions[1].z + 5, 120, _details)
|
||||
@@ -3781,7 +3933,7 @@ function ctld.spawnCrateGroup(_heli, _positions, _types)
|
||||
|
||||
for _i, _pos in ipairs(_positions) do
|
||||
|
||||
local _unitId = mist.getNextUnitId()
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
local _details = { type = _types[_i], unitId = _unitId, name = string.format("Unpacked %s #%i", _types[_i], _unitId) }
|
||||
|
||||
_group.units[_i] = ctld.createUnit(_pos.x + 5, _pos.z + 5, 120, _details)
|
||||
@@ -3815,7 +3967,7 @@ function ctld.spawnDroppedGroup(_point, _details, _spawnBehind, _maxSearch)
|
||||
|
||||
local _group = {
|
||||
["visible"] = false,
|
||||
["groupId"] = _details.groupId,
|
||||
-- ["groupId"] = _details.groupId,
|
||||
["hidden"] = false,
|
||||
["units"] = {},
|
||||
-- ["y"] = _positions[1].z,
|
||||
@@ -4012,7 +4164,7 @@ function ctld.createUnit(_x, _y, _angle, _details)
|
||||
["y"] = _y,
|
||||
["type"] = _details.type,
|
||||
["name"] = _details.name,
|
||||
["unitId"] = _details.unitId,
|
||||
-- ["unitId"] = _details.unitId,
|
||||
["heading"] = _angle,
|
||||
["playerCanDrive"] = true,
|
||||
["skill"] = "Excellent",
|
||||
@@ -4447,6 +4599,26 @@ function ctld.checkAIStatus()
|
||||
|
||||
end
|
||||
|
||||
function ctld.getTransportLimit(_unitType)
|
||||
|
||||
if ctld.unitLoadLimits[_unitType] then
|
||||
|
||||
return ctld.unitLoadLimits[_unitType]
|
||||
end
|
||||
|
||||
return ctld.numberOfTroops
|
||||
|
||||
end
|
||||
|
||||
function ctld.getUnitActions(_unitType)
|
||||
|
||||
if ctld.unitActions[_unitType] then
|
||||
return ctld.unitActions[_unitType]
|
||||
end
|
||||
|
||||
return {crates=true,troops=true}
|
||||
|
||||
end
|
||||
|
||||
-- Adds menuitem to all heli units that are active
|
||||
function ctld.addF10MenuOptions()
|
||||
@@ -4470,35 +4642,46 @@ function ctld.addF10MenuOptions()
|
||||
|
||||
local _rootPath = missionCommands.addSubMenuForGroup(_groupId, "CTLD")
|
||||
|
||||
local _troopCommandsPath = missionCommands.addSubMenuForGroup(_groupId, "Troop Transport", _rootPath)
|
||||
local _unitActions = ctld.getUnitActions(_unit:getTypeName())
|
||||
|
||||
missionCommands.addCommandForGroup(_groupId, "Unload / Extract Troops", _troopCommandsPath, ctld.unloadExtractTroops, { _unitName })
|
||||
|
||||
missionCommands.addCommandForGroup(_groupId, "Check Cargo", _troopCommandsPath, ctld.checkTroopStatus, { _unitName })
|
||||
if _unitActions.troops then
|
||||
|
||||
-- local _loadPath = missionCommands.addSubMenuForGroup(_groupId, "Load From Zone", _troopCommandsPath)
|
||||
for _,_loadGroup in pairs(ctld.loadableGroups) do
|
||||
if not _loadGroup.side or _loadGroup.side == _unit:getCoalition() then
|
||||
missionCommands.addCommandForGroup(_groupId, "Load ".._loadGroup.name, _troopCommandsPath, ctld.loadTroopsFromZone, { _unitName, true,_loadGroup,false })
|
||||
local _troopCommandsPath = missionCommands.addSubMenuForGroup(_groupId, "Troop Transport", _rootPath)
|
||||
|
||||
missionCommands.addCommandForGroup(_groupId, "Unload / Extract Troops", _troopCommandsPath, ctld.unloadExtractTroops, { _unitName })
|
||||
|
||||
missionCommands.addCommandForGroup(_groupId, "Check Cargo", _troopCommandsPath, ctld.checkTroopStatus, { _unitName })
|
||||
|
||||
-- local _loadPath = missionCommands.addSubMenuForGroup(_groupId, "Load From Zone", _troopCommandsPath)
|
||||
for _,_loadGroup in pairs(ctld.loadableGroups) do
|
||||
if not _loadGroup.side or _loadGroup.side == _unit:getCoalition() then
|
||||
|
||||
-- check size & unit
|
||||
if ctld.getTransportLimit(_unit:getTypeName()) >= _loadGroup.total then
|
||||
missionCommands.addCommandForGroup(_groupId, "Load ".._loadGroup.name, _troopCommandsPath, ctld.loadTroopsFromZone, { _unitName, true,_loadGroup,false })
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if ctld.unitCanCarryVehicles(_unit) then
|
||||
if ctld.unitCanCarryVehicles(_unit) then
|
||||
|
||||
local _vehicleCommandsPath = missionCommands.addSubMenuForGroup(_groupId, "Vehicle / FOB Transport", _rootPath)
|
||||
local _vehicleCommandsPath = missionCommands.addSubMenuForGroup(_groupId, "Vehicle / FOB Transport", _rootPath)
|
||||
|
||||
missionCommands.addCommandForGroup(_groupId, "Unload Vehicles", _vehicleCommandsPath, ctld.unloadTroops, { _unitName, false })
|
||||
missionCommands.addCommandForGroup(_groupId, "Load / Extract Vehicles", _vehicleCommandsPath, ctld.loadTroopsFromZone, { _unitName, false,"",true })
|
||||
missionCommands.addCommandForGroup(_groupId, "Unload Vehicles", _vehicleCommandsPath, ctld.unloadTroops, { _unitName, false })
|
||||
missionCommands.addCommandForGroup(_groupId, "Load / Extract Vehicles", _vehicleCommandsPath, ctld.loadTroopsFromZone, { _unitName, false,"",true })
|
||||
|
||||
if ctld.enabledFOBBuilding and ctld.staticBugWorkaround == false then
|
||||
if ctld.enabledFOBBuilding and ctld.staticBugWorkaround == false then
|
||||
|
||||
missionCommands.addCommandForGroup(_groupId, "Load / Unload FOB Crate", _vehicleCommandsPath, ctld.loadUnloadFOBCrate, { _unitName, false })
|
||||
missionCommands.addCommandForGroup(_groupId, "Load / Unload FOB Crate", _vehicleCommandsPath, ctld.loadUnloadFOBCrate, { _unitName, false })
|
||||
end
|
||||
missionCommands.addCommandForGroup(_groupId, "Check Cargo", _vehicleCommandsPath, ctld.checkTroopStatus, { _unitName })
|
||||
end
|
||||
missionCommands.addCommandForGroup(_groupId, "Check Cargo", _vehicleCommandsPath, ctld.checkTroopStatus, { _unitName })
|
||||
|
||||
end
|
||||
|
||||
|
||||
if ctld.enableCrates then
|
||||
if ctld.enableCrates and _unitActions.crates then
|
||||
|
||||
if ctld.unitCanCarryVehicles(_unit) == false then
|
||||
|
||||
@@ -4528,10 +4711,13 @@ function ctld.addF10MenuOptions()
|
||||
end
|
||||
end
|
||||
|
||||
if ctld.enabledFOBBuilding or ctld.enableCrates then
|
||||
if (ctld.enabledFOBBuilding or ctld.enableCrates) and _unitActions.crates then
|
||||
|
||||
local _crateCommands = missionCommands.addSubMenuForGroup(_groupId, "CTLD Commands", _rootPath)
|
||||
if ctld.hoverPickup == false or ctld.slingLoad == true then
|
||||
missionCommands.addCommandForGroup(_groupId, "Load Nearby Crate", _crateCommands, ctld.loadNearbyCrate, _unitName )
|
||||
if ctld.hoverPickup == false then
|
||||
if ctld.slingLoad == false then
|
||||
missionCommands.addCommandForGroup(_groupId, "Load Nearby Crate", _crateCommands, ctld.loadNearbyCrate, _unitName )
|
||||
end
|
||||
end
|
||||
|
||||
missionCommands.addCommandForGroup(_groupId, "Unpack Any Crate", _crateCommands, ctld.unpackCrates, { _unitName })
|
||||
@@ -4562,6 +4748,9 @@ function ctld.addF10MenuOptions()
|
||||
missionCommands.addCommandForGroup(_groupId, "List Beacons", _radioCommands, ctld.listRadioBeacons, { _unitName })
|
||||
missionCommands.addCommandForGroup(_groupId, "Drop Beacon", _radioCommands, ctld.dropRadioBeacon, { _unitName })
|
||||
missionCommands.addCommandForGroup(_groupId, "Remove Closet Beacon", _radioCommands, ctld.removeRadioBeacon, { _unitName })
|
||||
elseif ctld.deployedRadioBeacons ~= {} then
|
||||
local _radioCommands = missionCommands.addSubMenuForGroup(_groupId, "Radio Beacons", _rootPath)
|
||||
missionCommands.addCommandForGroup(_groupId, "List Beacons", _radioCommands, ctld.listRadioBeacons, { _unitName })
|
||||
end
|
||||
|
||||
ctld.addedTo[tostring(_groupId)] = true
|
||||
@@ -5024,144 +5213,153 @@ end
|
||||
-- Find nearest enemy to JTAC that isn't blocked by terrain
|
||||
function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType,_distance)
|
||||
|
||||
--local startTime = os.clock()
|
||||
|
||||
local _maxDistance = _distance or ctld.JTAC_maxDistance
|
||||
local _x = 1
|
||||
local _i = 1
|
||||
|
||||
local _units = nil
|
||||
local _groupName = nil
|
||||
|
||||
local _nearestUnit = nil
|
||||
local _nearestDistance = _maxDistance
|
||||
|
||||
local _enemyGroups
|
||||
local _jtacPoint = _jtacUnit:getPoint()
|
||||
local _coa = _jtacUnit:getCoalition()
|
||||
|
||||
if _jtacUnit:getCoalition() == 1 then
|
||||
_enemyGroups = coalition.getGroups(2, Group.Category.GROUND)
|
||||
else
|
||||
_enemyGroups = coalition.getGroups(1, Group.Category.GROUND)
|
||||
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
||||
|
||||
local _volume = {
|
||||
id = world.VolumeType.SPHERE,
|
||||
params = {
|
||||
point = _offsetJTACPos,
|
||||
radius = _maxDistance
|
||||
}
|
||||
}
|
||||
|
||||
local _unitList = {}
|
||||
|
||||
|
||||
local _search = function(_unit, _coa)
|
||||
pcall(function()
|
||||
|
||||
if _unit ~= nil
|
||||
and _unit:getLife() > 0
|
||||
and _unit:isActive()
|
||||
and _unit:getCoalition() ~= _coa
|
||||
and not _unit:inAir()
|
||||
and not ctld.alreadyTarget(_jtacUnit,_unit) then
|
||||
|
||||
local _tempPoint = _unit:getPoint()
|
||||
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
||||
|
||||
if land.isVisible(_offsetJTACPos,_offsetEnemyPos ) then
|
||||
|
||||
local _dist = ctld.getDistance(_offsetJTACPos, _offsetEnemyPos)
|
||||
|
||||
if _dist < _maxDistance then
|
||||
table.insert(_unitList,{unit=_unit, dist=_dist})
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
world.searchObjects(Object.Category.UNIT, _volume, _search, _coa)
|
||||
|
||||
--log.info(string.format("JTAC Search elapsed time: %.4f\n", os.clock() - startTime))
|
||||
|
||||
-- generate list order by distance & visible
|
||||
|
||||
-- first check
|
||||
-- hpriority
|
||||
-- priority
|
||||
-- vehicle
|
||||
-- unit
|
||||
|
||||
local _sort = function( a,b ) return a.dist < b.dist end
|
||||
table.sort(_unitList,_sort)
|
||||
-- sort list
|
||||
|
||||
-- check for hpriority
|
||||
for _, _enemyUnit in ipairs(_unitList) do
|
||||
local _enemyName = _enemyUnit.unit:getName()
|
||||
|
||||
if string.match(_enemyName, "hpriority") then
|
||||
return _enemyUnit.unit
|
||||
end
|
||||
end
|
||||
|
||||
for _, _enemyUnit in ipairs(_unitList) do
|
||||
local _enemyName = _enemyUnit.unit:getName()
|
||||
|
||||
if string.match(_enemyName, "priority") then
|
||||
return _enemyUnit.unit
|
||||
end
|
||||
end
|
||||
|
||||
for _, _enemyUnit in ipairs(_unitList) do
|
||||
local _enemyName = _enemyUnit.unit:getName()
|
||||
|
||||
if (_targetType == "vehicle" and ctld.isVehicle(_enemyUnit.unit)) or _targetType == "all" then
|
||||
return _enemyUnit.unit
|
||||
|
||||
elseif (_targetType == "troop" and ctld.isInfantry(_enemyUnit.unit)) or _targetType == "all" then
|
||||
return _enemyUnit.unit
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
|
||||
end
|
||||
|
||||
|
||||
function ctld.listNearbyEnemies(_jtacUnit)
|
||||
|
||||
local _maxDistance = ctld.JTAC_maxDistance
|
||||
|
||||
local _jtacPoint = _jtacUnit:getPoint()
|
||||
local _jtacPosition = _jtacUnit:getPosition()
|
||||
local _coa = _jtacUnit:getCoalition()
|
||||
|
||||
local _tempPoint = nil
|
||||
local _tempPosition = nil
|
||||
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
||||
|
||||
local _tempDist = nil
|
||||
local _volume = {
|
||||
id = world.VolumeType.SPHERE,
|
||||
params = {
|
||||
point = _offsetJTACPos,
|
||||
radius = _maxDistance
|
||||
}
|
||||
}
|
||||
local _enemies = nil
|
||||
|
||||
-- finish this function
|
||||
local _vhpriority = false
|
||||
local _vpriority = false
|
||||
local _thpriority = false
|
||||
local _tpriority = false
|
||||
for _i = 1, #_enemyGroups do
|
||||
if _enemyGroups[_i] ~= nil then
|
||||
_groupName = _enemyGroups[_i]:getName()
|
||||
_units = ctld.getGroup(_groupName)
|
||||
if #_units > 0 then
|
||||
for _y = 1, #_units do
|
||||
local _targeted = false
|
||||
if not _distance then
|
||||
_targeted = ctld.alreadyTarget(_jtacUnit, _units[_x])
|
||||
local _search = function(_unit, _coa)
|
||||
pcall(function()
|
||||
|
||||
if _unit ~= nil
|
||||
and _unit:getLife() > 0
|
||||
and _unit:isActive()
|
||||
and _unit:getCoalition() ~= _coa
|
||||
and not _unit:inAir() then
|
||||
|
||||
local _tempPoint = _unit:getPoint()
|
||||
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
||||
|
||||
if land.isVisible(_offsetJTACPos,_offsetEnemyPos ) then
|
||||
|
||||
if not _enemies then
|
||||
_enemies = {}
|
||||
end
|
||||
|
||||
-- calc distance
|
||||
_tempPoint = _units[_y]:getPoint()
|
||||
_tempDist = ctld.getDistance(_tempPoint, _jtacPoint)
|
||||
_enemies[_unit:getTypeName()] = _unit:getTypeName()
|
||||
|
||||
if _tempDist < _maxDistance and _tempDist < _nearestDistance then
|
||||
|
||||
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
||||
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
||||
-- calc visible
|
||||
|
||||
if land.isVisible(_offsetEnemyPos, _offsetJTACPos) and _targeted == false then
|
||||
if (string.match(_units[_y]:getName(), "hpriority") ~= nil) and ctld.isVehicle(_units[_y]) then
|
||||
_vhpriority = true
|
||||
elseif (string.match(_units[_y]:getName(), "priority") ~= nil) and ctld.isVehicle(_units[_y]) then
|
||||
_vpriority = true
|
||||
elseif (string.match(_units[_y]:getName(), "hpriority") ~= nil) and ctld.isInfantry(_units[_y]) then
|
||||
_thpriority = true
|
||||
elseif (string.match(_units[_y]:getName(), "priority") ~= nil) and ctld.isInfantry(_units[_y]) then
|
||||
_tpriority = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
for _i = 1, #_enemyGroups do
|
||||
if _enemyGroups[_i] ~= nil then
|
||||
_groupName = _enemyGroups[_i]:getName()
|
||||
_units = ctld.getGroup(_groupName)
|
||||
if #_units > 0 then
|
||||
world.searchObjects(Object.Category.UNIT, _volume, _search, _coa)
|
||||
|
||||
for _x = 1, #_units do
|
||||
|
||||
--check to see if a JTAC has already targeted this unit only if a distance
|
||||
--wasnt passed in
|
||||
local _targeted = false
|
||||
if not _distance then
|
||||
_targeted = ctld.alreadyTarget(_jtacUnit, _units[_x])
|
||||
end
|
||||
|
||||
|
||||
local _allowedTarget = true
|
||||
|
||||
if _targetType == "vehicle" and _vhpriority == true then
|
||||
_allowedTarget = (string.match(_units[_x]:getName(), "hpriority") ~= nil) and ctld.isVehicle(_units[_x])
|
||||
elseif _targetType == "vehicle" and _vpriority == true then
|
||||
_allowedTarget = (string.match(_units[_x]:getName(), "priority") ~= nil) and ctld.isVehicle(_units[_x])
|
||||
elseif _targetType == "vehicle" then
|
||||
_allowedTarget = ctld.isVehicle(_units[_x])
|
||||
elseif _targetType == "troop" and _thpriority == true then
|
||||
_allowedTarget = (string.match(_units[_x]:getName(), "hpriority") ~= nil) and ctld.isInfantry(_units[_x])
|
||||
elseif _targetType == "troop" and _tpriority == true then
|
||||
_allowedTarget = (string.match(_units[_x]:getName(), "priority") ~= nil) and ctld.isInfantry(_units[_x])
|
||||
elseif _targetType == "troop" then
|
||||
_allowedTarget = ctld.isInfantry(_units[_x])
|
||||
elseif _vhpriority == true or _thpriority == true then
|
||||
_allowedTarget = (string.match(_units[_x]:getName(), "hpriority") ~= nil)
|
||||
elseif _vpriority == true or _tpriority == true then
|
||||
_allowedTarget = (string.match(_units[_x]:getName(), "priority") ~= nil)
|
||||
else
|
||||
_allowedTarget = true
|
||||
end
|
||||
|
||||
if _units[_x]:isActive() == true and _targeted == false and _allowedTarget == true then
|
||||
|
||||
-- calc distance
|
||||
_tempPoint = _units[_x]:getPoint()
|
||||
_tempDist = ctld.getDistance(_tempPoint, _jtacPoint)
|
||||
|
||||
if _tempDist < _maxDistance and _tempDist < _nearestDistance then
|
||||
|
||||
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
||||
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
||||
|
||||
|
||||
-- calc visible
|
||||
if land.isVisible(_offsetEnemyPos, _offsetJTACPos) then
|
||||
|
||||
_nearestDistance = _tempDist
|
||||
_nearestUnit = _units[_x]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if _nearestUnit == nil then
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
return _nearestUnit
|
||||
return _enemies
|
||||
end
|
||||
|
||||
-- tests whether the unit is targeted by another JTAC
|
||||
@@ -5250,6 +5448,18 @@ function ctld.getJTACStatus(_args)
|
||||
|
||||
if _enemyUnit ~= nil and _enemyUnit:getLife() > 0 and _enemyUnit:isActive() == true then
|
||||
_message = _message .. "" .. _jtacGroupName .. " targeting " .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) .. "\n"
|
||||
|
||||
local _list = ctld.listNearbyEnemies(_jtacUnit)
|
||||
|
||||
if _list then
|
||||
_message = _message.."Visual On: "
|
||||
|
||||
for _,_type in pairs(_list) do
|
||||
_message = _message.._type.." "
|
||||
end
|
||||
_message = _message.."\n"
|
||||
end
|
||||
|
||||
else
|
||||
_message = _message .. "" .. _jtacGroupName .. " searching for targets" .. ctld.getPositionString(_jtacUnit) .. "\n"
|
||||
end
|
||||
@@ -5719,20 +5929,52 @@ if ctld.allowRandomAiTeamPickups == true then
|
||||
end
|
||||
end
|
||||
|
||||
-- add total count
|
||||
|
||||
-- Scheduled functions (run cyclically)
|
||||
for _,_loadGroup in pairs(ctld.loadableGroups) do
|
||||
|
||||
timer.scheduleFunction(ctld.refreshSmoke, nil, timer.getTime() + 5)
|
||||
timer.scheduleFunction(ctld.addF10MenuOptions, nil, timer.getTime() + 5)
|
||||
timer.scheduleFunction(ctld.checkAIStatus, nil, timer.getTime() + 1)
|
||||
timer.scheduleFunction(ctld.checkTransportStatus, nil, timer.getTime() + 5)
|
||||
timer.scheduleFunction(ctld.refreshRadioBeacons, nil, timer.getTime() + 5)
|
||||
_loadGroup.total = 0
|
||||
if _loadGroup.aa then
|
||||
_loadGroup.total = _loadGroup.aa + _loadGroup.total
|
||||
end
|
||||
|
||||
if _loadGroup.inf then
|
||||
_loadGroup.total = _loadGroup.inf + _loadGroup.total
|
||||
end
|
||||
|
||||
|
||||
if _loadGroup.mg then
|
||||
_loadGroup.total = _loadGroup.mg + _loadGroup.total
|
||||
end
|
||||
|
||||
if _loadGroup.at then
|
||||
_loadGroup.total = _loadGroup.at + _loadGroup.total
|
||||
end
|
||||
|
||||
if _loadGroup.mortar then
|
||||
_loadGroup.total = _loadGroup.mortar + _loadGroup.total
|
||||
end
|
||||
|
||||
if ctld.enableCrates == true and ctld.slingLoad == false and ctld.hoverPickup == true then
|
||||
timer.scheduleFunction(ctld.checkHoverStatus, nil, timer.getTime() + 1)
|
||||
end
|
||||
|
||||
|
||||
-- Scheduled functions (run cyclically) -- but hold execution for a second so we can override parts
|
||||
|
||||
timer.scheduleFunction(ctld.checkAIStatus, nil, timer.getTime() + 1)
|
||||
timer.scheduleFunction(ctld.checkTransportStatus, nil, timer.getTime() + 5)
|
||||
|
||||
timer.scheduleFunction(function()
|
||||
|
||||
timer.scheduleFunction(ctld.refreshRadioBeacons, nil, timer.getTime() + 5)
|
||||
timer.scheduleFunction(ctld.refreshSmoke, nil, timer.getTime() + 5)
|
||||
timer.scheduleFunction(ctld.addF10MenuOptions, nil, timer.getTime() + 5)
|
||||
|
||||
if ctld.enableCrates == true and ctld.slingLoad == false and ctld.hoverPickup == true then
|
||||
timer.scheduleFunction(ctld.checkHoverStatus, nil, timer.getTime() + 1)
|
||||
end
|
||||
|
||||
end,nil, timer.getTime()+1 )
|
||||
|
||||
--event handler for deaths
|
||||
--world.addEventHandler(ctld.eventHandler)
|
||||
|
||||
@@ -5780,9 +6022,10 @@ for _coalitionName, _coalitionData in pairs(env.mission.coalition) do
|
||||
for _groupId, _group in pairs(_objectTypeData.group) do
|
||||
if _group and _group.units and type(_group.units) == 'table' then
|
||||
for _unitNum, _unit in pairs(_group.units) do
|
||||
if _unit.type == "Cargo1" and _unit.canCargo == true then
|
||||
ctld.missionEditorCargoCrates[_unit.name] = _unit.name
|
||||
env.info("Crate Found: " .. _unit.name)
|
||||
if _unit.canCargo == true then
|
||||
local _cargoName = env.getValueDictByKey(_unit.name)
|
||||
ctld.missionEditorCargoCrates[_cargoName] = _cargoName
|
||||
env.info("Crate Found: " .. _unit.name.." - Unit: ".._cargoName)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -5804,4 +6047,4 @@ env.info("CTLD READY")
|
||||
-- for key, value in pairs(getmetatable(_spawnedCrate)) do
|
||||
-- env.info(tostring(key))
|
||||
-- env.info(tostring(value))
|
||||
-- end
|
||||
-- end
|
||||
|
||||
Binary file not shown.
Binary file not shown.
BIN
test-fob.miz
BIN
test-fob.miz
Binary file not shown.
Binary file not shown.
BIN
test-mission-jtac-priority.miz
Normal file
BIN
test-mission-jtac-priority.miz
Normal file
Binary file not shown.
BIN
test-mission.miz
BIN
test-mission.miz
Binary file not shown.
Reference in New Issue
Block a user