6 Commits

Author SHA1 Message Date
Ciaran Fisher
f70c6a7131 Fixed HAWK
Increased default number of launchers
2021-11-13 22:23:45 +00:00
Ciaran Fisher
3717f0f11b Updated version and mission 2021-11-13 21:32:15 +00:00
Ciaran Fisher
1911c608bb Fixed HAWK not firing
Thanks to Grimes!
2021-11-13 21:18:41 +00:00
Ciaran Fisher
1ddaabcfbb Added HAWK CWAR
Added Hawk CWAR - thanks to PaulBrockbank
2021-08-27 08:17:18 +01:00
Ciaran Fisher
381a124a86 Tidy Up Mission 2021-06-27 17:55:17 +01:00
Ciaran Fisher
1a55b1d52e Tidy up Repo 2021-06-27 17:54:37 +01:00
10 changed files with 745 additions and 227 deletions

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@@ -26,7 +26,7 @@ ctld = {} -- DONT REMOVE!
ctld.Id = "CTLD - "
--- Version.
ctld.Version = "20210617.02"
ctld.Version = "20211113.01"
-- debug level, specific to this module
ctld.Debug = true
@@ -74,7 +74,7 @@ ctld.vehiclesWeight = {
}
ctld.aaLaunchers = 3 -- controls how many launchers to add to the kub/buk when its spawned.
ctld.hawkLaunchers = 5 -- controls how many launchers to add to the hawk when its spawned.
ctld.hawkLaunchers = 8 -- controls how many launchers to add to the hawk when its spawned.
ctld.spawnRPGWithCoalition = true --spawns a friendly RPG unit with Coalition forces
ctld.spawnStinger = false -- spawns a stinger / igla soldier with a group of 6 or more soldiers!
@@ -542,6 +542,7 @@ ctld.spawnableCrates = {
{ weight = 545, desc = "HAWK Search Radar", unit = "Hawk sr", side = 2 },
{ weight = 546, desc = "HAWK Track Radar", unit = "Hawk tr", side = 2 },
{ weight = 547, desc = "HAWK PCP", unit = "Hawk pcp" , side = 2 }, -- Remove this if on 1.2
{ weight = 548, desc = "HAWK CWAR", unit = "Hawk cwar" , side = 2 }, -- Remove this if on 2.5
{ weight = 549, desc = "HAWK Repair", unit = "HAWK Repair" , side = 2 },
-- End of HAWK
@@ -1394,6 +1395,7 @@ ctld.AASystemTemplate = {
{name = "Hawk tr", desc = "HAWK Track Radar"},
{name = "Hawk sr", desc = "HAWK Search Radar"},
{name = "Hawk pcp", desc = "HAWK PCP"},
{name = "Hawk cwar", desc = "HAWK CWAR"},
},
repair = "HAWK Repair",
},
@@ -4170,15 +4172,6 @@ function ctld.spawnCrateGroup(_heli, _positions, _types)
local _spawnedGroup = Group.getByName(mist.dynAdd(_group).name)
--local _spawnedGroup = coalition.addGroup(_heli:getCountry(), Group.Category.GROUND, _group)
--activate by moving and so we can set ROE and Alarm state
local _dest = _spawnedGroup:getUnit(1):getPoint()
_dest = { x = _dest.x + 0.5, _y = _dest.y + 0.5, z = _dest.z + 0.5 }
ctld.orderGroupToMoveToPoint(_spawnedGroup:getUnit(1), _dest)
return _spawnedGroup
end

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Il-76.zip

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mist.lua

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