mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Splitted weapons and units managers
This commit is contained in:
parent
875f3ebe68
commit
0150ae9df1
@ -33,22 +33,7 @@ const DEMO_UNIT_DATA = {
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ammo: [{ quantity: 2, name: "A cool missile", guidance: 0, category: 0, missileCategory: 0 } ],
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contacts: [{ID: 1, detectionMethod: 16}],
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activePath: [ ]
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}, ["3"]:{ category: "Missile", alive: true, human: false, controlled: false, coalition: 1, country: 0, name: "", unitName: "Cool guy 1-3", groupName: "Cool group 3", state: 1, task: "Being cool",
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hasTask: false, position: { lat: 37.1, lng: -116, alt: 1000 }, speed: 200, heading: 315 * Math.PI / 180, isTanker: false, isAWACS: false, onOff: true, followRoads: false, fuel: 50,
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desiredSpeed: 300, desiredSpeedType: 1, desiredAltitude: 1000, desiredAltitudeType: 1, leaderID: 0,
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formationOffset: { x: 0, y: 0, z: 0 },
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targetID: 0,
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targetPosition: { lat: 0, lng: 0, alt: 0 },
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ROE: 2,
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reactionToThreat: 1,
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emissionsCountermeasures: 1,
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TACAN: { isOn: false, XY: 'Y', callsign: 'TKR', channel: 40 },
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radio: { frequency: 124000000, callsign: 1, callsignNumber: 1 },
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generalSettings: { prohibitAA: false, prohibitAfterburner: false, prohibitAG: false, prohibitAirWpn: false, prohibitJettison: false },
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ammo: [{ quantity: 2, name: "A cool missile", guidance: 0, category: 0, missileCategory: 0 } ],
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contacts: [{ID: 1, detectionMethod: 16}],
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activePath: [ ]
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}, ["4"]:{ category: "Helicopter", alive: true, human: false, controlled: false, coalition: 1, country: 0, name: "AH-64D_BLK_II", unitName: "Cool guy 1-4", groupName: "Cool group 3", state: 1, task: "Being cool",
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}, ["3"]:{ category: "Helicopter", alive: true, human: false, controlled: false, coalition: 1, country: 0, name: "AH-64D_BLK_II", unitName: "Cool guy 1-4", groupName: "Cool group 3", state: 1, task: "Being cool",
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hasTask: false, position: { lat: 37.1, lng: -116.1, alt: 1000 }, speed: 200, heading: 315 * Math.PI / 180, isTanker: false, isAWACS: false, onOff: true, followRoads: false, fuel: 50,
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desiredSpeed: 300, desiredSpeedType: 1, desiredAltitude: 1000, desiredAltitudeType: 1, leaderID: 0,
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formationOffset: { x: 0, y: 0, z: 0 },
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@ -63,7 +48,7 @@ const DEMO_UNIT_DATA = {
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ammo: [{ quantity: 2, name: "A cool missile", guidance: 0, category: 0, missileCategory: 0 } ],
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contacts: [{ID: 1, detectionMethod: 16}],
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activePath: [ ]
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}, ["5"]:{ category: "GroundUnit", alive: true, human: false, controlled: true, coalition: 1, country: 0, name: "Gepard", unitName: "Cool guy 2-1", groupName: "Cool group 4", state: 1, task: "Being cool",
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}, ["4"]:{ category: "GroundUnit", alive: true, human: false, controlled: true, coalition: 1, country: 0, name: "Gepard", unitName: "Cool guy 2-1", groupName: "Cool group 4", state: 1, task: "Being cool",
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hasTask: false, position: { lat: 37.2, lng: -116.1, alt: 1000 }, speed: 200, heading: 315 * Math.PI / 180, isTanker: false, isAWACS: false, onOff: true, followRoads: false, fuel: 50,
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desiredSpeed: 300, desiredSpeedType: 1, desiredAltitude: 1000, desiredAltitudeType: 1, leaderID: 0,
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formationOffset: { x: 0, y: 0, z: 0 },
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@ -76,10 +61,10 @@ const DEMO_UNIT_DATA = {
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radio: { frequency: 124000000, callsign: 1, callsignNumber: 1 },
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generalSettings: { prohibitAA: false, prohibitAfterburner: false, prohibitAG: false, prohibitAirWpn: false, prohibitJettison: false },
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ammo: [{ quantity: 2, name: "A cool missile\0Ciao", guidance: 0, category: 0, missileCategory: 0 } ],
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contacts: [{ID: 1, detectionMethod: 16}],
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contacts: [{ID: 1001, detectionMethod: 16}],
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activePath: [ ],
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isLeader: true
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}, ["6"]:{ category: "GroundUnit", alive: true, human: false, controlled: true, coalition: 1, country: 0, name: "Gepard", unitName: "Cool guy 2-2", groupName: "Cool group 4", state: 1, task: "Being cool",
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}, ["5"]:{ category: "GroundUnit", alive: true, human: false, controlled: true, coalition: 1, country: 0, name: "Gepard", unitName: "Cool guy 2-2", groupName: "Cool group 4", state: 1, task: "Being cool",
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hasTask: false, position: { lat: 37.21, lng: -116.1, alt: 1000 }, speed: 200, heading: 315 * Math.PI / 180, isTanker: false, isAWACS: false, onOff: true, followRoads: false, fuel: 50,
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desiredSpeed: 300, desiredSpeedType: 1, desiredAltitude: 1000, desiredAltitudeType: 1, leaderID: 0,
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formationOffset: { x: 0, y: 0, z: 0 },
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@ -92,16 +77,21 @@ const DEMO_UNIT_DATA = {
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radio: { frequency: 124000000, callsign: 1, callsignNumber: 1 },
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generalSettings: { prohibitAA: false, prohibitAfterburner: false, prohibitAG: false, prohibitAirWpn: false, prohibitJettison: false },
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ammo: [{ quantity: 2, name: "A cool missile", guidance: 0, category: 0, missileCategory: 0 } ],
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contacts: [{ID: 1, detectionMethod: 16}],
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contacts: [],
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activePath: [ ],
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isLeader: false
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}
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}
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const DEMO_WEAPONS_DATA = {
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["1001"]:{ category: "Missile", alive: true, coalition: 2, name: "", position: { lat: 37.1, lng: -116, alt: 1000 }, speed: 200, heading: 45 * Math.PI / 180 },
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}
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class DemoDataGenerator {
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constructor(app)
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{
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app.get('/demo/units', (req, res) => this.units(req, res));
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app.get('/demo/weapons', (req, res) => this.weapons(req, res));
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app.get('/demo/logs', (req, res) => this.logs(req, res));
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app.get('/demo/bullseyes', (req, res) => this.bullseyes(req, res));
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app.get('/demo/airbases', (req, res) => this.airbases(req, res));
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@ -168,6 +158,25 @@ class DemoDataGenerator {
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res.end(Buffer.from(array, 'binary'));
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};
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weapons(req, res){
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var array = new Uint8Array();
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var time = Date.now();
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array = this.concat(array, this.uint64ToByteArray(BigInt(time)));
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for (let idx in DEMO_WEAPONS_DATA) {
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const weapon = DEMO_WEAPONS_DATA[idx];
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array = this.concat(array, this.uint32ToByteArray(idx));
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array = this.appendString(array, weapon.category, 1);
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array = this.appendUint8(array, weapon.alive, 2);
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array = this.appendUint16(array, weapon.coalition, 5);
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array = this.appendString(array, weapon.name, 7);
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array = this.appendCoordinates(array, weapon.position, 13);
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array = this.appendDouble(array, weapon.speed, 14);
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array = this.appendDouble(array, weapon.heading, 15);
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array = this.concat(array, this.uint8ToByteArray(255));
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}
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res.end(Buffer.from(array, 'binary'));
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};
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concat(array1, array2) {
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var mergedArray = new Uint8Array(array1.length + array2.length);
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mergedArray.set(array1);
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2
client/src/@types/unit.d.ts
vendored
2
client/src/@types/unit.d.ts
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@ -1,6 +1,6 @@
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import { LatLng } from "leaflet"
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interface UnitIconOptions {
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interface ObjectIconOptions {
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showState: boolean,
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showVvi: boolean,
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showHotgroup: boolean,
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@ -1,7 +1,7 @@
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import { Dropdown } from "../controls/dropdown";
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import { zeroAppend } from "../other/utils";
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import { ATC } from "./atc";
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import { Unit } from "../units/unit";
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import { Unit } from "../unit/unit";
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import { getMissionHandler, getUnitsManager } from "..";
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import Sortable from "sortablejs";
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import { FlightInterface } from "./atc";
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@ -1,6 +1,6 @@
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import { getUnitsManager } from "..";
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import { Panel } from "../panels/panel";
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import { Unit } from "../units/unit";
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import { Unit } from "../unit/unit";
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export class UnitDataTable extends Panel {
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constructor(id: string) {
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@ -6,7 +6,7 @@ import { ContextMenu } from "./contextmenu";
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import { Dropdown } from "./dropdown";
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import { Slider } from "./slider";
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import { Switch } from "./switch";
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import { groundUnitDatabase } from "../units/groundunitdatabase";
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import { groundUnitDatabase } from "../unit/groundunitdatabase";
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import { createCheckboxOption, getCheckboxOptions } from "../other/utils";
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export class CoalitionAreaContextMenu extends ContextMenu {
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@ -1,16 +1,16 @@
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import { LatLng } from "leaflet";
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import { getActiveCoalition, getMap, getMissionHandler, getUnitsManager, setActiveCoalition } from "..";
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import { spawnExplosion, spawnSmoke } from "../server/server";
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import { aircraftDatabase } from "../units/aircraftdatabase";
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import { groundUnitDatabase } from "../units/groundunitdatabase";
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import { helicopterDatabase } from "../units/helicopterdatabase";
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import { aircraftDatabase } from "../unit/aircraftdatabase";
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import { groundUnitDatabase } from "../unit/groundunitdatabase";
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import { helicopterDatabase } from "../unit/helicopterdatabase";
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import { ContextMenu } from "./contextmenu";
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import { Dropdown } from "./dropdown";
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import { Switch } from "./switch";
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import { Slider } from "./slider";
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import { ftToM } from "../other/utils";
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import { GAME_MASTER } from "../constants/constants";
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import { navyUnitDatabase } from "../units/navyunitdatabase";
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import { navyUnitDatabase } from "../unit/navyunitdatabase";
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import { CoalitionArea } from "../map/coalitionarea";
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export class MapContextMenu extends ContextMenu {
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@ -1,5 +1,5 @@
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import { Map } from "./map/map"
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import { UnitsManager } from "./units/unitsmanager";
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import { UnitsManager } from "./unit/unitsmanager";
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import { UnitInfoPanel } from "./panels/unitinfopanel";
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import { ConnectionStatusPanel } from "./panels/connectionstatuspanel";
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import { MissionHandler } from "./mission/missionhandler";
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@ -18,10 +18,12 @@ import { HotgroupPanel } from "./panels/hotgrouppanel";
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import { SVGInjector } from "@tanem/svg-injector";
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import { BLUE_COMMANDER, GAME_MASTER, RED_COMMANDER } from "./constants/constants";
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import { ServerStatusPanel } from "./panels/serverstatuspanel";
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import { WeaponsManager } from "./weapon/weaponsmanager";
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var map: Map;
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var unitsManager: UnitsManager;
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var weaponsManager: WeaponsManager;
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var missionHandler: MissionHandler;
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var aic: AIC;
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@ -48,6 +50,7 @@ function setup() {
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/* Initialize base functionalitites */
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unitsManager = new UnitsManager();
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weaponsManager = new WeaponsManager();
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map = new Map('map-container');
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missionHandler = new MissionHandler();
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@ -222,6 +225,11 @@ export function getUnitsManager() {
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return unitsManager;
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}
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export function getWeaponsManager() {
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return weaponsManager;
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}
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export function getMissionHandler() {
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return missionHandler;
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}
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@ -6,7 +6,7 @@ import { UnitContextMenu } from "../controls/unitcontextmenu";
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import { AirbaseContextMenu } from "../controls/airbasecontextmenu";
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import { Dropdown } from "../controls/dropdown";
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import { Airbase } from "../mission/airbase";
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import { Unit } from "../units/unit";
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import { Unit } from "../unit/unit";
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import { bearing, createCheckboxOption } from "../other/utils";
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import { DestinationPreviewMarker } from "./destinationpreviewmarker";
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import { TemporaryUnitMarker } from "./temporaryunitmarker";
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@ -5,11 +5,11 @@ import { Bullseye } from "./bullseye";
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import { BLUE_COMMANDER, GAME_MASTER, RED_COMMANDER } from "../constants/constants";
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import { setCommandModeOptions } from "../server/server";
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import { Dropdown } from "../controls/dropdown";
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import { groundUnitDatabase } from "../units/groundunitdatabase";
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import { groundUnitDatabase } from "../unit/groundunitdatabase";
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import { createCheckboxOption, getCheckboxOptions } from "../other/utils";
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import { aircraftDatabase } from "../units/aircraftdatabase";
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import { helicopterDatabase } from "../units/helicopterdatabase";
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import { navyUnitDatabase } from "../units/navyunitdatabase";
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import { aircraftDatabase } from "../unit/aircraftdatabase";
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import { helicopterDatabase } from "../unit/helicopterdatabase";
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import { navyUnitDatabase } from "../unit/navyunitdatabase";
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export class MissionHandler {
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#bullseyes: { [name: string]: Bullseye } = {};
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@ -1,9 +1,9 @@
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import { LatLng, Point, Polygon } from "leaflet";
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import * as turf from "@turf/turf";
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import { UnitDatabase } from "../units/unitdatabase";
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import { aircraftDatabase } from "../units/aircraftdatabase";
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import { helicopterDatabase } from "../units/helicopterdatabase";
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import { groundUnitDatabase } from "../units/groundunitdatabase";
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import { UnitDatabase } from "../unit/unitdatabase";
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import { aircraftDatabase } from "../unit/aircraftdatabase";
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import { helicopterDatabase } from "../unit/helicopterdatabase";
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import { groundUnitDatabase } from "../unit/groundunitdatabase";
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import { Buffer } from "buffer";
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import { ROEs, emissionsCountermeasures, reactionsToThreat, states } from "../constants/constants";
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import { Dropdown } from "../controls/dropdown";
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@ -1,5 +1,5 @@
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import { getUnitsManager } from "..";
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import { Unit } from "../units/unit";
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import { Unit } from "../unit/unit";
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import { Panel } from "./panel";
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export class HotgroupPanel extends Panel {
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@ -1,7 +1,7 @@
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import { Icon, LatLng, Marker, Polyline } from "leaflet";
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import { getMap, getMissionHandler, getUnitsManager } from "..";
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import { distance, bearing, zeroAppend, mToNm, nmToFt } from "../other/utils";
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import { Unit } from "../units/unit";
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import { Unit } from "../unit/unit";
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import { Panel } from "./panel";
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import formatcoords from "formatcoords";
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@ -2,8 +2,8 @@ import { SVGInjector } from "@tanem/svg-injector";
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import { getUnitsManager } from "..";
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import { Dropdown } from "../controls/dropdown";
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import { Slider } from "../controls/slider";
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import { aircraftDatabase } from "../units/aircraftdatabase";
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import { Unit } from "../units/unit";
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import { aircraftDatabase } from "../unit/aircraftdatabase";
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import { Unit } from "../unit/unit";
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import { Panel } from "./panel";
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import { Switch } from "../controls/switch";
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import { ROEDescriptions, ROEs, altitudeIncrements, emissionsCountermeasures, emissionsCountermeasuresDescriptions, maxAltitudeValues, maxSpeedValues, minAltitudeValues, minSpeedValues, reactionsToThreat, reactionsToThreatDescriptions, speedIncrements } from "../constants/constants";
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@ -1,8 +1,8 @@
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import { getUnitsManager } from "..";
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import { Ammo } from "../@types/unit";
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import { ConvertDDToDMS, rad2deg } from "../other/utils";
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import { aircraftDatabase } from "../units/aircraftdatabase";
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import { Unit } from "../units/unit";
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import { aircraftDatabase } from "../unit/aircraftdatabase";
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import { Unit } from "../unit/unit";
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import { Panel } from "./panel";
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export class UnitInfoPanel extends Panel {
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@ -1,5 +1,5 @@
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import { LatLng } from 'leaflet';
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import { getConnectionStatusPanel, getInfoPopup, getLogPanel, getMissionHandler, getServerStatusPanel, getUnitDataTable, getUnitsManager, setLoginStatus } from '..';
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import { getConnectionStatusPanel, getInfoPopup, getLogPanel, getMissionHandler, getServerStatusPanel, getUnitsManager, getWeaponsManager, setLoginStatus } from '..';
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import { GeneralSettings, Radio, TACAN } from '../@types/unit';
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import { ROEs, emissionsCountermeasures, reactionsToThreat } from '../constants/constants';
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@ -9,6 +9,7 @@ var paused: boolean = false;
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var REST_ADDRESS = "http://localhost:30000/olympus";
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var DEMO_ADDRESS = window.location.href + "demo";
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const UNITS_URI = "units";
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const WEAPONS_URI = "weapons";
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const LOGS_URI = "logs";
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const AIRBASES_URI = "airbases";
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const BULLSEYE_URI = "bullseyes";
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@ -128,6 +129,10 @@ export function getUnits(callback: CallableFunction, refresh: boolean = false) {
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GET(callback, UNITS_URI, { time: refresh ? 0 : lastUpdateTimes[UNITS_URI] }, 'arraybuffer');
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}
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export function getWeapons(callback: CallableFunction, refresh: boolean = false) {
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GET(callback, WEAPONS_URI, { time: refresh ? 0 : lastUpdateTimes[WEAPONS_URI] }, 'arraybuffer');
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}
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export function addDestination(ID: number, path: any) {
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var command = { "ID": ID, "path": path }
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var data = { "setPath": command }
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@ -383,6 +388,15 @@ export function startUpdate() {
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}
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}, 250);
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window.setInterval(() => {
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if (!getPaused()) {
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getWeapons((buffer: ArrayBuffer) => {
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var time = getWeaponsManager()?.update(buffer);
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return time;
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}, false);
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}
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}, 250);
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window.setInterval(() => {
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if (!getPaused()) {
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getUnits((buffer: ArrayBuffer) => {
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@ -394,14 +408,6 @@ export function startUpdate() {
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}, 5000);
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}
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export function requestUpdate() {
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/* Main update rate = 250ms is minimum time, equal to server update time. */
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if (!getPaused()) {
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getUnits((buffer: ArrayBuffer) => { return getUnitsManager()?.update(buffer); }, false);
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}
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window.setTimeout(() => requestUpdate(), getConnected() ? 250 : 1000);
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}
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export function checkSessionHash(newSessionHash: string) {
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if (sessionHash != null) {
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if (newSessionHash != sessionHash)
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -7,8 +7,8 @@ import { SVGInjector } from '@tanem/svg-injector';
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import { UnitDatabase } from './unitdatabase';
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import { TargetMarker } from '../map/targetmarker';
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import { BOMBING, CARPET_BOMBING, DLINK, DataIndexes, FIRE_AT_AREA, GAME_MASTER, HIDE_GROUP_MEMBERS, IDLE, IRST, MOVE_UNIT, OPTIC, RADAR, ROEs, RWR, SHOW_CONTACT_LINES, SHOW_UNIT_PATHS, SHOW_UNIT_TARGETS, VISUAL, emissionsCountermeasures, reactionsToThreat, states } from '../constants/constants';
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import { Ammo, Contact, GeneralSettings, Offset, Radio, TACAN, UnitIconOptions } from '../@types/unit';
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import { DataExtractor } from './dataextractor';
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import { Ammo, Contact, GeneralSettings, Offset, Radio, TACAN, ObjectIconOptions } from '../@types/unit';
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import { DataExtractor } from '../server/dataextractor';
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import { groundUnitDatabase } from './groundunitdatabase';
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import { navyUnitDatabase } from './navyunitdatabase';
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@ -135,8 +135,6 @@ export class Unit extends CustomMarker {
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if (type === "GroundUnit") return GroundUnit;
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if (type === "Aircraft") return Aircraft;
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if (type === "Helicopter") return Helicopter;
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if (type === "Missile") return Missile;
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if (type === "Bomb") return Bomb;
|
||||
if (type === "NavyUnit") return NavyUnit;
|
||||
}
|
||||
|
||||
@ -297,7 +295,7 @@ export class Unit extends CustomMarker {
|
||||
return getUnitDatabaseByCategory(this.getMarkerCategory());
|
||||
}
|
||||
|
||||
getIconOptions(): UnitIconOptions {
|
||||
getIconOptions(): ObjectIconOptions {
|
||||
// Default values, overloaded by child classes if needed
|
||||
return {
|
||||
showState: false,
|
||||
@ -976,7 +974,7 @@ export class Unit extends CustomMarker {
|
||||
if (getMap().getVisibilityOptions()[SHOW_CONTACT_LINES]) {
|
||||
for (let index in this.#contacts) {
|
||||
var contactData = this.#contacts[index];
|
||||
var contact = getUnitsManager().getUnitByID(contactData.ID)
|
||||
var contact = getUnitsManager().getUnitByID(contactData.ID);
|
||||
if (contact != null && contact.getAlive()) {
|
||||
var startLatLng = new LatLng(this.#position.lat, this.#position.lng);
|
||||
var endLatLng: LatLng;
|
||||
@ -1149,74 +1147,3 @@ export class NavyUnit extends Unit {
|
||||
return blueprint?.type? blueprint.type: "";
|
||||
}
|
||||
}
|
||||
|
||||
export class Weapon extends Unit {
|
||||
constructor(ID: number) {
|
||||
super(ID);
|
||||
this.setSelectable(false);
|
||||
}
|
||||
}
|
||||
|
||||
export class Missile extends Weapon {
|
||||
constructor(ID: number) {
|
||||
super(ID);
|
||||
}
|
||||
|
||||
getCategory() {
|
||||
return "Missile";
|
||||
}
|
||||
|
||||
getMarkerCategory() {
|
||||
if (this.belongsToCommandedCoalition() || this.getDetectionMethods().includes(VISUAL) || this.getDetectionMethods().includes(OPTIC))
|
||||
return "missile";
|
||||
else
|
||||
return "aircraft";
|
||||
}
|
||||
|
||||
getIconOptions() {
|
||||
return {
|
||||
showState: false,
|
||||
showVvi: (!this.belongsToCommandedCoalition() && !this.getDetectionMethods().some(value => [VISUAL, OPTIC].includes(value)) && this.getDetectionMethods().some(value => [RADAR, IRST, DLINK].includes(value))),
|
||||
showHotgroup: false,
|
||||
showUnitIcon: (this.belongsToCommandedCoalition() || this.getDetectionMethods().some(value => [VISUAL, OPTIC, RADAR, IRST, DLINK].includes(value))),
|
||||
showShortLabel: false,
|
||||
showFuel: false,
|
||||
showAmmo: false,
|
||||
showSummary: (!this.belongsToCommandedCoalition() && !this.getDetectionMethods().some(value => [VISUAL, OPTIC].includes(value)) && this.getDetectionMethods().some(value => [RADAR, IRST, DLINK].includes(value))),
|
||||
showCallsign: false,
|
||||
rotateToHeading: this.belongsToCommandedCoalition() || this.getDetectionMethods().includes(VISUAL) || this.getDetectionMethods().includes(OPTIC)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export class Bomb extends Weapon {
|
||||
constructor(ID: number) {
|
||||
super(ID);
|
||||
}
|
||||
|
||||
getCategory() {
|
||||
return "Bomb";
|
||||
}
|
||||
|
||||
getMarkerCategory() {
|
||||
if (this.belongsToCommandedCoalition() || this.getDetectionMethods().includes(VISUAL) || this.getDetectionMethods().includes(OPTIC))
|
||||
return "bomb";
|
||||
else
|
||||
return "aircraft";
|
||||
}
|
||||
|
||||
getIconOptions() {
|
||||
return {
|
||||
showState: false,
|
||||
showVvi: (!this.belongsToCommandedCoalition() && !this.getDetectionMethods().some(value => [VISUAL, OPTIC].includes(value)) && this.getDetectionMethods().some(value => [RADAR, IRST, DLINK].includes(value))),
|
||||
showHotgroup: false,
|
||||
showUnitIcon: (this.belongsToCommandedCoalition() || this.getDetectionMethods().some(value => [VISUAL, OPTIC, RADAR, IRST, DLINK].includes(value))),
|
||||
showShortLabel: false,
|
||||
showFuel: false,
|
||||
showAmmo: false,
|
||||
showSummary: (!this.belongsToCommandedCoalition() && !this.getDetectionMethods().some(value => [VISUAL, OPTIC].includes(value)) && this.getDetectionMethods().some(value => [RADAR, IRST, DLINK].includes(value))),
|
||||
showCallsign: false,
|
||||
rotateToHeading: this.belongsToCommandedCoalition() || this.getDetectionMethods().includes(VISUAL) || this.getDetectionMethods().includes(OPTIC)
|
||||
};
|
||||
}
|
||||
}
|
||||
@ -6,9 +6,9 @@ import { bearingAndDistanceToLatLng, deg2rad, keyEventWasInInput, latLngToMercat
|
||||
import { CoalitionArea } from "../map/coalitionarea";
|
||||
import { groundUnitDatabase } from "./groundunitdatabase";
|
||||
import { DataIndexes, GAME_MASTER, IADSDensities, IDLE, MOVE_UNIT, NONE } from "../constants/constants";
|
||||
import { DataExtractor } from "./dataextractor";
|
||||
import { DataExtractor } from "../server/dataextractor";
|
||||
import { Contact } from "../@types/unit";
|
||||
import { citiesDatabase } from "./citiesdatabase";
|
||||
import { citiesDatabase } from "./citiesDatabase";
|
||||
import { aircraftDatabase } from "./aircraftdatabase";
|
||||
import { helicopterDatabase } from "./helicopterdatabase";
|
||||
import { navyUnitDatabase } from "./navyunitdatabase";
|
||||
@ -73,10 +73,6 @@ export class UnitsManager {
|
||||
}
|
||||
}
|
||||
|
||||
removeUnit(ID: number) {
|
||||
|
||||
}
|
||||
|
||||
update(buffer: ArrayBuffer) {
|
||||
var dataExtractor = new DataExtractor(buffer);
|
||||
var updateTime = Number(dataExtractor.extractUInt64());
|
||||
323
client/src/weapon/weapon.ts
Normal file
323
client/src/weapon/weapon.ts
Normal file
@ -0,0 +1,323 @@
|
||||
import { LatLng, DivIcon, Map } from 'leaflet';
|
||||
import { getMap, getMissionHandler, getUnitsManager } from '..';
|
||||
import { enumToCoalition, mToFt, msToKnots, rad2deg } from '../other/utils';
|
||||
import { CustomMarker } from '../map/custommarker';
|
||||
import { SVGInjector } from '@tanem/svg-injector';
|
||||
import { DLINK, DataIndexes, GAME_MASTER, IRST, OPTIC, RADAR, VISUAL } from '../constants/constants';
|
||||
import { ObjectIconOptions } from '../@types/unit';
|
||||
import { DataExtractor } from '../server/dataextractor';
|
||||
|
||||
export class Weapon extends CustomMarker {
|
||||
ID: number;
|
||||
|
||||
#alive: boolean = false;
|
||||
#coalition: string = "neutral";
|
||||
#name: string = "";
|
||||
#position: LatLng = new LatLng(0, 0, 0);
|
||||
#speed: number = 0;
|
||||
#heading: number = 0;
|
||||
|
||||
#hidden: boolean = false;
|
||||
#detectionMethods: number[] = [];
|
||||
|
||||
getAlive() {return this.#alive};
|
||||
getCoalition() {return this.#coalition};
|
||||
getName() {return this.#name};
|
||||
getPosition() {return this.#position};
|
||||
getSpeed() {return this.#speed};
|
||||
getHeading() {return this.#heading};
|
||||
|
||||
static getConstructor(type: string) {
|
||||
if (type === "Missile") return Missile;
|
||||
if (type === "Bomb") return Bomb;
|
||||
}
|
||||
|
||||
constructor(ID: number) {
|
||||
super(new LatLng(0, 0), { riseOnHover: true, keyboard: false });
|
||||
|
||||
this.ID = ID;
|
||||
|
||||
/* Deselect units if they are hidden */
|
||||
document.addEventListener("toggleCoalitionVisibility", (ev: CustomEventInit) => {
|
||||
window.setTimeout(() => { !this.getHidden() }, 300);
|
||||
});
|
||||
|
||||
document.addEventListener("toggleUnitVisibility", (ev: CustomEventInit) => {
|
||||
window.setTimeout(() => { !this.getHidden() }, 300);
|
||||
});
|
||||
|
||||
document.addEventListener("mapVisibilityOptionsChanged", (ev: CustomEventInit) => {
|
||||
this.#updateMarker();
|
||||
});
|
||||
}
|
||||
|
||||
getCategory() {
|
||||
// Overloaded by child classes
|
||||
return "";
|
||||
}
|
||||
|
||||
/********************** Unit data *************************/
|
||||
setData(dataExtractor: DataExtractor) {
|
||||
var updateMarker = !getMap().hasLayer(this);
|
||||
|
||||
var datumIndex = 0;
|
||||
while (datumIndex != DataIndexes.endOfData) {
|
||||
datumIndex = dataExtractor.extractUInt8();
|
||||
switch (datumIndex) {
|
||||
case DataIndexes.category: dataExtractor.extractString(); break;
|
||||
case DataIndexes.alive: this.setAlive(dataExtractor.extractBool()); updateMarker = true; break;
|
||||
case DataIndexes.coalition: this.#coalition = enumToCoalition(dataExtractor.extractUInt8()); break;
|
||||
case DataIndexes.name: this.#name = dataExtractor.extractString(); break;
|
||||
case DataIndexes.position: this.#position = dataExtractor.extractLatLng(); updateMarker = true; break;
|
||||
case DataIndexes.speed: this.#speed = dataExtractor.extractFloat64(); updateMarker = true; break;
|
||||
case DataIndexes.heading: this.#heading = dataExtractor.extractFloat64(); updateMarker = true; break;
|
||||
}
|
||||
}
|
||||
|
||||
if (updateMarker)
|
||||
this.#updateMarker();
|
||||
}
|
||||
|
||||
getData() {
|
||||
return {
|
||||
category: this.getCategory(),
|
||||
ID: this.ID,
|
||||
alive: this.#alive,
|
||||
coalition: this.#coalition,
|
||||
name: this.#name,
|
||||
position: this.#position,
|
||||
speed: this.#speed,
|
||||
heading: this.#heading
|
||||
}
|
||||
}
|
||||
|
||||
getMarkerCategory(): string {
|
||||
return "";
|
||||
}
|
||||
|
||||
getIconOptions(): ObjectIconOptions {
|
||||
// Default values, overloaded by child classes if needed
|
||||
return {
|
||||
showState: false,
|
||||
showVvi: false,
|
||||
showHotgroup: false,
|
||||
showUnitIcon: true,
|
||||
showShortLabel: false,
|
||||
showFuel: false,
|
||||
showAmmo: false,
|
||||
showSummary: true,
|
||||
showCallsign: true,
|
||||
rotateToHeading: false
|
||||
}
|
||||
}
|
||||
|
||||
setAlive(newAlive: boolean) {
|
||||
this.#alive = newAlive;
|
||||
}
|
||||
|
||||
belongsToCommandedCoalition() {
|
||||
if (getMissionHandler().getCommandModeOptions().commandMode !== GAME_MASTER && getMissionHandler().getCommandedCoalition() !== this.#coalition)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
getType() {
|
||||
return "";
|
||||
}
|
||||
|
||||
/********************** Icon *************************/
|
||||
createIcon(): void {
|
||||
/* Set the icon */
|
||||
var icon = new DivIcon({
|
||||
className: 'leaflet-unit-icon',
|
||||
iconAnchor: [25, 25],
|
||||
iconSize: [50, 50],
|
||||
});
|
||||
this.setIcon(icon);
|
||||
|
||||
var el = document.createElement("div");
|
||||
el.classList.add("unit");
|
||||
el.setAttribute("data-object", `unit-${this.getMarkerCategory()}`);
|
||||
el.setAttribute("data-coalition", this.#coalition);
|
||||
|
||||
// Generate and append elements depending on active options
|
||||
// Velocity vector
|
||||
if (this.getIconOptions().showVvi) {
|
||||
var vvi = document.createElement("div");
|
||||
vvi.classList.add("unit-vvi");
|
||||
vvi.toggleAttribute("data-rotate-to-heading");
|
||||
el.append(vvi);
|
||||
}
|
||||
|
||||
// Main icon
|
||||
if (this.getIconOptions().showUnitIcon) {
|
||||
var unitIcon = document.createElement("div");
|
||||
unitIcon.classList.add("unit-icon");
|
||||
var img = document.createElement("img");
|
||||
img.src = `/resources/theme/images/units/${this.getMarkerCategory()}.svg`;
|
||||
img.onload = () => SVGInjector(img);
|
||||
unitIcon.appendChild(img);
|
||||
unitIcon.toggleAttribute("data-rotate-to-heading", this.getIconOptions().rotateToHeading);
|
||||
el.append(unitIcon);
|
||||
}
|
||||
|
||||
this.getElement()?.appendChild(el);
|
||||
}
|
||||
|
||||
/********************** Visibility *************************/
|
||||
updateVisibility() {
|
||||
const hiddenUnits = getUnitsManager().getHiddenTypes();
|
||||
var hidden = (hiddenUnits.includes(this.getMarkerCategory())) ||
|
||||
(hiddenUnits.includes(this.#coalition)) ||
|
||||
(!this.belongsToCommandedCoalition() && this.#detectionMethods.length == 0);
|
||||
|
||||
this.setHidden(hidden || !this.#alive);
|
||||
}
|
||||
|
||||
setHidden(hidden: boolean) {
|
||||
this.#hidden = hidden;
|
||||
|
||||
/* Add the marker if not present */
|
||||
if (!getMap().hasLayer(this) && !this.getHidden()) {
|
||||
if (getMap().isZooming())
|
||||
this.once("zoomend", () => {this.addTo(getMap())})
|
||||
else
|
||||
this.addTo(getMap());
|
||||
}
|
||||
|
||||
/* Hide the marker if necessary*/
|
||||
if (getMap().hasLayer(this) && this.getHidden()) {
|
||||
getMap().removeLayer(this);
|
||||
}
|
||||
}
|
||||
|
||||
getHidden() {
|
||||
return this.#hidden;
|
||||
}
|
||||
|
||||
setDetectionMethods(newDetectionMethods: number[]) {
|
||||
if (!this.belongsToCommandedCoalition()) {
|
||||
/* Check if the detection methods of this unit have changed */
|
||||
if (this.#detectionMethods.length !== newDetectionMethods.length || this.getDetectionMethods().some(value => !newDetectionMethods.includes(value))) {
|
||||
/* Force a redraw of the unit to reflect the new status of the detection methods */
|
||||
this.setHidden(true);
|
||||
this.#detectionMethods = newDetectionMethods;
|
||||
this.updateVisibility();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getDetectionMethods() {
|
||||
return this.#detectionMethods;
|
||||
}
|
||||
|
||||
/***********************************************/
|
||||
onAdd(map: Map): this {
|
||||
super.onAdd(map);
|
||||
/* If this is the first time adding this unit to the map, remove the temporary marker */
|
||||
getMap().removeTemporaryMarker(new LatLng(this.#position.lat, this.#position.lng));
|
||||
return this;
|
||||
}
|
||||
|
||||
#updateMarker() {
|
||||
this.updateVisibility();
|
||||
|
||||
/* Draw the marker */
|
||||
if (!this.getHidden()) {
|
||||
if (this.getLatLng().lat !== this.#position.lat || this.getLatLng().lng !== this.#position.lng) {
|
||||
this.setLatLng(new LatLng(this.#position.lat, this.#position.lng));
|
||||
}
|
||||
|
||||
var element = this.getElement();
|
||||
if (element != null) {
|
||||
/* Draw the velocity vector */
|
||||
element.querySelector(".unit-vvi")?.setAttribute("style", `height: ${15 + this.#speed / 5}px;`);
|
||||
|
||||
/* Set dead/alive flag */
|
||||
element.querySelector(".unit")?.toggleAttribute("data-is-dead", !this.#alive);
|
||||
|
||||
|
||||
/* Set altitude and speed */
|
||||
if (element.querySelector(".unit-altitude"))
|
||||
(<HTMLElement>element.querySelector(".unit-altitude")).innerText = "FL" + String(Math.floor(mToFt(this.#position.alt as number) / 100));
|
||||
if (element.querySelector(".unit-speed"))
|
||||
(<HTMLElement>element.querySelector(".unit-speed")).innerText = String(Math.floor(msToKnots(this.#speed))) + "GS";
|
||||
|
||||
/* Rotate elements according to heading */
|
||||
element.querySelectorAll("[data-rotate-to-heading]").forEach(el => {
|
||||
const headingDeg = rad2deg(this.#heading);
|
||||
let currentStyle = el.getAttribute("style") || "";
|
||||
el.setAttribute("style", currentStyle + `transform:rotate(${headingDeg}deg);`);
|
||||
});
|
||||
}
|
||||
|
||||
/* Set vertical offset for altitude stacking */
|
||||
var pos = getMap().latLngToLayerPoint(this.getLatLng()).round();
|
||||
this.setZIndexOffset(1000 + Math.floor(this.#position.alt as number) - pos.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class Missile extends Weapon {
|
||||
constructor(ID: number) {
|
||||
super(ID);
|
||||
}
|
||||
|
||||
getCategory() {
|
||||
return "Missile";
|
||||
}
|
||||
|
||||
getMarkerCategory() {
|
||||
if (this.belongsToCommandedCoalition() || this.getDetectionMethods().includes(VISUAL) || this.getDetectionMethods().includes(OPTIC))
|
||||
return "missile";
|
||||
else
|
||||
return "aircraft";
|
||||
}
|
||||
|
||||
getIconOptions() {
|
||||
return {
|
||||
showState: false,
|
||||
showVvi: (!this.belongsToCommandedCoalition() && !this.getDetectionMethods().some(value => [VISUAL, OPTIC].includes(value)) && this.getDetectionMethods().some(value => [RADAR, IRST, DLINK].includes(value))),
|
||||
showHotgroup: false,
|
||||
showUnitIcon: (this.belongsToCommandedCoalition() || this.getDetectionMethods().some(value => [VISUAL, OPTIC, RADAR, IRST, DLINK].includes(value))),
|
||||
showShortLabel: false,
|
||||
showFuel: false,
|
||||
showAmmo: false,
|
||||
showSummary: (!this.belongsToCommandedCoalition() && !this.getDetectionMethods().some(value => [VISUAL, OPTIC].includes(value)) && this.getDetectionMethods().some(value => [RADAR, IRST, DLINK].includes(value))),
|
||||
showCallsign: false,
|
||||
rotateToHeading: this.belongsToCommandedCoalition() || this.getDetectionMethods().includes(VISUAL) || this.getDetectionMethods().includes(OPTIC)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export class Bomb extends Weapon {
|
||||
constructor(ID: number) {
|
||||
super(ID);
|
||||
}
|
||||
|
||||
getCategory() {
|
||||
return "Bomb";
|
||||
}
|
||||
|
||||
getMarkerCategory() {
|
||||
if (this.belongsToCommandedCoalition() || this.getDetectionMethods().includes(VISUAL) || this.getDetectionMethods().includes(OPTIC))
|
||||
return "bomb";
|
||||
else
|
||||
return "aircraft";
|
||||
}
|
||||
|
||||
getIconOptions() {
|
||||
return {
|
||||
showState: false,
|
||||
showVvi: (!this.belongsToCommandedCoalition() && !this.getDetectionMethods().some(value => [VISUAL, OPTIC].includes(value)) && this.getDetectionMethods().some(value => [RADAR, IRST, DLINK].includes(value))),
|
||||
showHotgroup: false,
|
||||
showUnitIcon: (this.belongsToCommandedCoalition() || this.getDetectionMethods().some(value => [VISUAL, OPTIC, RADAR, IRST, DLINK].includes(value))),
|
||||
showShortLabel: false,
|
||||
showFuel: false,
|
||||
showAmmo: false,
|
||||
showSummary: (!this.belongsToCommandedCoalition() && !this.getDetectionMethods().some(value => [VISUAL, OPTIC].includes(value)) && this.getDetectionMethods().some(value => [RADAR, IRST, DLINK].includes(value))),
|
||||
showCallsign: false,
|
||||
rotateToHeading: this.belongsToCommandedCoalition() || this.getDetectionMethods().includes(VISUAL) || this.getDetectionMethods().includes(OPTIC)
|
||||
};
|
||||
}
|
||||
}
|
||||
84
client/src/weapon/weaponsmanager.ts
Normal file
84
client/src/weapon/weaponsmanager.ts
Normal file
@ -0,0 +1,84 @@
|
||||
import { getMissionHandler, getUnitsManager } from "..";
|
||||
import { Weapon } from "./weapon";
|
||||
import { DataIndexes, GAME_MASTER } from "../constants/constants";
|
||||
import { DataExtractor } from "../server/dataextractor";
|
||||
import { Contact } from "../@types/unit";
|
||||
|
||||
export class WeaponsManager {
|
||||
#weapons: { [ID: number]: Weapon };
|
||||
#requestDetectionUpdate: boolean = false;
|
||||
|
||||
constructor() {
|
||||
this.#weapons = {};
|
||||
|
||||
document.addEventListener("commandModeOptionsChanged", () => {Object.values(this.#weapons).forEach((weapon: Weapon) => weapon.updateVisibility())});
|
||||
document.addEventListener('contactsUpdated', (e: CustomEvent) => {this.#requestDetectionUpdate = true});
|
||||
}
|
||||
|
||||
getWeapons() {
|
||||
return this.#weapons;
|
||||
}
|
||||
|
||||
getWeaponByID(ID: number) {
|
||||
if (ID in this.#weapons)
|
||||
return this.#weapons[ID];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
addWeapon(ID: number, category: string) {
|
||||
if (category){
|
||||
/* The name of the weapon category is exactly the same as the constructor name */
|
||||
var constructor = Weapon.getConstructor(category);
|
||||
if (constructor != undefined) {
|
||||
this.#weapons[ID] = new constructor(ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
update(buffer: ArrayBuffer) {
|
||||
var dataExtractor = new DataExtractor(buffer);
|
||||
var updateTime = Number(dataExtractor.extractUInt64());
|
||||
var requestRefresh = false;
|
||||
while (dataExtractor.getSeekPosition() < buffer.byteLength) {
|
||||
const ID = dataExtractor.extractUInt32();
|
||||
if (!(ID in this.#weapons)) {
|
||||
const datumIndex = dataExtractor.extractUInt8();
|
||||
if (datumIndex == DataIndexes.category) {
|
||||
const category = dataExtractor.extractString();
|
||||
this.addWeapon(ID, category);
|
||||
}
|
||||
else {
|
||||
requestRefresh = true;
|
||||
}
|
||||
}
|
||||
this.#weapons[ID]?.setData(dataExtractor);
|
||||
}
|
||||
|
||||
if (this.#requestDetectionUpdate && getMissionHandler().getCommandModeOptions().commandMode != GAME_MASTER) {
|
||||
for (let ID in this.#weapons) {
|
||||
var weapon = this.#weapons[ID];
|
||||
if (!weapon.belongsToCommandedCoalition())
|
||||
weapon.setDetectionMethods(this.getWeaponDetectedMethods(weapon));
|
||||
}
|
||||
this.#requestDetectionUpdate = false;
|
||||
}
|
||||
|
||||
return updateTime;
|
||||
}
|
||||
|
||||
getWeaponDetectedMethods(weapon: Weapon) {
|
||||
var detectionMethods: number[] = [];
|
||||
var units = getUnitsManager().getUnits();
|
||||
for (let idx in units) {
|
||||
if (units[idx].getAlive() && units[idx].getIsLeader() && units[idx].getCoalition() !== "neutral" && units[idx].getCoalition() != weapon.getCoalition())
|
||||
{
|
||||
units[idx].getContacts().forEach((contact: Contact) => {
|
||||
if (contact.ID == weapon.ID && !detectionMethods.includes(contact.detectionMethod))
|
||||
detectionMethods.push(contact.detectionMethod);
|
||||
});
|
||||
}
|
||||
}
|
||||
return detectionMethods;
|
||||
}
|
||||
}
|
||||
@ -2,19 +2,26 @@ local version = "v0.4.1-alpha"
|
||||
|
||||
local debug = true
|
||||
|
||||
Olympus.unitCounter = 1
|
||||
Olympus.payloadRegistry = {}
|
||||
Olympus.unitIndex = 0
|
||||
Olympus.unitStep = 50
|
||||
|
||||
Olympus.OlympusDLL = nil
|
||||
Olympus.DLLsloaded = false
|
||||
Olympus.OlympusModPath = os.getenv('DCSOLYMPUS_PATH')..'\\bin\\'
|
||||
Olympus.log = mist.Logger:new("Olympus", 'info')
|
||||
|
||||
Olympus.unitCounter = 1
|
||||
Olympus.payloadRegistry = {}
|
||||
|
||||
Olympus.missionData = {}
|
||||
Olympus.units = {}
|
||||
Olympus.unitsData = {}
|
||||
Olympus.weaponsData = {}
|
||||
|
||||
Olympus.unitIndex = 0
|
||||
Olympus.unitStep = 50
|
||||
Olympus.units = {}
|
||||
|
||||
Olympus.weaponIndex = 0
|
||||
Olympus.weaponStep = 50
|
||||
Olympus.weapons = {}
|
||||
|
||||
Olympus.missionStartTime = DCS.getRealTime()
|
||||
|
||||
@ -645,7 +652,6 @@ function Olympus.setOnOff(groupName, onOff)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Olympus.setUnitsData(arg, time)
|
||||
-- Units data
|
||||
local units = {}
|
||||
@ -672,14 +678,6 @@ function Olympus.setUnitsData(arg, time)
|
||||
elseif unit:getDesc().category == Unit.Category.SHIP then
|
||||
table["category"] = "NavyUnit"
|
||||
end
|
||||
elseif objectCategory == Object.Category.WEAPON then
|
||||
if unit:getDesc().category == Weapon.Category.MISSILE then
|
||||
table["category"] = "Missile"
|
||||
elseif unit:getDesc().category == Weapon.Category.ROCKET then
|
||||
table["category"] = "Missile"
|
||||
elseif unit:getDesc().category == Weapon.Category.BOMB then
|
||||
table["category"] = "Bomb"
|
||||
end
|
||||
else
|
||||
units[ID] = {isAlive = false}
|
||||
Olympus.units[ID] = nil
|
||||
@ -703,32 +701,30 @@ function Olympus.setUnitsData(arg, time)
|
||||
table["heading"] = heading
|
||||
table["isAlive"] = unit:isExist()
|
||||
|
||||
-- Data for real units only
|
||||
if objectCategory == Object.Category.UNIT then
|
||||
-- Get the targets detected by the group controller
|
||||
local group = unit:getGroup()
|
||||
local controller = group:getController()
|
||||
local controllerTargets = controller:getDetectedTargets()
|
||||
local contacts = {}
|
||||
for i, target in ipairs(controllerTargets) do
|
||||
for det, enum in pairs(Controller.Detection) do
|
||||
if target.object ~= nil then
|
||||
target["detectionMethod"] = det
|
||||
contacts[#contacts + 1] = target
|
||||
end
|
||||
-- Get the targets detected by the group controller
|
||||
local group = unit:getGroup()
|
||||
local controller = group:getController()
|
||||
local controllerTargets = controller:getDetectedTargets()
|
||||
local contacts = {}
|
||||
for i, target in ipairs(controllerTargets) do
|
||||
for det, enum in pairs(Controller.Detection) do
|
||||
if target.object ~= nil then
|
||||
target["detectionMethod"] = det
|
||||
contacts[#contacts + 1] = target
|
||||
end
|
||||
end
|
||||
|
||||
table["country"] = unit:getCountry()
|
||||
table["unitName"] = unit:getName()
|
||||
table["groupName"] = group:getName()
|
||||
table["isHuman"] = (unit:getPlayerName() ~= nil)
|
||||
table["hasTask"] = controller:hasTask()
|
||||
table["ammo"] = unit:getAmmo() --TODO remove a lot of stuff we don't really need
|
||||
table["fuel"] = unit:getFuel()
|
||||
table["life"] = unit:getLife() / unit:getLife0()
|
||||
table["contacts"] = contacts
|
||||
end
|
||||
|
||||
table["country"] = unit:getCountry()
|
||||
table["unitName"] = unit:getName()
|
||||
table["groupName"] = group:getName()
|
||||
table["isHuman"] = (unit:getPlayerName() ~= nil)
|
||||
table["hasTask"] = controller:hasTask()
|
||||
table["ammo"] = unit:getAmmo() --TODO remove a lot of stuff we don't really need
|
||||
table["fuel"] = unit:getFuel()
|
||||
table["life"] = unit:getLife() / unit:getLife0()
|
||||
table["contacts"] = contacts
|
||||
|
||||
units[ID] = table
|
||||
end
|
||||
else
|
||||
@ -753,6 +749,77 @@ function Olympus.setUnitsData(arg, time)
|
||||
return time + 0.05
|
||||
end
|
||||
|
||||
function Olympus.setWeaponsData(arg, time)
|
||||
-- Weapons data
|
||||
local weapons = {}
|
||||
|
||||
local startIndex = Olympus.weaponIndex
|
||||
local endIndex = startIndex + Olympus.weaponStep
|
||||
local index = 0
|
||||
for ID, unit in pairs(Olympus.weapons) do
|
||||
index = index + 1
|
||||
if index > startIndex then
|
||||
if weapon ~= nil then
|
||||
local table = {}
|
||||
table["category"] = "None"
|
||||
|
||||
-- Get the object category in Olympus name
|
||||
local objectCategory = weapon:getCategory()
|
||||
if objectCategory == Object.Category.WEAPON then
|
||||
if weapon:getDesc().category == Weapon.Category.MISSILE then
|
||||
table["category"] = "Missile"
|
||||
elseif weapon:getDesc().category == Weapon.Category.ROCKET then
|
||||
table["category"] = "Missile"
|
||||
elseif weapon:getDesc().category == Weapon.Category.BOMB then
|
||||
table["category"] = "Bomb"
|
||||
end
|
||||
else
|
||||
weapons[ID] = {isAlive = false}
|
||||
Olympus.weapons[ID] = nil
|
||||
end
|
||||
|
||||
-- If the category is handled by Olympus, get the data
|
||||
if table["category"] ~= "None" then
|
||||
-- Compute weapon position and heading
|
||||
local lat, lng, alt = coord.LOtoLL(weapon:getPoint())
|
||||
local position = weapon:getPosition()
|
||||
local heading = math.atan2( position.x.z, position.x.x )
|
||||
|
||||
-- Fill the data table
|
||||
table["name"] = weapon:getTypeName()
|
||||
table["coalitionID"] = weapon:getCoalition()
|
||||
table["position"] = {}
|
||||
table["position"]["lat"] = lat
|
||||
table["position"]["lng"] = lng
|
||||
table["position"]["alt"] = alt
|
||||
table["speed"] = mist.vec.mag(weapon:getVelocity())
|
||||
table["heading"] = heading
|
||||
table["isAlive"] = weapon:isExist()
|
||||
|
||||
weapons[ID] = table
|
||||
end
|
||||
else
|
||||
weapons[ID] = {isAlive = false}
|
||||
Olympus.weapons[ID] = nil
|
||||
end
|
||||
end
|
||||
if index >= endIndex then
|
||||
break
|
||||
end
|
||||
end
|
||||
if index ~= endIndex then
|
||||
Olympus.weaponIndex = 0
|
||||
else
|
||||
Olympus.weaponIndex = endIndex
|
||||
end
|
||||
|
||||
-- Assemble weaponsData table
|
||||
Olympus.weaponsData["weapons"] = weapons
|
||||
|
||||
Olympus.OlympusDLL.setWeaponsData()
|
||||
return time + 0.05
|
||||
end
|
||||
|
||||
function Olympus.setMissionData(arg, time)
|
||||
-- Bullseye data
|
||||
local bullseyes = {}
|
||||
@ -898,7 +965,7 @@ function handler:onEvent(event)
|
||||
Olympus.debug(Olympus.serializeTable(event), 2)
|
||||
if event.id == 1 then
|
||||
local weapon = event.weapon
|
||||
Olympus.units[weapon["id_"]] = weapon
|
||||
Olympus.weapons[weapon["id_"]] = weapon
|
||||
Olympus.debug("New weapon created " .. weapon["id_"], 2)
|
||||
elseif event.id == 15 then
|
||||
local unit = event.initiator
|
||||
|
||||
@ -1,6 +1,73 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
|
||||
|
||||
namespace DataIndex {
|
||||
enum DataIndexes {
|
||||
startOfData = 0,
|
||||
category,
|
||||
alive,
|
||||
human,
|
||||
controlled,
|
||||
coalition,
|
||||
country,
|
||||
name,
|
||||
unitName,
|
||||
groupName,
|
||||
state,
|
||||
task,
|
||||
hasTask,
|
||||
position,
|
||||
speed,
|
||||
heading,
|
||||
isTanker,
|
||||
isAWACS,
|
||||
onOff,
|
||||
followRoads,
|
||||
fuel,
|
||||
desiredSpeed,
|
||||
desiredSpeedType,
|
||||
desiredAltitude,
|
||||
desiredAltitudeType,
|
||||
leaderID,
|
||||
formationOffset,
|
||||
targetID,
|
||||
targetPosition,
|
||||
ROE,
|
||||
reactionToThreat,
|
||||
emissionsCountermeasures,
|
||||
TACAN,
|
||||
radio,
|
||||
generalSettings,
|
||||
ammo,
|
||||
contacts,
|
||||
activePath,
|
||||
isLeader,
|
||||
lastIndex,
|
||||
endOfData = 255
|
||||
};
|
||||
}
|
||||
|
||||
namespace State
|
||||
{
|
||||
enum States
|
||||
{
|
||||
NONE = 0,
|
||||
IDLE,
|
||||
REACH_DESTINATION,
|
||||
ATTACK,
|
||||
FOLLOW,
|
||||
LAND,
|
||||
REFUEL,
|
||||
AWACS,
|
||||
TANKER,
|
||||
BOMB_POINT,
|
||||
CARPET_BOMB,
|
||||
BOMB_BUILDING,
|
||||
FIRE_AT_AREA
|
||||
};
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
namespace DataTypes {
|
||||
struct TACAN
|
||||
|
||||
@ -13,72 +13,6 @@ using namespace std::chrono;
|
||||
|
||||
#define TASK_CHECK_INIT_VALUE 10
|
||||
|
||||
namespace DataIndex {
|
||||
enum DataIndexes {
|
||||
startOfData = 0,
|
||||
category,
|
||||
alive,
|
||||
human,
|
||||
controlled,
|
||||
coalition,
|
||||
country,
|
||||
name,
|
||||
unitName,
|
||||
groupName,
|
||||
state,
|
||||
task,
|
||||
hasTask,
|
||||
position,
|
||||
speed,
|
||||
heading,
|
||||
isTanker,
|
||||
isAWACS,
|
||||
onOff,
|
||||
followRoads,
|
||||
fuel,
|
||||
desiredSpeed,
|
||||
desiredSpeedType,
|
||||
desiredAltitude,
|
||||
desiredAltitudeType,
|
||||
leaderID,
|
||||
formationOffset,
|
||||
targetID,
|
||||
targetPosition,
|
||||
ROE,
|
||||
reactionToThreat,
|
||||
emissionsCountermeasures,
|
||||
TACAN,
|
||||
radio,
|
||||
generalSettings,
|
||||
ammo,
|
||||
contacts,
|
||||
activePath,
|
||||
isLeader,
|
||||
lastIndex,
|
||||
endOfData = 255
|
||||
};
|
||||
}
|
||||
|
||||
namespace State
|
||||
{
|
||||
enum States
|
||||
{
|
||||
NONE = 0,
|
||||
IDLE,
|
||||
REACH_DESTINATION,
|
||||
ATTACK,
|
||||
FOLLOW,
|
||||
LAND,
|
||||
REFUEL,
|
||||
AWACS,
|
||||
TANKER,
|
||||
BOMB_POINT,
|
||||
CARPET_BOMB,
|
||||
BOMB_BUILDING,
|
||||
FIRE_AT_AREA
|
||||
};
|
||||
};
|
||||
|
||||
class Unit
|
||||
{
|
||||
public:
|
||||
|
||||
@ -1,13 +1,107 @@
|
||||
#pragma once
|
||||
#include "unit.h"
|
||||
#include "framework.h"
|
||||
#include "utils.h"
|
||||
#include "dcstools.h"
|
||||
#include "luatools.h"
|
||||
#include "measure.h"
|
||||
#include "logger.h"
|
||||
#include "commands.h"
|
||||
#include "datatypes.h"
|
||||
|
||||
class Weapon : public Unit
|
||||
#include <chrono>
|
||||
using namespace std::chrono;
|
||||
|
||||
class Weapon
|
||||
{
|
||||
public:
|
||||
Weapon(json::value json, unsigned int ID);
|
||||
~Weapon();
|
||||
|
||||
/********** Methods **********/
|
||||
void initialize(json::value json);
|
||||
void update(json::value json, double dt);
|
||||
unsigned int getID() { return ID; }
|
||||
void getData(stringstream& ss, unsigned long long time);
|
||||
void triggerUpdate(unsigned char datumIndex);
|
||||
bool hasFreshData(unsigned long long time);
|
||||
bool checkFreshness(unsigned char datumIndex, unsigned long long time);
|
||||
|
||||
/********** Setters **********/
|
||||
virtual void setCategory(string newValue) { updateValue(category, newValue, DataIndex::category); }
|
||||
virtual void setAlive(bool newValue) { updateValue(alive, newValue, DataIndex::alive); }
|
||||
virtual void setCoalition(unsigned char newValue) { updateValue(coalition, newValue, DataIndex::coalition); }
|
||||
virtual void setName(string newValue) { updateValue(name, newValue, DataIndex::name); }
|
||||
virtual void setPosition(Coords newValue) { updateValue(position, newValue, DataIndex::position); }
|
||||
virtual void setSpeed(double newValue) { updateValue(speed, newValue, DataIndex::speed); }
|
||||
virtual void setHeading(double newValue) { updateValue(heading, newValue, DataIndex::heading); }
|
||||
|
||||
/********** Getters **********/
|
||||
virtual string getCategory() { return category; };
|
||||
virtual bool getAlive() { return alive; }
|
||||
virtual unsigned char getCoalition() { return coalition; }
|
||||
virtual string getName() { return name; }
|
||||
virtual Coords getPosition() { return position; }
|
||||
virtual double getSpeed() { return speed; }
|
||||
virtual double getHeading() { return heading; }
|
||||
|
||||
protected:
|
||||
/* Weapons are not controllable and have no AIloop */
|
||||
virtual void AIloop() {};
|
||||
unsigned int ID;
|
||||
|
||||
string category;
|
||||
bool alive = false;
|
||||
unsigned char coalition = NULL;
|
||||
string name = "";
|
||||
Coords position = Coords(NULL);
|
||||
double speed = NULL;
|
||||
double heading = NULL;
|
||||
|
||||
/********** Other **********/
|
||||
map<unsigned char, unsigned long long> updateTimeMap;
|
||||
|
||||
/********** Private methods **********/
|
||||
void appendString(stringstream& ss, const unsigned char& datumIndex, const string& datumValue) {
|
||||
const unsigned short size = datumValue.size();
|
||||
ss.write((const char*)&datumIndex, sizeof(unsigned char));
|
||||
ss.write((const char*)&size, sizeof(unsigned short));
|
||||
ss << datumValue;
|
||||
}
|
||||
|
||||
/********** Template methods **********/
|
||||
template <typename T>
|
||||
void updateValue(T& value, T& newValue, unsigned char datumIndex)
|
||||
{
|
||||
if (newValue != value)
|
||||
{
|
||||
triggerUpdate(datumIndex);
|
||||
value = newValue;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void appendNumeric(stringstream& ss, const unsigned char& datumIndex, T& datumValue) {
|
||||
ss.write((const char*)&datumIndex, sizeof(unsigned char));
|
||||
ss.write((const char*)&datumValue, sizeof(T));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void appendVector(stringstream& ss, const unsigned char& datumIndex, vector<T>& datumValue) {
|
||||
const unsigned short size = datumValue.size();
|
||||
ss.write((const char*)&datumIndex, sizeof(unsigned char));
|
||||
ss.write((const char*)&size, sizeof(unsigned short));
|
||||
|
||||
for (auto& el : datumValue)
|
||||
ss.write((const char*)&el, sizeof(T));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void appendList(stringstream& ss, const unsigned char& datumIndex, list<T>& datumValue) {
|
||||
const unsigned short size = datumValue.size();
|
||||
ss.write((const char*)&datumIndex, sizeof(unsigned char));
|
||||
ss.write((const char*)&size, sizeof(unsigned short));
|
||||
|
||||
for (auto& el : datumValue)
|
||||
ss.write((const char*)&el, sizeof(T));
|
||||
}
|
||||
};
|
||||
|
||||
class Missile : public Weapon
|
||||
|
||||
21
src/core/include/weaponsmanager.h
Normal file
21
src/core/include/weaponsmanager.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
#include "dcstools.h"
|
||||
|
||||
class Weapon;
|
||||
|
||||
class WeaponsManager
|
||||
{
|
||||
public:
|
||||
WeaponsManager(lua_State* L);
|
||||
~WeaponsManager();
|
||||
|
||||
map<unsigned int, Weapon*>& getWeapons() { return weapons; };
|
||||
Weapon* getWeapon(unsigned int ID);
|
||||
void update(json::value& missionData, double dt);
|
||||
void getWeaponData(stringstream& ss, unsigned long long time);
|
||||
|
||||
private:
|
||||
map<unsigned int, Weapon*> weapons;
|
||||
};
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
#include "logger.h"
|
||||
#include "defines.h"
|
||||
#include "unitsManager.h"
|
||||
#include "weaponsManager.h"
|
||||
#include "server.h"
|
||||
#include "scheduler.h"
|
||||
#include "scriptLoader.h"
|
||||
@ -9,11 +10,13 @@
|
||||
#include <chrono>
|
||||
using namespace std::chrono;
|
||||
|
||||
auto lastUpdate = std::chrono::system_clock::now();
|
||||
auto lastUnitsUpdate = std::chrono::system_clock::now();
|
||||
auto lastWeaponsUpdate = std::chrono::system_clock::now();
|
||||
auto lastExecution = std::chrono::system_clock::now();
|
||||
|
||||
/* Singleton objects */
|
||||
UnitsManager* unitsManager = nullptr;
|
||||
WeaponsManager* weaponsManager = nullptr;
|
||||
Server* server = nullptr;
|
||||
Scheduler* scheduler = nullptr;
|
||||
|
||||
@ -38,6 +41,7 @@ extern "C" DllExport int coreDeinit(lua_State* L)
|
||||
server->stop(L);
|
||||
|
||||
delete unitsManager;
|
||||
delete weaponsManager;
|
||||
delete server;
|
||||
delete scheduler;
|
||||
|
||||
@ -51,6 +55,7 @@ extern "C" DllExport int coreInit(lua_State* L)
|
||||
{
|
||||
sessionHash = random_string(16);
|
||||
unitsManager = new UnitsManager(L);
|
||||
weaponsManager = new WeaponsManager(L);
|
||||
server = new Server(L);
|
||||
scheduler = new Scheduler(L);
|
||||
|
||||
@ -101,15 +106,36 @@ extern "C" DllExport int coreUnitsData(lua_State * L)
|
||||
lua_getfield(L, -1, "unitsData");
|
||||
luaTableToJSON(L, -1, unitsData);
|
||||
|
||||
const std::chrono::duration<double> updateDuration = std::chrono::system_clock::now() - lastUpdate;
|
||||
const std::chrono::duration<double> updateDuration = std::chrono::system_clock::now() - lastUnitsUpdate;
|
||||
if (unitsData.has_object_field(L"units")) {
|
||||
unitsManager->update(unitsData[L"units"], updateDuration.count());
|
||||
}
|
||||
lastUpdate = std::chrono::system_clock::now();
|
||||
lastUnitsUpdate = std::chrono::system_clock::now();
|
||||
|
||||
return(0);
|
||||
}
|
||||
|
||||
extern "C" DllExport int coreWeaponssData(lua_State * L)
|
||||
{
|
||||
if (!initialized)
|
||||
return (0);
|
||||
|
||||
/* Lock for thread safety */
|
||||
lock_guard<mutex> guard(mutexLock);
|
||||
|
||||
json::value weaponsData = json::value::object();
|
||||
lua_getglobal(L, "Olympus");
|
||||
lua_getfield(L, -1, "weaponsData");
|
||||
luaTableToJSON(L, -1, weaponsData);
|
||||
|
||||
const std::chrono::duration<double> updateDuration = std::chrono::system_clock::now() - lastWeaponsUpdate;
|
||||
if (weaponsData.has_object_field(L"weapons")) {
|
||||
weaponsManager->update(weaponsData[L"weapons"], updateDuration.count());
|
||||
}
|
||||
lastWeaponsUpdate = std::chrono::system_clock::now();
|
||||
|
||||
return(0);
|
||||
}
|
||||
|
||||
extern "C" DllExport int coreMissionData(lua_State * L)
|
||||
{
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
#include "logger.h"
|
||||
#include "defines.h"
|
||||
#include "unitsManager.h"
|
||||
#include "weaponsManager.h"
|
||||
#include "scheduler.h"
|
||||
#include "luatools.h"
|
||||
#include <exception>
|
||||
@ -13,6 +14,7 @@ using namespace std::chrono;
|
||||
using namespace base64;
|
||||
|
||||
extern UnitsManager* unitsManager;
|
||||
extern WeaponsManager* weaponsManager;
|
||||
extern Scheduler* scheduler;
|
||||
extern json::value missionData;
|
||||
extern mutex mutexLock;
|
||||
@ -94,7 +96,7 @@ void Server::handle_get(http_request request)
|
||||
if (path.size() > 0)
|
||||
{
|
||||
string URI = to_string(path[0]);
|
||||
/* Units data. This is the only binary format data transmitted, all others are transmitted as text json for simplicity */
|
||||
/* Units data */
|
||||
if (URI.compare(UNITS_URI) == 0)
|
||||
{
|
||||
unsigned long long updateTime = ms.count();
|
||||
@ -103,8 +105,16 @@ void Server::handle_get(http_request request)
|
||||
unitsManager->getUnitData(ss, time);
|
||||
response.set_body(concurrency::streams::bytestream::open_istream(ss.str()));
|
||||
}
|
||||
else if (URI.compare(WEAPONS_URI) == 0)
|
||||
{
|
||||
unsigned long long updateTime = ms.count();
|
||||
stringstream ss;
|
||||
ss.write((char*)&updateTime, sizeof(updateTime));
|
||||
weaponsManager->getWeaponData(ss, time);
|
||||
response.set_body(concurrency::streams::bytestream::open_istream(ss.str()));
|
||||
}
|
||||
else {
|
||||
/* Logs data*/
|
||||
/* Logs data */
|
||||
if (URI.compare(LOGS_URI) == 0)
|
||||
{
|
||||
auto logs = json::value::object();
|
||||
|
||||
@ -17,7 +17,7 @@ extern Scheduler* scheduler;
|
||||
|
||||
UnitsManager::UnitsManager(lua_State* L)
|
||||
{
|
||||
LogInfo(L, "Units Factory constructor called successfully");
|
||||
LogInfo(L, "Units Manager constructor called successfully");
|
||||
}
|
||||
|
||||
UnitsManager::~UnitsManager()
|
||||
|
||||
@ -4,19 +4,94 @@
|
||||
#include "commands.h"
|
||||
#include "scheduler.h"
|
||||
#include "defines.h"
|
||||
#include "unitsmanager.h"
|
||||
|
||||
#include <GeographicLib/Geodesic.hpp>
|
||||
using namespace GeographicLib;
|
||||
#include <chrono>
|
||||
using namespace std::chrono;
|
||||
|
||||
extern Scheduler* scheduler;
|
||||
extern UnitsManager* unitsManager;
|
||||
Weapon::Weapon(json::value json, unsigned int ID) :
|
||||
ID(ID)
|
||||
{
|
||||
log("Creating weapon with ID: " + to_string(ID));
|
||||
}
|
||||
|
||||
/* Weapon */
|
||||
Weapon::Weapon(json::value json, unsigned int ID) : Unit(json, ID)
|
||||
Weapon::~Weapon()
|
||||
{
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
void Weapon::initialize(json::value json)
|
||||
{
|
||||
if (json.has_string_field(L"name"))
|
||||
setName(to_string(json[L"name"]));
|
||||
|
||||
|
||||
if (json.has_number_field(L"coalitionID"))
|
||||
setCoalition(json[L"coalitionID"].as_number().to_int32());
|
||||
|
||||
update(json, 0);
|
||||
}
|
||||
|
||||
|
||||
void Weapon::update(json::value json, double dt)
|
||||
{
|
||||
if (json.has_object_field(L"position"))
|
||||
{
|
||||
setPosition({
|
||||
json[L"position"][L"lat"].as_number().to_double(),
|
||||
json[L"position"][L"lng"].as_number().to_double(),
|
||||
json[L"position"][L"alt"].as_number().to_double()
|
||||
});
|
||||
}
|
||||
|
||||
if (json.has_number_field(L"heading"))
|
||||
setHeading(json[L"heading"].as_number().to_double());
|
||||
|
||||
if (json.has_number_field(L"speed"))
|
||||
setSpeed(json[L"speed"].as_number().to_double());
|
||||
|
||||
if (json.has_boolean_field(L"isAlive"))
|
||||
setAlive(json[L"isAlive"].as_bool());
|
||||
}
|
||||
|
||||
bool Weapon::checkFreshness(unsigned char datumIndex, unsigned long long time) {
|
||||
auto it = updateTimeMap.find(datumIndex);
|
||||
if (it == updateTimeMap.end())
|
||||
return false;
|
||||
else
|
||||
return it->second > time;
|
||||
}
|
||||
|
||||
bool Weapon::hasFreshData(unsigned long long time) {
|
||||
for (auto it : updateTimeMap)
|
||||
if (it.second > time)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void Weapon::getData(stringstream& ss, unsigned long long time)
|
||||
{
|
||||
const unsigned char endOfData = DataIndex::endOfData;
|
||||
ss.write((const char*)&ID, sizeof(ID));
|
||||
for (unsigned char datumIndex = DataIndex::startOfData + 1; datumIndex < DataIndex::lastIndex; datumIndex++)
|
||||
{
|
||||
if (checkFreshness(datumIndex, time)) {
|
||||
switch (datumIndex) {
|
||||
case DataIndex::category: appendString(ss, datumIndex, category); break;
|
||||
case DataIndex::alive: appendNumeric(ss, datumIndex, alive); break;
|
||||
case DataIndex::coalition: appendNumeric(ss, datumIndex, coalition); break;
|
||||
case DataIndex::name: appendString(ss, datumIndex, name); break;
|
||||
case DataIndex::position: appendNumeric(ss, datumIndex, position); break;
|
||||
case DataIndex::speed: appendNumeric(ss, datumIndex, speed); break;
|
||||
case DataIndex::heading: appendNumeric(ss, datumIndex, heading); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
ss.write((const char*)&endOfData, sizeof(endOfData));
|
||||
}
|
||||
|
||||
void Weapon::triggerUpdate(unsigned char datumIndex) {
|
||||
updateTimeMap[datumIndex] = duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
/* Missile */
|
||||
Missile::Missile(json::value json, unsigned int ID) : Weapon(json, ID)
|
||||
|
||||
65
src/core/src/weaponsmanager.cpp
Normal file
65
src/core/src/weaponsmanager.cpp
Normal file
@ -0,0 +1,65 @@
|
||||
#include "framework.h"
|
||||
#include "weaponsManager.h"
|
||||
#include "logger.h"
|
||||
#include "weapon.h"
|
||||
#include "scheduler.h"
|
||||
|
||||
#include "base64.hpp"
|
||||
using namespace base64;
|
||||
|
||||
WeaponsManager::WeaponsManager(lua_State* L)
|
||||
{
|
||||
LogInfo(L, "Weapons Manager constructor called successfully");
|
||||
}
|
||||
|
||||
WeaponsManager::~WeaponsManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Weapon* WeaponsManager::getWeapon(unsigned int ID)
|
||||
{
|
||||
if (weapons.find(ID) == weapons.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
else {
|
||||
return weapons[ID];
|
||||
}
|
||||
}
|
||||
|
||||
void WeaponsManager::update(json::value& json, double dt)
|
||||
{
|
||||
for (auto const& p : json.as_object())
|
||||
{
|
||||
unsigned int ID = std::stoi(p.first);
|
||||
if (weapons.count(ID) == 0)
|
||||
{
|
||||
json::value value = p.second;
|
||||
if (value.has_string_field(L"category")) {
|
||||
string category = to_string(value[L"category"].as_string());
|
||||
if (category.compare("Missile") == 0)
|
||||
weapons[ID] = dynamic_cast<Weapon*>(new Missile(p.second, ID));
|
||||
else if (category.compare("Bomb") == 0)
|
||||
weapons[ID] = dynamic_cast<Weapon*>(new Bomb(p.second, ID));
|
||||
|
||||
/* Initialize the weapon if creation was successfull */
|
||||
if (weapons.count(ID) != 0) {
|
||||
weapons[ID]->update(p.second, dt);
|
||||
weapons[ID]->initialize(p.second);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* Update the weapon if present*/
|
||||
if (weapons.count(ID) != 0)
|
||||
weapons[ID]->update(p.second, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WeaponsManager::getWeaponData(stringstream& ss, unsigned long long time)
|
||||
{
|
||||
for (auto const& p : weapons)
|
||||
p.second->getData(ss, time);
|
||||
}
|
||||
|
||||
@ -9,11 +9,13 @@ typedef int(__stdcall* f_coreInit)(lua_State* L);
|
||||
typedef int(__stdcall* f_coreDeinit)(lua_State* L);
|
||||
typedef int(__stdcall* f_coreFrame)(lua_State* L);
|
||||
typedef int(__stdcall* f_coreUnitsData)(lua_State* L);
|
||||
typedef int(__stdcall* f_coreWeaponsData)(lua_State* L);
|
||||
typedef int(__stdcall* f_coreMissionData)(lua_State* L);
|
||||
f_coreInit coreInit = nullptr;
|
||||
f_coreDeinit coreDeinit = nullptr;
|
||||
f_coreFrame coreFrame = nullptr;
|
||||
f_coreUnitsData coreUnitsData = nullptr;
|
||||
f_coreWeaponsData coreWeaponsData = nullptr;
|
||||
f_coreMissionData coreMissionData = nullptr;
|
||||
|
||||
static int onSimulationStart(lua_State* L)
|
||||
@ -74,6 +76,13 @@ static int onSimulationStart(lua_State* L)
|
||||
goto error;
|
||||
}
|
||||
|
||||
coreWeaponsData = (f_coreFrame)GetProcAddress(hGetProcIDDLL, "coreWeaponsData");
|
||||
if (!coreWeaponsData)
|
||||
{
|
||||
LogError(L, "Error getting coreWeaponsData ProcAddress from DLL");
|
||||
goto error;
|
||||
}
|
||||
|
||||
coreMissionData = (f_coreFrame)GetProcAddress(hGetProcIDDLL, "coreMissionData");
|
||||
if (!coreMissionData)
|
||||
{
|
||||
@ -126,6 +135,7 @@ static int onSimulationStop(lua_State* L)
|
||||
coreDeinit = nullptr;
|
||||
coreFrame = nullptr;
|
||||
coreUnitsData = nullptr;
|
||||
coreWeaponsData = nullptr;
|
||||
coreMissionData = nullptr;
|
||||
}
|
||||
|
||||
@ -147,6 +157,15 @@ static int setUnitsData(lua_State* L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int setWeaponsData(lua_State* L)
|
||||
{
|
||||
if (coreWeaponsData)
|
||||
{
|
||||
coreWeaponsData(L);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int setMissionData(lua_State* L)
|
||||
{
|
||||
if (coreMissionData)
|
||||
@ -161,6 +180,7 @@ static const luaL_Reg Map[] = {
|
||||
{"onSimulationFrame", onSimulationFrame},
|
||||
{"onSimulationStop", onSimulationStop},
|
||||
{"setUnitsData", setUnitsData },
|
||||
{"setWeaponsData", setWeaponsData },
|
||||
{"setMissionData", setMissionData },
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -5,6 +5,7 @@
|
||||
#define REST_ADDRESS "http://localhost:30000"
|
||||
#define REST_URI "olympus"
|
||||
#define UNITS_URI "units"
|
||||
#define WEAPONS_URI "weapons"
|
||||
#define LOGS_URI "logs"
|
||||
#define AIRBASES_URI "airbases"
|
||||
#define BULLSEYE_URI "bullseyes"
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user