mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Merge branch '329-add-basic-automatic-firefight' into 407-create-a-simple-plugin-to-manage-units-database
This commit is contained in:
commit
ff42126b0e
@ -96,7 +96,23 @@ const DEMO_UNIT_DATA = {
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ammo: [{ quantity: 2, name: "A cool missile", guidance: 0, category: 0, missileCategory: 0 } ],
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contacts: [{ID: 1, detectionMethod: 16}],
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activePath: [ ]
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},
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}, ["7"]:{ category: "GroundUnit", alive: true, human: false, controlled: true, coalition: 1, country: 0, name: "T-55", unitName: "Cool guy 2-1", groupName: "Cool group 10", state: 1, task: "Being cool",
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hasTask: false, position: { lat: 37.2, lng: -116.2, alt: 1000 }, speed: 200, heading: 315 * Math.PI / 180, isTanker: false, isAWACS: false, onOff: true, followRoads: false, fuel: 50,
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desiredSpeed: 300, desiredSpeedType: 1, desiredAltitude: 1000, desiredAltitudeType: 1, leaderID: 0,
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formationOffset: { x: 0, y: 0, z: 0 },
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targetID: 0,
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targetPosition: { lat: 0, lng: 0, alt: 0 },
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ROE: 1,
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reactionToThreat: 1,
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emissionsCountermeasures: 1,
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TACAN: { isOn: false, XY: 'Y', callsign: 'TKR', channel: 40 },
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radio: { frequency: 124000000, callsign: 1, callsignNumber: 1 },
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generalSettings: { prohibitAA: false, prohibitAfterburner: false, prohibitAG: false, prohibitAirWpn: false, prohibitJettison: false },
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ammo: [{ quantity: 2, name: "A cool missile\0Ciao", guidance: 0, category: 0, missileCategory: 0 } ],
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contacts: [{ID: 1001, detectionMethod: 16}],
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activePath: [ ],
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isLeader: true
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},
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}
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const DEMO_WEAPONS_DATA = {
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File diff suppressed because one or more lines are too long
@ -369,6 +369,10 @@
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content: url("/resources/theme/images/icons/crosshairs-solid.svg");
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}
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#simulate-fire-fight::before {
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content: url("/resources/theme/images/icons/crosshairs-solid.svg");
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}
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#follow::before {
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content: url("/resources/theme/images/icons/follow.svg");
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}
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@ -20,7 +20,7 @@ export const IRST = 8;
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export const RWR = 16;
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export const DLINK = 32;
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export const states: string[] = ["none", "idle", "reach-destination", "attack", "follow", "land", "refuel", "AWACS", "tanker", "bomb-point", "carpet-bomb", "bomb-building", "fire-at-area"];
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export const states: string[] = ["none", "idle", "reach-destination", "attack", "follow", "land", "refuel", "AWACS", "tanker", "bomb-point", "carpet-bomb", "bomb-building", "fire-at-area", "simulate-fire-fight"];
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export const ROEs: string[] = ["free", "designated", "", "return", "hold"];
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export const reactionsToThreat: string[] = ["none", "manoeuvre", "passive", "evade"];
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export const emissionsCountermeasures: string[] = ["silent", "attack", "defend", "free"];
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@ -580,8 +580,10 @@ export class Map extends L.Map {
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}
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}
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else if (selectedUnitTypes.length === 1 && ["GroundUnit", "NavyUnit"].includes(selectedUnitTypes[0])) {
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if (selectedUnits.every((unit: Unit) => { return ["Gun Artillery", "Rocket Artillery", "Infantry", "IFV", "Tank", "Cruiser", "Destroyer", "Frigate"].includes(unit.getType()) }))
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if (selectedUnits.every((unit: Unit) => { return ["Gun Artillery", "Rocket Artillery", "Infantry", "IFV", "Tank", "Cruiser", "Destroyer", "Frigate"].includes(unit.getType()) })) {
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options["fire-at-area"] = { text: "Fire at area", tooltip: "Fire at a large area" };
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options["simulate-fire-fight"] = { text: "Simulate fire fight", tooltip: "Simulate a fire fight by shooting randomly in a certain large area" };
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}
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else
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(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`Selected units can not perform point actions.`);
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}
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@ -605,6 +607,10 @@ export class Map extends L.Map {
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getApp().getUnitsManager().getSelectedUnits().length > 0 ? this.setState(MOVE_UNIT) : this.setState(IDLE);
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getApp().getUnitsManager().selectedUnitsFireAtArea(this.getMouseCoordinates());
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}
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else if (option === "simulate-fire-fight") {
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getApp().getUnitsManager().getSelectedUnits().length > 0 ? this.setState(MOVE_UNIT) : this.setState(IDLE);
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getApp().getUnitsManager().selectedUnitsSimulateFireFight(this.getMouseCoordinates());
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}
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});
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}
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}, 150);
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@ -398,4 +398,19 @@ export function getCheckboxOptions(dropdown: Dropdown) {
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values[key] = value;
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}
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return values;
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}
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export function getGroundElevation(latlng: LatLng, callback: CallableFunction) {
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/* Get the ground elevation from the server endpoint */
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const xhr = new XMLHttpRequest();
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xhr.open('GET', `api/elevation/${latlng.lat}/${latlng.lng}`, true);
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xhr.timeout = 500; // ms
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xhr.responseType = 'json';
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xhr.onload = () => {
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var status = xhr?.status;
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if (status === 200) {
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callback(xhr.response)
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}
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};
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xhr.send();
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}
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@ -323,6 +323,12 @@ export class ServerManager {
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this.PUT(data, callback);
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}
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simulateFireFight(ID: number, latlng: LatLng, altitude: number, callback: CallableFunction = () => {}) {
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var command = { "ID": ID, "location": latlng, "altitude": altitude }
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var data = { "simulateFireFight": command }
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this.POST(data, callback);
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}
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setAdvacedOptions(ID: number, isTanker: boolean, isAWACS: boolean, TACAN: TACAN, radio: Radio, generalSettings: GeneralSettings, callback: CallableFunction = () => {}) {
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var command = {
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"ID": ID,
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@ -723,6 +723,10 @@ export class Unit extends CustomMarker {
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getApp().getServerManager().fireAtArea(this.ID, latlng);
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}
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simulateFireFight(latlng: LatLng, groundElevation: number | null) {
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getApp().getServerManager().simulateFireFight(this.ID, latlng, groundElevation?? 0);
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}
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/***********************************************/
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onAdd(map: Map): this {
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super.onAdd(map);
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@ -1,7 +1,7 @@
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import { LatLng, LatLngBounds } from "leaflet";
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import { getApp } from "..";
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import { Unit } from "./unit";
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import { bearingAndDistanceToLatLng, deg2rad, getUnitDatabaseByCategory, keyEventWasInInput, latLngToMercator, mToFt, mercatorToLatLng, msToKnots, polyContains, polygonArea, randomPointInPoly, randomUnitBlueprint } from "../other/utils";
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import { bearingAndDistanceToLatLng, deg2rad, getGroundElevation, getUnitDatabaseByCategory, keyEventWasInInput, latLngToMercator, mToFt, mercatorToLatLng, msToKnots, polyContains, polygonArea, randomPointInPoly, randomUnitBlueprint } from "../other/utils";
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import { CoalitionArea } from "../map/coalitionarea/coalitionarea";
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import { groundUnitDatabase } from "./databases/groundunitdatabase";
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import { DataIndexes, GAME_MASTER, IADSDensities, IDLE, MOVE_UNIT } from "../constants/constants";
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@ -591,7 +591,7 @@ export class UnitsManager {
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for (let idx in selectedUnits) {
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selectedUnits[idx].carpetBomb(latlng);
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}
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this.#showActionMessage(selectedUnits, `unit bombing point`);
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this.#showActionMessage(selectedUnits, `unit carpet bombing point`);
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}
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/** Instruct the selected units to fire at specific coordinates
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@ -603,7 +603,27 @@ export class UnitsManager {
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for (let idx in selectedUnits) {
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selectedUnits[idx].fireAtArea(latlng);
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}
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this.#showActionMessage(selectedUnits, `unit bombing point`);
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this.#showActionMessage(selectedUnits, `unit firing at area`);
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}
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/** Instruct the selected units to simulate a fire fight at specific coordinates
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*
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* @param latlng Location to fire at
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*/
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selectedUnitsSimulateFireFight(latlng: LatLng) {
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var selectedUnits = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
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getGroundElevation(latlng, (response: string) => {
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var groundElevation: number | null = null;
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try {
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groundElevation = parseFloat(response);
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} catch {
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console.log("Simulate fire fight: could not retrieve ground elevation")
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}
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for (let idx in selectedUnits) {
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selectedUnits[idx].simulateFireFight(latlng, groundElevation);
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}
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});
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this.#showActionMessage(selectedUnits, `unit simulating fire fight`);
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}
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/*********************** Control operations on selected units ************************/
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@ -1,6 +1,6 @@
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local version = "v0.4.4-alpha"
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local debug = false -- True enables debug printing using DCS messages
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local debug = true -- True enables debug printing using DCS messages
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-- .dll related variables
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Olympus.OlympusDLL = nil
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@ -229,13 +229,24 @@ function Olympus.buildTask(groupName, options)
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-- Fire at a specific point
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elseif options['id'] == 'FireAtPoint' and options['lat'] and options['lng'] and options['radius'] then
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local point = coord.LLtoLO(options['lat'], options['lng'], 0)
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task = {
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id = 'FireAtPoint',
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params = {
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point = {x = point.x, y = point.z},
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radius = options['radius']
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}
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}
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if options['alt'] then
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task = {
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id = 'FireAtPoint',
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params = {
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point = {x = point.x, y = point.z},
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radius = options['radius'],
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altitude = options['alt']
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}
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}
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else
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task = {
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id = 'FireAtPoint',
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params = {
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point = {x = point.x, y = point.z},
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radius = options['radius']
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}
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}
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end
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end
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end
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return task
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21
scripts/python/generateGunData.py
Normal file
21
scripts/python/generateGunData.py
Normal file
@ -0,0 +1,21 @@
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import sys
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import json
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import inspect
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import difflib
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from slpp import slpp as lua
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SEARCH_FOLDER = "D:\\Eagle Dynamics\\DCS World OpenBeta"
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sys.path.append("..\\..\\..\\dcs-master\\dcs-master")
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from dcs.vehicles import *
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with open("gundata.h", "w") as f:
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for unit in vehicle_map.values():
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if unit in Artillery.__dict__.values() or unit in Armor.__dict__.values() or unit in Infantry.__dict__.values():
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f.write('{"' + unit.id + '", {0.9, 860}}, \n')
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# Done!
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print("Done!")
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109
scripts/python/gundata.h
Normal file
109
scripts/python/gundata.h
Normal file
@ -0,0 +1,109 @@
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{"2B11 mortar", {0.9, 860}},
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{"SAU Gvozdika", {0.9, 860}},
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{"SAU Msta", {0.9, 860}},
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{"SAU Akatsia", {0.9, 860}},
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{"SAU 2-C9", {0.9, 860}},
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{"M-109", {0.9, 860}},
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{"SpGH_Dana", {0.9, 860}},
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{"AAV7", {0.9, 860}},
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{"BMD-1", {0.9, 860}},
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{"BMP-1", {0.9, 860}},
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{"BMP-2", {0.9, 860}},
|
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{"BMP-3", {0.9, 860}},
|
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{"BRDM-2", {0.9, 860}},
|
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{"BTR_D", {0.9, 860}},
|
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{"Cobra", {0.9, 860}},
|
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{"LAV-25", {0.9, 860}},
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{"M1043 HMMWV Armament", {0.9, 860}},
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{"M1045 HMMWV TOW", {0.9, 860}},
|
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{"M1126 Stryker ICV", {0.9, 860}},
|
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{"M-113", {0.9, 860}},
|
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{"M1134 Stryker ATGM", {0.9, 860}},
|
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{"M-2 Bradley", {0.9, 860}},
|
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{"MCV-80", {0.9, 860}},
|
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{"MTLB", {0.9, 860}},
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{"Marder", {0.9, 860}},
|
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{"TPZ", {0.9, 860}},
|
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{"Grad_FDDM", {0.9, 860}},
|
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{"Paratrooper RPG-16", {0.9, 860}},
|
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{"Paratrooper AKS-74", {0.9, 860}},
|
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{"Infantry AK Ins", {0.9, 860}},
|
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{"Soldier AK", {0.9, 860}},
|
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{"Infantry AK", {0.9, 860}},
|
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{"Soldier M249", {0.9, 860}},
|
||||
{"Soldier M4", {0.9, 860}},
|
||||
{"Soldier M4 GRG", {0.9, 860}},
|
||||
{"Soldier RPG", {0.9, 860}},
|
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{"MLRS FDDM", {0.9, 860}},
|
||||
{"Infantry AK ver2", {0.9, 860}},
|
||||
{"Infantry AK ver3", {0.9, 860}},
|
||||
{"Grad-URAL", {0.9, 860}},
|
||||
{"Uragan_BM-27", {0.9, 860}},
|
||||
{"Smerch", {0.9, 860}},
|
||||
{"Smerch_HE", {0.9, 860}},
|
||||
{"MLRS", {0.9, 860}},
|
||||
{"Challenger2", {0.9, 860}},
|
||||
{"Leclerc", {0.9, 860}},
|
||||
{"M-60", {0.9, 860}},
|
||||
{"M1128 Stryker MGS", {0.9, 860}},
|
||||
{"M-1 Abrams", {0.9, 860}},
|
||||
{"T-55", {0.9, 860}},
|
||||
{"T-72B", {0.9, 860}},
|
||||
{"T-80UD", {0.9, 860}},
|
||||
{"T-90", {0.9, 860}},
|
||||
{"Leopard1A3", {0.9, 860}},
|
||||
{"Merkava_Mk4", {0.9, 860}},
|
||||
{"JTAC", {0.9, 860}},
|
||||
{"Infantry Animated", {0.9, 860}},
|
||||
{"HL_DSHK", {0.9, 860}},
|
||||
{"HL_KORD", {0.9, 860}},
|
||||
{"tt_DSHK", {0.9, 860}},
|
||||
{"tt_KORD", {0.9, 860}},
|
||||
{"HL_B8M1", {0.9, 860}},
|
||||
{"tt_B8M1", {0.9, 860}},
|
||||
{"M4_Sherman", {0.9, 860}},
|
||||
{"M2A1_halftrack", {0.9, 860}},
|
||||
{"BTR-80", {0.9, 860}},
|
||||
{"T-72B3", {0.9, 860}},
|
||||
{"PT_76", {0.9, 860}},
|
||||
{"BTR-82A", {0.9, 860}},
|
||||
{"Chieftain_mk3", {0.9, 860}},
|
||||
{"Pz_IV_H", {0.9, 860}},
|
||||
{"Leopard-2A5", {0.9, 860}},
|
||||
{"Leopard-2", {0.9, 860}},
|
||||
{"leopard-2A4", {0.9, 860}},
|
||||
{"leopard-2A4_trs", {0.9, 860}},
|
||||
{"Sd_Kfz_251", {0.9, 860}},
|
||||
{"T155_Firtina", {0.9, 860}},
|
||||
{"VAB_Mephisto", {0.9, 860}},
|
||||
{"ZTZ96B", {0.9, 860}},
|
||||
{"ZBD04A", {0.9, 860}},
|
||||
{"PLZ05", {0.9, 860}},
|
||||
{"TYPE-59", {0.9, 860}},
|
||||
{"Tiger_I", {0.9, 860}},
|
||||
{"Tiger_II_H", {0.9, 860}},
|
||||
{"Pz_V_Panther_G", {0.9, 860}},
|
||||
{"Jagdpanther_G1", {0.9, 860}},
|
||||
{"JagdPz_IV", {0.9, 860}},
|
||||
{"Stug_IV", {0.9, 860}},
|
||||
{"SturmPzIV", {0.9, 860}},
|
||||
{"Wespe124", {0.9, 860}},
|
||||
{"Sd_Kfz_234_2_Puma", {0.9, 860}},
|
||||
{"soldier_mauser98", {0.9, 860}},
|
||||
{"Stug_III", {0.9, 860}},
|
||||
{"Elefant_SdKfz_184", {0.9, 860}},
|
||||
{"Pak40", {0.9, 860}},
|
||||
{"LeFH_18-40-105", {0.9, 860}},
|
||||
{"Cromwell_IV", {0.9, 860}},
|
||||
{"M4A4_Sherman_FF", {0.9, 860}},
|
||||
{"soldier_wwii_br_01", {0.9, 860}},
|
||||
{"Centaur_IV", {0.9, 860}},
|
||||
{"Churchill_VII", {0.9, 860}},
|
||||
{"Daimler_AC", {0.9, 860}},
|
||||
{"Tetrarch", {0.9, 860}},
|
||||
{"M12_GMC", {0.9, 860}},
|
||||
{"soldier_wwii_us", {0.9, 860}},
|
||||
{"M10_GMC", {0.9, 860}},
|
||||
{"M8_Greyhound", {0.9, 860}},
|
||||
{"M2A1-105", {0.9, 860}},
|
||||
{"M4_Tractor", {0.9, 860}},
|
||||
@ -6,6 +6,11 @@ class Aircraft : public AirUnit
|
||||
public:
|
||||
Aircraft(json::value json, unsigned int ID);
|
||||
|
||||
static void loadDatabase(string path);
|
||||
|
||||
virtual void changeSpeed(string change);
|
||||
virtual void changeAltitude(string change);
|
||||
|
||||
protected:
|
||||
static json::value database;
|
||||
};
|
||||
@ -95,21 +95,26 @@ namespace ECMUse {
|
||||
class Command
|
||||
{
|
||||
public:
|
||||
Command(function<void(void)> callback) : callback(callback) {};
|
||||
unsigned int getPriority() { return priority; }
|
||||
virtual string getString() = 0;
|
||||
virtual unsigned int getLoad() = 0;
|
||||
const string getHash() { return hash; }
|
||||
void executeCallback() { callback(); }
|
||||
|
||||
protected:
|
||||
unsigned int priority = CommandPriority::LOW;
|
||||
const string hash = random_string(16);
|
||||
function<void(void)> callback;
|
||||
};
|
||||
|
||||
/* Simple low priority move command (from user click) */
|
||||
class Move : public Command
|
||||
{
|
||||
public:
|
||||
Move(string groupName, Coords destination, double speed, string speedType, double altitude, string altitudeType, string taskOptions, string category):
|
||||
Move(string groupName, Coords destination, double speed, string speedType, double altitude,
|
||||
string altitudeType, string taskOptions, string category, function<void(void)> callback = []() {}) :
|
||||
Command(callback),
|
||||
groupName(groupName),
|
||||
destination(destination),
|
||||
speed(speed),
|
||||
@ -139,7 +144,8 @@ private:
|
||||
class Smoke : public Command
|
||||
{
|
||||
public:
|
||||
Smoke(string color, Coords location) :
|
||||
Smoke(string color, Coords location, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
color(color),
|
||||
location(location)
|
||||
{
|
||||
@ -157,7 +163,8 @@ private:
|
||||
class SpawnGroundUnits : public Command
|
||||
{
|
||||
public:
|
||||
SpawnGroundUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate) :
|
||||
SpawnGroundUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
coalition(coalition),
|
||||
spawnOptions(spawnOptions),
|
||||
country(country),
|
||||
@ -179,7 +186,8 @@ private:
|
||||
class SpawnNavyUnits : public Command
|
||||
{
|
||||
public:
|
||||
SpawnNavyUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate) :
|
||||
SpawnNavyUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
coalition(coalition),
|
||||
spawnOptions(spawnOptions),
|
||||
country(country),
|
||||
@ -201,7 +209,8 @@ private:
|
||||
class SpawnAircrafts : public Command
|
||||
{
|
||||
public:
|
||||
SpawnAircrafts(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate) :
|
||||
SpawnAircrafts(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
coalition(coalition),
|
||||
spawnOptions(spawnOptions),
|
||||
airbaseName(airbaseName),
|
||||
@ -221,12 +230,12 @@ private:
|
||||
const bool immediate;
|
||||
};
|
||||
|
||||
|
||||
/* Spawn helicopter command */
|
||||
class SpawnHelicopters : public Command
|
||||
{
|
||||
public:
|
||||
SpawnHelicopters(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate) :
|
||||
SpawnHelicopters(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
coalition(coalition),
|
||||
spawnOptions(spawnOptions),
|
||||
airbaseName(airbaseName),
|
||||
@ -250,7 +259,8 @@ private:
|
||||
class Clone : public Command
|
||||
{
|
||||
public:
|
||||
Clone(vector<CloneOptions> cloneOptions, bool deleteOriginal) :
|
||||
Clone(vector<CloneOptions> cloneOptions, bool deleteOriginal, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
cloneOptions(cloneOptions),
|
||||
deleteOriginal(deleteOriginal)
|
||||
{
|
||||
@ -268,7 +278,8 @@ private:
|
||||
class Delete : public Command
|
||||
{
|
||||
public:
|
||||
Delete(unsigned int ID, bool explosion, bool immediate ) :
|
||||
Delete(unsigned int ID, bool explosion, bool immediate, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
ID(ID),
|
||||
explosion(explosion),
|
||||
immediate(immediate)
|
||||
@ -289,7 +300,8 @@ private:
|
||||
class SetTask : public Command
|
||||
{
|
||||
public:
|
||||
SetTask(string groupName, string task) :
|
||||
SetTask(string groupName, string task, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
groupName(groupName),
|
||||
task(task)
|
||||
{
|
||||
@ -307,7 +319,8 @@ private:
|
||||
class ResetTask : public Command
|
||||
{
|
||||
public:
|
||||
ResetTask(string groupName) :
|
||||
ResetTask(string groupName, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
groupName(groupName)
|
||||
{
|
||||
priority = CommandPriority::HIGH;
|
||||
@ -323,7 +336,8 @@ private:
|
||||
class SetCommand : public Command
|
||||
{
|
||||
public:
|
||||
SetCommand(string groupName, string command) :
|
||||
SetCommand(string groupName, string command, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
groupName(groupName),
|
||||
command(command)
|
||||
{
|
||||
@ -341,7 +355,8 @@ private:
|
||||
class SetOption : public Command
|
||||
{
|
||||
public:
|
||||
SetOption(string groupName, unsigned int optionID, unsigned int optionValue) :
|
||||
SetOption(string groupName, unsigned int optionID, unsigned int optionValue, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
groupName(groupName),
|
||||
optionID(optionID),
|
||||
optionValue(optionValue),
|
||||
@ -351,7 +366,8 @@ public:
|
||||
priority = CommandPriority::HIGH;
|
||||
};
|
||||
|
||||
SetOption(string groupName, unsigned int optionID, bool optionBool) :
|
||||
SetOption(string groupName, unsigned int optionID, bool optionBool, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
groupName(groupName),
|
||||
optionID(optionID),
|
||||
optionValue(0),
|
||||
@ -375,7 +391,8 @@ private:
|
||||
class SetOnOff : public Command
|
||||
{
|
||||
public:
|
||||
SetOnOff(string groupName, bool onOff) :
|
||||
SetOnOff(string groupName, bool onOff, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
groupName(groupName),
|
||||
onOff(onOff)
|
||||
{
|
||||
@ -393,7 +410,8 @@ private:
|
||||
class Explosion : public Command
|
||||
{
|
||||
public:
|
||||
Explosion(unsigned int intensity, Coords location) :
|
||||
Explosion(unsigned int intensity, Coords location, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
location(location),
|
||||
intensity(intensity)
|
||||
{
|
||||
|
||||
@ -64,7 +64,8 @@ namespace State
|
||||
BOMB_POINT,
|
||||
CARPET_BOMB,
|
||||
BOMB_BUILDING,
|
||||
FIRE_AT_AREA
|
||||
FIRE_AT_AREA,
|
||||
SIMULATE_FIRE_FIGHT
|
||||
};
|
||||
};
|
||||
|
||||
@ -125,4 +126,4 @@ struct SpawnOptions {
|
||||
struct CloneOptions {
|
||||
unsigned int ID;
|
||||
Coords location;
|
||||
};
|
||||
};
|
||||
|
||||
@ -8,6 +8,8 @@ class GroundUnit : public Unit
|
||||
public:
|
||||
GroundUnit(json::value json, unsigned int ID);
|
||||
|
||||
static void loadDatabase(string path);
|
||||
|
||||
virtual void setState(unsigned char newState);
|
||||
virtual void setDefaults(bool force = false);
|
||||
|
||||
@ -17,4 +19,5 @@ public:
|
||||
|
||||
protected:
|
||||
virtual void AIloop();
|
||||
static json::value database;
|
||||
};
|
||||
@ -6,6 +6,11 @@ class Helicopter : public AirUnit
|
||||
public:
|
||||
Helicopter(json::value json, unsigned int ID);
|
||||
|
||||
static void loadDatabase(string path);
|
||||
|
||||
virtual void changeSpeed(string change);
|
||||
virtual void changeAltitude(string change);
|
||||
|
||||
protected:
|
||||
static json::value database;
|
||||
};
|
||||
@ -8,6 +8,8 @@ class NavyUnit : public Unit
|
||||
public:
|
||||
NavyUnit(json::value json, unsigned int ID);
|
||||
|
||||
static void loadDatabase(string path);
|
||||
|
||||
virtual void setState(unsigned char newState);
|
||||
virtual void setDefaults(bool force = false);
|
||||
|
||||
@ -16,5 +18,5 @@ public:
|
||||
|
||||
protected:
|
||||
virtual void AIloop();
|
||||
|
||||
static json::value database;
|
||||
};
|
||||
@ -54,6 +54,7 @@ public:
|
||||
void resetTask();
|
||||
bool checkTaskFailed();
|
||||
void resetTaskFailedCounter();
|
||||
void setHasTaskAssigned(bool newHasTaskAssigned);
|
||||
|
||||
void triggerUpdate(unsigned char datumIndex);
|
||||
|
||||
@ -185,6 +186,7 @@ protected:
|
||||
|
||||
/********** Other **********/
|
||||
unsigned int taskCheckCounter = 0;
|
||||
bool hasTaskAssigned = false;
|
||||
double initialFuel = 0;
|
||||
map<unsigned char, unsigned long long> updateTimeMap;
|
||||
unsigned long long lastLoopTime = 0;
|
||||
|
||||
@ -11,6 +11,26 @@ using namespace GeographicLib;
|
||||
|
||||
extern Scheduler* scheduler;
|
||||
extern UnitsManager* unitsManager;
|
||||
json::value Aircraft::database = json::value();
|
||||
|
||||
void Aircraft::loadDatabase(string path) {
|
||||
char* buf = nullptr;
|
||||
size_t sz = 0;
|
||||
if (_dupenv_s(&buf, &sz, "DCSOLYMPUS_PATH") == 0 && buf != nullptr)
|
||||
{
|
||||
std::ifstream ifstream(string(buf) + path);
|
||||
std::stringstream ss;
|
||||
ss << ifstream.rdbuf();
|
||||
std::error_code errorCode;
|
||||
database = json::value::parse(ss.str(), errorCode);
|
||||
if (database.is_object())
|
||||
log("Aircrafts database loaded correctly");
|
||||
else
|
||||
log("Error reading Aircrafts database file");
|
||||
|
||||
free(buf);
|
||||
}
|
||||
}
|
||||
|
||||
/* Aircraft */
|
||||
Aircraft::Aircraft(json::value json, unsigned int ID) : AirUnit(json, ID)
|
||||
|
||||
@ -162,7 +162,7 @@ void AirUnit::AIloop()
|
||||
desiredAltitude << ", speed = " << desiredSpeed << ", altitudeType = '" <<
|
||||
(desiredAltitudeType ? "AGL" : "ASL") << "', speedType = '" << (desiredSpeedType ? "GS" : "CAS") << "'}";
|
||||
}
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
@ -267,7 +267,7 @@ void AirUnit::AIloop()
|
||||
<< "z = " << formationOffset.z
|
||||
<< "},"
|
||||
<< "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
@ -283,7 +283,7 @@ void AirUnit::AIloop()
|
||||
taskSS << "{"
|
||||
<< "id = 'Refuel'"
|
||||
<< "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
@ -297,8 +297,10 @@ void AirUnit::AIloop()
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'Bombing', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
@ -308,8 +310,10 @@ void AirUnit::AIloop()
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'CarpetBombing', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
@ -320,8 +324,10 @@ void AirUnit::AIloop()
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'AttackMapObject', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
|
||||
@ -7,6 +7,10 @@
|
||||
#include "scheduler.h"
|
||||
#include "scriptLoader.h"
|
||||
#include "luatools.h"
|
||||
#include "aircraft.h"
|
||||
#include "helicopter.h"
|
||||
#include "groundunit.h"
|
||||
#include "navyunit.h"
|
||||
#include <chrono>
|
||||
using namespace std::chrono;
|
||||
|
||||
@ -59,6 +63,11 @@ extern "C" DllExport int coreInit(lua_State* L)
|
||||
server = new Server(L);
|
||||
scheduler = new Scheduler(L);
|
||||
|
||||
Aircraft::loadDatabase(AIRCRAFT_DATABASE_PATH);
|
||||
Helicopter::loadDatabase(HELICOPTER_DATABASE_PATH);
|
||||
GroundUnit::loadDatabase(GROUNDUNIT_DATABASE_PATH);
|
||||
NavyUnit::loadDatabase(NAVYUNIT_DATABASE_PATH);
|
||||
|
||||
registerLuaFunctions(L);
|
||||
|
||||
server->start(L);
|
||||
|
||||
@ -4,13 +4,33 @@
|
||||
#include "commands.h"
|
||||
#include "scheduler.h"
|
||||
#include "defines.h"
|
||||
#include "unitsManager.h"
|
||||
#include "unitsmanager.h"
|
||||
|
||||
#include <GeographicLib/Geodesic.hpp>
|
||||
using namespace GeographicLib;
|
||||
|
||||
extern Scheduler* scheduler;
|
||||
extern UnitsManager* unitsManager;
|
||||
json::value GroundUnit::database = json::value();
|
||||
|
||||
void GroundUnit::loadDatabase(string path) {
|
||||
char* buf = nullptr;
|
||||
size_t sz = 0;
|
||||
if (_dupenv_s(&buf, &sz, "DCSOLYMPUS_PATH") == 0 && buf != nullptr)
|
||||
{
|
||||
std::ifstream ifstream(string(buf) + path);
|
||||
std::stringstream ss;
|
||||
ss << ifstream.rdbuf();
|
||||
std::error_code errorCode;
|
||||
database = json::value::parse(ss.str(), errorCode);
|
||||
if (database.is_object())
|
||||
log("Ground Units database loaded correctly");
|
||||
else
|
||||
log("Error reading Ground Units database file");
|
||||
|
||||
free(buf);
|
||||
}
|
||||
}
|
||||
|
||||
/* Ground unit */
|
||||
GroundUnit::GroundUnit(json::value json, unsigned int ID) : Unit(json, ID)
|
||||
@ -49,6 +69,10 @@ void GroundUnit::setState(unsigned char newState)
|
||||
setTargetPosition(Coords(NULL));
|
||||
break;
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
setTargetPosition(Coords(NULL));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -70,12 +94,16 @@ void GroundUnit::setState(unsigned char newState)
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (newState != state)
|
||||
resetTask();
|
||||
resetTask();
|
||||
|
||||
log(unitName + " setting state from " + to_string(state) + " to " + to_string(newState));
|
||||
state = newState;
|
||||
@ -122,8 +150,46 @@ void GroundUnit::AIloop()
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << ", radius = 1000}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
setTask("Simulating fire fight");
|
||||
|
||||
if (!getHasTask() || ((double)(rand()) / (double)(RAND_MAX)) < 0.01) {
|
||||
double dist;
|
||||
double bearing1;
|
||||
double bearing2;
|
||||
Geodesic::WGS84().Inverse(position.lat, position.lng, targetPosition.lat, targetPosition.lng, dist, bearing1, bearing2);
|
||||
|
||||
double r = 5; /* m */
|
||||
/* Default gun values */
|
||||
double barrelHeight = 1.0; /* m */
|
||||
double muzzleVelocity = 860; /* m/s */
|
||||
if (database.has_object_field(to_wstring(name))) {
|
||||
json::value databaseEntry = database[to_wstring(name)];
|
||||
if (databaseEntry.has_number_field(L"barrelHeight") && databaseEntry.has_number_field(L"muzzleVelocity")) {
|
||||
barrelHeight = databaseEntry[L"barrelHeight"].as_number().to_double();
|
||||
muzzleVelocity = databaseEntry[L"muzzleVelocity"].as_number().to_double();
|
||||
log(to_string(barrelHeight) + " " + to_string(muzzleVelocity));
|
||||
}
|
||||
}
|
||||
|
||||
double barrelElevation = r * (9.81 * dist / (2 * muzzleVelocity * muzzleVelocity) + (targetPosition.alt - (position.alt + barrelHeight)) / dist); /* m */
|
||||
|
||||
double lat = 0;
|
||||
double lng = 0;
|
||||
double randomBearing = bearing1 + (((double)(rand()) / (double)(RAND_MAX) - 0.5) * 2) * 15;
|
||||
Geodesic::WGS84().Direct(position.lat, position.lng, randomBearing, r, lat, lng);
|
||||
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << lat << ", lng = " << lng << ", alt = " << barrelElevation + barrelHeight << ", radius = 0.001}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
@ -161,4 +227,4 @@ void GroundUnit::setFollowRoads(bool newFollowRoads, bool force)
|
||||
Unit::setFollowRoads(newFollowRoads, force);
|
||||
resetActiveDestination(); /* Reset active destination to apply option*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -11,6 +11,26 @@ using namespace GeographicLib;
|
||||
|
||||
extern Scheduler* scheduler;
|
||||
extern UnitsManager* unitsManager;
|
||||
json::value Helicopter::database = json::value();
|
||||
|
||||
void Helicopter::loadDatabase(string path) {
|
||||
char* buf = nullptr;
|
||||
size_t sz = 0;
|
||||
if (_dupenv_s(&buf, &sz, "DCSOLYMPUS_PATH") == 0 && buf != nullptr)
|
||||
{
|
||||
std::ifstream ifstream(string(buf) + path);
|
||||
std::stringstream ss;
|
||||
ss << ifstream.rdbuf();
|
||||
std::error_code errorCode;
|
||||
database = json::value::parse(ss.str(), errorCode);
|
||||
if (database.is_object())
|
||||
log("Helicopters database loaded correctly");
|
||||
else
|
||||
log("Error reading Helicopters database file");
|
||||
|
||||
free(buf);
|
||||
}
|
||||
}
|
||||
|
||||
/* Helicopter */
|
||||
Helicopter::Helicopter(json::value json, unsigned int ID) : AirUnit(json, ID)
|
||||
|
||||
@ -11,6 +11,26 @@ using namespace GeographicLib;
|
||||
|
||||
extern Scheduler* scheduler;
|
||||
extern UnitsManager* unitsManager;
|
||||
json::value NavyUnit::database = json::value();
|
||||
|
||||
void NavyUnit::loadDatabase(string path) {
|
||||
char* buf = nullptr;
|
||||
size_t sz = 0;
|
||||
if (_dupenv_s(&buf, &sz, "DCSOLYMPUS_PATH") == 0 && buf != nullptr)
|
||||
{
|
||||
std::ifstream ifstream(string(buf) + path);
|
||||
std::stringstream ss;
|
||||
ss << ifstream.rdbuf();
|
||||
std::error_code errorCode;
|
||||
database = json::value::parse(ss.str(), errorCode);
|
||||
if (database.is_object())
|
||||
log("Navy Units database loaded correctly");
|
||||
else
|
||||
log("Error reading Navy Units database file");
|
||||
|
||||
free(buf);
|
||||
}
|
||||
}
|
||||
|
||||
/* Navy Unit */
|
||||
NavyUnit::NavyUnit(json::value json, unsigned int ID) : Unit(json, ID)
|
||||
@ -49,6 +69,10 @@ void NavyUnit::setState(unsigned char newState)
|
||||
setTargetPosition(Coords(NULL));
|
||||
break;
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
setTargetPosition(Coords(NULL));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -68,6 +92,13 @@ void NavyUnit::setState(unsigned char newState)
|
||||
case State::FIRE_AT_AREA: {
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
resetTask();
|
||||
break;
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
resetTask();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@ -118,8 +149,23 @@ void NavyUnit::AIloop()
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << ", radius = 1000}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
setTask("Simulating fire fight");
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << ", radius = 1}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
|
||||
@ -61,6 +61,7 @@ void Scheduler::execute(lua_State* L)
|
||||
load = command->getLoad();
|
||||
commands.remove(command);
|
||||
executedCommandsHashes.push_back(command->getHash());
|
||||
command->executeCallback(); /* Execute the command callback (this is a lambda function that can be used to execute a function when the command is run) */
|
||||
delete command;
|
||||
return;
|
||||
}
|
||||
@ -561,6 +562,19 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
|
||||
unit->setTargetPosition(loc);
|
||||
log(username + " tasked unit " + unit->getName() + " to fire at area", true);
|
||||
}
|
||||
else if (key.compare("simulateFireFight") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
double lat = value[L"location"][L"lat"].as_double();
|
||||
double lng = value[L"location"][L"lng"].as_double();
|
||||
double alt = value[L"altitude"].as_double();
|
||||
Coords loc; loc.lat = lat; loc.lng = lng; loc.alt = alt;
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
unit->setState(State::SIMULATE_FIRE_FIGHT);
|
||||
unit->setTargetPosition(loc);
|
||||
log(username + " tasked unit " + unit->getName() + " to simulate a fire fight", true);
|
||||
}
|
||||
else if (key.compare("setCommandModeOptions") == 0) {
|
||||
setCommandModeOptions(value);
|
||||
log(username + " updated the Command Mode Options", true);
|
||||
|
||||
@ -291,7 +291,7 @@ void Server::task()
|
||||
size_t sz = 0;
|
||||
if (_dupenv_s(&buf, &sz, "DCSOLYMPUS_PATH") == 0 && buf != nullptr)
|
||||
{
|
||||
std::ifstream ifstream(string(buf) + "\\olympus.json");
|
||||
std::ifstream ifstream(string(buf) + OLYMPUS_JSON_PATH);
|
||||
std::stringstream ss;
|
||||
ss << ifstream.rdbuf();
|
||||
std::error_code errorCode;
|
||||
|
||||
@ -146,8 +146,10 @@ void Unit::runAILoop() {
|
||||
|
||||
/* If the unit is alive, controlled, is the leader of the group and it is not a human, run the AI Loop that performs the requested commands and instructions (moving, attacking, etc) */
|
||||
if (getAlive() && getControlled() && !getHuman() && getIsLeader()) {
|
||||
if (checkTaskFailed() && state != State::IDLE && state != State::LAND)
|
||||
if (checkTaskFailed() && state != State::IDLE && state != State::LAND) {
|
||||
log(unitName + " has no task, switching to IDLE state");
|
||||
setState(State::IDLE);
|
||||
}
|
||||
AIloop();
|
||||
}
|
||||
|
||||
@ -397,7 +399,7 @@ void Unit::resetActiveDestination()
|
||||
|
||||
void Unit::resetTask()
|
||||
{
|
||||
Command* command = dynamic_cast<Command*>(new ResetTask(groupName));
|
||||
Command* command = dynamic_cast<Command*>(new ResetTask(groupName, [this]() { this->setHasTaskAssigned(false); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(false);
|
||||
resetTaskFailedCounter();
|
||||
@ -660,7 +662,7 @@ void Unit::goToDestination(string enrouteTask)
|
||||
{
|
||||
if (activeDestination != NULL)
|
||||
{
|
||||
Command* command = dynamic_cast<Command*>(new Move(groupName, activeDestination, getDesiredSpeed(), getDesiredSpeedType() ? "GS" : "CAS", getDesiredAltitude(), getDesiredAltitudeType() ? "AGL" : "ASL", enrouteTask, getCategory()));
|
||||
Command* command = dynamic_cast<Command*>(new Move(groupName, activeDestination, getDesiredSpeed(), getDesiredSpeedType() ? "GS" : "CAS", getDesiredAltitude(), getDesiredAltitudeType() ? "AGL" : "ASL", enrouteTask, getCategory(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
@ -732,7 +734,7 @@ bool Unit::checkTaskFailed()
|
||||
return false;
|
||||
else {
|
||||
if (taskCheckCounter > 0)
|
||||
taskCheckCounter--;
|
||||
taskCheckCounter -= hasTaskAssigned;
|
||||
return taskCheckCounter == 0;
|
||||
}
|
||||
}
|
||||
@ -741,6 +743,14 @@ void Unit::resetTaskFailedCounter() {
|
||||
taskCheckCounter = TASK_CHECK_INIT_VALUE;
|
||||
}
|
||||
|
||||
void Unit::setHasTaskAssigned(bool newHasTaskAssigned) {
|
||||
hasTaskAssigned = newHasTaskAssigned;
|
||||
if (hasTaskAssigned)
|
||||
log(unitName + " was assigned a new task");
|
||||
else
|
||||
log(unitName + " no task assigned");
|
||||
}
|
||||
|
||||
void Unit::triggerUpdate(unsigned char datumIndex) {
|
||||
updateTimeMap[datumIndex] = duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
@ -12,4 +12,10 @@
|
||||
#define MISSION_URI "mission"
|
||||
#define COMMANDS_URI "commands"
|
||||
|
||||
#define FRAMERATE_TIME_INTERVAL 0.05
|
||||
#define FRAMERATE_TIME_INTERVAL 0.05
|
||||
|
||||
#define OLYMPUS_JSON_PATH "\\olympus.json"
|
||||
#define AIRCRAFT_DATABASE_PATH "\\client\\public\\databases\\units\\aircraftdatabase.json"
|
||||
#define HELICOPTER_DATABASE_PATH "\\client\\public\\databases\\units\\helicopterdatabase.json"
|
||||
#define GROUNDUNIT_DATABASE_PATH "\\client\\public\\databases\\units\\groundunitdatabase.json"
|
||||
#define NAVYUNIT_DATABASE_PATH "\\client\\public\\databases\\units\\navyunitdatabase.json"
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user