Merge branch '329-add-basic-automatic-firefight' into 407-create-a-simple-plugin-to-manage-units-database

This commit is contained in:
Pax1601
2023-09-28 09:09:02 +02:00
29 changed files with 6483 additions and 52 deletions

View File

@@ -1,7 +1,7 @@
import { LatLng, LatLngBounds } from "leaflet";
import { getApp } from "..";
import { Unit } from "./unit";
import { bearingAndDistanceToLatLng, deg2rad, getUnitDatabaseByCategory, keyEventWasInInput, latLngToMercator, mToFt, mercatorToLatLng, msToKnots, polyContains, polygonArea, randomPointInPoly, randomUnitBlueprint } from "../other/utils";
import { bearingAndDistanceToLatLng, deg2rad, getGroundElevation, getUnitDatabaseByCategory, keyEventWasInInput, latLngToMercator, mToFt, mercatorToLatLng, msToKnots, polyContains, polygonArea, randomPointInPoly, randomUnitBlueprint } from "../other/utils";
import { CoalitionArea } from "../map/coalitionarea/coalitionarea";
import { groundUnitDatabase } from "./databases/groundunitdatabase";
import { DataIndexes, GAME_MASTER, IADSDensities, IDLE, MOVE_UNIT } from "../constants/constants";
@@ -591,7 +591,7 @@ export class UnitsManager {
for (let idx in selectedUnits) {
selectedUnits[idx].carpetBomb(latlng);
}
this.#showActionMessage(selectedUnits, `unit bombing point`);
this.#showActionMessage(selectedUnits, `unit carpet bombing point`);
}
/** Instruct the selected units to fire at specific coordinates
@@ -603,7 +603,27 @@ export class UnitsManager {
for (let idx in selectedUnits) {
selectedUnits[idx].fireAtArea(latlng);
}
this.#showActionMessage(selectedUnits, `unit bombing point`);
this.#showActionMessage(selectedUnits, `unit firing at area`);
}
/** Instruct the selected units to simulate a fire fight at specific coordinates
*
* @param latlng Location to fire at
*/
selectedUnitsSimulateFireFight(latlng: LatLng) {
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
getGroundElevation(latlng, (response: string) => {
var groundElevation: number | null = null;
try {
groundElevation = parseFloat(response);
} catch {
console.log("Simulate fire fight: could not retrieve ground elevation")
}
for (let idx in selectedUnits) {
selectedUnits[idx].simulateFireFight(latlng, groundElevation);
}
});
this.#showActionMessage(selectedUnits, `unit simulating fire fight`);
}
/*********************** Control operations on selected units ************************/