Commit Graph

1827 Commits

Author SHA1 Message Date
bobprofisker
d8237d1e9a Add files via upload
bunch of different basic scripts for lots of basic, and not so basic functionality in dcs
2023-03-25 22:06:07 +00:00
bobprofisker
8ad25a32c0 Add files via upload
Cool effects, WP, secondary explosions, normal explosions and smoke etc nuff said
2023-03-25 22:04:07 +00:00
PeekabooSteam
eb97588ffa Updated RoE and threat icons. 2023-03-25 16:57:55 +00:00
Pax1601
0f2d9feba5 Merge pull request #141 from Pax1601/ArtificialDogma-patch-1
Multiple icon additions and changes
2023-03-25 10:02:11 +01:00
Dogma
0fa3f36351 Multiple icon additions and changes
Made multiple additions and changes to icons.
Note: made all menu icons 35x35 px (except the new bomb icon, which is a unit icon - these are still 50x50 px) to ensure correct alignment and sizing. 
ROE and Threat changed as per the discussion in discord based on the following final list:

ROE:
Attack all
Attack target only
Defend
Hold

Reaction:
Manoeuvre and countermeasures
Countermeasures only
None

Changes include:
- Added new bomb icon (blue, red, neutral).
- Updated ROE icons (roe_stop, roe_defend, roe_target, roe_attack)
- Updated threat icons (threat_nothing, threat_cms, threat_defend)
- Updated formation icons (form_admin, form_abreast, form_echelon, form_trail)
- Updated action icons (actions_cancel, actions_rtb, actions_gas, actions_180)
- Added misc icons, including settings, gas, plane, map, visible and brush.
2023-03-25 14:36:11 +11:00
Pax1601
4e6f8c4805 Merge pull request #140 from Pax1601/96-bomb-marker-missing
Added bomb marker
2023-03-24 20:17:33 +01:00
Pax1601
8ec2678e66 Added bomb marker 2023-03-24 17:35:11 +01:00
Pax1601
a6eaacea11 Fixed error in spawn menu 2023-03-24 17:06:50 +01:00
Pax1601
d549898428 Merge pull request #134 from Pax1601/130-sliders-do-not-disappear-if-multiple-unit-types-are-selected
Sliders hidden when required
2023-03-24 16:54:37 +01:00
Pax1601
191021befe Merge branch 'main' into 130-sliders-do-not-disappear-if-multiple-unit-types-are-selected 2023-03-24 16:54:25 +01:00
Pax1601
4c46db12fb Merge pull request #139 from Pax1601/128-dead-units-dont-disappear
Multiple fixes
2023-03-24 16:53:08 +01:00
Pax1601
a5ee5b0ad5 Multiple fixes
Refactored classes
Fixed visibility of dead units
Changed visibility handling
Refactored unitDatabase class
2023-03-24 16:18:25 +01:00
Pax1601
eaacbb417c Sliders hidden when required 2023-03-24 10:41:11 +01:00
Pax1601
1e8c9ed401 Merge pull request #133 from Pax1601/102-smoke-spawn-menu-doesnt-work
102 smoke spawn menu doesnt work
2023-03-24 09:23:09 +01:00
Pax1601
f3b872f89c Menu spawn fixed 2023-03-24 09:22:20 +01:00
Pax1601
13d49e6b5f Menu now closes when clicking 2023-03-24 09:13:35 +01:00
Pax1601
61dd9924bf Merge pull request #132 from Pax1601/86-unit-control-panel-unit-button-style-to-be-revised-and-fixed
Ground units' name no longer repeats, unit name now dynamic.
2023-03-23 14:08:12 +01:00
PeekabooSteam
ab01003ae6 Ground units' name no longer repeats, unit name now dynamic. 2023-03-23 10:02:03 +00:00
Pax1601
c519777f5e Merge pull request #129 from Pax1601/86-unit-control-panel-unit-button-style-to-be-revised-and-fixed
Tweaked ammo, set red accent colour.
2023-03-23 10:34:43 +01:00
PeekabooSteam
735e257900 Tweaked ammo, set red accent colour. 2023-03-23 09:01:15 +00:00
Pax1601
c30c88ad61 Merge pull request #126 from Pax1601/86-unit-control-panel-unit-button-style-to-be-revised-and-fixed
86 unit control panel unit button style to be revised and fixed
2023-03-23 09:02:11 +01:00
PeekabooSteam
49ded7f039 First commit for unit info panel. 2023-03-22 23:45:17 +00:00
PeekabooSteam
1f2887c75a Added a colour scheme for red. 2023-03-22 20:20:21 +00:00
PeekabooSteam
3b5ea9c050 Added border radius to it's even nicer. 2023-03-22 19:11:49 +00:00
PeekabooSteam
bd9eb4b827 Made the unit list in selection panel look nicer. 2023-03-22 19:09:25 +00:00
Pax1601
eeace17da9 Merge pull request #124 from Pax1601/111-measurebox-shows-000-when-measuring-north-should-read-360
000 is now 360 in the measurebox and the panel.
2023-03-22 18:22:07 +01:00
PeekabooSteam
fd8f5aa959 000 is now 360 in the measurebox and the panel. 2023-03-22 17:20:32 +00:00
Pax1601
c8d809c3e7 Fixed error in Olympus Command
And added some minor optimization
2023-03-22 17:50:45 +01:00
Pax1601
01852518b7 Merge pull request #119 from Pax1601/91-spawn-from-airbase-not-working
Added spawn from airbase code
2023-03-22 17:18:04 +01:00
Pax1601
4b1a4e03f3 Merge pull request #120 from Pax1601/92-land-here-command-not-working
Added call to land here button
2023-03-22 17:17:56 +01:00
Pax1601
4959df98f6 Merge pull request #123 from Pax1601/83-target-speed-and-altitude-sliders-have-bad-minimum-and-maximum-values
Sliders now have better max and min values
2023-03-22 17:17:48 +01:00
Pax1601
43dcb097ed Moved OlympusMission inside OlympusCommand 2023-03-22 17:16:31 +01:00
Pax1601
f1344b600c Sliders now have better max and min values
And they also have fixed increments
2023-03-22 09:11:12 +01:00
Pax1601
b980431aed Merge pull request #122 from Pax1601/95-waypoints-not-cleared-upon-reaching
Added functions for activePath manipulation
2023-03-22 08:40:57 +01:00
Pax1601
73d037a79a Added functions for activePath manipulation 2023-03-21 22:01:36 +01:00
Pax1601
b3c1cbdba5 Added call to land here button 2023-03-21 21:39:55 +01:00
Pax1601
2212162239 Added spawn from airbase code
The spawn from airbase code has been added. A couple of fixes to the UnitDataTable.
2023-03-21 21:22:29 +01:00
Pax1601
3833102216 Merge pull request #118 from Pax1601/90-incorrect-task-pill
Fixed task pill
2023-03-21 17:06:11 +01:00
Pax1601
b24f706582 Fixed task pill 2023-03-21 17:05:36 +01:00
Pax1601
2d47b93445 Merge pull request #117 from Pax1601/tony-scripts-merge-me
Add files via upload
2023-03-21 16:44:50 +01:00
Pax1601
09057c5d39 Merge pull request #113 from Pax1601/82-target-speed-and-altitude-sliders-dont-show-mixed-values-when-needed
82 target speed and altitude sliders dont show mixed values when needed
2023-03-21 14:40:21 +01:00
Pax1601
bdf520723b Merge pull request #114 from Pax1601/89-delete-unit-button-in-unit-control-button-not-working
Delete button connected
2023-03-21 14:40:11 +01:00
Pax1601
7a2d7ce526 Merge pull request #115 from Pax1601/79-automatic-theater-selection-only-works-for-syria
Added data for other theaters
2023-03-21 14:39:47 +01:00
bobprofisker
839bf68f6e Add files via upload
just the code in game to create an IR laser and then obliterate the thing a bit later, can also work for us self marking or actually creating an actual laser that can guide bombs with codes set https://wiki.hoggitworld.com/view/DCS_Class_Spot for more info. You can't see laser in NVGs, just IR marker, you can only guide weapons on laser.
2023-03-21 12:48:26 +00:00
dpassoni
7f77adf6c7 Added data for other theaters 2023-03-21 13:06:21 +01:00
dpassoni
f0e5d83e73 Delete button connected 2023-03-21 11:03:36 +01:00
dpassoni
ca3ce60ac7 Fixed 2023-03-21 10:45:27 +01:00
dpassoni
79d8ca260a ROE and reaction to threat buttons are now updated to reflect the state of the selected units 2023-03-21 10:32:11 +01:00
Pax1601
e8a476e1c7 Merge pull request #110 from Pax1601/80-hidden-units-are-still-selectable
80 hidden units are still selectable
2023-03-20 21:37:16 +01:00
Pax1601
298856f318 Hidden units are no longer selectable 2023-03-20 21:36:22 +01:00