14 Commits

Author SHA1 Message Date
Pax1601
8d03c6a767 Merge branch 'main' of https://github.com/Pax1601/DCSOlympus 2023-12-05 15:59:25 +01:00
Pax1601
e29fdfd8c7 Fixed typo in map attribution 2023-12-05 15:59:19 +01:00
Pax1601
af619c3687 Merge pull request #666 from Pax1601/rc1-fixes
Rc1 fixes
2023-12-05 15:44:29 +01:00
Pax1601
6afb6682ea Fixed IADS creation, no longer clogs the server 2023-12-05 15:43:48 +01:00
Pax1601
9c2c7f45c6 Demo mode disabled 2023-12-05 11:35:10 +01:00
Pax1601
7fbc19e90a Merge pull request #665 from Pax1601/rc1-fixes
RC1 fixes
2023-12-05 11:31:14 +01:00
Pax1601
8f2f73dc0e RC1 fixes 2023-12-05 11:26:18 +01:00
Pax1601
24a1681337 Merge pull request #663 from Pax1601/task-optimization
Task optimization
2023-12-05 10:07:09 +01:00
Pax1601
304e8ba3a0 Fixed compilation warnings 2023-12-05 10:06:47 +01:00
Pax1601
45b840fa72 Changed default multiplier value 2023-12-05 09:24:13 +01:00
Pax1601
82704f042b Added check on negative speed 2023-12-05 09:22:22 +01:00
Pax1601
87d71da55e Small tweak to multiplier 2023-12-05 09:14:06 +01:00
Pax1601
71cf7c67f7 Fixed change altitude and speed for helicopters 2023-12-05 09:11:36 +01:00
Pax1601
62142ed976 Version 2 of tasking optimization 2023-12-04 21:06:13 +01:00
33 changed files with 282 additions and 235 deletions

28
build.bat Normal file
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@@ -0,0 +1,28 @@
call git clean -fx
cd src
msbuild olympus.sln /t:Rebuild /p:Configuration=Release
cd ..
cd scripts/python/configurator
call build_configurator.bat
cd ../../..
cd client
rmdir /s /q "hgt"
call npm install
call npm run emit-declarations
call npm run build-release
cd "plugins\controltips"
call npm install
call npm run build-release
cd "..\.."
cd "plugins\databasemanager"
call npm install
call npm run build-release
cd "..\.."
call npm prune --production
cd ..

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@@ -1,30 +1,2 @@
call git clean -fx
cd src
msbuild olympus.sln /t:Rebuild /p:Configuration=Release
cd ..
cd scripts/python/configurator
call build_configurator.bat
cd ../../..
cd client
rmdir /s /q "hgt"
call npm install
call npm run emit-declarations
call npm run build-release
cd "plugins\controltips"
call npm install
call npm run build-release
cd "..\.."
cd "plugins\databasemanager"
call npm install
call npm run build-release
cd "..\.."
call npm prune --production
cd ..
call build.bat
call "C:\Program Files (x86)\Inno Setup 6\iscc.exe" "installer\olympus.iss"

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@@ -158,6 +158,10 @@ declare module "constants/constants" {
bounds: LatLngBounds;
zoom: number;
};
SinaiMap: {
bounds: LatLngBounds;
zoom: number;
};
};
export const mapLayers: {
"ArcGIS Satellite": {
@@ -2396,7 +2400,7 @@ declare module "server/servermanager" {
constructor();
toggleDemoEnabled(): void;
setCredentials(newUsername: string, newPassword: string): void;
GET(callback: CallableFunction, uri: string, options?: ServerRequestOptions, responseType?: string): void;
GET(callback: CallableFunction, uri: string, options?: ServerRequestOptions, responseType?: string, force?: boolean): void;
PUT(request: object, callback: CallableFunction): void;
getConfig(callback: CallableFunction): void;
setAddress(address: string, port: number): void;
@@ -2464,6 +2468,9 @@ declare module "server/servermanager" {
setPaused(newPaused: boolean): void;
getPaused(): boolean;
getServerIsPaused(): boolean;
getRequests(): {
[key: string]: XMLHttpRequest;
};
}
}
declare module "panels/unitlistpanel" {

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@@ -62,6 +62,16 @@
height: 180px;
}
#hotgroup-panel {
bottom: 40px;
column-gap: 10px;
display: flex;
left: 50%;
position: absolute;
translate: -50%;
z-index: 9998;
}
#info-popup {
position: absolute;
width: fit-content;

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@@ -994,16 +994,6 @@ nav.ol-panel> :last-child {
}
}
#hotgroup-panel {
bottom: 40px;
column-gap: 10px;
display: flex;
left: 50%;
position: absolute;
translate: -50%;
z-index: 9999;
}
#hotgroup-panel>div {
align-items: center;
background-color: var(--background-steel);

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@@ -116,6 +116,13 @@ export const minimapBoundaries = [
new LatLng(48.12, 3.70),
new LatLng(50.44, 3.70),
new LatLng(50.44, -3.29)
],
[ // Sinai
new LatLng(34.312222, 28.523333),
new LatLng(25.946944, 28.523333),
new LatLng(25.946944, 36.897778),
new LatLng(34.312222, 36.897778),
new LatLng(34.312222, 28.523333)
]
];
@@ -127,6 +134,7 @@ export const mapBounds = {
"Caucasus": { bounds: new LatLngBounds([39.6170191, 27.634935], [47.3907982, 49.3101946]), zoom: 4 },
"Falklands": { bounds: new LatLngBounds([-49.097217, -79.418267], [-56.874517, -43.316433]), zoom: 3 },
"Normandy": { bounds: new LatLngBounds([50.44, -3.29], [48.12, 3.70]), zoom: 5 },
"SinaiMap": { bounds: new LatLngBounds([34.312222, 28.523333], [25.946944, 36.897778]), zoom: 4 },
}
export const mapLayers = {
@@ -134,7 +142,7 @@ export const mapLayers = {
urlTemplate: "https://server.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer/tile/{z}/{y}/{x}",
minZoom: 1,
maxZoom: 19,
attribution: "Tiles © Esri — Source: Esri, i-cubed, USDA, USGS, AEX, GeoEye, GetApp().getMap()ping, Aerogrid, IGN, IGP, UPR-EGP, and the GIS User Community"
attribution: "Tiles © Esri — Source: Esri, i-cubed, USDA, USGS, AEX, GeoEye, Mapping, Aerogrid, IGN, IGP, UPR-EGP, and the GIS User Community"
},
"USGS Topo": {
urlTemplate: 'https://basemap.nationalmap.gov/arcgis/rest/services/USGSTopo/MapServer/tile/{z}/{y}/{x}',

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@@ -68,7 +68,8 @@ export class CoalitionAreaContextMenu extends ContextMenu {
const area = this.getCoalitionArea();
if (area)
getApp().getUnitsManager().createIADS(area, getCheckboxOptions(this.#iadsTypesDropdown), getCheckboxOptions(this.#iadsErasDropdown), getCheckboxOptions(this.#iadsRangesDropdown), this.#iadsDensitySlider.getValue(), this.#iadsDistributionSlider.getValue());
})
this.hide();
});
this.hide();
}
@@ -110,7 +111,7 @@ export class CoalitionAreaContextMenu extends ContextMenu {
this.getContainer()?.querySelectorAll('[data-coalition]').forEach((element: any) => {
element.setAttribute("data-coalition", this.getCoalitionArea()?.getCoalition())
});
this.#coalitionSwitch.setValue(this.getCoalitionArea()?.getCoalition() === "red");
this.#coalitionSwitch.setValue(this.getCoalitionArea()?.getCoalition() === "blue");
}
/** Get the CoalitionArea object the contextmenu is editing

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@@ -26,7 +26,7 @@ export class Dropdown {
if (options != null) this.setOptions(options);
this.#value.addEventListener("click", (ev) => { this.#toggle(); });
(this.#container.querySelector(".ol-select-value") as HTMLElement)?.addEventListener("click", (ev) => { this.#toggle(); });
document.addEventListener("click", (ev) => {
if (!(this.#value.contains(ev.target as Node) || this.#options.contains(ev.target as Node) || this.#container.contains(ev.target as Node))) {

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@@ -30,6 +30,7 @@ import { ContextManager } from "./context/contextmanager";
import { Context } from "./context/context";
var VERSION = "v0.4.9-alpha-rc1";
var DEBUG = false;
export class OlympusApp {
/* Global data */
@@ -298,7 +299,7 @@ export class OlympusApp {
shortcutManager.addKeyboardShortcut("toggleDemo", {
"altKey": false,
"callback": () => {
this.getServerManager().toggleDemoEnabled();
if (DEBUG === true) this.getServerManager().toggleDemoEnabled();
},
"code": "KeyT",
"context": "olympus",

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@@ -16,11 +16,12 @@ export class ServerManager {
#username = "";
#password = "";
#sessionHash: string | null = null;
#lastUpdateTimes: {[key: string]: number} = {}
#lastUpdateTimes: { [key: string]: number } = {}
#demoEnabled = false;
#previousMissionElapsedTime:number = 0; // Track if mission elapsed time is increasing (i.e. is the server paused)
#previousMissionElapsedTime: number = 0; // Track if mission elapsed time is increasing (i.e. is the server paused)
#serverIsPaused: boolean = false;
#intervals: number[] = [];
#requests: { [key: string]: XMLHttpRequest } = {};
constructor() {
this.#lastUpdateTimes[UNITS_URI] = Date.now();
@@ -40,9 +41,20 @@ export class ServerManager {
this.#password = newPassword;
}
GET(callback: CallableFunction, uri: string, options?: ServerRequestOptions, responseType?: string) {
GET(callback: CallableFunction, uri: string, options?: ServerRequestOptions, responseType: string = 'text', force: boolean = false) {
var xmlHttp = new XMLHttpRequest();
/* If a request on this uri is still pending (meaning it's not done or did not yet fail), skip the request, to avoid clogging the TCP workers */
/* If we are forcing the request we don't care if one already exists, just send it. CAREFUL: this makes sense only for low frequency requests, like refreshes, when we
are reasonably confident any previous request will be done before we make a new one on the same URI. */
if (uri in this.#requests && this.#requests[uri].readyState !== 4 && !force) {
console.warn(`GET request on ${uri} URI still pending, skipping...`);
return;
}
if (!force)
this.#requests[uri] = xmlHttp;
/* Assemble the request options string */
var optionsString = '';
if (options?.time != undefined)
@@ -83,9 +95,11 @@ export class ServerManager {
this.setConnected(false);
}
};
xmlHttp.onerror = (res) => {
console.error("An error occurred during the XMLHttpRequest");
this.setConnected(false);
xmlHttp.onreadystatechange = (res) => {
if (xmlHttp.readyState == 4 && xmlHttp.status === 0) {
console.error("An error occurred during the XMLHttpRequest");
this.setConnected(false);
}
};
xmlHttp.send(null);
}
@@ -130,7 +144,7 @@ export class ServerManager {
}
getLogs(callback: CallableFunction, refresh: boolean = false) {
this.GET(callback, LOGS_URI, { time: refresh ? 0 : this.#lastUpdateTimes[LOGS_URI]});
this.GET(callback, LOGS_URI, { time: refresh ? 0 : this.#lastUpdateTimes[LOGS_URI] }, 'text', refresh);
}
getMission(callback: CallableFunction) {
@@ -138,66 +152,66 @@ export class ServerManager {
}
getUnits(callback: CallableFunction, refresh: boolean = false) {
this.GET(callback, UNITS_URI, { time: refresh ? 0 : this.#lastUpdateTimes[UNITS_URI] }, 'arraybuffer');
this.GET(callback, UNITS_URI, { time: refresh ? 0 : this.#lastUpdateTimes[UNITS_URI] }, 'arraybuffer', refresh);
}
getWeapons(callback: CallableFunction, refresh: boolean = false) {
this.GET(callback, WEAPONS_URI, { time: refresh ? 0 : this.#lastUpdateTimes[WEAPONS_URI] }, 'arraybuffer');
this.GET(callback, WEAPONS_URI, { time: refresh ? 0 : this.#lastUpdateTimes[WEAPONS_URI] }, 'arraybuffer', refresh);
}
isCommandExecuted(callback: CallableFunction, commandHash: string) {
this.GET(callback, COMMANDS_URI, { commandHash: commandHash});
this.GET(callback, COMMANDS_URI, { commandHash: commandHash });
}
addDestination(ID: number, path: any, callback: CallableFunction = () => {}) {
addDestination(ID: number, path: any, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "path": path }
var data = { "setPath": command }
this.PUT(data, callback);
}
spawnSmoke(color: string, latlng: LatLng, callback: CallableFunction = () => {}) {
spawnSmoke(color: string, latlng: LatLng, callback: CallableFunction = () => { }) {
var command = { "color": color, "location": latlng };
var data = { "smoke": command }
this.PUT(data, callback);
}
spawnExplosion(intensity: number, explosionType: string, latlng: LatLng, callback: CallableFunction = () => {}) {
spawnExplosion(intensity: number, explosionType: string, latlng: LatLng, callback: CallableFunction = () => { }) {
var command = { "explosionType": explosionType, "intensity": intensity, "location": latlng };
var data = { "explosion": command }
this.PUT(data, callback);
}
spawnAircrafts(units: any, coalition: string, airbaseName: string, country: string, immediate: boolean, spawnPoints: number, callback: CallableFunction = () => {}) {
spawnAircrafts(units: any, coalition: string, airbaseName: string, country: string, immediate: boolean, spawnPoints: number, callback: CallableFunction = () => { }) {
var command = { "units": units, "coalition": coalition, "airbaseName": airbaseName, "country": country, "immediate": immediate, "spawnPoints": spawnPoints };
var data = { "spawnAircrafts": command }
this.PUT(data, callback);
}
spawnHelicopters(units: any, coalition: string, airbaseName: string, country: string, immediate: boolean, spawnPoints: number, callback: CallableFunction = () => {}) {
spawnHelicopters(units: any, coalition: string, airbaseName: string, country: string, immediate: boolean, spawnPoints: number, callback: CallableFunction = () => { }) {
var command = { "units": units, "coalition": coalition, "airbaseName": airbaseName, "country": country, "immediate": immediate, "spawnPoints": spawnPoints };
var data = { "spawnHelicopters": command }
this.PUT(data, callback);
}
spawnGroundUnits(units: any, coalition: string, country: string, immediate: boolean, spawnPoints: number, callback: CallableFunction = () => {}) {
spawnGroundUnits(units: any, coalition: string, country: string, immediate: boolean, spawnPoints: number, callback: CallableFunction = () => { }) {
var command = { "units": units, "coalition": coalition, "country": country, "immediate": immediate, "spawnPoints": spawnPoints };;
var data = { "spawnGroundUnits": command }
this.PUT(data, callback);
}
spawnNavyUnits(units: any, coalition: string, country: string, immediate: boolean, spawnPoints: number, callback: CallableFunction = () => {}) {
spawnNavyUnits(units: any, coalition: string, country: string, immediate: boolean, spawnPoints: number, callback: CallableFunction = () => { }) {
var command = { "units": units, "coalition": coalition, "country": country, "immediate": immediate, "spawnPoints": spawnPoints };
var data = { "spawnNavyUnits": command }
this.PUT(data, callback);
}
attackUnit(ID: number, targetID: number, callback: CallableFunction = () => {}) {
attackUnit(ID: number, targetID: number, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "targetID": targetID };
var data = { "attackUnit": command }
this.PUT(data, callback);
}
followUnit(ID: number, targetID: number, offset: { "x": number, "y": number, "z": number }, callback: CallableFunction = () => {}) {
followUnit(ID: number, targetID: number, offset: { "x": number, "y": number, "z": number }, callback: CallableFunction = () => { }) {
// X: front-rear, positive front
// Y: top-bottom, positive bottom
// Z: left-right, positive right
@@ -207,172 +221,172 @@ export class ServerManager {
this.PUT(data, callback);
}
cloneUnits(units: {ID: number, location: LatLng}[], deleteOriginal: boolean, spawnPoints: number, callback: CallableFunction = () => {}) {
cloneUnits(units: { ID: number, location: LatLng }[], deleteOriginal: boolean, spawnPoints: number, callback: CallableFunction = () => { }) {
var command = { "units": units, "deleteOriginal": deleteOriginal, "spawnPoints": spawnPoints };
var data = { "cloneUnits": command }
this.PUT(data, callback);
}
deleteUnit(ID: number, explosion: boolean, explosionType: string, immediate: boolean, callback: CallableFunction = () => {}) {
deleteUnit(ID: number, explosion: boolean, explosionType: string, immediate: boolean, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "explosion": explosion, "explosionType": explosionType, "immediate": immediate };
var data = { "deleteUnit": command }
this.PUT(data, callback);
}
landAt(ID: number, latlng: LatLng, callback: CallableFunction = () => {}) {
landAt(ID: number, latlng: LatLng, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "location": latlng };
var data = { "landAt": command }
this.PUT(data, callback);
}
changeSpeed(ID: number, speedChange: string, callback: CallableFunction = () => {}) {
changeSpeed(ID: number, speedChange: string, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "change": speedChange }
var data = { "changeSpeed": command }
this.PUT(data, callback);
}
setSpeed(ID: number, speed: number, callback: CallableFunction = () => {}) {
setSpeed(ID: number, speed: number, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "speed": speed }
var data = { "setSpeed": command }
this.PUT(data, callback);
}
setSpeedType(ID: number, speedType: string, callback: CallableFunction = () => {}) {
setSpeedType(ID: number, speedType: string, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "speedType": speedType }
var data = { "setSpeedType": command }
this.PUT(data, callback);
}
changeAltitude(ID: number, altitudeChange: string, callback: CallableFunction = () => {}) {
changeAltitude(ID: number, altitudeChange: string, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "change": altitudeChange }
var data = { "changeAltitude": command }
this.PUT(data, callback);
}
setAltitudeType(ID: number, altitudeType: string, callback: CallableFunction = () => {}) {
setAltitudeType(ID: number, altitudeType: string, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "altitudeType": altitudeType }
var data = { "setAltitudeType": command }
this.PUT(data, callback);
}
setAltitude(ID: number, altitude: number, callback: CallableFunction = () => {}) {
setAltitude(ID: number, altitude: number, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "altitude": altitude }
var data = { "setAltitude": command }
this.PUT(data, callback);
}
createFormation(ID: number, isLeader: boolean, wingmenIDs: number[], callback: CallableFunction = () => {}) {
createFormation(ID: number, isLeader: boolean, wingmenIDs: number[], callback: CallableFunction = () => { }) {
var command = { "ID": ID, "wingmenIDs": wingmenIDs, "isLeader": isLeader }
var data = { "setLeader": command }
this.PUT(data, callback);
}
setROE(ID: number, ROE: string, callback: CallableFunction = () => {}) {
setROE(ID: number, ROE: string, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "ROE": ROEs.indexOf(ROE) }
var data = { "setROE": command }
this.PUT(data, callback);
}
setReactionToThreat(ID: number, reactionToThreat: string, callback: CallableFunction = () => {}) {
setReactionToThreat(ID: number, reactionToThreat: string, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "reactionToThreat": reactionsToThreat.indexOf(reactionToThreat) }
var data = { "setReactionToThreat": command }
this.PUT(data, callback);
}
setEmissionsCountermeasures(ID: number, emissionCountermeasure: string, callback: CallableFunction = () => {}) {
setEmissionsCountermeasures(ID: number, emissionCountermeasure: string, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "emissionsCountermeasures": emissionsCountermeasures.indexOf(emissionCountermeasure) }
var data = { "setEmissionsCountermeasures": command }
this.PUT(data, callback);
}
setOnOff(ID: number, onOff: boolean, callback: CallableFunction = () => {}) {
setOnOff(ID: number, onOff: boolean, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "onOff": onOff }
var data = { "setOnOff": command }
this.PUT(data, callback);
}
setFollowRoads(ID: number, followRoads: boolean, callback: CallableFunction = () => {}) {
setFollowRoads(ID: number, followRoads: boolean, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "followRoads": followRoads }
var data = { "setFollowRoads": command }
this.PUT(data, callback);
}
setOperateAs(ID: number, operateAs: number, callback: CallableFunction = () => {}) {
setOperateAs(ID: number, operateAs: number, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "operateAs": operateAs }
var data = { "setOperateAs": command }
this.PUT(data, callback);
}
refuel(ID: number, callback: CallableFunction = () => {}) {
refuel(ID: number, callback: CallableFunction = () => { }) {
var command = { "ID": ID };
var data = { "refuel": command }
this.PUT(data, callback);
}
bombPoint(ID: number, latlng: LatLng, callback: CallableFunction = () => {}) {
bombPoint(ID: number, latlng: LatLng, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "location": latlng }
var data = { "bombPoint": command }
this.PUT(data, callback);
}
carpetBomb(ID: number, latlng: LatLng, callback: CallableFunction = () => {}) {
carpetBomb(ID: number, latlng: LatLng, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "location": latlng }
var data = { "carpetBomb": command }
this.PUT(data, callback);
}
bombBuilding(ID: number, latlng: LatLng, callback: CallableFunction = () => {}) {
bombBuilding(ID: number, latlng: LatLng, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "location": latlng }
var data = { "bombBuilding": command }
this.PUT(data, callback);
}
fireAtArea(ID: number, latlng: LatLng, callback: CallableFunction = () => {}) {
fireAtArea(ID: number, latlng: LatLng, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "location": latlng }
var data = { "fireAtArea": command }
this.PUT(data, callback);
}
simulateFireFight(ID: number, latlng: LatLng, altitude: number, callback: CallableFunction = () => {}) {
simulateFireFight(ID: number, latlng: LatLng, altitude: number, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "location": latlng, "altitude": altitude }
var data = { "simulateFireFight": command }
this.PUT(data, callback);
}
// TODO: Remove coalition
scenicAAA(ID: number, coalition: string, callback: CallableFunction = () => {}) {
scenicAAA(ID: number, coalition: string, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "coalition": coalition }
var data = { "scenicAAA": command }
this.PUT(data, callback);
}
// TODO: Remove coalition
missOnPurpose(ID: number, coalition: string, callback: CallableFunction = () => {}) {
missOnPurpose(ID: number, coalition: string, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "coalition": coalition }
var data = { "missOnPurpose": command }
this.PUT(data, callback);
}
landAtPoint(ID: number, latlng: LatLng, callback: CallableFunction = () => {}) {
landAtPoint(ID: number, latlng: LatLng, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "location": latlng }
var data = { "landAtPoint": command }
this.PUT(data, callback);
}
setShotsScatter(ID: number, shotsScatter: number, callback: CallableFunction = () => {}) {
setShotsScatter(ID: number, shotsScatter: number, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "shotsScatter": shotsScatter }
var data = { "setShotsScatter": command }
this.PUT(data, callback);
}
setShotsIntensity(ID: number, shotsIntensity: number, callback: CallableFunction = () => {}) {
setShotsIntensity(ID: number, shotsIntensity: number, callback: CallableFunction = () => { }) {
var command = { "ID": ID, "shotsIntensity": shotsIntensity }
var data = { "setShotsIntensity": command }
this.PUT(data, callback);
}
setAdvacedOptions(ID: number, isActiveTanker: boolean, isActiveAWACS: boolean, TACAN: TACAN, radio: Radio, generalSettings: GeneralSettings, callback: CallableFunction = () => {}) {
setAdvacedOptions(ID: number, isActiveTanker: boolean, isActiveAWACS: boolean, TACAN: TACAN, radio: Radio, generalSettings: GeneralSettings, callback: CallableFunction = () => { }) {
var command = {
"ID": ID,
"isActiveTanker": isActiveTanker,
@@ -386,7 +400,7 @@ export class ServerManager {
this.PUT(data, callback);
}
setCommandModeOptions(restrictSpawns: boolean, restrictToCoalition: boolean, spawnPoints: {blue: number, red: number}, eras: string[], setupTime: number, callback: CallableFunction = () => {}) {
setCommandModeOptions(restrictSpawns: boolean, restrictToCoalition: boolean, spawnPoints: { blue: number, red: number }, eras: string[], setupTime: number, callback: CallableFunction = () => { }) {
var command = {
"restrictSpawns": restrictSpawns,
"restrictToCoalition": restrictToCoalition,
@@ -399,7 +413,7 @@ export class ServerManager {
this.PUT(data, callback);
}
reloadDatabases(callback: CallableFunction = () => {}) {
reloadDatabases(callback: CallableFunction = () => { }) {
var data = { "reloadDatabases": {} };
this.PUT(data, callback);
}
@@ -430,7 +444,7 @@ export class ServerManager {
}, 10000));
this.#intervals.push(window.setInterval(() => {
if (!this.getPaused() && getApp().getMissionManager().getCommandModeOptions().commandMode != NONE){
if (!this.getPaused() && getApp().getMissionManager().getCommandModeOptions().commandMode != NONE) {
this.getBullseye((data: BullseyesData) => {
this.checkSessionHash(data.sessionHash);
getApp().getMissionManager()?.updateBullseyes(data);
@@ -452,7 +466,7 @@ export class ServerManager {
this.#intervals.push(window.setInterval(() => {
if (!this.getPaused() && getApp().getMissionManager().getCommandModeOptions().commandMode != NONE) {
this.getUnits((buffer: ArrayBuffer) => {
var time = getApp().getUnitsManager()?.update(buffer);
var time = getApp().getUnitsManager()?.update(buffer);
return time;
}, false);
}
@@ -461,7 +475,7 @@ export class ServerManager {
this.#intervals.push(window.setInterval(() => {
if (!this.getPaused() && getApp().getMissionManager().getCommandModeOptions().commandMode != NONE) {
this.getWeapons((buffer: ArrayBuffer) => {
var time = getApp().getWeaponsManager()?.update(buffer);
var time = getApp().getWeaponsManager()?.update(buffer);
return time;
}, false);
}
@@ -470,18 +484,18 @@ export class ServerManager {
this.#intervals.push(window.setInterval(() => {
if (!this.getPaused() && getApp().getMissionManager().getCommandModeOptions().commandMode != NONE) {
this.getUnits((buffer: ArrayBuffer) => {
var time = getApp().getUnitsManager()?.update(buffer);
var time = getApp().getUnitsManager()?.update(buffer);
return time;
}, true);
const elapsedMissionTime = getApp().getMissionManager().getDateAndTime().elapsedTime;
this.#serverIsPaused = ( elapsedMissionTime === this.#previousMissionElapsedTime );
const elapsedMissionTime = getApp().getMissionManager().getDateAndTime().elapsedTime;
this.#serverIsPaused = (elapsedMissionTime === this.#previousMissionElapsedTime);
this.#previousMissionElapsedTime = elapsedMissionTime;
const csp = (getApp().getPanelsManager().get("connectionStatus") as ConnectionStatusPanel);
if ( this.getConnected() ) {
if ( this.getServerIsPaused() ) {
if (this.getConnected()) {
if (this.getServerIsPaused()) {
csp.showServerPaused();
} else {
csp.showConnected();
@@ -491,29 +505,29 @@ export class ServerManager {
}
}
}, ( this.getServerIsPaused() ? 500 : 5000 )));
}, (this.getServerIsPaused() ? 500 : 5000)));
// Mission clock and elapsed time
this.#intervals.push(window.setInterval( () => {
if ( !this.getConnected() || this.#serverIsPaused ) {
this.#intervals.push(window.setInterval(() => {
if (!this.getConnected() || this.#serverIsPaused) {
return;
}
const elapsedMissionTime = getApp().getMissionManager().getDateAndTime().elapsedTime;
const csp = (getApp().getPanelsManager().get("connectionStatus") as ConnectionStatusPanel);
const mt = getApp().getMissionManager().getDateAndTime().time;
const mt = getApp().getMissionManager().getDateAndTime().time;
csp.setMissionTime( [ mt.h, mt.m, mt.s ].map( n => zeroAppend( n, 2 )).join( ":" ) );
csp.setElapsedTime( new Date( elapsedMissionTime * 1000 ).toISOString().substring( 11, 19 ) );
csp.setMissionTime([mt.h, mt.m, mt.s].map(n => zeroAppend(n, 2)).join(":"));
csp.setElapsedTime(new Date(elapsedMissionTime * 1000).toISOString().substring(11, 19));
}, 1000));
this.#intervals.push(window.setInterval(() => {
if (!this.getPaused() && getApp().getMissionManager().getCommandModeOptions().commandMode != NONE) {
this.getWeapons((buffer: ArrayBuffer) => {
var time = getApp().getWeaponsManager()?.update(buffer);
var time = getApp().getWeaponsManager()?.update(buffer);
return time;
}, true);
}
@@ -540,12 +554,12 @@ export class ServerManager {
});
this.getWeapons((buffer: ArrayBuffer) => {
var time = getApp().getWeaponsManager()?.update(buffer);
var time = getApp().getWeaponsManager()?.update(buffer);
return time;
}, true);
this.getUnits((buffer: ArrayBuffer) => {
var time = getApp().getUnitsManager()?.update(buffer);
var time = getApp().getUnitsManager()?.update(buffer);
return time;
}, true);
}
@@ -587,4 +601,8 @@ export class ServerManager {
getServerIsPaused() {
return this.#serverIsPaused;
}
getRequests() {
return this.#requests;
}
}

View File

@@ -46,7 +46,7 @@ export class UnitDataFileImport extends UnitDataFile {
return { unitType: unitData.name, location: unitData.position, liveryID: "" }
});
unitsManager.spawnUnits(category, unitsToSpawn, coalition, true);
unitsManager.spawnUnits(category, unitsToSpawn, coalition, false);
}
/*

View File

@@ -1114,7 +1114,7 @@ export class UnitsManager {
/* Check if the city is inside the coalition area */
if (polyContains(new LatLng(airbase.getLatLng().lat, airbase.getLatLng().lng), coalitionArea)) {
/* Arbitrary formula to obtain a number of units */
var pointsNumber = 2 + 40 * density / 100;
var pointsNumber = 2 + 10 * density / 100;
for (let i = 0; i < pointsNumber; i++) {
/* Place the unit nearby the airbase, depending on the distribution parameter */
var bearing = Math.random() * 360;
@@ -1127,11 +1127,8 @@ export class UnitsManager {
if (Math.random() < IADSDensities[type]) {
/* Get a random blueprint depending on the selected parameters and spawn the unit */
const unitBlueprint = randomUnitBlueprint(groundUnitDatabase, { type: type, eras: activeEras, ranges: activeRanges });
if (unitBlueprint) {
this.spawnUnits("GroundUnit", [{ unitType: unitBlueprint.name, location: latlng, liveryID: "" }], coalitionArea.getCoalition(), true, "", "", (res: any) =>{
getApp().getMap().addTemporaryMarker(latlng, unitBlueprint.name, getApp().getActiveCoalition(), res.commandHash);
});
}
if (unitBlueprint)
this.spawnUnits("GroundUnit", [{ unitType: unitBlueprint.name, location: latlng, liveryID: "" }], coalitionArea.getCoalition(), false, "", "");
}
}
}
@@ -1142,7 +1139,7 @@ export class UnitsManager {
/* Check if the city is inside the coalition area */
if (polyContains(new LatLng(city.lat, city.lng), coalitionArea)) {
/* Arbitrary formula to obtain a number of units depending on the city population */
var pointsNumber = 2 + Math.pow(city.pop, 0.2) * density / 100;
var pointsNumber = 2 + Math.pow(city.pop, 0.15) * density / 100;
for (let i = 0; i < pointsNumber; i++) {
/* Place the unit nearby the city, depending on the distribution parameter */
var bearing = Math.random() * 360;
@@ -1155,11 +1152,8 @@ export class UnitsManager {
if (Math.random() < IADSDensities[type]) {
/* Get a random blueprint depending on the selected parameters and spawn the unit */
const unitBlueprint = randomUnitBlueprint(groundUnitDatabase, { type: type, eras: activeEras, ranges: activeRanges });
if (unitBlueprint) {
this.spawnUnits("GroundUnit", [{ unitType: unitBlueprint.name, location: latlng, liveryID: "" }], coalitionArea.getCoalition(), true, "", "", (res: any) =>{
getApp().getMap().addTemporaryMarker(latlng, unitBlueprint.name, getApp().getActiveCoalition(), res.commandHash);
});
}
if (unitBlueprint)
this.spawnUnits("GroundUnit", [{ unitType: unitBlueprint.name, location: latlng, liveryID: "" }], coalitionArea.getCoalition(), false, "", "");
}
}
}

View File

@@ -52,8 +52,7 @@
<button class="explosion-button" title="" data-on-click="contextMenuExplosion" data-on-click-params='{ "explosionType": "normal", "strength": 10 }'>Big explosion</button>
<button class="explosion-button" title="" data-on-click="contextMenuExplosion" data-on-click-params='{ "explosionType": "phosphorous"}'>White phosphorous</button>
<button class="explosion-button" title="" data-on-click="contextMenuExplosion" data-on-click-params='{ "explosionType": "napalm"}'>Napalm</button>
<button class="explosion-button" title="" data-on-click="contextMenuExplosion" data-on-click-params='{ "explosionType": "secondary"}'>Explosion with secondaries</button>
<button class="explosion-button" title="" data-on-click="contextMenuExplosion" data-on-click-params='{ "explosionType": "secondary"}'>Explosion with debries</button>
<button class="explosion-button" title="" data-on-click="contextMenuExplosion" data-on-click-params='{ "explosionType": "fire"}'>Static fire</button>
<button class="explosion-button" title="" data-on-click="contextMenuExplosion" data-on-click-params='{ "explosionType": "depthCharge"}'>Depth charge</button>
</div>
</div>

View File

@@ -8,8 +8,8 @@
</div>
<form id="authentication-form">
<div><h5>Username</h5> <input type="text" id="username" name="username" required autocomplete="username" placeholder="Enter username..."></div>
<div><h5>Password</h5> <input type="password" id="password" name="password" minlength="8" required autocomplete="current-password" placeholder="Enter password..."></div>
<div><h5>Name</h5> <input type="text" id="username" name="username" required autocomplete="username" placeholder="Enter name..."></div>
<div><h5>Server password</h5> <input type="password" id="password" name="password" required autocomplete="current-password" placeholder="Enter server password..."></div>
<button type="submit" id="connection-button" class="ol-button-apply">Connect</button>
</form>

View File

@@ -117,7 +117,7 @@
<div><button class="ol-button-white" data-on-click="deleteSelectedUnits" title="Immediately remove the unit from the simulation"><img src="/resources/theme/images/icons/trash-can-regular.svg" inject-svg>Delete</button></div>
<div class="hr"><hr></div>
<div><button class="ol-button-warning" data-on-click="explodeSelectedUnits" data-on-click-params='{ "type": "normal" }' title="Normal explosion"><img src="/resources/theme/images/icons/explosion-solid.svg" inject-svg>Blow up</button></div>
<div><button class="ol-button-warning" data-on-click="explodeSelectedUnits" data-on-click-params='{ "type": "secondary" }' title="The unit will keep exploding at random intervals, simulating ammunition cooking"><img src="/resources/theme/images/icons/burst-solid.svg" inject-svg>Cook off</button></div>
<div><button class="ol-button-warning" data-on-click="explodeSelectedUnits" data-on-click-params='{ "type": "secondary" }' title="Small explosion with debries"><img src="/resources/theme/images/icons/burst-solid.svg" inject-svg>Cook off</button></div>
<div><button class="ol-button-warning" data-on-click="explodeSelectedUnits" data-on-click-params='{ "type": "phosphorous" }' title="White phosphorous explosion"><img src="/resources/theme/images/icons/smog-solid.svg" inject-svg>Phosp.</button></div>
<div><button class="ol-button-warning" data-on-click="explodeSelectedUnits" data-on-click-params='{ "type": "napalm" }' title="Napalm"><img src="/resources/theme/images/icons/fire-solid.svg" inject-svg>Napalm</button></div>
</div>

View File

@@ -510,10 +510,11 @@ function Olympus.removeFire (smokeName)
end
function Olympus.secondaries(vec3)
trigger.action.explosion(vec3, 1)
for i = 1, 10 do
timer.scheduleFunction(Olympus.randomDebries, vec3, timer.getTime() + math.random(0, 180))
end
Olympus.randomDebrie(vec3)
--trigger.action.explosion(vec3, 1)
--for i = 1, 10 do
-- timer.scheduleFunction(Olympus.randomDebries, vec3, timer.getTime() + math.random(0, 180))
--end
end
function Olympus.randomDebries(vec3)
@@ -914,7 +915,7 @@ function Olympus.setTask(groupName, taskOptions)
end
end
-- Reset the dask of a group
-- Reset the task of a group
function Olympus.resetTask(groupName)
Olympus.debug("Olympus.resetTask " .. groupName, 2)
local group = Group.getByName(groupName)

View File

@@ -1,6 +1,8 @@
#pragma once
#include "airunit.h"
#define AIRCRAFT_DEST_DIST_THR 2000 // Meters
class Aircraft : public AirUnit
{
public:
@@ -11,6 +13,8 @@ public:
virtual void changeSpeed(string change);
virtual void changeAltitude(string change);
virtual double getDestinationReachedThreshold() { return AIRCRAFT_DEST_DIST_THR; }
protected:
static json::value database;
};

View File

@@ -17,6 +17,7 @@ public:
virtual void changeSpeed(string change) = 0;
virtual void changeAltitude(string change) = 0;
virtual double getDestinationReachedThreshold() { return AIR_DEST_DIST_THR; }
protected:
virtual void AIloop();

View File

@@ -124,10 +124,10 @@ public:
taskOptions(taskOptions),
category(category)
{
priority = CommandPriority::HIGH;
priority = CommandPriority::MEDIUM;
};
virtual string getString();
virtual unsigned int getLoad() { return 2; }
virtual unsigned int getLoad() { return 5; }
private:
const string groupName;
@@ -173,7 +173,7 @@ public:
priority = immediate? CommandPriority::IMMEDIATE: CommandPriority::LOW;
};
virtual string getString();
virtual unsigned int getLoad() { return immediate? 1: 30; }
virtual unsigned int getLoad() { return immediate? 5: 30; }
private:
const string coalition;
@@ -196,7 +196,7 @@ public:
priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
};
virtual string getString();
virtual unsigned int getLoad() { return immediate ? 1 : 30; }
virtual unsigned int getLoad() { return immediate ? 5 : 60; }
private:
const string coalition;
@@ -220,7 +220,7 @@ public:
priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
};
virtual string getString();
virtual unsigned int getLoad() { return immediate ? 1 : 30; }
virtual unsigned int getLoad() { return immediate ? 5 : 45; }
private:
const string coalition;
@@ -245,7 +245,7 @@ public:
priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
};
virtual string getString();
virtual unsigned int getLoad() { return immediate ? 1 : 30; }
virtual unsigned int getLoad() { return immediate ? 5 : 45; }
private:
const string coalition;
@@ -289,7 +289,7 @@ public:
immediate = immediate;
};
virtual string getString();
virtual unsigned int getLoad() { return immediate? 1: 5; }
virtual unsigned int getLoad() { return immediate? 1: 30; }
private:
const unsigned int ID;
@@ -310,7 +310,7 @@ public:
priority = CommandPriority::MEDIUM;
};
virtual string getString();
virtual unsigned int getLoad() { return 1; }
virtual unsigned int getLoad() { return 5; }
private:
const string groupName;
@@ -328,7 +328,7 @@ public:
priority = CommandPriority::HIGH;
};
virtual string getString();
virtual unsigned int getLoad() { return 1; }
virtual unsigned int getLoad() { return 5; }
private:
const string groupName;
@@ -346,7 +346,7 @@ public:
priority = CommandPriority::HIGH;
};
virtual string getString();
virtual unsigned int getLoad() { return 1; }
virtual unsigned int getLoad() { return 5; }
private:
const string groupName;
@@ -379,7 +379,7 @@ public:
priority = CommandPriority::HIGH;
};
virtual string getString();
virtual unsigned int getLoad() { return 1; }
virtual unsigned int getLoad() { return 5; }
private:
const string groupName;
@@ -401,7 +401,7 @@ public:
priority = CommandPriority::HIGH;
};
virtual string getString();
virtual unsigned int getLoad() { return 1; }
virtual unsigned int getLoad() { return 5; }
private:
const string groupName;
@@ -421,7 +421,7 @@ public:
priority = CommandPriority::MEDIUM;
};
virtual string getString();
virtual unsigned int getLoad() { return 4; }
virtual unsigned int getLoad() { return 5; }
private:
const Coords location;

View File

@@ -1,6 +1,8 @@
#pragma once
#include "airunit.h"
#define HELICOPTER_DEST_DIST_THR 500 // Meters
class Helicopter : public AirUnit
{
public:
@@ -11,6 +13,8 @@ public:
virtual void changeSpeed(string change);
virtual void changeAltitude(string change);
virtual double getDestinationReachedThreshold() { return HELICOPTER_DEST_DIST_THR; }
protected:
static json::value database;
};

View File

@@ -24,7 +24,7 @@ public:
void setEras(vector<string> newEras) { eras = newEras; }
void setCommandModeOptions(json::value newOptions);
int getFrameRate() { return frameRate; };
int getFrameRate() { return static_cast<int>(round(frameRate)); };
int getLoad();
bool getRestrictSpawns() { return restrictSpawns; }
bool getRestrictToCoalition() { return restrictToCoalition; }

View File

@@ -220,7 +220,7 @@ protected:
virtual void AIloop() = 0;
void appendString(stringstream& ss, const unsigned char& datumIndex, const string& datumValue) {
const unsigned short size = datumValue.size();
const unsigned short size = static_cast<unsigned short>(datumValue.size());
ss.write((const char*)&datumIndex, sizeof(unsigned char));
ss.write((const char*)&size, sizeof(unsigned short));
ss << datumValue;
@@ -245,7 +245,7 @@ protected:
template <typename T>
void appendVector(stringstream& ss, const unsigned char& datumIndex, vector<T>& datumValue) {
const unsigned short size = datumValue.size();
const unsigned short size = static_cast<unsigned short>(datumValue.size());
ss.write((const char*)&datumIndex, sizeof(unsigned char));
ss.write((const char*)&size, sizeof(unsigned short));
@@ -255,7 +255,7 @@ protected:
template <typename T>
void appendList(stringstream& ss, const unsigned char& datumIndex, list<T>& datumValue) {
const unsigned short size = datumValue.size();
const unsigned short size = static_cast<unsigned short>(datumValue.size());;
ss.write((const char*)&datumIndex, sizeof(unsigned char));
ss.write((const char*)&size, sizeof(unsigned short));

View File

@@ -59,7 +59,7 @@ protected:
/********** Private methods **********/
void appendString(stringstream& ss, const unsigned char& datumIndex, const string& datumValue) {
const unsigned short size = datumValue.size();
const unsigned short size = static_cast<unsigned short>(datumValue.size());
ss.write((const char*)&datumIndex, sizeof(unsigned char));
ss.write((const char*)&size, sizeof(unsigned short));
ss << datumValue;

View File

@@ -34,7 +34,6 @@ Aircraft::Aircraft(json::value json, unsigned int ID) : AirUnit(json, ID)
setCategory("Aircraft");
setDesiredSpeed(knotsToMs(300));
setDesiredAltitude(ftToM(20000));
};
void Aircraft::changeSpeed(string change)
@@ -48,11 +47,6 @@ void Aircraft::changeSpeed(string change)
if (getDesiredSpeed() < knotsToMs(50))
setDesiredSpeed(knotsToMs(50));
if (state == State::IDLE)
resetTask();
else
goToDestination(); /* Send the command to reach the destination */
}
void Aircraft::changeAltitude(string change)
@@ -69,14 +63,9 @@ void Aircraft::changeAltitude(string change)
if (getDesiredAltitude() > 5000)
setDesiredAltitude(getDesiredAltitude() + ftToM(2500));
else if (getDesiredAltitude() >= 0)
setDesiredAltitude(getDesiredAltitude() + ftToM(500));
setDesiredAltitude(getDesiredAltitude() + ftToM(500));
}
if (getDesiredAltitude() < 0)
setDesiredAltitude(0);
if (state == State::IDLE)
resetTask();
else
goToDestination(); /* Send the command to reach the destination */
}

View File

@@ -146,12 +146,15 @@ void AirUnit::setState(unsigned char newState)
break;
}
resetTask();
setHasTask(false);
resetTaskFailedCounter();
log(unitName + " setting state from " + to_string(state) + " to " + to_string(newState));
state = newState;
triggerUpdate(DataIndex::state);
AIloop();
}
void AirUnit::AIloop()
@@ -218,7 +221,7 @@ void AirUnit::AIloop()
goToDestination(enrouteTask);
}
else {
if (isDestinationReached(AIR_DEST_DIST_THR)) {
if (isDestinationReached(getDestinationReachedThreshold())) {
if (updateActivePath(looping) && setActiveDestination())
goToDestination(enrouteTask);
else

View File

@@ -104,7 +104,6 @@ void GroundUnit::setState(unsigned char newState)
setEnableTaskCheckFailed(true);
clearActivePath();
resetActiveDestination();
resetTask();
break;
}
case State::FIRE_AT_AREA: {
@@ -135,12 +134,15 @@ void GroundUnit::setState(unsigned char newState)
break;
}
resetTask();
setHasTask(false);
resetTaskFailedCounter();
log(unitName + " setting state from " + to_string(state) + " to " + to_string(newState));
state = newState;
triggerUpdate(DataIndex::state);
AIloop();
}
void GroundUnit::AIloop()
@@ -217,7 +219,7 @@ void GroundUnit::AIloop()
case State::SIMULATE_FIRE_FIGHT: {
setTask("Simulating fire fight");
if (internalCounter == 0 && targetPosition != Coords(NULL)) {
if (internalCounter == 0 && targetPosition != Coords(NULL) && scheduler->getLoad() == 0) {
/* Get the distance and bearing to the target */
Coords scatteredTargetPosition = targetPosition;
double distance;
@@ -226,7 +228,7 @@ void GroundUnit::AIloop()
Geodesic::WGS84().Inverse(getPosition().lat, getPosition().lng, scatteredTargetPosition.lat, scatteredTargetPosition.lng, distance, bearing1, bearing2);
/* Compute the scattered position applying a random scatter to the shot */
double scatterDistance = distance * tan(10 /* degs */ * (ShotsScatter::LOW - shotsScatter) / 57.29577) * RANDOM_MINUS_ONE_TO_ONE;
double scatterDistance = distance * tan(10 /* degs */ * (ShotsScatter::LOW - shotsScatter) / 57.29577 + 2 /* degs */) * RANDOM_MINUS_ONE_TO_ONE;
Geodesic::WGS84().Direct(scatteredTargetPosition.lat, scatteredTargetPosition.lng, bearing1 + 90, scatterDistance, scatteredTargetPosition.lat, scatteredTargetPosition.lng);
/* Recover the data from the database */
@@ -257,7 +259,7 @@ void GroundUnit::AIloop()
}
/* Wait an amout of time depending on the shots intensity */
internalCounter = ((ShotsIntensity::HIGH - shotsIntensity) * shotsBaseInterval + 2) / FRAMERATE_TIME_INTERVAL;
internalCounter = static_cast<unsigned int>(((ShotsIntensity::HIGH - shotsIntensity) * shotsBaseInterval + 2) / FRAMERATE_TIME_INTERVAL);
}
if (targetPosition == Coords(NULL))
@@ -265,7 +267,7 @@ void GroundUnit::AIloop()
/* Fallback if something went wrong */
if (internalCounter == 0)
internalCounter = 20 / FRAMERATE_TIME_INTERVAL;
internalCounter = static_cast<unsigned int>(20 / FRAMERATE_TIME_INTERVAL);
internalCounter--;
break;
@@ -300,7 +302,7 @@ void GroundUnit::AIloop()
}
if (internalCounter == 0)
internalCounter = 20 / FRAMERATE_TIME_INTERVAL;
internalCounter = static_cast<unsigned int>(20 / FRAMERATE_TIME_INTERVAL);
internalCounter--;
break;
@@ -390,7 +392,7 @@ void GroundUnit::AIloop()
scheduler->appendCommand(command);
setHasTask(true);
internalCounter = (aimTime + (ShotsIntensity::HIGH - shotsIntensity) * shotsBaseInterval + 2) / FRAMERATE_TIME_INTERVAL;
internalCounter = static_cast<unsigned int>((aimTime + (ShotsIntensity::HIGH - shotsIntensity) * shotsBaseInterval + 2) / FRAMERATE_TIME_INTERVAL);
}
/* Else, do miss on purpose */
else {
@@ -412,13 +414,13 @@ void GroundUnit::AIloop()
scheduler->appendCommand(command);
setHasTask(true);
setTargetPosition(Coords(aimLat, aimLng, target->getPosition().alt));
internalCounter = (aimTime + (ShotsIntensity::HIGH - shotsIntensity) * shotsBaseInterval + 2) / FRAMERATE_TIME_INTERVAL;
internalCounter = static_cast<unsigned int>((aimTime + (ShotsIntensity::HIGH - shotsIntensity) * shotsBaseInterval + 2) / FRAMERATE_TIME_INTERVAL);
}
else if (distance < aimMethodRange) {
/* If the unit is closer than the aim method range, use the aim method range */
aimAtPoint(Coords(aimLat, aimLng, aimAlt));
setTargetPosition(Coords(aimLat, aimLng, target->getPosition().alt));
internalCounter = (aimTime + (ShotsIntensity::HIGH - shotsIntensity) * shotsBaseInterval + 2) / FRAMERATE_TIME_INTERVAL;
internalCounter = static_cast<unsigned int>((aimTime + (ShotsIntensity::HIGH - shotsIntensity) * shotsBaseInterval + 2) / FRAMERATE_TIME_INTERVAL);
}
else {
/* Else just wake the unit up with an impossible command */
@@ -431,7 +433,7 @@ void GroundUnit::AIloop()
setTargetPosition(Coords(NULL));
/* Don't wait too long before checking again */
internalCounter = 5 / FRAMERATE_TIME_INTERVAL;
internalCounter = static_cast<unsigned int>(5 / FRAMERATE_TIME_INTERVAL);
}
}
missOnPurposeTarget = target;
@@ -450,7 +452,7 @@ void GroundUnit::AIloop()
if (databaseEntry.has_number_field(L"alertnessTimeConstant"))
alertnessTimeConstant = databaseEntry[L"alertnessTimeConstant"].as_number().to_double();
}
internalCounter = (5 + RANDOM_ZERO_TO_ONE * alertnessTimeConstant * 0 /* TODO: remove to enable alertness again */) / FRAMERATE_TIME_INTERVAL;
internalCounter = static_cast<unsigned int>((5 + RANDOM_ZERO_TO_ONE * alertnessTimeConstant * 0 /* TODO: remove to enable alertness again */) / FRAMERATE_TIME_INTERVAL);
missOnPurposeTarget = nullptr;
setTargetPosition(Coords(NULL));
}

View File

@@ -41,33 +41,31 @@ void Helicopter::changeSpeed(string change)
if (change.compare("stop") == 0)
setState(State::IDLE);
else if (change.compare("slow") == 0)
desiredSpeed -= knotsToMs(10);
setDesiredSpeed(getDesiredSpeed() - knotsToMs(10));
else if (change.compare("fast") == 0)
desiredSpeed += knotsToMs(10);
if (desiredSpeed < 0)
desiredSpeed = 0;
setDesiredSpeed(getDesiredSpeed() + knotsToMs(10));
goToDestination(); /* Send the command to reach the destination */
if (getDesiredSpeed() < knotsToMs(0))
setDesiredSpeed(knotsToMs(0));
}
void Helicopter::changeAltitude(string change)
{
if (change.compare("descend") == 0)
{
if (desiredAltitude > 100)
desiredAltitude -= ftToM(100);
else if (desiredAltitude > 0)
desiredAltitude -= ftToM(10);
if (getDesiredAltitude() > 100)
setDesiredAltitude(getDesiredAltitude() - ftToM(100));
else if (getDesiredAltitude() > 0)
setDesiredAltitude(getDesiredAltitude() - ftToM(10));
}
else if (change.compare("climb") == 0)
{
if (desiredAltitude > 100)
desiredAltitude += ftToM(100);
else if (desiredAltitude >= 0)
desiredAltitude += ftToM(10);
if (getDesiredAltitude() > 100)
setDesiredAltitude(getDesiredAltitude() + ftToM(100));
else if (getDesiredAltitude() >= 0)
setDesiredAltitude(getDesiredAltitude() + ftToM(10));
}
if (desiredAltitude < 0)
desiredAltitude = 0;
goToDestination(); /* Send the command to reach the destination */
}
if (getDesiredAltitude() < 0)
setDesiredAltitude(0);
}

View File

@@ -93,34 +93,33 @@ void NavyUnit::setState(unsigned char newState)
setEnableTaskCheckFailed(true);
clearActivePath();
resetActiveDestination();
resetTask();
break;
}
case State::FIRE_AT_AREA: {
setEnableTaskCheckFailed(true);
clearActivePath();
resetActiveDestination();
resetTask();
break;
}
case State::SIMULATE_FIRE_FIGHT: {
setEnableTaskCheckFailed(true);
clearActivePath();
resetActiveDestination();
resetTask();
break;
}
default:
break;
}
if (newState != state)
resetTask();
setHasTask(false);
resetTaskFailedCounter();
log(unitName + " setting state from " + to_string(state) + " to " + to_string(newState));
state = newState;
triggerUpdate(DataIndex::state);
AIloop();
}
void NavyUnit::AIloop()
@@ -188,15 +187,9 @@ void NavyUnit::AIloop()
case State::SIMULATE_FIRE_FIGHT: {
setTask("Simulating fire fight");
if (!getHasTask()) {
std::ostringstream taskSS;
taskSS.precision(10);
// TODO
taskSS << "{id = 'FireAtPoint', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << ", radius = 1}";
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
scheduler->appendCommand(command);
setHasTask(true);
}
setState(State::IDLE);
}
default:
break;

View File

@@ -56,7 +56,13 @@ void Scheduler::execute(lua_State* L)
log("Error executing command " + commandString);
else
log("Command '" + commandString + "' executed correctly, current load " + to_string(getLoad()));
load = command->getLoad();
/* Adjust the load depending on the fps */
double fpsMultiplier = 20;
if (getFrameRate() + 3 > 0)
fpsMultiplier = static_cast<unsigned int>(max(1, 60 / (getFrameRate() + 3))); /* Multiplier between 1 and 20 */
load = static_cast<unsigned int>(command->getLoad() * fpsMultiplier);
commands.remove(command);
executedCommandsHashes.push_back(command->getHash());
command->executeCallback(); /* Execute the command callback (this is a lambda function that can be used to execute a function when the command is run) */
@@ -82,7 +88,7 @@ void Scheduler::setCommandModeOptions(json::value value) {
setRedSpawnPoints(value[L"spawnPoints"][L"red"].as_number().to_int32());
}
if (value.has_array_field(L"eras")) {
int length = value[L"eras"].as_array().size();
int length = static_cast<int>(value[L"eras"].as_array().size());
vector<string> newEras;
for (int idx = 0; idx < length; idx++)
newEras.push_back(to_string(value[L"eras"].as_array().at(idx)));
@@ -132,6 +138,8 @@ bool Scheduler::checkSpawnPoints(int spawnPoints, string coalition)
return false;
}
}
return false;
}
void Scheduler::handleRequest(string key, json::value value, string username, json::value& answer)
@@ -254,7 +262,7 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
{
unsigned int ID = value[L"ID"].as_integer();
unitsManager->acquireControl(ID);
unsigned int leaderID = value[L"targetID"].as_double();
unsigned int leaderID = value[L"targetID"].as_integer();
double offsetX = value[L"offsetX"].as_double();
double offsetY = value[L"offsetY"].as_double();
double offsetZ = value[L"offsetZ"].as_double();

View File

@@ -89,7 +89,7 @@ void Server::handle_get(http_request request)
try {
time = stoull((*(query.find(L"time"))).second);
}
catch (const std::exception& e) {
catch (...) {
time = 0;
}
}

View File

@@ -430,7 +430,11 @@ void Unit::resetTask()
void Unit::setFormationOffset(Offset newFormationOffset)
{
formationOffset = newFormationOffset;
resetTask();
/* Apply the change */
setHasTask(false);
resetTaskFailedCounter();
AIloop();
triggerUpdate(DataIndex::formationOffset);
}
@@ -519,7 +523,11 @@ void Unit::setIsActiveTanker(bool newIsActiveTanker)
{
if (isActiveTanker != newIsActiveTanker) {
isActiveTanker = newIsActiveTanker;
resetTask();
/* Apply the change */
setHasTask(false);
resetTaskFailedCounter();
AIloop();
triggerUpdate(DataIndex::isActiveTanker);
}
@@ -529,7 +537,11 @@ void Unit::setIsActiveAWACS(bool newIsActiveAWACS)
{
if (isActiveAWACS != newIsActiveAWACS) {
isActiveAWACS = newIsActiveAWACS;
resetTask();
/* Apply the change */
setHasTask(false);
resetTaskFailedCounter();
AIloop();
triggerUpdate(DataIndex::isActiveAWACS);
}
@@ -644,10 +656,11 @@ void Unit::setDesiredSpeed(double newDesiredSpeed)
{
if (desiredSpeed != newDesiredSpeed) {
desiredSpeed = newDesiredSpeed;
if (state == State::IDLE)
resetTask();
else
goToDestination(); /* Send the command to reach the destination */
/* Apply the change */
setHasTask(false);
resetTaskFailedCounter();
AIloop();
triggerUpdate(DataIndex::desiredSpeed);
}
@@ -657,10 +670,11 @@ void Unit::setDesiredAltitude(double newDesiredAltitude)
{
if (desiredAltitude != newDesiredAltitude) {
desiredAltitude = newDesiredAltitude;
if (state == State::IDLE)
resetTask();
else
goToDestination(); /* Send the command to reach the destination */
/* Apply the change */
setHasTask(false);
resetTaskFailedCounter();
AIloop();
triggerUpdate(DataIndex::desiredAltitude);
}
@@ -670,10 +684,11 @@ void Unit::setDesiredSpeedType(string newDesiredSpeedType)
{
if (desiredSpeedType != (newDesiredSpeedType.compare("GS") == 0)) {
desiredSpeedType = newDesiredSpeedType.compare("GS") == 0;
if (state == State::IDLE)
resetTask();
else
goToDestination(); /* Send the command to reach the destination */
/* Apply the change */
setHasTask(false);
resetTaskFailedCounter();
AIloop();
triggerUpdate(DataIndex::desiredSpeedType);
}
@@ -683,10 +698,11 @@ void Unit::setDesiredAltitudeType(string newDesiredAltitudeType)
{
if (desiredAltitudeType != (newDesiredAltitudeType.compare("AGL") == 0)) {
desiredAltitudeType = newDesiredAltitudeType.compare("AGL") == 0;
if (state == State::IDLE)
resetTask();
else
goToDestination(); /* Send the command to reach the destination */
/* Apply the change */
setHasTask(false);
resetTaskFailedCounter();
AIloop();
triggerUpdate(DataIndex::desiredAltitudeType);
}

View File

@@ -82,7 +82,7 @@ void getAllUnits(lua_State* L, map<unsigned int, json::value>& unitJSONs)
lua_pushnil(L);
while (lua_next(L, 2) != 0)
{
unsigned int ID = lua_tonumber(L, -2);
unsigned int ID = static_cast<unsigned int>(lua_tonumber(L, -2));
if (unitJSONs.find(ID) == unitJSONs.end())
unitJSONs[ID] = json::value::object();
luaTableToJSON(L, -1, unitJSONs[ID]);

View File

@@ -18,7 +18,7 @@ namespace base64 {
uint32_t bit_stream = 0;
const std::string base64_chars = get_base64_chars();
std::string encoded;
encoded.reserve(ceil(4.0 / 3.0 * size));
encoded.reserve(static_cast<unsigned long>(ceil(4.0 / 3.0 * size)));
int offset = 0;
for (unsigned int idx = 0; idx < size; idx++) {
unsigned char c = data[idx];
@@ -63,7 +63,7 @@ namespace base64 {
auto num_val = base64_chars.find(c);
if (num_val != std::string::npos) {
offset = 18 - counter % 4 * 6;
bit_stream += num_val << offset;
bit_stream += static_cast<uint32_t>(num_val << offset);
if (offset == 12) {
decoded += static_cast<char>(bit_stream >> 16 & 0xff);
}