mirror of
https://github.com/iTracerFacer/DCS_MissionDev.git
synced 2025-12-03 04:14:46 +00:00
Changed CTLD settings.
This commit is contained in:
parent
9c59ab4f0c
commit
55402de489
@ -37,7 +37,7 @@ red_ctld.FlareColor = FLARECOLOR.Red -- color to use when flaring from heli
|
||||
red_ctld.basetype = "container_cargo" -- default shape of the cargo container
|
||||
red_ctld.droppedbeacontimeout = 600 -- dropped beacon lasts 10 minutes
|
||||
red_ctld.usesubcats = false -- use sub-category names for crates, adds an extra menu layer in "Get Crates", useful if you have > 10 crate types.
|
||||
red_ctld.placeCratesAhead = false -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
|
||||
red_ctld.placeCratesAhead = true -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
|
||||
red_ctld.nobuildinloadzones = true -- forbid players to build stuff in LOAD zones if set to `true`
|
||||
red_ctld.movecratesbeforebuild = true -- crates must be moved once before they can be build. Set to false for direct builds.
|
||||
red_ctld.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER} -- surfaces for loading back objects.
|
||||
@ -75,7 +75,7 @@ blue_ctld.FlareColor = FLARECOLOR.Blue -- color to use when flaring from heli
|
||||
blue_ctld.basetype = "container_cargo" -- default shape of the cargo container
|
||||
blue_ctld.droppedbeacontimeout = 600 -- dropped beacon lasts 10 minutes
|
||||
blue_ctld.usesubcats = false -- use sub-category names for crates, adds an extra menu layer in "Get Crates", useful if you have > 10 crate types.
|
||||
blue_ctld.placeCratesAhead = false -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
|
||||
blue_ctld.placeCratesAhead = true -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
|
||||
blue_ctld.nobuildinloadzones = true -- forbid players to build stuff in LOAD zones if set to `true`
|
||||
blue_ctld.movecratesbeforebuild = true -- crates must be moved once before they can be build. Set to false for direct builds.
|
||||
blue_ctld.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER} -- surfaces for loading back objects.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user