Changed CTLD settings.

This commit is contained in:
iTracerFacer 2024-11-14 11:10:41 -06:00
parent 9c59ab4f0c
commit 55402de489

View File

@ -37,7 +37,7 @@ red_ctld.FlareColor = FLARECOLOR.Red -- color to use when flaring from heli
red_ctld.basetype = "container_cargo" -- default shape of the cargo container
red_ctld.droppedbeacontimeout = 600 -- dropped beacon lasts 10 minutes
red_ctld.usesubcats = false -- use sub-category names for crates, adds an extra menu layer in "Get Crates", useful if you have > 10 crate types.
red_ctld.placeCratesAhead = false -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
red_ctld.placeCratesAhead = true -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
red_ctld.nobuildinloadzones = true -- forbid players to build stuff in LOAD zones if set to `true`
red_ctld.movecratesbeforebuild = true -- crates must be moved once before they can be build. Set to false for direct builds.
red_ctld.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER} -- surfaces for loading back objects.
@ -75,7 +75,7 @@ blue_ctld.FlareColor = FLARECOLOR.Blue -- color to use when flaring from heli
blue_ctld.basetype = "container_cargo" -- default shape of the cargo container
blue_ctld.droppedbeacontimeout = 600 -- dropped beacon lasts 10 minutes
blue_ctld.usesubcats = false -- use sub-category names for crates, adds an extra menu layer in "Get Crates", useful if you have > 10 crate types.
blue_ctld.placeCratesAhead = false -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
blue_ctld.placeCratesAhead = true -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
blue_ctld.nobuildinloadzones = true -- forbid players to build stuff in LOAD zones if set to `true`
blue_ctld.movecratesbeforebuild = true -- crates must be moved once before they can be build. Set to false for direct builds.
blue_ctld.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER} -- surfaces for loading back objects.