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@ -1,7 +1,7 @@
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--[[
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Script: Moose_DynamicGroundBattle.lua
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Written by: [F99th-TracerFacer]
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Version: 1.0.2
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Version: 1.0.3
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Date: 11 November 2024
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Updated: 12 November 2024
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Description: This script creates a dynamic ground battle between Red and Blue coalitions
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@ -166,8 +166,7 @@ local blueWarehouses = {
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STATIC:FindByName("BlueWarehouse3-1"),
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STATIC:FindByName("BlueWarehouse4-1"),
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STATIC:FindByName("BlueWarehouse5-1"),
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STATIC:FindByName("BlueWarehouse6-1"),
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STATIC:FindByName("BlueWarehouse7-1")
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STATIC:FindByName("BlueWarehouse6-1")
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}
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-- Define templates for infantry and armor groups. These templates will be used to randomize the groups spawned in the zones.
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@ -746,7 +745,6 @@ local function CalculateSpawnFrequency(warehouses, baseFrequency)
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return frequency
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end
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-- Function to calculate spawn frequency percentage
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local function CalculateSpawnFrequencyPercentage(warehouses)
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local totalWarehouses = #warehouses
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local aliveWarehouses = 0
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@ -763,7 +761,7 @@ local function CalculateSpawnFrequencyPercentage(warehouses)
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end
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local percentage = (aliveWarehouses / totalWarehouses) * 100
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return percentage
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return math.floor(percentage)
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end
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-- Add event handlers for zone capture
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