232 Commits

Author SHA1 Message Date
iTracerFacer
61ad4eddcb Under “Admin/Help,” the “Player Guides” (group-level) and “Player Help” (coalition-level) submenus now appear at the top of the Admin/Help root, before status, map drawings, and debug entries. 2025-11-05 21:05:05 -06:00
iTracerFacer
54ce683c05 Added smoke nearest zone. 2025-11-05 20:59:22 -06:00
iTracerFacer
184970a01d Fixed bug that allowed you to put a drop zone in/near a pickzone. 2025-11-05 20:22:01 -06:00
iTracerFacer
bbd2bc0f73 Merge branch 'main' of https://github.com/iTracerFacer/DCS_MissionDev 2025-11-05 18:07:48 -06:00
iTracerFacer
00cb854b27 Changed file names. 2025-11-05 18:07:46 -06:00
Tracer Facer
27ead340c5
Added image
Updated file paths in the load order section for clarity.
2025-11-05 18:07:25 -06:00
iTracerFacer
18abb7914a Created Player Guides 2025-11-05 17:59:08 -06:00
iTracerFacer
c2c8586446 Added a dropzoneradious for dynamicly created drop zones. 2025-11-05 16:59:12 -06:00
iTracerFacer
69eb481863 Rearranged the F10 Menu 2025-11-05 16:50:01 -06:00
iTracerFacer
ec1a066f42 -- Safety rules around Supply (Pickup) Zones
ForbidDropsInsidePickupZones = true,   -- if true, players cannot drop crates while inside a Pickup Zone
  ForbidTroopDeployInsidePickupZones = true, -- if true, players cannot deploy troops while inside a Pickup Zone
  ForbidChecksActivePickupOnly = true,   -- when true, restriction applies only to ACTIVE pickup zones; set false to block inside any configured pickup zone
2025-11-05 15:00:13 -06:00
iTracerFacer
4ec8f2b039 Added player help menus. 2025-11-05 14:40:18 -06:00
iTracerFacer
cdca9733d2 “repair/augment” crates and a build hook so when you drop a repair crate near an existing SAM site, it respawns repaired and with +N launchers, consuming the crate(s). 2025-11-05 13:40:24 -06:00
iTracerFacer
e03f5af35b Attack/Defend AI behavior for deployed troops and built vehicles 2025-11-05 12:45:16 -06:00
iTracerFacer
75d4c2947f added a safe forward offset so built groups and unloaded troops appear 25 m in front of your aircraft instead of under your rotors. 2025-11-05 12:27:14 -06:00
iTracerFacer
7dfb324688 refined inventory system intent. 2025-11-05 12:16:47 -06:00
iTracerFacer
777c14bbc1 add inventory system. 2025-11-05 11:57:00 -06:00
iTracerFacer
6cab918ad5 Fixed catalog bug. 2025-11-05 11:24:21 -06:00
iTracerFacer
ec967de71e Fixed offset menus. 2025-11-05 10:45:02 -06:00
iTracerFacer
65eae0a317 Final zone label offset fix. 2025-11-05 09:25:31 -06:00
iTracerFacer
b1e3c687ae Added zone lable offsetting 2025-11-05 09:10:05 -06:00
iTracerFacer
890cdb0125 Removed the global MapDraw.FillColor so there’s a single source of truth. 2025-11-05 08:58:38 -06:00
iTracerFacer
3ba7c60bcf removed the single LabelPrefix from MapDraw and kept only the per-kind LabelPrefixes 2025-11-05 08:55:19 -06:00
iTracerFacer
b8730a4bf9 Optional per-kind label prefixes (overrides LabelPrefix for specific kinds) 2025-11-05 08:52:26 -06:00
iTracerFacer
2e62cbe45b Optional per-kind label prefixes (overrides LabelPrefix for specific kinds) 2025-11-05 08:52:05 -06:00
iTracerFacer
7b56a17661 Added zone activation/deactivation messages. 2025-11-05 08:28:11 -06:00
iTracerFacer
a02e439092 Added the ability to activate/deactivate pickup and drop zones. 2025-11-05 08:20:56 -06:00
iTracerFacer
d7409d44fd added a new config flag plus a user-facing message, then implemented a strict “inside pickup zone” check before allowing Load Troops. 2025-11-05 07:55:54 -06:00
iTracerFacer
6eee20b84b update the coalition summary output order and add clear crate-timeout warnings to the drop flow. 2025-11-05 07:51:46 -06:00
iTracerFacer
0f2106b6ca added a single coalition-level summary command that shows CTLD crate counts per type, nearby buildable recipes for active players, and a quick help card—all in one message. 2025-11-05 07:41:29 -06:00
iTracerFacer
b38336fb6a FAC laser code reservation and visibility.
Coalition-level Admin/Help menus.
Build confirmations and cooldowns (CTLD).
2025-11-05 07:30:37 -06:00
iTracerFacer
dbda8b4ffb added player-facing confirmation and a coalition heads-up so it’s obvious the RECCE sweep worked and others know to check the map. 2025-11-04 22:00:26 -06:00
iTracerFacer
15a504dc6a added player-facing confirmation and a coalition heads-up so it’s obvious the RECCE sweep worked and others know to check the map. 2025-11-04 17:59:01 -06:00
iTracerFacer
68fdee7e85 Worked on Artilery fire missoins. 2025-11-04 17:05:59 -06:00
iTracerFacer
b799e83283 First run of it working and spawning a crate! ha! suck on that mist 2025-11-04 15:35:54 -06:00
iTracerFacer
9affd7a583 Added region comments. 2025-11-04 11:43:13 -06:00
iTracerFacer
2d7ec65c65 Configured messages to be one table for simplicity. 2025-11-04 10:57:24 -06:00
iTracerFacer
d74226ee40 added hover messages and message flow from crate cradle to pickup. 2025-11-04 10:29:38 -06:00
iTracerFacer
1338c4d9ac In Moose_CTLD.lua within Build Here flow:
If BuildRequiresGroundCrates is true and the helo has loaded crates, the script now shows:
“Insufficient ground crates to build here. You have X loaded crate(s) onboard — drop them first (F10 -> Drop Loaded Crates).”
Otherwise it falls back to the generic:
“Insufficient crates to build any asset here.”
2025-11-04 09:58:11 -06:00
iTracerFacer
0e4d47353a Added hover to pick up crates ability. 2025-11-04 09:54:33 -06:00
iTracerFacer
2c4bf36a47 Added support for dual coalition. 2025-11-04 09:16:49 -06:00
iTracerFacer
9077c97917 add two config toggles and the corresponding logic: restricting FOB builds to designated zones and an automatic builder that assembles FOBs when the required crates are inside a FOB zone; this involves updating the CTLD config, build logic, and adding a scheduled check 2025-11-04 08:40:17 -06:00
iTracerFacer
b70d208f38 Too many changes to list accross to many files. Save more often dummy. :) 2025-11-04 08:32:11 -06:00
iTracerFacer
853a3114ee Fixed the syntax error in ZONE_CONFIG.BLUE (missing comma).
Added centralized color config ZONE_COLORS and helper GetZoneColor.
Replaced all hard-coded color draws with ZONE_COLORS/GetZoneColor:
OnEnterGuarded, OnEnterEmpty, OnEnterAttacked, OnEnterCaptured.
ZoneColorVerification (periodic).
RefreshAllZoneColors (manual).
Hardened scanners with nil/pcall guards:
GetZoneForceStrengths now checks ZoneCapture and safely gets the zone.
CreateTacticalInfoMarker now pcall-guards zone access and avoids nils.
Made tactical text coalition-specific:
BLUE sees RED TGTS (<=10 units).
RED sees BLUE TGTS (<=10 units).
Both markers include the same force summary, but TGTS is tailored per viewer coalition.
2025-10-27 20:22:30 -05:00
iTracerFacer
b17b414484 Fix the BLUE comma.
Add ZONE_COLORS/GetZoneColor and replace color usages.
Harden GetZoneForceStrengths and CreateTacticalInfoMarker with nil/pcall guards.
Make tactical text coalition-specific so each side only sees enemy TGTS.
2025-10-27 08:13:21 -05:00
iTracerFacer
6893e5d8bc Cleaned up some really old missions. 2025-10-26 23:12:54 -05:00
iTracerFacer
710e2cc4e6 Fixed typo. 2025-10-26 23:06:32 -05:00
iTracerFacer
759f75c729 Fixed issue with the Path mission script usig the wrong \ vs / 2025-10-26 23:04:38 -05:00
iTracerFacer
fdf97ec70e Updated capture zones. 2025-10-26 22:35:20 -05:00
iTracerFacer
f9d832d639 Added special messagign to blue's strategic starting basses. 2025-10-26 22:27:49 -05:00
iTracerFacer
e85235667b Updated mission with changes to TADC, Balance Changes, Reduced Logging noise. 2025-10-26 22:10:00 -05:00