iTracerFacer
c7478f75f0
Adjusted script versions
2025-11-05 21:23:52 -06:00
iTracerFacer
0db94ef9ba
make composite “All crates” behave like a bundle you can request in one click and show accurate availability
2025-11-05 21:18:31 -06:00
iTracerFacer
61ad4eddcb
Under “Admin/Help,” the “Player Guides” (group-level) and “Player Help” (coalition-level) submenus now appear at the top of the Admin/Help root, before status, map drawings, and debug entries.
2025-11-05 21:05:05 -06:00
iTracerFacer
54ce683c05
Added smoke nearest zone.
2025-11-05 20:59:22 -06:00
iTracerFacer
184970a01d
Fixed bug that allowed you to put a drop zone in/near a pickzone.
2025-11-05 20:22:01 -06:00
iTracerFacer
bbd2bc0f73
Merge branch 'main' of https://github.com/iTracerFacer/DCS_MissionDev
2025-11-05 18:07:48 -06:00
iTracerFacer
00cb854b27
Changed file names.
2025-11-05 18:07:46 -06:00
Tracer Facer
27ead340c5
Added image
...
Updated file paths in the load order section for clarity.
2025-11-05 18:07:25 -06:00
iTracerFacer
18abb7914a
Created Player Guides
2025-11-05 17:59:08 -06:00
iTracerFacer
c2c8586446
Added a dropzoneradious for dynamicly created drop zones.
2025-11-05 16:59:12 -06:00
iTracerFacer
69eb481863
Rearranged the F10 Menu
2025-11-05 16:50:01 -06:00
iTracerFacer
ec1a066f42
-- Safety rules around Supply (Pickup) Zones
...
ForbidDropsInsidePickupZones = true, -- if true, players cannot drop crates while inside a Pickup Zone
ForbidTroopDeployInsidePickupZones = true, -- if true, players cannot deploy troops while inside a Pickup Zone
ForbidChecksActivePickupOnly = true, -- when true, restriction applies only to ACTIVE pickup zones; set false to block inside any configured pickup zone
2025-11-05 15:00:13 -06:00
iTracerFacer
4ec8f2b039
Added player help menus.
2025-11-05 14:40:18 -06:00
iTracerFacer
cdca9733d2
“repair/augment” crates and a build hook so when you drop a repair crate near an existing SAM site, it respawns repaired and with +N launchers, consuming the crate(s).
2025-11-05 13:40:24 -06:00
iTracerFacer
e03f5af35b
Attack/Defend AI behavior for deployed troops and built vehicles
2025-11-05 12:45:16 -06:00
iTracerFacer
75d4c2947f
added a safe forward offset so built groups and unloaded troops appear 25 m in front of your aircraft instead of under your rotors.
2025-11-05 12:27:14 -06:00
iTracerFacer
7dfb324688
refined inventory system intent.
2025-11-05 12:16:47 -06:00
iTracerFacer
777c14bbc1
add inventory system.
2025-11-05 11:57:00 -06:00
iTracerFacer
6cab918ad5
Fixed catalog bug.
2025-11-05 11:24:21 -06:00
iTracerFacer
ec967de71e
Fixed offset menus.
2025-11-05 10:45:02 -06:00
iTracerFacer
65eae0a317
Final zone label offset fix.
2025-11-05 09:25:31 -06:00
iTracerFacer
b1e3c687ae
Added zone lable offsetting
2025-11-05 09:10:05 -06:00
iTracerFacer
890cdb0125
Removed the global MapDraw.FillColor so there’s a single source of truth.
2025-11-05 08:58:38 -06:00
iTracerFacer
3ba7c60bcf
removed the single LabelPrefix from MapDraw and kept only the per-kind LabelPrefixes
2025-11-05 08:55:19 -06:00
iTracerFacer
b8730a4bf9
Optional per-kind label prefixes (overrides LabelPrefix for specific kinds)
2025-11-05 08:52:26 -06:00
iTracerFacer
2e62cbe45b
Optional per-kind label prefixes (overrides LabelPrefix for specific kinds)
2025-11-05 08:52:05 -06:00
iTracerFacer
7b56a17661
Added zone activation/deactivation messages.
2025-11-05 08:28:11 -06:00
iTracerFacer
a02e439092
Added the ability to activate/deactivate pickup and drop zones.
2025-11-05 08:20:56 -06:00
iTracerFacer
d7409d44fd
added a new config flag plus a user-facing message, then implemented a strict “inside pickup zone” check before allowing Load Troops.
2025-11-05 07:55:54 -06:00
iTracerFacer
6eee20b84b
update the coalition summary output order and add clear crate-timeout warnings to the drop flow.
2025-11-05 07:51:46 -06:00
iTracerFacer
0f2106b6ca
added a single coalition-level summary command that shows CTLD crate counts per type, nearby buildable recipes for active players, and a quick help card—all in one message.
2025-11-05 07:41:29 -06:00
iTracerFacer
b38336fb6a
FAC laser code reservation and visibility.
...
Coalition-level Admin/Help menus.
Build confirmations and cooldowns (CTLD).
2025-11-05 07:30:37 -06:00
iTracerFacer
dbda8b4ffb
added player-facing confirmation and a coalition heads-up so it’s obvious the RECCE sweep worked and others know to check the map.
2025-11-04 22:00:26 -06:00
iTracerFacer
15a504dc6a
added player-facing confirmation and a coalition heads-up so it’s obvious the RECCE sweep worked and others know to check the map.
2025-11-04 17:59:01 -06:00
iTracerFacer
68fdee7e85
Worked on Artilery fire missoins.
2025-11-04 17:05:59 -06:00
iTracerFacer
b799e83283
First run of it working and spawning a crate! ha! suck on that mist
2025-11-04 15:35:54 -06:00
iTracerFacer
9affd7a583
Added region comments.
2025-11-04 11:43:13 -06:00
iTracerFacer
2d7ec65c65
Configured messages to be one table for simplicity.
2025-11-04 10:57:24 -06:00
iTracerFacer
d74226ee40
added hover messages and message flow from crate cradle to pickup.
2025-11-04 10:29:38 -06:00
iTracerFacer
1338c4d9ac
In Moose_CTLD.lua within Build Here flow:
...
If BuildRequiresGroundCrates is true and the helo has loaded crates, the script now shows:
“Insufficient ground crates to build here. You have X loaded crate(s) onboard — drop them first (F10 -> Drop Loaded Crates).”
Otherwise it falls back to the generic:
“Insufficient crates to build any asset here.”
2025-11-04 09:58:11 -06:00
iTracerFacer
0e4d47353a
Added hover to pick up crates ability.
2025-11-04 09:54:33 -06:00
iTracerFacer
2c4bf36a47
Added support for dual coalition.
2025-11-04 09:16:49 -06:00
iTracerFacer
9077c97917
add two config toggles and the corresponding logic: restricting FOB builds to designated zones and an automatic builder that assembles FOBs when the required crates are inside a FOB zone; this involves updating the CTLD config, build logic, and adding a scheduled check
2025-11-04 08:40:17 -06:00
iTracerFacer
b70d208f38
Too many changes to list accross to many files. Save more often dummy. :)
2025-11-04 08:32:11 -06:00