Version 0.9993

minor updates
This commit is contained in:
Christian Franz 2022-06-02 19:43:41 +02:00
parent bc5ac5771c
commit ca1bbd8e66
7 changed files with 211 additions and 3 deletions

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@ -1,5 +1,5 @@
cfxSpawnZones = {}
cfxSpawnZones.version = "1.5.3"
cfxSpawnZones.version = "1.6.0"
cfxSpawnZones.requiredLibs = {
"dcsCommon", -- common is of course needed for everything
-- pretty stupid to check for this since we
@ -53,6 +53,7 @@ cfxSpawnZones.verbose = false
-- - verbose
-- 1.5.2 - activate?, pause? flag
-- 1.5.3 - spawn?, spawnUnits? flags
-- 1.6.0 - trackwith interface for group tracker
--
-- new version requires cfxGroundTroops, where they are
--
@ -135,6 +136,13 @@ function cfxSpawnZones.createSpawner(inZone)
local theSpawner = {}
theSpawner.zone = inZone
theSpawner.name = inZone.name
-- interface to groupTracker
-- WARNING: attaches to ZONE, not spawner object
if cfxZones.hasProperty(inZone, "trackWith:") then
inZone.trackWith = cfxZones.getStringFromZoneProperty(inZone, "trackWith:", "<None>")
end
-- connect with ME if a trigger flag is given
if cfxZones.hasProperty(inZone, "f?") then
theSpawner.triggerFlag = cfxZones.getStringFromZoneProperty(inZone, "f?", "none")
@ -306,11 +314,12 @@ function cfxSpawnZones.spawnWithSpawner(aSpawner)
aSpawner = cfxSpawnZones.getSpawnerForZoneNamed(aName)
end
if not aSpawner then return end
local theZone = aSpawner.zone -- retrieve the zone that defined me
-- will NOT check if conditions are met. This forces a spawn
local unitTypes = {} -- build type names
--local p = aSpawner.zone.point
local p = cfxZones.getPoint(aSpawner.zone) -- aSpawner.zone.point
local p = cfxZones.getPoint(theZone) -- aSpawner.zone.point
-- split the conf.troopsOnBoardTypes into an array of types
unitTypes = dcsCommon.splitString(aSpawner.types, ",")
@ -366,6 +375,12 @@ function cfxSpawnZones.spawnWithSpawner(aSpawner)
end
-- track this if we are have a trackwith attribute
-- note that we retrieve trackwith from ZONE, not spawner
if theZone.trackWith then
cfxSpawnZones.handoffTracking(theGroup, theZone)
end
-- callback to all who want to know
cfxSpawnZones.invokeCallbacksFor("spawned", theGroup, aSpawner)
@ -382,6 +397,39 @@ function cfxSpawnZones.spawnWithSpawner(aSpawner)
end
end
function cfxSpawnZones.handoffTracking(theGroup, theZone)
-- note that this method works on theZone, not Spawner object
if not groupTracker then
trigger.action.outText("+++spawner: <" .. theZone.name .. "> trackWith requires groupTracker module", 30)
return
end
local trackerName = theZone.trackWith
--if trackerName == "*" then trackerName = theZone.name end
-- now assemble a list of all trackers
if cfxSpawnZones.verbose or theZone.verbose then
trigger.action.outText("+++spawner: spawn pass-off: " .. trackerName, 30)
end
local trackerNames = {}
if dcsCommon.containsString(trackerName, ',') then
trackerNames = dcsCommon.splitString(trackerName, ',')
else
table.insert(trackerNames, trackerName)
end
for idx, aTrk in pairs(trackerNames) do
local theName = dcsCommon.trim(aTrk)
if theName == "*" then theName = theZone.name end
local theTracker = groupTracker.getTrackerByName(theName)
if not theTracker then
trigger.action.outText("+++spawner: <" .. theZone.name .. ">: cannot find tracker named <".. theName .. ">", 30)
else
groupTracker.addGroupToTracker(theGroup, theTracker)
if cfxSpawnZones.verbose or theZone.verbose then
trigger.action.outText("+++spawner: added " .. theGroup:getName() .. " to tracker " .. theName, 30)
end
end
end
end
--
-- U P D A T E

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@ -1627,6 +1627,7 @@ end
function cfxZones.getZoneProperty(cZone, theKey)
if not cZone then
trigger.action.outText("+++zone: no zone in getZoneProperty", 30)
-- breek.here.noew = 1
return nil
end
if not theKey then

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@ -1112,5 +1112,4 @@
- AFAC
- FAC Assign group
- set freq for unit
- embark / disembark
--]]--

160
modules/delicates.lua Normal file
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@ -0,0 +1,160 @@
delicates = {}
delicates.version = "0.0.0"
delicates.verbose = false
delicates.ups = 1
delicates.requiredLibs = {
"dcsCommon", -- always
"cfxZones", -- Zones, of course
}
delicates.theDelicates = {}
--[[--
Version History
--]]--
function delicates.adddDelicates(theZone)
table.insert(delicates.theDelicates, theZone)
end
function delicates.getDelicatesByName(aName)
for idx, aZone in pairs(delicates.theDelicates) do
if aName == aZone.name then return aZone end
end
if delicates.verbose then
trigger.action.outText("+++deli: no delicates with name <" .. aName ..">", 30)
end
return nil
end
--
-- read zone
--
function delicates.objectHandler(theObject, theCollector)
table.insert(theCollector, theObject)
return true
end
function delicates.seeZoneInventory(theZone)
-- run a diag which objects are in the zone, and which cat they are
-- set up args
local allCats = {1, 2, 3, 4, 5, 6}
-- Object.Category UNIT=1, WEAPON=2, STATIC=3, BASE=4, SCENERY=5, Cargo=6
delicates.inventory = ""
theZone.inventory = {}
for idx, aCat in pairs(allCats) do
local p = cfxZones.getPoint(theZone)
local lp = {x = p.x, y = p.z}
p.y = land.getHeight(lp)
local collector = {}
-- now build the search argument
local args = {
id = world.VolumeType.SPHERE,
params = {
point = p,
radius = theZone.radius
}
}
-- now call search
world.searchObjects(aCat, args, delicates.objectHandler, collector)
-- process results
if #collector>0 then
trigger.action.outText("+++deli: zone " .. theZone.name, 30)
for idy, anObject in pairs(collector) do
local oName = anObject:getName()
if type(oName) == 'number' then oName = tostring(oName) end
trigger.action.outText("+++deli: cat=".. aCat .. ":<" .. anObject:getName() .. ">", 30)
local uP = anObject:getPoint()
if cfxZones.isPointInsideZone(uP, theZone) then
table.insert(theZone.inventory, oName)
else
trigger.action.outText("+++deli: (dropped)", 30)
end
end
end
end
end
function delicates.createDelicatesWithZone(theZone)
-- read objects for this zone
-- may want to filter by objects, can be passed in delicates
delicates.seeZoneInventory(theZone)
if delicates.verbose or theZone.verbose then
trigger.action.outText("+++deli: new delicates zone <".. theZone.name ..">", 30)
end
end
--
-- event handler
--
function delicates:onEvent(theEvent)
trigger.action.outText("yup", 30)
if not theEvent then return end
if theEvent.id ~= 2 and theEvent.id ~= 23 then return end -- only hit and shooting start events
if not theEvent.target then return end
trigger.action.outText("+++deli: we hit " .. theEvent.target:getName(), 30)
end
--
-- Config & Start
--
function delicates.readConfigZone()
local theZone = cfxZones.getZoneByName("delicatesConfig")
if not theZone then
if delicates.verbose then
trigger.action.outText("+++deli: NO config zone!", 30)
end
return
end
delicates.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
if delicates.verbose then
trigger.action.outText("+++deli: read config", 30)
end
end
function delicates.start()
-- lib check
if not dcsCommon.libCheck then
trigger.action.outText("cfx delicates requires dcsCommon", 30)
return false
end
if not dcsCommon.libCheck("cfx delicates", delicates.requiredLibs) then
return false
end
-- read config
delicates.readConfigZone()
-- process delicates Zones
-- old style
local attrZones = cfxZones.getZonesWithAttributeNamed("delicates")
for k, aZone in pairs(attrZones) do
delicates.createDelicatesWithZone(aZone) -- process attributes
delicates.adddDelicates(aZone) -- add to list
end
-- start update
--delicates.update()
-- listen for events
world.addEventHandler(delicates)
trigger.action.outText("cfx delicates v" .. delicates.version .. " started.", 30)
return true
end
-- let's go!
if not delicates.start() then
trigger.action.outText("cfx delicates aborted: missing libraries", 30)
delicates = nil
end

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