Documentation

This commit is contained in:
FlightControl_Master 2017-10-27 18:30:03 +02:00
parent c495d0e5e9
commit 6f0a254929
12 changed files with 96 additions and 13 deletions

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@ -59,7 +59,7 @@ AIRBASE = {
--- Enumeration to identify the airbases in the Caucasus region.
--
-- These are all airbases:
-- These are all airbases of Caucasus:
--
-- * AIRBASE.Caucasus.Gelendzhik
-- * AIRBASE.Caucasus.Krasnodar_Pashkovsky
@ -109,6 +109,28 @@ AIRBASE.Caucasus = {
}
--- @field Nevada
--
-- These are all airbases of Nevada:
--
-- * AIRBASE.Nevada.Creech_AFB
-- * AIRBASE.Nevada.Groom_Lake_AFB
-- * AIRBASE.Nevada.McCarran_International_Airport
-- * AIRBASE.Nevada.Nellis_AFB
-- * AIRBASE.Nevada.Beatty_Airport
-- * AIRBASE.Nevada.Boulder_City_Airport
-- * AIRBASE.Nevada.Echo_Bay
-- * AIRBASE.Nevada.Henderson_Executive_Airport
-- * AIRBASE.Nevada.Jean_Airport
-- * AIRBASE.Nevada.Laughlin_Airport
-- * AIRBASE.Nevada.Lincoln_County
-- * AIRBASE.Nevada.Mellan_Airstrip
-- * AIRBASE.Nevada.Mesquite
-- * AIRBASE.Nevada.Mina_Airport_3Q0
-- * AIRBASE.Nevada.North_Las_Vegas
-- * AIRBASE.Nevada.Pahute_Mesa_Airstrip
-- * AIRBASE.Nevada.Tonopah_Airport
-- * AIRBASE.Nevada.Tonopah_Test_Range_Airfield
--
AIRBASE.Nevada = {
["Creech_AFB"] = "Creech AFB",
["Groom_Lake_AFB"] = "Groom Lake AFB",
@ -131,6 +153,40 @@ AIRBASE.Nevada = {
}
--- @field Normandy
--
-- These are all airbases of Normandy:
--
-- * AIRBASE.Normandy.Saint_Pierre_du_Mont
-- * AIRBASE.Normandy.Lignerolles
-- * AIRBASE.Normandy.Cretteville
-- * AIRBASE.Normandy.Maupertus
-- * AIRBASE.Normandy.Brucheville
-- * AIRBASE.Normandy.Meautis
-- * AIRBASE.Normandy.Cricqueville_en_Bessin
-- * AIRBASE.Normandy.Lessay
-- * AIRBASE.Normandy.Sainte_Laurent_sur_Mer
-- * AIRBASE.Normandy.Biniville
-- * AIRBASE.Normandy.Cardonville
-- * AIRBASE.Normandy.Deux_Jumeaux
-- * AIRBASE.Normandy.Chippelle
-- * AIRBASE.Normandy.Beuzeville
-- * AIRBASE.Normandy.Azeville
-- * AIRBASE.Normandy.Picauville
-- * AIRBASE.Normandy.Le_Molay
-- * AIRBASE.Normandy.Longues_sur_Mer
-- * AIRBASE.Normandy.Carpiquet
-- * AIRBASE.Normandy.Bazenville
-- * AIRBASE.Normandy.Sainte_Croix_sur_Mer
-- * AIRBASE.Normandy.Beny_sur_Mer
-- * AIRBASE.Normandy.Rucqueville
-- * AIRBASE.Normandy.Sommervieu
-- * AIRBASE.Normandy.Lantheuil
-- * AIRBASE.Normandy.Evreux
-- * AIRBASE.Normandy.Chailey
-- * AIRBASE.Normandy.Needs_Oar_Point
-- * AIRBASE.Normandy.Funtington
-- * AIRBASE.Normandy.Tangmere
-- * AIRBASE.Normandy.Ford
AIRBASE.Normandy = {
["Saint_Pierre_du_Mont"] = "Saint Pierre du Mont",
["Lignerolles"] = "Lignerolles",

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@ -671,6 +671,7 @@
<dl class="function">
<dt>
<em>#number</em>
<a id="#(AI_A2A).IdleCount" >
<strong>AI_A2A.IdleCount</strong>
</a>

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@ -936,6 +936,9 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
<p> This table contains the targets detected during patrol.</p>
</dd>
</dl>
<dl class="function">

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@ -268,7 +268,7 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
<p>These are all airbases:</p>
<p>These are all airbases of Caucasus:</p>
<ul>
<li>AIRBASE.Caucasus.Gelendzhik</li>

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@ -2269,6 +2269,7 @@ The amount of seconds to delay the action.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(CARGO_CRATE).CargoCarrier" >
<strong>CARGO_CRATE.CargoCarrier</strong>
</a>
@ -3804,6 +3805,7 @@ The range till cargo will board.</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(CARGO_UNIT).RunCount" >
<strong>CARGO_UNIT.RunCount</strong>
</a>

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@ -1106,7 +1106,7 @@ function below will use the range 1-7 just in case</p>
<dl class="function">
<dt>
<em>#number</em>
<em></em>
<a id="#(DESIGNATE).LaseDuration" >
<strong>DESIGNATE.LaseDuration</strong>
</a>

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@ -4059,7 +4059,7 @@ Return false to cancel Transition.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(DETECTION_BASE).RefreshTimeInterval" >
<strong>DETECTION_BASE.RefreshTimeInterval</strong>
</a>

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@ -237,6 +237,7 @@ on defined intervals (currently every minute).</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(MOVEMENT).AliveUnits" >
<strong>MOVEMENT.AliveUnits</strong>
</a>
@ -245,6 +246,9 @@ on defined intervals (currently every minute).</p>
<p> Contains the counter how many units are currently alive</p>
</dd>
</dl>
<dl class="function">

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@ -3495,7 +3495,6 @@ The y coordinate.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(POINT_VEC2).z" >
<strong>POINT_VEC2.z</strong>
</a>

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@ -848,6 +848,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
<td class="summary">
</td>
</tr>
</table>
@ -2997,6 +3003,9 @@ when nothing was spawned.</p>
<p> By default, no InitLimit</p>
</dd>
</dl>
<dl class="function">
@ -3032,7 +3041,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxGroups" >
<strong>SPAWN.SpawnMaxGroups</strong>
</a>
@ -3049,7 +3058,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
</a>
@ -3401,7 +3410,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</dd>
</dl>
@ -3981,6 +3990,20 @@ True = Continue Scheduler</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).uncontrolled" >
<strong>SPAWN.uncontrolled</strong>
</a>
</dt>
<dd>
</dd>
</dl>

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@ -775,7 +775,6 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).ScheduleID" >
<strong>SPOT.ScheduleID</strong>
</a>
@ -789,7 +788,6 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).SpotIR" >
<strong>SPOT.SpotIR</strong>
</a>
@ -803,7 +801,6 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).SpotLaser" >
<strong>SPOT.SpotLaser</strong>
</a>
@ -817,7 +814,6 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).Target" >
<strong>SPOT.Target</strong>
</a>

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@ -576,7 +576,6 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em></em>
<a id="#(FSM_PROCESS).DeployZone" >
<strong>FSM_PROCESS.DeployZone</strong>
</a>