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Airbases updates
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@ -57,9 +57,9 @@ AIRBASE = {
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},
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}
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--- @field Caucasus
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--- Enumeration to identify the airbases in the Caucasus region.
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--
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-- These are the airbase names that can be specified with AIRBASE.Caucasus:
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-- These are all airbases:
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--
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-- * AIRBASE.Caucasus.Gelendzhik
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-- * AIRBASE.Caucasus.Krasnodar_Pashkovsky
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@ -83,6 +83,7 @@ AIRBASE = {
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-- * AIRBASE.Caucasus.Mozdok
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-- * AIRBASE.Caucasus.Beslan
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--
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-- @field Caucasus
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AIRBASE.Caucasus = {
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["Gelendzhik"] = "Gelendzhik",
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["Krasnodar_Pashkovsky"] = "Krasnodar-Pashkovsky",
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@ -936,9 +936,6 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
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<p> This table contains the targets detected during patrol.</p>
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</dd>
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</dl>
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<dl class="function">
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@ -148,7 +148,7 @@
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AIRBASE).Caucasus">AIRBASE.Caucasus</a></td>
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<td class="summary">
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<p>Enumeration to identify the airbases in the Caucasus region.</p>
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</td>
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</tr>
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<tr>
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@ -264,7 +264,36 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
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</dt>
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<dd>
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<p>Enumeration to identify the airbases in the Caucasus region.</p>
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<p>These are all airbases:</p>
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<ul>
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<li>AIRBASE.Caucasus.Gelendzhik</li>
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<li>AIRBASE.Caucasus.Krasnodar_Pashkovsky</li>
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<li>AIRBASE.Caucasus.Sukhumi_Babushara</li>
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<li>AIRBASE.Caucasus.Gudauta</li>
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<li>AIRBASE.Caucasus.Batumi</li>
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<li>AIRBASE.Caucasus.Senaki_Kolkhi</li>
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<li>AIRBASE.Caucasus.Kobuleti</li>
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<li>AIRBASE.Caucasus.Kutaisi</li>
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<li>AIRBASE.Caucasus.Tbilisi_Lochini</li>
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<li>AIRBASE.Caucasus.Soganlug</li>
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<li>AIRBASE.Caucasus.Vaziani</li>
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<li>AIRBASE.Caucasus.Anapa_Vityazevo</li>
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<li>AIRBASE.Caucasus.Krasnodar_Center</li>
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<li>AIRBASE.Caucasus.Novorossiysk</li>
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<li>AIRBASE.Caucasus.Krymsk</li>
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<li>AIRBASE.Caucasus.Maykop_Khanskaya</li>
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<li>AIRBASE.Caucasus.Sochi_Adler</li>
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<li>AIRBASE.Caucasus.Mineralnye_Vody</li>
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<li>AIRBASE.Caucasus.Nalchik</li>
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<li>AIRBASE.Caucasus.Mozdok</li>
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<li>AIRBASE.Caucasus.Beslan
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</li>
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</ul>
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</dd>
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</dl>
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@ -2269,7 +2269,6 @@ The amount of seconds to delay the action.</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(CARGO_CRATE).CargoCarrier" >
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<strong>CARGO_CRATE.CargoCarrier</strong>
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</a>
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@ -3805,7 +3804,6 @@ The range till cargo will board.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(CARGO_UNIT).RunCount" >
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<strong>CARGO_UNIT.RunCount</strong>
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</a>
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@ -237,7 +237,6 @@ on defined intervals (currently every minute).</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(MOVEMENT).AliveUnits" >
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<strong>MOVEMENT.AliveUnits</strong>
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</a>
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@ -246,9 +245,6 @@ on defined intervals (currently every minute).</p>
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<p> Contains the counter how many units are currently alive</p>
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</dd>
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</dl>
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<dl class="function">
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@ -3495,6 +3495,7 @@ The y coordinate.</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(POINT_VEC2).z" >
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<strong>POINT_VEC2.z</strong>
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</a>
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@ -2017,6 +2017,7 @@ The height in meters to add to the altitude of the positionable.</p>
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<dl class="function">
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<dt>
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<em><a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a></em>
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<a id="#(POSITIONABLE).Spot" >
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<strong>POSITIONABLE.Spot</strong>
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</a>
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@ -848,12 +848,6 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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@ -2314,9 +2308,6 @@ The group that was spawned. You can use this group for further actions.</p>
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<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
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</dd>
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</dl>
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<dl class="function">
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@ -2992,9 +2983,6 @@ when nothing was spawned.</p>
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<p> Overwrite unit names by default with group name.</p>
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</dd>
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</dl>
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<dl class="function">
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@ -3009,9 +2997,6 @@ when nothing was spawned.</p>
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<p> By default, no InitLimit</p>
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</dd>
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</dl>
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<dl class="function">
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@ -3047,7 +3032,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(SPAWN).SpawnMaxGroups" >
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<strong>SPAWN.SpawnMaxGroups</strong>
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</a>
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@ -3064,7 +3049,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(SPAWN).SpawnMaxUnitsAlive" >
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<strong>SPAWN.SpawnMaxUnitsAlive</strong>
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</a>
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@ -3392,7 +3377,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dt>
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<em>#boolean</em>
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<em></em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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@ -3996,20 +3981,6 @@ True = Continue Scheduler</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPAWN).uncontrolled" >
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<strong>SPAWN.uncontrolled</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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@ -490,6 +490,7 @@ ptional) The name of the new static.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(SPAWNSTATIC).SpawnIndex" >
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<strong>SPAWNSTATIC.SpawnIndex</strong>
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</a>
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@ -775,6 +775,7 @@ true if it is lasing</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPOT).ScheduleID" >
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<strong>SPOT.ScheduleID</strong>
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</a>
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@ -788,6 +789,7 @@ true if it is lasing</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPOT).SpotIR" >
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<strong>SPOT.SpotIR</strong>
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</a>
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@ -801,6 +803,7 @@ true if it is lasing</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPOT).SpotLaser" >
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<strong>SPOT.SpotLaser</strong>
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</a>
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@ -814,6 +817,7 @@ true if it is lasing</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPOT).Target" >
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<strong>SPOT.Target</strong>
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</a>
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@ -562,7 +562,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
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<dl class="function">
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<dt>
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<em><a href="Core.Cargo.html##(CARGO_GROUP)">Core.Cargo#CARGO_GROUP</a></em>
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<em></em>
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<a id="#(FSM_PROCESS).Cargo" >
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<strong>FSM_PROCESS.Cargo</strong>
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</a>
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@ -641,7 +641,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
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<dl class="function">
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(TASK_CARGO).CargoLimit" >
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<strong>TASK_CARGO.CargoLimit</strong>
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</a>
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@ -489,6 +489,7 @@ The name of the player.</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(ZONE_GOAL).SmokeTime" >
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<strong>ZONE_GOAL.SmokeTime</strong>
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</a>
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@ -497,6 +498,9 @@ The name of the player.</p>
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<p>self.SmokeColor = nil</p>
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</dd>
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</dl>
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<dl class="function">
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