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Pushing a fix for the cargo destroys after respawn.
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@ -138,7 +138,7 @@ do -- CARGO_GROUP
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for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
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local Cargo = CargoData -- Cargo.Cargo#CARGO
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Cargo:Destroy(false) -- Destroy the cargo and generate a remove unit event to update the sets.
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Cargo:Destroy( false ) -- Destroy the cargo and generate a remove unit event to update the sets.
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Cargo:SetStartState( "UnLoaded" )
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end
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@ -274,7 +274,13 @@ end
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-- @usage
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-- -- Ship unit example: destroy the Ship silently.
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-- Ship = GROUP:FindByName( "Ship" )
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-- Ship:Destroy( true )
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-- Ship:Destroy()
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--
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-- @usage
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-- -- Destroy without event generation example.
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-- Ship = GROUP:FindByName( "Boat" )
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-- Ship:Destroy( false ) -- Don't generate an event upon destruction.
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--
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function GROUP:Destroy( GenerateEvent )
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self:F2( self.GroupName )
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@ -288,6 +294,8 @@ function GROUP:Destroy( GenerateEvent )
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else
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self:CreateEventDead( timer.getTime(), UnitData )
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end
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elseif GenerateEvent == false then
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-- Do nothing!
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else
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self:CreateEventRemoveUnit( timer.getTime(), UnitData )
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end
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@ -73,6 +73,24 @@ end
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-- @param #POSITIONABLE self
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-- @param #boolean GenerateEvent (Optional) true if you want to generate a crash or dead event for the unit.
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-- @return #nil The DCS Unit is not existing or alive.
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-- @usage
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-- -- Air unit example: destroy the Helicopter and generate a S_EVENT_CRASH for each unit in the Helicopter group.
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-- Helicopter = UNIT:FindByName( "Helicopter" )
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-- Helicopter:Destroy( true )
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-- @usage
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-- -- Ground unit example: destroy the Tanks and generate a S_EVENT_DEAD for each unit in the Tanks group.
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-- Tanks = UNIT:FindByName( "Tanks" )
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-- Tanks:Destroy( true )
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-- @usage
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-- -- Ship unit example: destroy the Ship silently.
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-- Ship = STATIC:FindByName( "Ship" )
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-- Ship:Destroy()
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--
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-- @usage
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-- -- Destroy without event generation example.
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-- Ship = STATIC:FindByName( "Boat" )
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-- Ship:Destroy( false ) -- Don't generate an event upon destruction.
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--
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function POSITIONABLE:Destroy( GenerateEvent )
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self:F2( self.ObjectName )
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@ -90,6 +108,8 @@ function POSITIONABLE:Destroy( GenerateEvent )
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else
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self:CreateEventDead( timer.getTime(), DCSObject )
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end
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elseif GenerateEvent == false then
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-- Do nothing!
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else
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self:CreateEventRemoveUnit( timer.getTime(), DCSObject )
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end
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