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Static version
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170629_1040' )
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env.info( 'Moose Generation Timestamp: 20170629_1352' )
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--- Various routines
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-- @module routines
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@ -46725,9 +46725,11 @@ end
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-- @param #string To
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function TASK:onenterAssigned( From, Event, To, PlayerUnit, PlayerName )
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self:E( { "Task Assigned", self.Dispatcher } )
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--- This test is required, because the state transition will be fired also when the state does not change in case of an event.
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if From ~= "Assigned" then
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self:E( { From, Event, To, PlayerUnit:GetName(), PlayerName } )
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self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " is assigned." )
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-- Set the total Progress to be achieved.
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