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https://github.com/FlightControl-Master/MOOSE.git
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Helicopter version of AI_CARGO_DISPATCHER_HELICOPTER
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@ -64,7 +64,7 @@ function AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZones )
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self.SetCargo = SetCargo -- Core.Set#SET_CARGO
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self.SetDeployZones = SetDeployZones -- Core.Set#SET_ZONE
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self:SetStartState( "APC" )
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self:SetStartState( "Dispatch" )
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self:AddTransition( "*", "Monitor", "*" )
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@ -76,13 +76,10 @@ function AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZones )
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self:AddTransition( "*", "Unloading", "*" )
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self:AddTransition( "*", "Unloaded", "*" )
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self.MonitorTimeInterval = 120
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self.CombatRadius = 500
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self.MonitorTimeInterval = 30
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self.DeployRadiusInner = 200
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self.DeployRadiusOuter = 500
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self:Monitor( 1 )
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return self
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end
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@ -93,21 +90,22 @@ end
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-- @return #AI_CARGO_DISPATCHER
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function AI_CARGO_DISPATCHER:onafterMonitor()
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for APCGroupName, APC in pairs( self.SetAPC:GetSet() ) do
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local APC = APC -- Wrapper.Group#GROUP
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local AICargoAPC = self.AICargoAPC[APC]
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for APCGroupName, Carrier in pairs( self.SetAPC:GetSet() ) do
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local Carrier = Carrier -- Wrapper.Group#GROUP
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local AICargoAPC = self.AICargoAPC[Carrier]
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if not AICargoAPC then
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-- ok, so this APC does not have yet an AI_CARGO_APC object...
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-- let's create one and also declare the Loaded and UnLoaded handlers.
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self.AICargoAPC[APC] = AI_CARGO_APC:New( APC, self.SetCargo, self.CombatRadius )
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AICargoAPC = self.AICargoAPC[APC]
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self.AICargoAPC[Carrier] = self:AICargo( Carrier, self.SetCargo, self.CombatRadius )
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AICargoAPC = self.AICargoAPC[Carrier]
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function AICargoAPC.OnAfterPickup( AICargoAPC, APC, From, Event, To, Cargo )
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self:Pickup( APC, Cargo )
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end
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function AICargoAPC.OnAfterLoad( AICargoAPC, APC )
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self:Load( APC )
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self:Loading( APC )
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end
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function AICargoAPC.OnAfterLoaded( AICargoAPC, APC, From, Event, To, Cargo )
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@ -119,7 +117,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
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end
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function AICargoAPC.OnAfterUnload( AICargoAPC, APC )
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self:Unload( APC )
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self:Unloading( APC )
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end
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function AICargoAPC.OnAfterUnloaded( AICargoAPC, APC )
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@ -139,14 +137,14 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
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for CargoName, Cargo in pairs( self.SetCargo:GetSet() ) do
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if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
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if not self.PickupCargo[Cargo] then
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self.PickupCargo[Cargo] = APC
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self.PickupCargo[Cargo] = Carrier
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PickupCargo = Cargo
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break
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end
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end
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end
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if PickupCargo then
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AICargoAPC:Pickup( PickupCargo:GetCoordinate(), 70 )
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AICargoAPC:Pickup( PickupCargo:GetCoordinate():GetRandomCoordinateInRadius( 25, 50 ), 70 )
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break
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end
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end
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@ -177,7 +175,7 @@ function AI_CARGO_DISPATCHER:OnAfterLoaded( From, Event, To, APC, Cargo )
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local RandomZone = self.SetDeployZones:GetRandomZone()
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self:I( { RandomZone = RandomZone } )
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self.AICargoAPC[APC]:Deploy( RandomZone:GetCoordinate(), 70 )
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self.AICargoAPC[APC]:Deploy( RandomZone:GetCoordinate():GetRandomCoordinateInRadius(25,100), 70 )
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self.PickupCargo[Cargo] = nil
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return self
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@ -48,7 +48,15 @@ function AI_CARGO_DISPATCHER_APC:New( SetAPC, SetCargo, SetDeployZones )
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local self = BASE:Inherit( self, AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZones ) ) -- #AI_CARGO_DISPATCHER_APC
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self.CombatRadius = 500
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self:Monitor( 1 )
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return self
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end
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function AI_CARGO_DISPATCHER_APC:AICargo( APC, SetCargo )
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return AI_CARGO_APC:New( APC, SetCargo, self.CombatRadius )
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end
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@ -32,7 +32,7 @@ AI_CARGO_DISPATCHER_HELICOPTER = {
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--- Creates a new AI_CARGO_DISPATCHER_HELICOPTER object.
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-- @param #AI_CARGO_DISPATCHER_HELICOPTER self
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-- @param Core.Set#SET_GROUP SetAPC
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-- @param Core.Set#SET_GROUP SetHelicopter
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-- @param Core.Set#SET_CARGO SetCargo
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-- @param Core.Set#SET_ZONE SetDeployZone
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-- @return #AI_CARGO_DISPATCHER_HELICOPTER
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@ -48,7 +48,13 @@ function AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargo, SetDeployZ
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local self = BASE:Inherit( self, AI_CARGO_DISPATCHER:New( SetHelicopter, SetCargo, SetDeployZones ) ) -- #AI_CARGO_DISPATCHER_HELICOPTER
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self:Monitor( 1 )
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return self
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end
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function AI_CARGO_DISPATCHER_HELICOPTER:AICargo( Helicopter, SetCargo )
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return AI_CARGO_HELICOPTER:New( Helicopter, SetCargo )
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end
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@ -113,6 +113,16 @@ function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
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return self
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end
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function AI_CARGO_HELICOPTER:IsTransporting()
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return self.Transporting == true
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end
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function AI_CARGO_HELICOPTER:IsRelocating()
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return self.Relocating == true
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end
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--- Set the Carrier.
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-- @param #AI_CARGO_HELICOPTER self
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@ -169,31 +179,6 @@ function AI_CARGO_HELICOPTER:SetCarrier( Helicopter )
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end
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--- Find a free Carrier within a range.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Core.Point#COORDINATE Coordinate
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-- @param #number Radius
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-- @return Wrapper.Group#GROUP NewCarrier
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function AI_CARGO_HELICOPTER:FindCarrier( Coordinate, Radius )
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local CoordinateZone = ZONE_RADIUS:New( "Zone" , Coordinate:GetVec2(), Radius )
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CoordinateZone:Scan( { Object.Category.UNIT } )
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for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
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local NearUnit = UNIT:Find( DCSUnit )
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self:F({NearUnit=NearUnit})
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if not NearUnit:GetState( NearUnit, "AI_CARGO_HELICOPTER" ) then
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local Attributes = NearUnit:GetDesc()
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self:F({Attributes=Attributes})
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if NearUnit:HasAttribute( "Trucks" ) then
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return NearUnit:GetGroup()
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end
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end
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end
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return nil
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end
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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-- @param From
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@ -208,11 +193,14 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
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if self.RoutePickup == true then
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self:Load( Helicopter:GetPointVec2() )
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self.RoutePickup = false
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self.Relocating = true
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end
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if self.RouteDeploy == true then
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self:Unload()
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self:Unload( true )
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self.RouteDeploy = false
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self.Transporting = false
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self.Relocating = false
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end
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end
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@ -230,7 +218,9 @@ end
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-- @param #number Speed
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function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordinate, Speed )
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if Helicopter and Helicopter:IsAlive() then
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if Helicopter and Helicopter:IsAlive() ~= nil then
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Helicopter:Activate()
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self.RoutePickup = true
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@ -270,7 +260,9 @@ function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordin
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Route[#Route].task = Helicopter:TaskCombo( Tasks )
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-- Now route the helicopter
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Helicopter:Route( Route, 0.5 )
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Helicopter:Route( Route, 1 )
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self.Transporting = true
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end
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end
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@ -285,7 +277,7 @@ end
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-- @param #number Speed
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function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordinate, Speed )
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if Helicopter and Helicopter:IsAlive() then
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if Helicopter and Helicopter:IsAlive() ~= nil then
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self.RouteDeploy = true
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@ -325,7 +317,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
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Route[#Route].task = Helicopter:TaskCombo( Tasks )
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-- Now route the helicopter
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Helicopter:Route( Route, 0.5 )
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Helicopter:Route( Route, 1 )
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end
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end
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@ -373,14 +365,15 @@ end
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To )
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function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo )
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self:F( { APC, From, Event, To, Cargo } )
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if Helicopter and Helicopter:IsAlive() then
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self:F({ IsLoaded = self.Cargo:IsLoaded() } )
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if not self.Cargo:IsLoaded() then
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self:__Board( 10 )
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self:F({ IsLoaded = Cargo:IsLoaded() } )
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if not Cargo:IsLoaded() then
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self:__Board( 10, Cargo )
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else
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self:__Loaded( 1 )
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self:__Loaded( 1, Cargo )
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end
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end
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@ -388,12 +381,13 @@ end
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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function AI_CARGO_HELICOPTER:onbeforeLoaded( Helicopter, From, Event, To )
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function AI_CARGO_HELICOPTER:onbeforeLoaded( Helicopter, From, Event, To, Cargo )
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self:F( { APC, From, Event, To } )
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local Loaded = true
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if Helicopter and Helicopter:IsAlive() then
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for HelicopterUnit, Cargo in pairs( self.APC_Cargo ) do
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for HelicopterUnit, Cargo in pairs( self.Helicopter_Cargo ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed() } )
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if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
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@ -410,14 +404,14 @@ end
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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function AI_CARGO_HELICOPTER:onafterUnload( Helicopter, From, Event, To )
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function AI_CARGO_HELICOPTER:onafterUnload( Helicopter, From, Event, To, Deployed )
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if Helicopter and Helicopter:IsAlive() then
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for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
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local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
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for _, Cargo in pairs( HelicopterUnit:GetCargo() ) do
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Cargo:UnBoard()
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self:__Unboard( 10, Cargo )
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self:__Unboard( 10, Cargo, Deployed )
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end
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end
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end
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@ -427,13 +421,13 @@ end
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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function AI_CARGO_HELICOPTER:onafterUnboard( Helicopter, From, Event, To )
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function AI_CARGO_HELICOPTER:onafterUnboard( Helicopter, From, Event, To, Cargo, Deployed )
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if Helicopter and Helicopter:IsAlive() then
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if not self.Cargo:IsUnLoaded() then
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self:__Unboard( 10 )
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if not Cargo:IsUnLoaded() then
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self:__Unboard( 10, Cargo, Deployed )
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else
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self:__Unloaded( 1 )
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self:__Unloaded( 1, Cargo, Deployed )
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end
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end
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@ -441,25 +435,34 @@ end
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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function AI_CARGO_HELICOPTER:onbeforeUnloaded( Helicopter, From, Event, To )
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function AI_CARGO_HELICOPTER:onbeforeUnloaded( Helicopter, From, Event, To, Cargo, Deployed )
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self:F( { APC, From, Event, To, Cargo:GetName(), Deployed = Deployed } )
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local AllUnloaded = true
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--Cargo:Regroup()
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if Helicopter and Helicopter:IsAlive() then
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for _, CargoCheck in pairs( self.CargoSet:GetSet() ) do
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local CargoCheck = CargoCheck -- Cargo.Cargo#CARGO
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self:F( { CargoCheck:GetName(), IsUnLoaded = CargoCheck:IsUnLoaded() } )
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if CargoCheck:IsUnLoaded() == false then
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AllUnloaded = false
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break
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for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
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local CargoCheck = self.Helicopter_Cargo[HelicopterUnit] -- Cargo.Cargo#CARGO
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if CargoCheck then
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self:F( { CargoCheck:GetName(), IsUnLoaded = CargoCheck:IsUnLoaded() } )
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if CargoCheck:IsUnLoaded() == false then
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AllUnloaded = false
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break
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end
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end
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end
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if AllUnloaded == true then
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if Deployed == true then
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for HelicopterUnit, Cargo in pairs( self.Helicopter_Cargo ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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Cargo:SetDeployed( true )
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end
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self.Helicopter_Cargo = {}
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end
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self.Helicopter = Helicopter
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self.Helicopter_Cargo = {}
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end
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end
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