Helicopter version of AI_CARGO_DISPATCHER_HELICOPTER

This commit is contained in:
FlightControl_Master 2018-05-10 23:17:06 +02:00
parent 6b31ad9645
commit bca964aca8
4 changed files with 82 additions and 67 deletions

View File

@ -64,7 +64,7 @@ function AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZones )
self.SetCargo = SetCargo -- Core.Set#SET_CARGO
self.SetDeployZones = SetDeployZones -- Core.Set#SET_ZONE
self:SetStartState( "APC" )
self:SetStartState( "Dispatch" )
self:AddTransition( "*", "Monitor", "*" )
@ -76,13 +76,10 @@ function AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZones )
self:AddTransition( "*", "Unloading", "*" )
self:AddTransition( "*", "Unloaded", "*" )
self.MonitorTimeInterval = 120
self.CombatRadius = 500
self.MonitorTimeInterval = 30
self.DeployRadiusInner = 200
self.DeployRadiusOuter = 500
self:Monitor( 1 )
return self
end
@ -93,21 +90,22 @@ end
-- @return #AI_CARGO_DISPATCHER
function AI_CARGO_DISPATCHER:onafterMonitor()
for APCGroupName, APC in pairs( self.SetAPC:GetSet() ) do
local APC = APC -- Wrapper.Group#GROUP
local AICargoAPC = self.AICargoAPC[APC]
for APCGroupName, Carrier in pairs( self.SetAPC:GetSet() ) do
local Carrier = Carrier -- Wrapper.Group#GROUP
local AICargoAPC = self.AICargoAPC[Carrier]
if not AICargoAPC then
-- ok, so this APC does not have yet an AI_CARGO_APC object...
-- let's create one and also declare the Loaded and UnLoaded handlers.
self.AICargoAPC[APC] = AI_CARGO_APC:New( APC, self.SetCargo, self.CombatRadius )
AICargoAPC = self.AICargoAPC[APC]
self.AICargoAPC[Carrier] = self:AICargo( Carrier, self.SetCargo, self.CombatRadius )
AICargoAPC = self.AICargoAPC[Carrier]
function AICargoAPC.OnAfterPickup( AICargoAPC, APC, From, Event, To, Cargo )
self:Pickup( APC, Cargo )
end
function AICargoAPC.OnAfterLoad( AICargoAPC, APC )
self:Load( APC )
self:Loading( APC )
end
function AICargoAPC.OnAfterLoaded( AICargoAPC, APC, From, Event, To, Cargo )
@ -119,7 +117,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
end
function AICargoAPC.OnAfterUnload( AICargoAPC, APC )
self:Unload( APC )
self:Unloading( APC )
end
function AICargoAPC.OnAfterUnloaded( AICargoAPC, APC )
@ -139,14 +137,14 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
for CargoName, Cargo in pairs( self.SetCargo:GetSet() ) do
if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
if not self.PickupCargo[Cargo] then
self.PickupCargo[Cargo] = APC
self.PickupCargo[Cargo] = Carrier
PickupCargo = Cargo
break
end
end
end
if PickupCargo then
AICargoAPC:Pickup( PickupCargo:GetCoordinate(), 70 )
AICargoAPC:Pickup( PickupCargo:GetCoordinate():GetRandomCoordinateInRadius( 25, 50 ), 70 )
break
end
end
@ -177,7 +175,7 @@ function AI_CARGO_DISPATCHER:OnAfterLoaded( From, Event, To, APC, Cargo )
local RandomZone = self.SetDeployZones:GetRandomZone()
self:I( { RandomZone = RandomZone } )
self.AICargoAPC[APC]:Deploy( RandomZone:GetCoordinate(), 70 )
self.AICargoAPC[APC]:Deploy( RandomZone:GetCoordinate():GetRandomCoordinateInRadius(25,100), 70 )
self.PickupCargo[Cargo] = nil
return self

View File

@ -48,7 +48,15 @@ function AI_CARGO_DISPATCHER_APC:New( SetAPC, SetCargo, SetDeployZones )
local self = BASE:Inherit( self, AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZones ) ) -- #AI_CARGO_DISPATCHER_APC
self.CombatRadius = 500
self:Monitor( 1 )
return self
end
function AI_CARGO_DISPATCHER_APC:AICargo( APC, SetCargo )
return AI_CARGO_APC:New( APC, SetCargo, self.CombatRadius )
end

View File

@ -32,7 +32,7 @@ AI_CARGO_DISPATCHER_HELICOPTER = {
--- Creates a new AI_CARGO_DISPATCHER_HELICOPTER object.
-- @param #AI_CARGO_DISPATCHER_HELICOPTER self
-- @param Core.Set#SET_GROUP SetAPC
-- @param Core.Set#SET_GROUP SetHelicopter
-- @param Core.Set#SET_CARGO SetCargo
-- @param Core.Set#SET_ZONE SetDeployZone
-- @return #AI_CARGO_DISPATCHER_HELICOPTER
@ -48,7 +48,13 @@ function AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargo, SetDeployZ
local self = BASE:Inherit( self, AI_CARGO_DISPATCHER:New( SetHelicopter, SetCargo, SetDeployZones ) ) -- #AI_CARGO_DISPATCHER_HELICOPTER
self:Monitor( 1 )
return self
end
function AI_CARGO_DISPATCHER_HELICOPTER:AICargo( Helicopter, SetCargo )
return AI_CARGO_HELICOPTER:New( Helicopter, SetCargo )
end

View File

@ -113,6 +113,16 @@ function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
return self
end
function AI_CARGO_HELICOPTER:IsTransporting()
return self.Transporting == true
end
function AI_CARGO_HELICOPTER:IsRelocating()
return self.Relocating == true
end
--- Set the Carrier.
-- @param #AI_CARGO_HELICOPTER self
@ -169,31 +179,6 @@ function AI_CARGO_HELICOPTER:SetCarrier( Helicopter )
end
--- Find a free Carrier within a range.
-- @param #AI_CARGO_HELICOPTER self
-- @param Core.Point#COORDINATE Coordinate
-- @param #number Radius
-- @return Wrapper.Group#GROUP NewCarrier
function AI_CARGO_HELICOPTER:FindCarrier( Coordinate, Radius )
local CoordinateZone = ZONE_RADIUS:New( "Zone" , Coordinate:GetVec2(), Radius )
CoordinateZone:Scan( { Object.Category.UNIT } )
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
local NearUnit = UNIT:Find( DCSUnit )
self:F({NearUnit=NearUnit})
if not NearUnit:GetState( NearUnit, "AI_CARGO_HELICOPTER" ) then
local Attributes = NearUnit:GetDesc()
self:F({Attributes=Attributes})
if NearUnit:HasAttribute( "Trucks" ) then
return NearUnit:GetGroup()
end
end
end
return nil
end
--- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param From
@ -208,11 +193,14 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
if self.RoutePickup == true then
self:Load( Helicopter:GetPointVec2() )
self.RoutePickup = false
self.Relocating = true
end
if self.RouteDeploy == true then
self:Unload()
self:Unload( true )
self.RouteDeploy = false
self.Transporting = false
self.Relocating = false
end
end
@ -230,7 +218,9 @@ end
-- @param #number Speed
function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordinate, Speed )
if Helicopter and Helicopter:IsAlive() then
if Helicopter and Helicopter:IsAlive() ~= nil then
Helicopter:Activate()
self.RoutePickup = true
@ -270,7 +260,9 @@ function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordin
Route[#Route].task = Helicopter:TaskCombo( Tasks )
-- Now route the helicopter
Helicopter:Route( Route, 0.5 )
Helicopter:Route( Route, 1 )
self.Transporting = true
end
end
@ -285,7 +277,7 @@ end
-- @param #number Speed
function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordinate, Speed )
if Helicopter and Helicopter:IsAlive() then
if Helicopter and Helicopter:IsAlive() ~= nil then
self.RouteDeploy = true
@ -325,7 +317,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
Route[#Route].task = Helicopter:TaskCombo( Tasks )
-- Now route the helicopter
Helicopter:Route( Route, 0.5 )
Helicopter:Route( Route, 1 )
end
end
@ -373,14 +365,15 @@ end
--- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To )
function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo )
self:F( { APC, From, Event, To, Cargo } )
if Helicopter and Helicopter:IsAlive() then
self:F({ IsLoaded = self.Cargo:IsLoaded() } )
if not self.Cargo:IsLoaded() then
self:__Board( 10 )
self:F({ IsLoaded = Cargo:IsLoaded() } )
if not Cargo:IsLoaded() then
self:__Board( 10, Cargo )
else
self:__Loaded( 1 )
self:__Loaded( 1, Cargo )
end
end
@ -388,12 +381,13 @@ end
--- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
function AI_CARGO_HELICOPTER:onbeforeLoaded( Helicopter, From, Event, To )
function AI_CARGO_HELICOPTER:onbeforeLoaded( Helicopter, From, Event, To, Cargo )
self:F( { APC, From, Event, To } )
local Loaded = true
if Helicopter and Helicopter:IsAlive() then
for HelicopterUnit, Cargo in pairs( self.APC_Cargo ) do
for HelicopterUnit, Cargo in pairs( self.Helicopter_Cargo ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed() } )
if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
@ -410,14 +404,14 @@ end
--- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
function AI_CARGO_HELICOPTER:onafterUnload( Helicopter, From, Event, To )
function AI_CARGO_HELICOPTER:onafterUnload( Helicopter, From, Event, To, Deployed )
if Helicopter and Helicopter:IsAlive() then
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
for _, Cargo in pairs( HelicopterUnit:GetCargo() ) do
Cargo:UnBoard()
self:__Unboard( 10, Cargo )
self:__Unboard( 10, Cargo, Deployed )
end
end
end
@ -427,13 +421,13 @@ end
--- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
function AI_CARGO_HELICOPTER:onafterUnboard( Helicopter, From, Event, To )
function AI_CARGO_HELICOPTER:onafterUnboard( Helicopter, From, Event, To, Cargo, Deployed )
if Helicopter and Helicopter:IsAlive() then
if not self.Cargo:IsUnLoaded() then
self:__Unboard( 10 )
if not Cargo:IsUnLoaded() then
self:__Unboard( 10, Cargo, Deployed )
else
self:__Unloaded( 1 )
self:__Unloaded( 1, Cargo, Deployed )
end
end
@ -441,25 +435,34 @@ end
--- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
function AI_CARGO_HELICOPTER:onbeforeUnloaded( Helicopter, From, Event, To )
function AI_CARGO_HELICOPTER:onbeforeUnloaded( Helicopter, From, Event, To, Cargo, Deployed )
self:F( { APC, From, Event, To, Cargo:GetName(), Deployed = Deployed } )
local AllUnloaded = true
--Cargo:Regroup()
if Helicopter and Helicopter:IsAlive() then
for _, CargoCheck in pairs( self.CargoSet:GetSet() ) do
local CargoCheck = CargoCheck -- Cargo.Cargo#CARGO
self:F( { CargoCheck:GetName(), IsUnLoaded = CargoCheck:IsUnLoaded() } )
if CargoCheck:IsUnLoaded() == false then
AllUnloaded = false
break
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
local CargoCheck = self.Helicopter_Cargo[HelicopterUnit] -- Cargo.Cargo#CARGO
if CargoCheck then
self:F( { CargoCheck:GetName(), IsUnLoaded = CargoCheck:IsUnLoaded() } )
if CargoCheck:IsUnLoaded() == false then
AllUnloaded = false
break
end
end
end
if AllUnloaded == true then
if Deployed == true then
for HelicopterUnit, Cargo in pairs( self.Helicopter_Cargo ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
Cargo:SetDeployed( true )
end
self.Helicopter_Cargo = {}
end
self.Helicopter = Helicopter
self.Helicopter_Cargo = {}
end
end