Merge branch 'master' into develop

This commit is contained in:
Frank 2021-05-07 21:49:24 +02:00
commit cdd22444b9
4 changed files with 69 additions and 69 deletions

View File

@ -277,7 +277,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
self:F( { Helicopter:GetName(), Height = Helicopter:GetHeight( true ), Velocity = Helicopter:GetVelocityKMH() } )
if self.RoutePickup == true then
if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 10 then
if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 15 then
--self:Load( Helicopter:GetPointVec2() )
self:Load( self.PickupZone )
self.RoutePickup = false
@ -285,7 +285,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
end
if self.RouteDeploy == true then
if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 10 then
if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 15 then
self:Unload( self.DeployZone )
self.RouteDeploy = false
end

View File

@ -1239,7 +1239,7 @@ do -- COORDINATE
-- ETA.
RoutePoint.ETA=0
RoutePoint.ETA_locked=true
RoutePoint.ETA_locked=false
-- Waypoint description.
RoutePoint.name=description
@ -1388,7 +1388,7 @@ do -- COORDINATE
RoutePoint.formation_template=""
RoutePoint.ETA=0
RoutePoint.ETA_locked=true
RoutePoint.ETA_locked=false
RoutePoint.speed = ( Speed or 20 ) / 3.6
RoutePoint.speed_locked = true
@ -1423,7 +1423,7 @@ do -- COORDINATE
RoutePoint.formation_template = ""
RoutePoint.ETA=0
RoutePoint.ETA_locked=true
RoutePoint.ETA_locked=false
RoutePoint.speed = ( Speed or 20 ) / 3.6
RoutePoint.speed_locked = true

View File

@ -17,7 +17,7 @@
--
-- ### Authors: **FlightControl**, **applevangelist**
--
-- Last Update: Feb 2021
-- Last Update: April 2021
--
-- ===
--

View File

@ -1,20 +1,20 @@
--- **Functional** -- Short Range Air Defense System
--
--
-- ===
--
--
-- **SHORAD** - Short Range Air Defense System
-- Controls a network of short range air/missile defense groups.
--
--
-- ===
--
--
-- ## Missions:
--
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
--
--
-- ===
--
--
-- ### Author : **applevangelist **
--
--
-- @module Functional.Shorad
-- @image Functional.Shorad.jpg
--
@ -26,7 +26,7 @@
-- @field #string ClassName
-- @field #string name Name of this Shorad
-- @field #boolean debug Set the debug state
-- @field #string Prefixes String to be used to build the @{#Core.Set#SET_GROUP}
-- @field #string Prefixes String to be used to build the @{#Core.Set#SET_GROUP}
-- @field #number Radius Shorad defense radius in meters
-- @field Core.Set#SET_GROUP Groupset The set of Shorad groups
-- @field Core.Set#SET_GROUP Samset The set of SAM groups to defend
@ -41,10 +41,10 @@
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
-- @extends Core.Base#BASE
--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
--
--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
--
-- Simple Class for a more intelligent Short Range Air Defense System
--
--
-- #SHORAD
-- Moose derived missile intercepting short range defense system.
-- Protects a network of SAM sites. Uses events to switch on the defense groups closest to the enemy.
@ -52,26 +52,26 @@
--
-- ## Usage
--
-- Set up a #SET_GROUP for the SAM sites to be protected:
--
-- `local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()`
--
-- By default, SHORAD will defense against both HARMs and AG-Missiles with short to medium range. The default defense probability is 70-90%.
-- When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will *not* react to friendly fire.
--
-- ### Start a new SHORAD system, parameters are:
--
-- * Name: Name of this SHORAD.
-- * ShoradPrefix: Filter for the Shorad #SET_GROUP.
-- * Samset: The #SET_GROUP of SAM sites to defend.
-- * Radius: Defense radius in meters.
-- * ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call.
-- * Coalition: Coalition, i.e. "blue", "red", or "neutral".*
--
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
-- Set up a #SET_GROUP for the SAM sites to be protected:
--
-- `local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()`
--
-- By default, SHORAD will defense against both HARMs and AG-Missiles with short to medium range. The default defense probability is 70-90%.
-- When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will *not* react to friendly fire.
--
-- ### Start a new SHORAD system, parameters are:
--
-- * Name: Name of this SHORAD.
-- * ShoradPrefix: Filter for the Shorad #SET_GROUP.
-- * Samset: The #SET_GROUP of SAM sites to defend.
-- * Radius: Defense radius in meters.
-- * ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call.
-- * Coalition: Coalition, i.e. "blue", "red", or "neutral".*
--
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
--
-- ## Customize options
--
-- ## Customize options
--
-- * SHORAD:SwitchDebug(debug)
-- * SHORAD:SwitchHARMDefense(onoff)
-- * SHORAD:SwitchAGMDefense(onoff)
@ -96,7 +96,7 @@ SHORAD = {
DefendMavs = true,
DefenseLowProb = 70,
DefenseHighProb = 90,
UseEmOnOff = false,
UseEmOnOff = false,
}
-----------------------------------------------------------------------
@ -137,7 +137,7 @@ do
["X_31"] = "X_31",
["Kh25"] = "Kh25",
}
--- TODO complete list?
-- @field Mavs
SHORAD.Mavs = {
@ -148,7 +148,7 @@ do
["Kh31"] = "Kh31",
["Kh66"] = "Kh66",
}
--- Instantiates a new SHORAD object
-- @param #SHORAD self
-- @param #string Name Name of this SHORAD
@ -157,10 +157,10 @@ do
-- @param #number Radius Defense radius in meters, used to switch on groups
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
local self = BASE:Inherit( self, BASE:New() )
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart()
self.name = Name or "MyShorad"
@ -183,7 +183,7 @@ do
self:_InitState()
return self
end
--- Initially set all groups to alarm state GREEN
-- @param #SHORAD self
function SHORAD:_InitState()
@ -204,7 +204,7 @@ do
math.random()
end
end
--- Switch debug state
-- @param #SHORAD self
-- @param #boolean debug Switch debug on (true) or off (false)
@ -221,7 +221,7 @@ do
BASE:TraceOff()
end
end
--- Switch defense for HARMs
-- @param #SHORAD self
-- @param #boolean onoff
@ -230,7 +230,7 @@ do
local onoff = onoff or true
self.DefendHarms = onoff
end
--- Switch defense for AGMs
-- @param #SHORAD self
-- @param #boolean onoff
@ -239,7 +239,7 @@ do
local onoff = onoff or true
self.DefendMavs = onoff
end
--- Set defense probability limits
-- @param #SHORAD self
-- @param #number low Minimum detection limit, integer 1-100
@ -257,7 +257,7 @@ do
self.DefenseLowProb = low
self.DefenseHighProb = high
end
--- Set the number of seconds a SHORAD site will stay active
-- @param #SHORAD self
-- @param #number seconds Number of seconds systems stay active
@ -271,7 +271,7 @@ do
--- Set the number of meters for the SHORAD defense zone
-- @param #SHORAD self
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
function SHORAD:SetDefenseRadius(meters)
local radius = meters or 20000
if radius < 0 then
@ -279,14 +279,14 @@ do
end
self.Radius = radius
end
--- Set using Emission on/off instead of changing alarm state
-- @param #SHORAD self
-- @param #boolean switch Decide if we are changing alarm state or AI state
function SHORAD:SetUsingEmOnOff(switch)
self.UseEmOnOff = switch or false
end
--- Check if a HARM was fired
-- @param #SHORAD self
-- @param #string WeaponName
@ -301,7 +301,7 @@ do
end
return hit
end
--- Check if an AGM was fired
-- @param #SHORAD self
-- @param #string WeaponName
@ -316,7 +316,7 @@ do
end
return hit
end
--- Check the coalition of the attacker
-- @param #SHORAD self
-- @param #string Coalition name
@ -324,7 +324,7 @@ do
function SHORAD:_CheckCoalition(Coalition)
local owncoalition = self.Coalition
local othercoalition = ""
if Coalition == 0 then
if Coalition == 0 then
othercoalition = "neutral"
elseif Coalition == 1 then
othercoalition = "red"
@ -338,7 +338,7 @@ do
return false
end
end
--- Check if the missile is aimed at a SHORAD
-- @param #SHORAD self
-- @param #string TargetGroupName Name of the target group
@ -352,12 +352,12 @@ do
local groupname = _groups:GetName()
if string.find(groupname, tgtgrp, 1) then
returnname = true
_groups:RelocateGroundRandomInRadius(7,125,false,false) -- be a bit evasive
_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
end
end
return returnname
return returnname
end
--- Check if the missile is aimed at a SAM site
-- @param #SHORAD self
-- @param #string TargetGroupName Name of the target group
@ -376,7 +376,7 @@ do
end
return returnname
end
--- Calculate if the missile shot is detected
-- @param #SHORAD self
-- @return #boolean Returns true for a detection, else false
@ -389,15 +389,15 @@ do
end
return IsDetected
end
--- Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds
-- @param #SHORAD self
-- @param #string TargetGroup Name of the target group used to build the #ZONE
-- @param #number Radius Radius of the #ZONE
-- @param #number ActiveTimer Number of seconds to stay active
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
-- @usage Use this function to integrate with other systems, example
--
-- @usage Use this function to integrate with other systems, example
--
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
-- myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue")
-- myshorad:SwitchDebug(true)
@ -455,13 +455,13 @@ do
end
end
end
--- Main function - work on the EventData
-- @param #SHORAD self
-- @param Core.Event#EVENTDATA EventData The event details table data set
function SHORAD:OnEventShot( EventData )
self:T( { EventData } )
--local ShootingUnit = EventData.IniDCSUnit
--local ShootingUnitName = EventData.IniDCSUnitName
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
@ -473,7 +473,7 @@ do
local IsDetected = self:_ShotIsDetected()
-- convert to text
local DetectedText = "false"
if IsDetected then
if IsDetected then
DetectedText = "true"
end
local text = string.format("%s Missile Launched = %s | Detected probability state is %s", self.lid, ShootingWeaponName, DetectedText)
@ -490,7 +490,7 @@ do
targetunit = UNIT:Find(targetdata)
elseif targetcat == Object.Category.STATIC then -- STATIC
targetunit = STATIC:Find(targetdata)
end
end
--local targetunitname = Unit.getName(targetdata) -- Unit name
if targetunit and targetunit:IsAlive() then
local targetunitname = targetunit:GetName()
@ -507,7 +507,7 @@ do
local text = string.format("%s Missile Target = %s", self.lid, tostring(targetgroupname))
self:T( text )
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
-- check if we or a SAM site are the target
-- check if we or a SAM site are the target
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
@ -516,12 +516,12 @@ do
self:T({shotatsams=shotatsams,shotatus=shotatus})
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat)
end
end
end
end
end
end
end
--
end
-----------------------------------------------------------------------
-- SHORAD end
-----------------------------------------------------------------------
-----------------------------------------------------------------------