mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Merge branch 'master' into develop
This commit is contained in:
commit
cdd22444b9
@ -277,7 +277,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
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self:F( { Helicopter:GetName(), Height = Helicopter:GetHeight( true ), Velocity = Helicopter:GetVelocityKMH() } )
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if self.RoutePickup == true then
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if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 10 then
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if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 15 then
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--self:Load( Helicopter:GetPointVec2() )
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self:Load( self.PickupZone )
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self.RoutePickup = false
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@ -285,7 +285,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
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end
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if self.RouteDeploy == true then
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if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 10 then
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if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 15 then
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self:Unload( self.DeployZone )
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self.RouteDeploy = false
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end
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@ -1239,7 +1239,7 @@ do -- COORDINATE
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-- ETA.
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RoutePoint.ETA=0
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RoutePoint.ETA_locked=true
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RoutePoint.ETA_locked=false
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-- Waypoint description.
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RoutePoint.name=description
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@ -1388,7 +1388,7 @@ do -- COORDINATE
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RoutePoint.formation_template=""
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RoutePoint.ETA=0
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RoutePoint.ETA_locked=true
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RoutePoint.ETA_locked=false
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RoutePoint.speed = ( Speed or 20 ) / 3.6
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RoutePoint.speed_locked = true
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@ -1423,7 +1423,7 @@ do -- COORDINATE
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RoutePoint.formation_template = ""
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RoutePoint.ETA=0
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RoutePoint.ETA_locked=true
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RoutePoint.ETA_locked=false
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RoutePoint.speed = ( Speed or 20 ) / 3.6
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RoutePoint.speed_locked = true
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@ -17,7 +17,7 @@
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--
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-- ### Authors: **FlightControl**, **applevangelist**
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--
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-- Last Update: Feb 2021
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-- Last Update: April 2021
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--
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-- ===
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--
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@ -1,20 +1,20 @@
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--- **Functional** -- Short Range Air Defense System
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--
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--
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-- ===
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--
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--
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-- **SHORAD** - Short Range Air Defense System
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-- Controls a network of short range air/missile defense groups.
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--
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--
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-- ===
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--
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--
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-- ## Missions:
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--
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-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
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--
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--
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-- ===
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--
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--
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-- ### Author : **applevangelist **
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--
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--
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-- @module Functional.Shorad
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-- @image Functional.Shorad.jpg
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--
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@ -26,7 +26,7 @@
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-- @field #string ClassName
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-- @field #string name Name of this Shorad
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-- @field #boolean debug Set the debug state
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-- @field #string Prefixes String to be used to build the @{#Core.Set#SET_GROUP}
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-- @field #string Prefixes String to be used to build the @{#Core.Set#SET_GROUP}
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-- @field #number Radius Shorad defense radius in meters
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-- @field Core.Set#SET_GROUP Groupset The set of Shorad groups
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-- @field Core.Set#SET_GROUP Samset The set of SAM groups to defend
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@ -41,10 +41,10 @@
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-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
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-- @extends Core.Base#BASE
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--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
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--
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--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
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--
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-- Simple Class for a more intelligent Short Range Air Defense System
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--
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--
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-- #SHORAD
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-- Moose derived missile intercepting short range defense system.
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-- Protects a network of SAM sites. Uses events to switch on the defense groups closest to the enemy.
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@ -52,26 +52,26 @@
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--
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-- ## Usage
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--
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-- Set up a #SET_GROUP for the SAM sites to be protected:
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--
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-- `local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()`
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--
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-- By default, SHORAD will defense against both HARMs and AG-Missiles with short to medium range. The default defense probability is 70-90%.
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-- When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will *not* react to friendly fire.
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--
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-- ### Start a new SHORAD system, parameters are:
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--
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-- * Name: Name of this SHORAD.
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-- * ShoradPrefix: Filter for the Shorad #SET_GROUP.
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-- * Samset: The #SET_GROUP of SAM sites to defend.
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-- * Radius: Defense radius in meters.
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-- * ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call.
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-- * Coalition: Coalition, i.e. "blue", "red", or "neutral".*
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--
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-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
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-- Set up a #SET_GROUP for the SAM sites to be protected:
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--
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-- `local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()`
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--
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-- By default, SHORAD will defense against both HARMs and AG-Missiles with short to medium range. The default defense probability is 70-90%.
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-- When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will *not* react to friendly fire.
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--
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-- ### Start a new SHORAD system, parameters are:
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--
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-- * Name: Name of this SHORAD.
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-- * ShoradPrefix: Filter for the Shorad #SET_GROUP.
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-- * Samset: The #SET_GROUP of SAM sites to defend.
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-- * Radius: Defense radius in meters.
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-- * ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call.
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-- * Coalition: Coalition, i.e. "blue", "red", or "neutral".*
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--
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-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
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--
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-- ## Customize options
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--
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-- ## Customize options
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--
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-- * SHORAD:SwitchDebug(debug)
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-- * SHORAD:SwitchHARMDefense(onoff)
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-- * SHORAD:SwitchAGMDefense(onoff)
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@ -96,7 +96,7 @@ SHORAD = {
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DefendMavs = true,
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DefenseLowProb = 70,
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DefenseHighProb = 90,
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UseEmOnOff = false,
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UseEmOnOff = false,
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}
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-----------------------------------------------------------------------
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@ -137,7 +137,7 @@ do
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["X_31"] = "X_31",
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["Kh25"] = "Kh25",
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}
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--- TODO complete list?
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-- @field Mavs
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SHORAD.Mavs = {
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@ -148,7 +148,7 @@ do
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["Kh31"] = "Kh31",
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["Kh66"] = "Kh66",
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}
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--- Instantiates a new SHORAD object
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-- @param #SHORAD self
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-- @param #string Name Name of this SHORAD
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@ -157,10 +157,10 @@ do
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-- @param #number Radius Defense radius in meters, used to switch on groups
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-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
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-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
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function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
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function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
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local self = BASE:Inherit( self, BASE:New() )
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self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
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local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart()
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self.name = Name or "MyShorad"
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@ -183,7 +183,7 @@ do
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self:_InitState()
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return self
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end
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--- Initially set all groups to alarm state GREEN
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-- @param #SHORAD self
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function SHORAD:_InitState()
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@ -204,7 +204,7 @@ do
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math.random()
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end
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end
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--- Switch debug state
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-- @param #SHORAD self
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-- @param #boolean debug Switch debug on (true) or off (false)
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@ -221,7 +221,7 @@ do
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BASE:TraceOff()
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end
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end
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--- Switch defense for HARMs
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-- @param #SHORAD self
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-- @param #boolean onoff
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@ -230,7 +230,7 @@ do
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local onoff = onoff or true
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self.DefendHarms = onoff
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end
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--- Switch defense for AGMs
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-- @param #SHORAD self
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-- @param #boolean onoff
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@ -239,7 +239,7 @@ do
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local onoff = onoff or true
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self.DefendMavs = onoff
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end
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--- Set defense probability limits
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-- @param #SHORAD self
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-- @param #number low Minimum detection limit, integer 1-100
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@ -257,7 +257,7 @@ do
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self.DefenseLowProb = low
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self.DefenseHighProb = high
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end
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--- Set the number of seconds a SHORAD site will stay active
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-- @param #SHORAD self
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-- @param #number seconds Number of seconds systems stay active
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@ -271,7 +271,7 @@ do
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--- Set the number of meters for the SHORAD defense zone
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-- @param #SHORAD self
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-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
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-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
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function SHORAD:SetDefenseRadius(meters)
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local radius = meters or 20000
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if radius < 0 then
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@ -279,14 +279,14 @@ do
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end
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self.Radius = radius
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end
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--- Set using Emission on/off instead of changing alarm state
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-- @param #SHORAD self
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-- @param #boolean switch Decide if we are changing alarm state or AI state
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function SHORAD:SetUsingEmOnOff(switch)
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self.UseEmOnOff = switch or false
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end
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--- Check if a HARM was fired
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-- @param #SHORAD self
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-- @param #string WeaponName
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@ -301,7 +301,7 @@ do
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end
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return hit
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end
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--- Check if an AGM was fired
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-- @param #SHORAD self
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-- @param #string WeaponName
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@ -316,7 +316,7 @@ do
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end
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return hit
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end
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--- Check the coalition of the attacker
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-- @param #SHORAD self
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-- @param #string Coalition name
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@ -324,7 +324,7 @@ do
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function SHORAD:_CheckCoalition(Coalition)
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local owncoalition = self.Coalition
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local othercoalition = ""
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if Coalition == 0 then
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if Coalition == 0 then
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othercoalition = "neutral"
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elseif Coalition == 1 then
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othercoalition = "red"
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@ -338,7 +338,7 @@ do
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return false
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end
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end
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--- Check if the missile is aimed at a SHORAD
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-- @param #SHORAD self
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-- @param #string TargetGroupName Name of the target group
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@ -352,12 +352,12 @@ do
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local groupname = _groups:GetName()
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if string.find(groupname, tgtgrp, 1) then
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returnname = true
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_groups:RelocateGroundRandomInRadius(7,125,false,false) -- be a bit evasive
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_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
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end
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end
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return returnname
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return returnname
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end
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--- Check if the missile is aimed at a SAM site
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-- @param #SHORAD self
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-- @param #string TargetGroupName Name of the target group
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@ -376,7 +376,7 @@ do
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end
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return returnname
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end
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--- Calculate if the missile shot is detected
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-- @param #SHORAD self
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-- @return #boolean Returns true for a detection, else false
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@ -389,15 +389,15 @@ do
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end
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return IsDetected
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end
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--- Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds
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-- @param #SHORAD self
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-- @param #string TargetGroup Name of the target group used to build the #ZONE
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-- @param #number Radius Radius of the #ZONE
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-- @param #number ActiveTimer Number of seconds to stay active
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-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
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-- @usage Use this function to integrate with other systems, example
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--
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-- @usage Use this function to integrate with other systems, example
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--
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-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
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-- myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue")
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-- myshorad:SwitchDebug(true)
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@ -455,13 +455,13 @@ do
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end
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end
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end
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--- Main function - work on the EventData
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-- @param #SHORAD self
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-- @param Core.Event#EVENTDATA EventData The event details table data set
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function SHORAD:OnEventShot( EventData )
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self:T( { EventData } )
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--local ShootingUnit = EventData.IniDCSUnit
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--local ShootingUnitName = EventData.IniDCSUnitName
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local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
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@ -473,7 +473,7 @@ do
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local IsDetected = self:_ShotIsDetected()
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-- convert to text
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local DetectedText = "false"
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if IsDetected then
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if IsDetected then
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DetectedText = "true"
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end
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local text = string.format("%s Missile Launched = %s | Detected probability state is %s", self.lid, ShootingWeaponName, DetectedText)
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@ -490,7 +490,7 @@ do
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targetunit = UNIT:Find(targetdata)
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elseif targetcat == Object.Category.STATIC then -- STATIC
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targetunit = STATIC:Find(targetdata)
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end
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end
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--local targetunitname = Unit.getName(targetdata) -- Unit name
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if targetunit and targetunit:IsAlive() then
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local targetunitname = targetunit:GetName()
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@ -507,7 +507,7 @@ do
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local text = string.format("%s Missile Target = %s", self.lid, tostring(targetgroupname))
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self:T( text )
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local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
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-- check if we or a SAM site are the target
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-- check if we or a SAM site are the target
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--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
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local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
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local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
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@ -516,12 +516,12 @@ do
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self:T({shotatsams=shotatsams,shotatus=shotatus})
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self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat)
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end
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end
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end
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end
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end
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end
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end
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--
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end
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-----------------------------------------------------------------------
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-- SHORAD end
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-----------------------------------------------------------------------
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||||
-----------------------------------------------------------------------
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||||
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||||
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