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Range fixes (#1764)
* Fixed some typos in self.PlayerSettings * Fixed result messages * Thanks for [JFG] Caponi
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@ -2381,7 +2381,7 @@ function RANGE:_DisplayMyStrafePitResults( _unitName )
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-- Sort results table wrt number of hits.
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local _sort = function( a, b )
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return a.hits > b.hits
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return a.roundsHit > b.roundsHit
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end
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table.sort( _results, _sort )
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@ -2398,7 +2398,7 @@ function RANGE:_DisplayMyStrafePitResults( _unitName )
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-- Best result.
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if _bestMsg == "" then
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_bestMsg = string.format( "Hits %d - %s - %s", _result.hits, _result.zone.name, _result.text )
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_bestMsg = string.format( "Hits %d - %s - %s", result.roundsHit, result.name, result.roundsQuality)
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end
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-- 10 runs
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@ -2443,15 +2443,15 @@ function RANGE:_DisplayStrafePitResults( _unitName )
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-- Get the best result of the player.
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local _best = nil
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for _, _result in pairs( _results ) do
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if _best == nil or _result.hits > _best.hits then
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if _best == nil or _result.roundsHit > _best.roundsHit then
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_best = _result
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end
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end
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-- Add best result to table.
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if _best ~= nil then
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local text = string.format( "%s: Hits %i - %s - %s", _playerName, _best.hits, _best.zone.name, _best.text )
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table.insert( _playerResults, { msg = text, hits = _best.hits } )
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local text = string.format( "%s: Hits %i - %s - %s", _playerName, _best.roundsHit, _best.name, _best.roundsQuality )
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table.insert( _playerResults, { msg = text, hits = _best.roundsHit } )
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end
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end
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@ -3487,7 +3487,7 @@ function RANGE:_SmokeBombImpactOnOff( unitname )
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self.PlayerSettings[playername].smokebombimpact = false
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text = string.format( "%s, %s, smoking impact points of bombs is now OFF.", self.rangename, playername )
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else
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self.PlayerSettigs[playername].smokebombimpact = true
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self.PlayerSettings[playername].smokebombimpact = true
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text = string.format( "%s, %s, smoking impact points of bombs is now ON.", self.rangename, playername )
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end
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self:_DisplayMessageToGroup( unit, text, 5, false, true )
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@ -3508,7 +3508,7 @@ function RANGE:_SmokeBombDelayOnOff( unitname )
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self.PlayerSettings[playername].delaysmoke = false
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text = string.format( "%s, %s, delayed smoke of bombs is now OFF.", self.rangename, playername )
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else
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self.PlayerSettigs[playername].delaysmoke = true
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self.PlayerSettings[playername].delaysmoke = true
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text = string.format( "%s, %s, delayed smoke of bombs is now ON.", self.rangename, playername )
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end
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self:_DisplayMessageToGroup( unit, text, 5, false, true )
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