svenvandevelde
17bfcf8373
Rework of SPAWN
...
- Visible Array
- Internal table in SPAWN
GROUP functions
- Route
- RouteToZone
- CopyRoute
SPAWN functions
- SpawnFromUnit
- SpawnInZone
Replaced SpawnFromCarrier overall
2016-03-06 08:50:28 +01:00
svenvandevelde
a939220d20
Added functions for rescue mission.
2016-02-26 19:44:27 +01:00
svenvandevelde
6955d45840
Lots of fixes for cargo + optimization of Stage Messages
2016-02-25 14:52:16 +01:00
svenvandevelde
c22492f051
Optimized Cargo logic
2016-02-21 23:29:44 +01:00
svenvandevelde
aadd529093
Optimized Cargo Logic
2016-02-21 22:30:24 +01:00
svenvandevelde
d197e87fb5
stupid syntax error
2016-02-19 16:07:47 +01:00
svenvandevelde
9ddaeb0bbb
Bug fix for 1.5 Client bug
2016-02-19 15:59:17 +01:00
svenvandevelde
fd0d012ff5
Bug fix 1.5
2016-02-19 15:12:23 +01:00
svenvandevelde
61d51fe9a5
Added a layer to resolve the Client Bug problems in 1.5
2016-02-19 14:35:59 +01:00
svenvandevelde
c81e7c2488
Try to get the DCS bug in 1.5.3 resolved with :isExist for a Client Group
...
Client groups connected remotely to a server, are not generating any
birth events on the server. The server therefore thinks that the Group
does not exist ...
This bug is present since 1.5.
Currently building a logic to go "around" that problem using other
functions (the coalition:getPlayerUnits() is key for resolvement)
2016-02-18 15:32:29 +01:00
svenvandevelde
6019a2a170
Got now back a good version working with CARGO now as a separate object.
...
- Sling load working but dealing with the DCS bugs.
- Normal CARGO pickup and deployment is working now, but needs to be
further optimized...
2016-02-14 12:03:17 +01:00
svenvandevelde
2f7e3ffb76
Further progress, package pickup is now working...
2016-01-29 00:50:19 +01:00
svenvandevelde
7e098b050e
Work in progress. Reworking complete CARGO logic... Partly working now ...
2016-01-28 16:48:22 +01:00
svenvandevelde
0239098f30
Fixed initialization of Cargo assigned to a client when a client spawns...
2016-01-21 23:29:47 +01:00
svenvandevelde
b10a59ae18
Found a solution to avoid having to install MOOSE.
...
Now MOOSE can be copied into the mission file, but you'll need to
include a "do file" action of moose.lua in the mission file and copy the
rest of the MOOSE files to the MIZ file.
2015-12-03 23:40:50 +01:00