**CHIEF**
- Added resources as parameters to `:AddStrategicZone` function
**COMMANDER**
- Added function to relocate cohorts `:RelocateCohort`
**AUFTRAG**
- Added new type `AIRDEFENSE`
- Added new type `EWR`
- Added option to teleport assets to the mission ingress waypoint via `:SetTeleport`
- Added `:SetRequiredAttribute` and `:SetRequiredProperty` functions
- Added `:SetEmission` function
**LEGION**
- Fixed bug that assets on GCI dont get additional score for INTERCEPT missions
- Assets on ONGUARD or PATROLZONE are not considered for ARTY and GROUNDATTACK missions
- Added option for transport to `RelocateCohort` function
- Ground/naval assets now automatically return when out of ammo
**OPSGROUP**
- Immobile groups are teleported to mission ingress point
**RECOVERYTANKER**
- Added parameter to set TACAN mode/band (e.g. "X")
**GROUP**
- Fixed bug in `:GetSpeedMax` function
**BEACON**
- Allowed TACAN "X" mode for AA
**CHIEF**
- Added resources as parameters to `:AddStrategicZone` function
**COMMANDER**
- Added function to relocate cohorts `:RelocateCohort`
**AUFTRAG**
- Added new type `AIRDEFENSE`
- Added new type `EWR`
- Added option to teleport assets to the mission ingress waypoint via `:SetTeleport`
- Added `:SetRequiredAttribute` and `:SetRequiredProperty` functions
- Added `:SetEmission` function
**LEGION**
- Fixed bug that assets on GCI dont get additional score for INTERCEPT missions
- Assets on ONGUARD or PATROLZONE are not considered for ARTY and GROUNDATTACK missions
- Added option for transport to `RelocateCohort` function
- Ground/naval assets now automatically return when out of ammo
**OPSGROUP**
- Immobile groups are teleported to mission ingress point
**RECOVERYTANKER**
- Added parameter to set TACAN mode/band (e.g. "X")
**GROUP**
- Fixed bug in `:GetSpeedMax` function
**BEACON**
- Allowed TACAN "X" mode for AA
**ZONE**
- Fixed incorrect fillcolor alpha.
**COORDINATE**
- Fixed incorrect fillcolor alpha.
**AUFTRAG**
- Fixed `CASENHANCED` order of arguments wrong in docs.
**FLEET**
- Improved docs.
- Added ``:SetPathfinding` function
**OPSGROUP**
- Fixed RECON mission behaviour if not random.
- Improved stuck check if engaging.
**LEGION**
- Added weapon type as parameter for selecting cohort assets.
**COHORT**
- Added `:GetMissionRange` function that accounts for long range weapons.
- Added counting of asset ammo.
- Implement Scheduled Trace - Now source and line number are shown for scheduled calls.
- Info lines are now shown where appropriate.
- The width of trace for the class name is now 25 characters instead of 20.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM!
- Rework the new inheritance tree in the code. (Remove .Zone fields).
- Implement the determination of attack and defense zones.
- Reworked the TaskInfo to include Type and ShowKey.
- Flash A2G Tasking Details. Added menu option.
FOX v0.6.0
- Missile target constantly updated.
- Increased safety distance to 200 m.
- Added safety distance for BIG missiles > 50 kg TNT as 400 m.
- More output to dcs.log file.
SPAWN
- enabled uncontrolled
UTILS
- LLDMS accurracy fix.
AI_A2A_DISPATCHER
- Squadron visible improvements
ZONE
- Added MarkZone function for F10 zone markings.
AI_PATROL_ZONE
- Some WP code improvements.
- ALL the Pickup event code has changed. A Height parameter has been added.
- ALL the Deploy event code has changed. A Height parameter has been added.
- ALL the Home event code has changed. A Height parameter has been added.
- ZONE_POLYGON now also has a create zone event triggered.