RANGE:
-Optimized performance. Bombs are now only tracked if the player is within a certain distance of the range.
CONTROLLABLE:
- Added speed unit to @param description. Sometimes it was unclear if speed needs to be given in m/s or km/h.
- Fixed some default speed and conversions.
COORDINATE:
- Cleaned up some speed unit stuff.
- Reintroduced PathOnRoad function to contain the full path. Useful as interface to DCS API function.
- Fixed some default speed and conversions.
AI_CARGO_APC:
Speed is not fixed any more but set to 50% of the max speed a given unit can move at.
- Adjusted schedulers.
- Improved transitions.
- Make rearming unit go back to its original position.
- Added user functions.
- Using only coodinates for target assignments.
- Added dead event handling.
COORDINATE:GetTemperature(height) returns the temperature (optionally as a function of height ASL).
COORDINATE:GetPressure(height) returns the pressure (optionally as a function of height ASL).
COORDINATE:GetWind(height) returns the wind direction and strength (optionally as a function of height ASL).
UTILS.BeaufortScale(speed) returns the Beaufort number and wind description as a function of wind speed.
COORDINATE class: added two new functions to find the nearest road and coordinates to a destination using roads.
CONTROLLABLE class: added new function to route a controllable using roads.
Added additional arguments for markers as introduced in DCS 2.5.
RAT improvements:
- Added onboard num via input.
- Added description of WPs.
- Fixed markers.
* Added Message Type Methods
* SETTINGS menu has been added with Message Type display times
* Modifed the FSM action classes to use the new Message Type methods.
* Added new methods to COORDINATE allowing to place marks for players on
the map. Now marks can be placed on the map using :AddToAll(),
:MarkToCoalition(), :MarkToCoalitionRed(), :MarkToCoalitionBlue(),
:MarkToGroup() and marks can be removed using :RemoveMark()
* Detection reports of DETECTION classes now are returned as a REPORT
object. So they can be streamed with various delimiters \n or , or
other...
* If a coordinate needs to be represented by BR or BRAA, then a "source"
controllable is required, which is usually the player aircraft. If not
given, the coordinate will be returned in MGRS mode!!!