2513 Commits

Author SHA1 Message Date
FlightControl_Master
e54fad6c53 Commented out SetPlayerMenu and S_EVENT_PLAYER_ENTER_UNIT commented out too! 2017-12-22 11:11:25 +01:00
Mongrelf
7b0c0a0c8b Changing Condition Check Starting to Started
Had Starting as the additional condition check but should be 'Started'
2017-12-21 15:34:02 -07:00
FlightControl_Master
4efe03b07b Menu optimizaton changes, did some great stuff here i think. 2017-12-21 22:52:37 +01:00
Mongrelf
030bd92148 AcceptZones Change
Added higher level variable to hold detection state across multiple AcceptZones.
2017-12-21 14:33:09 -07:00
Mongrelf
0f4b3e0d88 AI_A2A_Dispatcher:CountCAPAirborne
Added additional condition check for state = "Starting"
2017-12-21 14:18:33 -07:00
FlightControl_Master
abf0de49d1 Maybe this already helps 2017-12-21 06:26:05 +01:00
FlightControl_Master
e7d48f335c * Added marking of task on map when also assigned.
* A BAI task won't be converted to a CAS task when a friendly airplane is nearby.
2017-12-20 11:51:23 +01:00
FlightControl_Master
ee4f7e843d * Added marking of task on map when also assigned.
* A BAI task won't be converted to a CAS task when a friendly airplane is nearby.
2017-12-20 11:51:00 +01:00
FlightControl_Master
4157ede997 Fixing mistake with the sorting of the menus 2017-12-20 10:07:37 +01:00
FlightControl_Master
54450c9933 limiting task menus to 5 pieces .... 2017-12-19 22:13:05 +01:00
FlightControl_Master
f545d5d31f Fixed the issue in AI_BALANCER.... 2017-12-18 11:50:47 +01:00
FlightControl_Master
8332ba5112 Fixed the issue in AI_BALANCER 2017-12-18 11:50:15 +01:00
FlightControl_Master
f35d78c11c Fixed the issue in designate. 2017-12-17 17:39:13 +01:00
FlightControl_Master
93f03a1e8b Remove trace event 2017-12-16 07:59:01 +01:00
FlightControl_Master
c018a6e13f Stress test menus made me realize about the Path ... 2017-12-15 19:58:25 +01:00
FlightControl_Master
b8c1135b3b When S_EVENT_PLAYER_ENTER_UNIT is called, then the unit is not alive yet. 2017-12-15 13:33:24 +01:00
FlightControl_Master
abbb59efb9 Trying to refresh the menus 2017-12-13 23:20:04 +01:00
FlightControl_Master
ce61e8d859 Fixed typo 2017-12-13 14:28:45 +01:00
Sven Van de Velde
ee698722a6
Merge pull request #765 from FlightControl-Master/ET-rat_remove_menu
Possible fix for removal of menus in RAT
2017-12-13 14:25:40 +01:00
132nd-etcher
be0856c9e1
Possible fix for removal of menus in RAT 2017-12-13 14:10:16 +01:00
FlightControl_Master
e04b434fcb Fixing menus 2017-12-12 20:50:52 +01:00
FlightControl_Master
95112e8818 Solving the SCORING menu not anymore accessible due to S_EVENT_PLAYER_ENTER_UNIT bug in DCS (not fired anymore in MP when a player joins a slot). 2017-12-12 16:08:23 +01:00
FlightControl_Master
09d02e18cf S_EVENT_PLAYER_ENTER_UNIT not called in MP 2017-12-12 15:26:55 +01:00
FlightControl_Master
2ce1057d71 Trying to find the errors. 2017-12-12 14:09:59 +01:00
FlightControl_Master
e048ea995e Maybe the removal of the Settings when a player exits kills DCS ? 2017-12-12 13:59:52 +01:00
FlightControl_Master
d66b7b8c20 Capture Zone documentation. 2017-12-11 22:33:38 +01:00
FlightControl_Master
37dc49c14f Tasking trace optimizations 2017-12-11 13:32:42 +01:00
FlightControl_Master
ef1290015e AliveSet fix 2017-12-11 11:31:47 +01:00
FlightControl_Master
02c671bd63 Ensuring that only alive groups are handled, trying to solve the menu issues.
Optimizing the threatlevel boxes.
2017-12-11 11:08:15 +01:00
FlightControl_Master
18a15332fe Trying to fix the disappearing menus... 2017-12-10 22:05:08 +01:00
FlightControl_Master
d733221317 Fixed issue with CaptureZones, scheduler implementation was wrong. 2017-12-10 20:19:21 +01:00
FlightControl_Master
e036ec0adf Fixing error with SET_BASE:GetSet(). It was the wrong approach to solve the Menu issues. Setting back to the original. 2017-12-10 19:02:20 +01:00
FlightControl_Master
f18b18187b Optimizing Scoring and Controllable 2017-12-10 14:28:58 +01:00
FlightControl_Master
3135639557 Fixed problem with SchedulerObject in BASE. This caused conflicts in SPAWN and SCHEDULER. 2017-12-09 13:28:08 +01:00
FlightControl_Master
5eeafd2fba Validate if this fixes the error 2017-12-08 19:16:53 +01:00
FlightControl_Master
0577e7ee70 Reverse change on SPAWN. Wrong change. 2017-12-08 18:49:08 +01:00
FlightControl_Master
d9a4c63011 Fixes OnSpawnGroup back to scheduler mode, because that worked. 2017-12-08 16:18:31 +01:00
FlightControl_Master
7fd2500db4 Fixed issue with SpawnInAir 2017-12-08 14:58:22 +01:00
Sven Van de Velde
822920e77e
Merge pull request #755 from FlightControl-Master/ET-debug_error
fix a small issues in EVENT with debug condition
2017-12-07 18:50:36 +01:00
Sven Van de Velde
85e2811c79
Merge pull request #758 from FlightControl-Master/ET-rat_fixes
fix a few mismatched calls to RAT and rat methods and functions
2017-12-07 18:47:48 +01:00
132nd-etcher
757b2cb6a2
fix a few mismatched calls to RAT and rat methods and functions 2017-12-07 16:20:08 +01:00
132nd-etcher
15c09d9880
fix a small issues in EVENT with debug condition 2017-12-07 10:57:28 +01:00
FlightControl_Master
64b6f52a2d Target marking of all tasks in a mission.
Fixed bug with SetAcceptRange.
2017-12-05 14:31:02 +01:00
FlightControl_Master
27159c4234 Optimized detection.
A CAS task becomes now a BAI task, and vise versa, when the friendlies situation changes!
2017-12-05 10:40:26 +01:00
FlightControl_Master
d38c2540c2 Fixed errors with SET_GROUP 2017-12-04 14:01:59 +01:00
FlightControl_Master
901f460907 Fixed DesignateReport being generated for a group that does not exist. 2017-12-03 08:24:26 +01:00
FlightControl_Master
a2fa2c4fa2 Fixes for A2G tasking, reduce trace, and put in key trace lines to follow the tasking. 2017-12-03 08:06:35 +01:00
FlightControl_Master
76ea635b63 * Fixed AI_A2A_DISPATCHER going crazy
* Fixed SET to avoid when a new element is added, that the index is also incremented.
2017-11-30 16:04:58 +01:00
FlightControl_Master
d2a7cc77cc bracket mistake 2017-11-30 14:00:20 +01:00
Sven Van de Velde
c81e9e5a5e
Merge pull request #744 from 132nd-etcher/RAT_trace
RAT Trace
2017-11-30 12:29:15 +01:00