* General minor
Code formatting and minor typo/document fixes.
* Update Marker.lua
Code formatting and minor typo/document fixes. Note specifically the correction of "self.tocoaliton" to "self.tocoalition".
- Implement Scheduled Trace - Now source and line number are shown for scheduled calls.
- Info lines are now shown where appropriate.
- The width of trace for the class name is now 25 characters instead of 20.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM!
- Rework the new inheritance tree in the code. (Remove .Zone fields).
- Implement the determination of attack and defense zones.
- Reworked the TaskInfo to include Type and ShowKey.
- Flash A2G Tasking Details. Added menu option.
FOX v0.6.0
- Missile target constantly updated.
- Increased safety distance to 200 m.
- Added safety distance for BIG missiles > 50 kg TNT as 400 m.
- More output to dcs.log file.
SPAWN
- enabled uncontrolled
UTILS
- LLDMS accurracy fix.
AI_A2A_DISPATCHER
- Squadron visible improvements
ZONE
- Added MarkZone function for F10 zone markings.
AI_PATROL_ZONE
- Some WP code improvements.
- ALL the Pickup event code has changed. A Height parameter has been added.
- ALL the Deploy event code has changed. A Height parameter has been added.
- ALL the Home event code has changed. A Height parameter has been added.
- ZONE_POLYGON now also has a create zone event triggered.
Added AAA, SAM, UAV general attributes.
Added Quantity enumerator.
Updated to new dispatcher API (still WIP).
Improved handling for immobile groups.
Fixed some bugs.
Fixed some bugs.
Helos on ships are now not spawned in uncontrolled state due to DCS bug.
Self requests are not deleted from the pending queue any more in case they return to their warehouse.