FlightControl_Master
2501db53b8
Removed traces
2017-08-02 12:46:13 +02:00
FlightControl_Master
4b60f776ce
Apply randomization at start for schedules.
...
Apply randomization at start for schedules.
2017-08-02 12:41:35 +02:00
FlightControl_Master
d8d06a18ce
Updates and bug fixes
2017-08-02 09:43:08 +02:00
FlightControl_Master
9054a493f9
Updated defects in dispatcher
2017-08-01 17:35:53 +02:00
FlightControl_Master
9ec29f607f
Fixed an issue with the overhead parameter
...
Now the GCI will spawn the actual overhead needed, independent of the
grouping parameter. For example, when grouping was 1 and overhead 1.5,
only one plane was spawned. Now two planes are spawned of 2 groups of 1
unit.
2017-08-01 07:19:29 +02:00
FlightControl_Master
27b18780f8
Optimizations
2017-07-31 12:35:37 +02:00
FlightControl_Master
85bd3a1c33
First working version
2017-07-31 12:04:27 +02:00
FlightControl_Master
87634969b3
Added default CAP methods
...
* Added method :SetDefaultCapTimeInterval( CapMinSeconds, CapMaxSeconds
) for AI_A2A_DISPATCHER and AI_A2A_GCICAP.
* Added method :SetDefaultCapLimit( CapLimit ) for AI_A2A_DISPATCHER and
AI_A2A_GCICAP.
Added documentation in chapter 10.7 and chapter 1.8.
Changed Treshold to Threshold
2017-07-30 20:54:24 +02:00
FlightControl_Master
5107366e57
Added fuel treshold and damage treshold as default parameter setting methods
...
* Added method :SetDefaultFuelTreshold( FuelTreshold )
* Added method :SetDefaultDamageTreshold( DamageTreshold )
2017-07-30 10:39:10 +02:00
FlightControl_Master
82a3dd32c0
Removed trace
2017-07-30 07:37:45 +02:00
FlightControl_Master
fdcad2dd93
Fixed the landing bug
...
When using A2A GCICAP, the planes would land, but not dissapear.
2017-07-30 07:31:23 +02:00
FlightControl_Master
3ec783b0e4
Fixed issue in 2.1.1, targets not engaged when flying from parking spot.
2017-07-29 19:08:10 +02:00
FlightControl_Master
ea8af14df5
Updates
2017-07-28 22:44:22 +02:00
FlightControl_Master
906c49792e
Further documentation on AI_A2A_DISPATCHER with examples
2017-07-27 12:37:46 +02:00
FlightControl_Master
61fe3cf457
Following up on the requirement #636 a new default management system has been built...
...
A lot of new methods have been added to set the default behaviour for:
* function AI_A2A_DISPATCHER:SetDefaultTakeoff( Takeoff )
* function AI_A2A_DISPATCHER:SetDefaultTakeoffFromParkingCold()
* function AI_A2A_DISPATCHER:SetDefaultTakeoffFromParkingHot()
* function AI_A2A_DISPATCHER:SetDefaultTakeoffFromRunway()
* function AI_A2A_DISPATCHER:SetDefaultTakeoffInAir()
* function AI_A2A_DISPATCHER:SetDefaultLanding( Landing )
* function AI_A2A_DISPATCHER:SetDefaultLandingAtEngineShutdown()
* function AI_A2A_DISPATCHER:SetDefaultLandingAtRunway()
* function AI_A2A_DISPATCHER:SetDefaultLandingNearAirbase()
* function AI_A2A_DISPATCHER:SetDefaultGrouping( Grouping )
* function AI_A2A_DISPATCHER:SetDefaultOverhead( Overhead )
2017-07-27 11:56:03 +02:00
FlightControl_Master
495786b4eb
Heavily improved the documentation of AI_A2A_DISPATCHER
2017-07-26 13:17:55 +02:00
FlightControl_Master
940f872b40
Documentation improvements.
2017-07-26 10:06:42 +02:00
FlightControl_Master
a2630670c0
Docs
2017-07-24 17:42:00 +02:00
FlightControl_Master
b769ad143d
Fixed some glitches in Detection (when set is empty) + documentation
2017-07-22 08:20:23 +02:00
FlightControl_Master
4d33abb0eb
Documentation
2017-07-20 13:19:39 +02:00
FlightControl_Master
2c16992b5c
Changed airbase template search radius
2017-07-19 09:57:03 +02:00
FlightControl_Master
eb73c24367
Added trace
2017-07-19 09:26:18 +02:00
FlightControl_Master
b21cd0c0ae
AI_A2A_DISPATCHER and AI_A2A_GCICAP optimizations
...
-- Optimized takeoff height when airplanes spawn in the air.
-- Optimized helicopters to be included in detections.
-- Updated documentation.
2017-07-15 09:07:16 +02:00
FlightControl
c1bee3a9b0
Fixed #614 - Implemented an implementation with or without {}....
...
See documentation of SetBorderZone.
2017-07-12 20:42:06 +02:00
FlightControl
85975c01a4
Optimizations
2017-07-08 09:20:42 +02:00
FlightControl
8e2aef17e7
Fixes to resolve exceptions in multi player situations
2017-07-08 05:54:33 +02:00
FlightControl
c22bc1c57f
Created AI_A2A_GCICAP
2017-07-05 10:11:34 +02:00
FlightControl
9006e17c25
Fixed problem with BASE:GetParent method
2017-07-01 19:00:44 +02:00
FlightControl
a31abef3cf
TASK_A2A_DISPATCHER documentation
2017-06-22 22:13:31 +02:00
FlightControl
bdfd169d39
Added GCI engage range.
2017-06-22 09:58:05 +02:00
FlightControl
caad080c6c
Fixed but with distance when player was nearby.
...
Detection used PlayerUnitName, instead of Distance. Added new
FriendliesDistance field.
This is a better solution.
2017-06-22 06:30:36 +02:00
FlightControl
d23cf6028b
Updates
2017-06-21 11:48:19 +02:00
FlightControl
6a58290833
Updates
2017-06-21 10:55:35 +02:00
FlightControl
18591c434f
Documentation
2017-06-15 07:02:20 +02:00
FlightControl
05d69457f2
Documentation
2017-06-14 15:08:49 +02:00
FlightControl
a646dd900d
Altitude was wrongly set in patrol
2017-06-14 14:34:55 +02:00
FlightControl
fb54b2f280
Trace
2017-06-14 11:50:35 +02:00
FlightControl
2f8b881186
Documentation
2017-06-14 11:17:20 +02:00
FlightControl
385dba63d9
Documentation
2017-06-14 11:13:14 +02:00
FlightControl
4f472253de
Documentation
2017-06-14 11:02:43 +02:00
FlightControl
15cf215d49
Documentation
2017-06-14 10:24:59 +02:00
FlightControl
1369a28aca
Updates
2017-06-13 13:34:49 +02:00
FlightControl
dd39ff4e94
Updates
2017-06-13 13:29:48 +02:00
FlightControl
5a7551d312
Progress
2017-06-13 13:17:17 +02:00
FlightControl
94c208cbc9
Progress
2017-06-13 07:00:44 +02:00
FlightControl
1ea916ec73
Progress
2017-06-12 16:25:05 +02:00
FlightControl
f56b2229a7
Progress
2017-06-12 06:44:01 +02:00
FlightControl
4f91ba6081
Progress
2017-06-10 10:59:41 +02:00
FlightControl
9f22e2cc71
Progress
2017-06-09 20:35:46 +02:00
FlightControl
e17de754a3
Progress
2017-06-08 15:44:35 +02:00