**AIRWING**
- Added option to start in air `:SetTakeoffAir()`
- Added option to despawn near airbase `:SetDespawnAfterHolding()`
- Added option to despawn after landing `:SetDepawnAfterLanding()`
**SQUADRON**
- Added option to start in air `:SetTakeoffAir()`
- Added option to despawn near airbase `:SetDespawnAfterHolding()`
- Added option to despawn after landing `:SetDepawnAfterLanding()`
- Squadron settings overrule Airwing settings
**OPSGROUP**
- Improved `:Teleport()` function
FLIGHTGROUP
- Improved homebase for spawned units
- Enabled helo inAir check due to DCS bug that inAir returns true when spawned at airbase or farp
SET_ZONE
- Added DrawZone() function
ARMYGROUP
- Improved EngageTarget() function
AUFTRAG
- ARMORATTACK is not falling back to GROUNDATTACK
OPSGROUP
- Added damage check for groups that are not alive.
- Added `:ReturnToLegion` function.
- Added `:Teleport` function
LEGION
- Aircraft dont start hot if on Alert5 mission
AUFTRAG
- Added Formation parameter to PATROLZONE (for ground only)
ARMYGROUP
- Set Vee formation for engage group
AUFTRAG/CHIEF/OPSGROUP - added Auftrag type ARMOREDGUARD to have an ONGUARD mission for tanks w/o triggering transport by CHIEF
Made classes around CHIEF & AIRBOSS a bit less noisy as it kills my logfile
AUFTRAG
- Added mission task param for RECON, PATROLZONE and TROOPTRANSPORT
FLIGHTGROUP
- Fixed CheckGroupDone if group is engaging and has a paused mission
TARGET
- Added GetThreatLevelMax functions
CHIEF
- Added :AddGciCapZone() function
- Fixes that ARMY and NAVYGROUPS only go to first waypoint
- Fixes for PATROL and RECON missions that waypoints are added at the end
- Some other stuff
- Still need to fix adinfinitum