FlightControl_Master
49bf6010f8
Designate optimization
2017-08-11 05:22:46 +02:00
FlightControl_Master
e16e5d9a81
Fixes
2017-08-08 21:37:12 +02:00
FlightControl_Master
386777930e
Updates of tasking
2017-08-08 15:54:44 +02:00
FlightControl
6f581cadf1
Fixes issue where A2G cannot be selected for A2G tasks with an airplane.
...
Added the IsInstanceOf check in COORDINATE:ToString method. If Task is
given, (the Task), then it is checked which parent task it was from. If
A2A, the mode will be A2A, if A2G or CARGO, the mode will be A2G. If
Task was not given, then the unit type will decide upon the A2A or A2G
mode.
2017-07-13 21:35:48 +02:00
FlightControl
f8cca7d510
Added for A2A in SETTINGS LL and MGRS!
2017-07-12 22:34:52 +02:00
FlightControl
ccfcca8f9a
Tweaks for the settings system
...
- Player settings are located at the group level. Only the first player
that joins the group will be able to configure the settings.
- Default system settings are located at the group of the commend
center. Thus, the COMMANDCENTER class will contain the default system
settings menu. You need to join the command center unit (ALT-J) as a
game master to be able to configure these settings.
2017-07-04 10:55:45 +02:00
FlightControl
133910ac3b
New revised CLEANUP class
2017-06-30 10:27:44 +02:00
FlightControl
d23cf6028b
Updates
2017-06-21 11:48:19 +02:00
FlightControl
17838d7099
Progress
2017-06-01 13:18:50 +02:00
FlightControl
9984055f7d
Documentation
2017-05-29 18:02:57 +02:00
FlightControl
f8ab65ce0e
Reference points implemented
2017-05-28 18:24:44 +02:00
FlightControl
a1a8f90cc5
Removed some old code
2017-05-26 08:35:49 +02:00
FlightControl
bcae1bbd89
Fixed some stuff
2017-05-25 07:44:27 +02:00
FlightControl
599f31dfae
Final tests done, publishing
2017-05-22 12:17:18 +02:00
FlightControl
8ab12e5e9a
Progress
2017-05-22 10:59:19 +02:00
FlightControl
314032ba3d
Progress
2017-05-22 09:54:07 +02:00
FlightControl
2b0fcd3426
Progress
2017-05-20 22:04:44 +02:00
FlightControl
ece08e5e37
Got something working with these coordinates
2017-05-20 16:32:56 +02:00
FlightControl
96fdf72400
Progress implementing teh SETTINGS class and coordinates per Controllable of the player
2017-05-20 13:32:21 +02:00
FlightControl
13449cc9ee
Progress designing system settings
2017-05-20 08:48:57 +02:00
FlightControl
312007b51c
Progress
2017-05-18 20:53:15 +02:00
FlightControl
3106f62709
Progress
2017-05-18 16:26:31 +02:00
FlightControl
664ce52ff0
R.2.1 update
2017-04-25 21:44:34 +02:00
FlightControl
8d6b1940bb
Play time
...
-- Improved menu system. Much shorter Detection menus now.
-- Improved Detection IDs. Each detection item has now an ID.
-- Added coordinate system.
-- Added menu system to manage coordinates. A system settings menu has
been added.
-- Coordinates can now be switched between LL Degrees, LL Decimal and
MGRS
-- COORDINATE class added.
2017-04-25 10:17:10 +02:00
FlightControl
f7c08e11f9
Coordinate stuff
2017-04-24 21:56:59 +02:00
FlightControl
6c018acc79
Documentation
2017-04-23 17:09:03 +02:00
FlightControl
036768d400
Progress!
2017-04-22 13:53:54 +02:00
FlightControl
9ccd0cb6dd
POINT_VEC3 and POINT_VEC2 documentation update
2017-04-16 16:36:27 +02:00
FlightControl
898976d437
Fixed for cargo hitting client helicopter
...
When unboarding, the cargo would it the client helicopter on the path,
this is fixed by positioning the cargo at the direction of the target
unboarding point. No helicopter anymore in between.
2017-04-16 08:09:20 +02:00
David Penney
57099ad136
A random fix for code I notices
...
This relates to the Vec2/Vec3 redefinition of y. Vec3 is (x=Latitude, y=Altitude and z=Longitude). Vec2 is (x=Latitude, y=Longitude).
2017-03-09 11:49:20 -04:00
David Penney
29148cf8fd
But fix for Issue-292
...
By accessing the values directly, we skip past the problem where GetY returns different values for POINT_VEC2 and POINT_VEC3 objects.
2017-03-09 11:47:40 -04:00
David Penney
670768df42
Addition of GetLat, GetLon, SetLat, SetLon for POINT_VEC2
...
This should help clarify the difference between Vec2 and Vec3. The original GetX, Gety, SetX and SetY functions remain so that it does not break other peoples stuff.
2017-03-09 11:46:31 -04:00
FlightControl
0bfbf042b5
Documentation refinement of Core Classes
2017-03-07 20:58:53 +01:00
FlightControl
9d0f264d5c
Point optmized.
2017-03-06 11:43:13 +01:00
FlightControl
f7bf997511
Implemented a new method on ZONE:BoundZone
...
Creates a visual boundary around a ZONE_* of tires with a white flag.
These tires will also move when the ZONE is "rebound".
2017-03-05 09:32:17 +01:00
FlightControl
b75c1a92ad
Added POINT_VEC3 and POINT_VEC2 Set and Add methods + documentation
2017-03-03 13:34:10 +01:00
FlightControl
5d17cde83a
Added methods to POINT_VEC3 and documented
2017-03-03 08:31:45 +01:00
FlightControl
d7c2e0f900
Reworked zone and vector functions
...
2017-02-08 - Reworked some vector functions.
-- POINT_VEC3:NewFromVec2( Vec2, LandHeightAdd ) added.
-- ZONE_RADIUS:GetRandomPointVec2( inner, outer ) added.
-- ZONE_RADIUS:GetRandomPointVec3( inner, outer ) added.
-- ZONE_POLYGON_BASE:GetRandomPointVec2() added.
-- ZONE_POLYGON_BASE:GetRandomPointVec3() added.
2017-02-18 22:38:31 +01:00
FlightControl
52f4051901
Various Fixes
...
-- Documentation fixes with links not working.
-- MENU_CLIENT_COMMAND had a small glitch, fixed that one too.
-- Implemented new Event Dispatcher.
--
2017-02-04 15:16:32 +01:00
FlightControl
1206c51fe1
Final updates
2017-01-17 12:19:35 +01:00
Sven Van de Velde
24a6d37500
Progress
2016-12-11 11:01:06 +01:00
FlightControl
dd162831fa
New File Structure Updates
2016-12-06 10:17:21 +01:00
FlightControl
cd4d4af559
Last Updates
2016-09-12 12:29:20 +02:00