* DESIGNATE: Messages not appearing correctly and crashing the logic is
fixed. (due to a stupid typo).
* TASK_A2G: Tasking is fixed. Status menus are now displayed properly.
Also when the task is planned.
* MENU_COMMAND: I found now why DCS is displayer "error in error
handler" sometimes when a menu was selected. The error handler is DCS is
bugged, so made my own one.
* Added Message Type Methods
* SETTINGS menu has been added with Message Type display times
* Modifed the FSM action classes to use the new Message Type methods.
* Added DETECTION_BASE:FilterFriendliesCategory() method, which allows
to filter friendlies based on the category of the units found. This
method was required to be added to avoid counting airborne units as
friendlies in A2G missions.
* Added a maximum markings per designated target group. So not all FACs
are occupied.
* Optimized the designation report. Move the horizontal line.
* Ensured in DESIGNATE that when targets are ordered to be smoke or
designated, that this also will happen. Was issue with the scheduler,
which got garbage collected before actually being executed, resulting in
an obsolete schedule.
* Fixed the tasking, coordinates are now updated when enquiring a task
report.
-- when carrier containing cargo goes to spectators, it was not handled
correctly. now it is
-- removed "unassigned" message when task is cancelled from group. It is
useless.
- Smoke position upon arrival at pickup zone
- Solved problem with deploy, deploy function was not called.
- Added Smoke to CARGO
- Moved Smoke to POSITIONABLE
Problem was in BASE. I added a field "ParentClass", which was a
mistake...
at every deepcopy it started to copy ParentClass contents too! My god!
No wonder it suddenly went all slow.
Cargo is only allowed to be boarded or a route can only be done if the
limit of the cargo has not been reached! A few additional methods have
been added like IsDeployed. CARGO_GROUP gets the deployed status if it
is transported.
- Player settings are located at the group level. Only the first player
that joins the group will be able to configure the settings.
- Default system settings are located at the group of the commend
center. Thus, the COMMANDCENTER class will contain the default system
settings menu. You need to join the command center unit (ALT-J) as a
game master to be able to configure these settings.