FlightControl
133910ac3b
New revised CLEANUP class
2017-06-30 10:27:44 +02:00
FlightControl
975566eb3c
Fixed message bug in scoring
2017-06-26 20:51:01 +02:00
FlightControl
55164c38bf
Finetuning of the messages and menus
2017-06-26 20:33:26 +02:00
FlightControl
d396ca1684
Target progress accounting for players
2017-06-24 15:21:59 +02:00
FlightControl
caad080c6c
Fixed but with distance when player was nearby.
...
Detection used PlayerUnitName, instead of Distance. Added new
FriendliesDistance field.
This is a better solution.
2017-06-22 06:30:36 +02:00
FlightControl
5a7551d312
Progress
2017-06-13 13:17:17 +02:00
FlightControl
9f22e2cc71
Progress
2017-06-09 20:35:46 +02:00
FlightControl
ef95cfb1f5
Progress
2017-06-07 12:56:43 +02:00
FlightControl
2fb83c89af
Progress
2017-06-06 14:43:40 +02:00
FlightControl
17838d7099
Progress
2017-06-01 13:18:50 +02:00
FlightControl
531f8a9106
Progress
2017-05-31 22:41:29 +02:00
FlightControl
a3289205e6
Progress
2017-05-31 18:58:34 +02:00
FlightControl
0af5e1428b
Progress
2017-05-30 19:38:56 +02:00
FlightControl
9984055f7d
Documentation
2017-05-29 18:02:57 +02:00
Sven Van de Velde
c6631356ea
Merge pull request #560 from FlightControl-Master/419-A2A-Tasking
...
A2A SWEEP Tasking
2017-05-29 05:30:33 +02:00
FlightControl
f2e966735c
A2A SWEEP Tasking
2017-05-29 05:29:41 +02:00
Delta-99
333eba2cb8
OnSpawnGroup happening before BIRTH sometimes
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Add a little bit of a delay in calling the OnSpawnGroup function as it
sometimes happens before the actual BIRTH event of the group.
2017-05-28 12:51:50 -04:00
FlightControl
89371378b7
Fixed non removal of Planned Tasks
2017-05-24 11:49:03 +02:00
FlightControl
f3b49ecc0a
Fixed the removal of obscolete planned tasks
2017-05-24 07:14:40 +02:00
FlightControl
a66529d482
ENGAGE task is working now
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-- Also the switching between INTERCEPT and ENGAGE (players move in and
out of proximity), is working now !!!
2017-05-23 20:02:58 +02:00
FlightControl
30ae32e539
Got ENGAGE A2A task type working.
2017-05-23 13:51:47 +02:00
FlightControl
96f7a79f3a
Working INTERCEPT!
2017-05-23 11:50:28 +02:00
FlightControl
599f31dfae
Final tests done, publishing
2017-05-22 12:17:18 +02:00
FlightControl
314032ba3d
Progress
2017-05-22 09:54:07 +02:00
FlightControl
2b0fcd3426
Progress
2017-05-20 22:04:44 +02:00
FlightControl
96fdf72400
Progress implementing teh SETTINGS class and coordinates per Controllable of the player
2017-05-20 13:32:21 +02:00
FlightControl
13449cc9ee
Progress designing system settings
2017-05-20 08:48:57 +02:00
FlightControl
312007b51c
Progress
2017-05-18 20:53:15 +02:00
FlightControl
3106f62709
Progress
2017-05-18 16:26:31 +02:00
FlightControl
9abc4f9725
INTERCEPT logic working
2017-05-18 13:26:25 +02:00
FlightControl
7df1963de4
Updated the mission menu generation and task menu maintenance
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-- Added Mission Briefing menu showing the Mission Briefing.
-- Mission menus are generated once for the groups when they belong to
the SetGroup.
2017-05-14 08:33:28 +02:00
entropySG
dac4c48850
Fix Missile Distance Message in Missile Trainer Menu
2017-05-05 14:32:56 +02:00
FlightControl
625450ba12
Event prefix can be nil, if the event occurs on a non-spawned group with no # tag.
2017-05-05 13:37:04 +02:00
FlightControl
b4107b14f8
Eliminate trace details
2017-05-04 13:33:13 +02:00
FlightControl
a06c6176a2
Attempt to fix the count problem
2017-05-04 06:33:40 +02:00
FlightControl
c7d6027734
Optimizations for detection
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-- Detected range will now correctly update between detections.
-- Detected known or unknown type will now be correctly reported.
-- Detected distance is now correctly estimated or known.
-- Removed visual detection, because it just is not working correctly.
-- Cleaned up the code.
-- Added new fields in DetectedObject structure.
-- Added parameters for IsTargetDetected API
2017-05-03 12:05:15 +02:00
FlightControl
2066becb17
Fix for craigowen and fixing issue #424
2017-04-25 21:13:29 +02:00
FlightControl
0456deddd7
Publishing new Menu driven reporting structure for TASKING
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-- Each group can now select from a menu to report a task overview or
only the task with a specific state...
-- Dactivate the flashing of the available tasks. A small message is
displayed now.
2017-04-25 12:56:02 +02:00
FlightControl
8d6b1940bb
Play time
...
-- Improved menu system. Much shorter Detection menus now.
-- Improved Detection IDs. Each detection item has now an ID.
-- Added coordinate system.
-- Added menu system to manage coordinates. A system settings menu has
been added.
-- Coordinates can now be switched between LL Degrees, LL Decimal and
MGRS
-- COORDINATE class added.
2017-04-25 10:17:10 +02:00
FlightControl
b4f4490805
fix in illumination
2017-04-24 20:28:25 +02:00
FlightControl
4d0740ca6f
Fix MenuAttackGroup bug
2017-04-24 13:24:47 +02:00
FlightControl
6b3fe625e5
Important changes
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-- Renamed AI_DESIGNATE to DESIGNATE
-- Added a parameter to the New() method: CC.
The declaration prototype is now:
`function DESIGNATE:New( CC, Detection, AttackSet )`
I've added a lot of good stuff in the clas now. Almost ready.
2017-04-24 13:04:25 +02:00
FlightControl
f410d2ae0b
A lot of fixes
...
See #386
2017-04-24 12:38:24 +02:00
FlightControl
6c018acc79
Documentation
2017-04-23 17:09:03 +02:00
FlightControl
51022be4d4
Working version
2017-04-21 14:01:01 +02:00
Andrew Finegan
96d97a6e51
Prevent Server Crash from Unit Destroy
...
Destroying a client unit while that client it on a multiplayer server
WILL crash the server. The proper way of handling this is to set a flag
and let MOOSE-SERVER handle the kicking part. This part hasnt been
written yet, but is being worked on
2017-04-20 13:03:42 -04:00
FlightControl
ca3ee12c41
Finalized AI_DESIGNATE
2017-04-20 14:14:39 +02:00
FlightControl
b1c7e04422
Progress
2017-04-19 19:13:23 +02:00
FlightControl
3a3869e095
Lasing is working
2017-04-19 16:53:35 +02:00
FlightControl
989df023fb
Fixes issue #410
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-- SpawnScheduleStart and SpawnScheduleStop now return self
-- Proper documentation
-- SPA-023 test mission added.
2017-04-12 14:57:12 +02:00