Now the detected sets are kept consistent to previous sets. New
algorithm developed. This is important to keep assigned tasks consistent
with the detected sets.
# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/Moose_Test_AIBALANCER/Moose_Test_AIBALANCER.miz
# Moose Test
Missions/Moose_Test_AIRBASEPOLICE/Moose_Test_AIRBASEPOLICE.miz
# Moose Test
Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_with_Moose.miz
# Moose Test
Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_without_Moose.miz
# Moose Test Missions/Moose_Test_BASE/Moose_Test_BASE.miz
# Moose Test Missions/Moose_Test_CLEANUP/Moose_Test_CLEANUP.miz
# Moose Test Missions/Moose_Test_DESTROY/MOOSE_Test_DESTROY.miz
# Moose Test Missions/Moose_Test_DETECTION/Moose_Test_DETECTION.miz
# Moose Test
Missions/Moose_Test_DETECTION/Moose_Test_DETECTION_Laser.miz
# Moose Test Missions/Moose_Test_ESCORT/MOOSE_Test_ESCORT.miz
# Moose Test Missions/Moose_Test_FAC/Moose_Test_FAC.miz
# Moose Test
Missions/Moose_Test_MISSILETRAINER/Moose_Test_MISSILETRAINER.miz
# Moose Test Missions/Moose_Test_PATROLZONE/MOOSE_Test_PATROLZONE.miz
# Moose Test Missions/Moose_Test_SEAD/MOOSE_Test_SEAD.miz
# Moose Test Missions/Moose_Test_SET_AIRBASE/Moose_Test_SET_AIRBASE.miz
# Moose Test Missions/Moose_Test_SET_CLIENT/Moose_Test_SET_CLIENT.miz
# Moose Test Missions/Moose_Test_SET_GROUP/Moose_Test_SET_GROUP.miz
# Moose Test Missions/Moose_Test_SPAWN/MOOSE_Test_SPAWN.miz
# Moose Test
Missions/Moose_Test_SPAWN_Repeat/MOOSE_Test_SPAWN_Repeat.miz
# Moose Test
Missions/Moose_Test_TASK_Pickup_and_Deploy/MOOSE_Test_TASK_Pickup_and_Deploy.miz
# Moose Test Missions/Moose_Test_WRAPPER/Moose_Test_WRAPPER.miz
# Moose Test Missions/Moose_Test_ZONE/Moose_Test_ZONE.miz
# Moose Test
Missions/Moose_Test_ZONE_POLYGON/Moose_Test_ZONE_POLYGON.miz
# Moose Test Missions/Moose_Test_ZONE_RADIUS/Moose_Test_ZONE_RADIUS.miz
# Moose Test Missions/Moose_Test_ZONE_UNIT/Moose_Test_ZONE_UNIT.miz
# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/Moose_Test_AIBALANCER/Moose_Test_AIBALANCER.miz
# Moose Test
Missions/Moose_Test_AIRBASEPOLICE/Moose_Test_AIRBASEPOLICE.miz
# Moose Test
Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_with_Moose.miz
# Moose Test
Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_without_Moose.miz
# Moose Test Missions/Moose_Test_BASE/Moose_Test_BASE.miz
# Moose Test Missions/Moose_Test_CLEANUP/Moose_Test_CLEANUP.miz
# Moose Test Missions/Moose_Test_DESTROY/MOOSE_Test_DESTROY.miz
# Moose Test Missions/Moose_Test_DETECTION/Moose_Test_DETECTION.miz
# Moose Test
Missions/Moose_Test_DETECTION/Moose_Test_DETECTION_Laser.miz
# Moose Test Missions/Moose_Test_ESCORT/MOOSE_Test_ESCORT.miz
# Moose Test Missions/Moose_Test_FAC/Moose_Test_FAC.miz
# Moose Test
Missions/Moose_Test_MISSILETRAINER/Moose_Test_MISSILETRAINER.miz
# Moose Test Missions/Moose_Test_PATROLZONE/MOOSE_Test_PATROLZONE.miz
# Moose Test Missions/Moose_Test_SEAD/MOOSE_Test_SEAD.miz
# Moose Test Missions/Moose_Test_SET_AIRBASE/Moose_Test_SET_AIRBASE.miz
# Moose Test Missions/Moose_Test_SET_CLIENT/Moose_Test_SET_CLIENT.miz
# Moose Test Missions/Moose_Test_SET_GROUP/Moose_Test_SET_GROUP.miz
# Moose Test Missions/Moose_Test_SPAWN/MOOSE_Test_SPAWN.miz
# Moose Test
Missions/Moose_Test_SPAWN_Repeat/MOOSE_Test_SPAWN_Repeat.miz
# Moose Test
Missions/Moose_Test_TASK_Pickup_and_Deploy/MOOSE_Test_TASK_Pickup_and_Deploy.miz
# Moose Test Missions/Moose_Test_WRAPPER/Moose_Test_WRAPPER.miz
# Moose Test Missions/Moose_Test_ZONE/Moose_Test_ZONE.miz
# Moose Test
Missions/Moose_Test_ZONE_POLYGON/Moose_Test_ZONE_POLYGON.miz
# Moose Test Missions/Moose_Test_ZONE_RADIUS/Moose_Test_ZONE_RADIUS.miz
# Moose Test Missions/Moose_Test_ZONE_UNIT/Moose_Test_ZONE_UNIT.miz
- Was part of a larger issue related to the class hierarchy between
Object -> Identifiable -> Positionable ...
- Also fixed AIRBASE class fitting now the class hierarchy.
- The raycasting was wrong when the vertices of the polygon were not
closed.
Now after this fix, the raycasting of the polygon is correctly
performed. The begin and end vertices of the polygon don't need to be
closed anymore within the mission editor. Check the test mission
Moose_Test_ZONE_POLYGON.miz