* SetRemoveParent method on menus removed, made obsolete, to avoid menus being deleted that should not.
* A2G reports now work again, and improved the reporting for successful or failed tasks.
* Removed MENU_CLIENT and MENU_CLIENT_COMMAND
* Improved the detection of new spawned groups within the TASK_A2G_DISPATCHER.
* Improved how new detections and new target sets are reported and followed-up within the TASK_A2G mechanism.
Pending: Improve the TASK_A2A_DISPATCHER and TASK_A2A mechanisms.
* DESIGNATE: Messages not appearing correctly and crashing the logic is
fixed. (due to a stupid typo).
* TASK_A2G: Tasking is fixed. Status menus are now displayed properly.
Also when the task is planned.
* MENU_COMMAND: I found now why DCS is displayer "error in error
handler" sometimes when a menu was selected. The error handler is DCS is
bugged, so made my own one.
* Added DETECTION_BASE:FilterFriendliesCategory() method, which allows
to filter friendlies based on the category of the units found. This
method was required to be added to avoid counting airborne units as
friendlies in A2G missions.
-- Added player count to plannes task menus
-- Detailed task report only shows the players in the task.
-- Added method GetPlayerNames for a Task
-- Added method GetPlayerCount for a Task
-- Started with a threat level implementation on the menus, but there is
a problem with the refresh...
-- Each group can now select from a menu to report a task overview or
only the task with a specific state...
-- Dactivate the flashing of the available tasks. A small message is
displayed now.
-- SET improved
-- Resolved bug with destroy scoring not granted.
-- Implemented LL for all detection reports
-- Testing
-- Added test mission TAD-220 for DETECTION_TYPES testing.
-- Added a scoring tailoring possibility for TASK_DISPATCHER class
tasks.
-- DETECTION_MANAGER has become an FSM
-- TASK_A2G_DISPATCHER has become an FSM. It implements an Assign Event,
that can be handled. In the Assign event handler, you can specify
scoring schemes etc.