- Increased dealy before Route to base to 1.0 sec. Previous delay of 0.1 sec was apparently too short for the stop flag to take effect and the task was not called done. Hence the mission was also not done.
**CHIEF**
- Fixed bugs of polygon opszones
- Added option to use CAPTUREZONE auftrag for opszones
**OPSZONE**
- Fixed bug when marker off
**ZONE_POLYGON_BASE**
- Added `GetRadius()` function
**LEGION**
- Improved Reinforcement
** ARMYGROUP**
- Added suppression option
**COMMANDER**
- Added function to add targets with defined resources
**OPSGROUP**
- Added option to pause multiple missions
**INTEL**
- Fixed bug in cluster calc
**LEGION**
- Added function to get alive opsgroups
**TARGET**
* Added start condition
**FLIGHTCONTROL**
- Improved menus
- Added more menus
- Improved radio messages overlap
- Added options to limit number of fights taxiing and taking off
**OPSGROUP**
- Improved routing for ground.
**NAVYGROUP**
- Fixed U-turn of turn into wind
**ARMYGROUP**
- Improved updateroute
**LEGION** and **COMMANDER**
- Set mission range LARGE for relocation mission
**AUFTRAG**
- Fixed bug in Nassets for relocation
- #1677
- Fixed that damaged is triggered when group is despawned.
- Fixed total ammo calculation when group is dead
- Fixed assets do not carry out patrol zone after transport
**INTEL**
- Added nil check for cluster position update
**OPSGROUP**
- Improved fire at point task to take only max avail shots and relative shot amount
- Fixed tasks not executed after teleport
GROUP - added GROUP:IsPlayer()
INTEL - added clustering by flight deck (10'k ft) for AIR
SET - added option to NOT set the cargo bay weight limit automatically on SET_GROUP:AddGroup( group, DontSetCargoBayLimit )