Frank
a126906776
up
2020-08-29 21:24:15 +02:00
Frank
caef309547
Ops
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- Airboss optimizations WIP
2020-08-28 13:24:29 +02:00
Frank
cfc45cf068
Warehouse marker and spawning update
2020-08-23 01:08:02 +02:00
Frank
aac291c0c6
Performance Optimizations
2020-08-22 00:09:36 +02:00
Frank
c30ca2b18a
Fixes
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RADIOQUEUE
- Fix for issue #1321
USERFLAG
- Added delay parameter
CLEANUP
- Fixes iniunit nil #1324
WAREHOUSE v1.0.2
- Fixes #1322
2020-05-16 13:09:04 +02:00
FlightControl
e770af9fc9
Optimized the detection intervals + fixed bugs with player detection.
2019-08-11 09:45:28 +02:00
Frank
c88f7bede5
SPOT
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LaseCoordinate
Alarm state ships
zonRadius in task fire at point.
2019-06-24 13:38:01 +02:00
Frank
e141823556
FOX Missile Trainer
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FOX v0.5.0
- Added new missile trainer.
RANGE v2.1.1
- Fixed bugs.
WAREHOUSE v0.9.0
- Added events AssetSpawned and AssetLowFuel
- Improved Arrived function.
2019-05-26 12:15:21 +02:00
FlightControl
e996a30333
Updates
2019-03-21 05:21:16 +01:00
FlightControl
0ea5c7fa48
Updated bug in Detection and other classes. Now only alive units are considered when broadcasting a message to a SET_GROUP. Made DESIGNATE crash in certain cases.
2019-03-17 07:33:28 +01:00
Frank
9e450ce76b
RECOVERYTANKER v1.0.4
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- Fixed PG airbase enumerator names
- Rescuehelo v1.0.3
- minor stuff
2019-01-28 22:03:21 +01:00
Frank
dd15da28b2
AIBOSS v0.9.0
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SPAWN: Added delay for respawn on landing.
RAT v2.3.5: Fixed bug for Vmax cruise.
RECOVERYTANKER v1.0.3
RESCUEHELO v1.0.2
POSITIONABLE: Added GetOffsetCoordinate function
UNIT: Added Explode function.
2019-01-20 02:02:22 +01:00
Frank
d607b96021
AIRBOSS v0.5.2
2018-12-12 00:50:42 +01:00
Frank
087ac992a2
CT v0.1.6
2018-11-04 01:14:47 +01:00
Frank
003b0c875e
Added wind ot AoA
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COORDINATE
* added GetWindWithTurbulences function
POSITIONABLE
* Included wind in AoA calculation
2018-10-13 23:25:45 +02:00
Frank
f9cb5d5966
CT v0.0.4
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Fixed wrong z-position.
Generalized abort parameters.
Added preliminary F10 menu.
2018-10-13 00:37:15 +02:00
funkyfranky
33509a49e0
CT v0.0.3
2018-10-12 16:16:39 +02:00
Frank
eda359e20f
CT v0.0.2
2018-10-12 00:11:39 +02:00
funkyfranky
bbd5766688
CT general dist
2018-10-11 16:17:58 +02:00
funkyfranky
fa4abed028
Added AoA function and carrier training WIP
2018-10-10 15:56:34 +02:00
Frank
fd70ffc836
Warehouse v0.5.2
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Added NewAsset event.
2018-09-23 11:02:36 +02:00
funkyfranky
85640c5884
Merge branch 'develop' into FF/Develop
2018-09-17 12:53:40 +02:00
FlightControl
f8e1c21a13
Improvement of the C-130 and C-17A
2018-09-17 11:17:59 +02:00
funkyfranky
98b427a26f
Warehouse v0.4.9
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Added option to force cargo bay limit and cargo asset weight.
2018-09-17 00:23:04 +02:00
funkyfranky
fdfb5266b3
Merge branch 'develop' into FF/Develop
2018-09-13 23:22:23 +02:00
FlightControl
80545fa208
Pushing a fix for the cargo destroys after respawn.
2018-09-13 18:00:48 +02:00
funkyfranky
d6cbd40575
Merge branch 'develop' into FF/Develop
2018-09-12 00:27:54 +02:00
FlightControl
c1191e286a
Added the new event S_EVENT_REMOVE_UNIT to trigger the removal of units (from groups also) when a :Destroy(false) or :Destroy() is called for a UNIT object.
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The units are then removed from each SET that is subscribed to a set of UNIT objects or GROUP objects! Also the DATABASE is correctly managing this new removal method.
This to prevent the DATABASE getting corrupted with dead units, which were removed with :Destroy(), but which weren't cleaned from the database.
2018-09-11 09:00:30 +02:00
funkyfranky
1097c02b06
Merge branch 'develop' into FF/Develop
2018-08-31 20:11:18 +02:00
FlightControl
89051d5439
I've published the trucks weight adaptions. Can you try in 5 minutes the trucks?
2018-08-31 17:05:03 +02:00
funkyfranky
46edf5ce32
Merge branch 'develop' into FF/Develop
2018-08-29 17:03:22 +02:00
FlightControl
7b338ca9d0
Fixed the weight of an average infantry from 70 kg to 95 kg.
2018-08-29 08:18:03 +02:00
funkyfranky
a8d96d332f
Warehouse v0.2.9
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not working, need to find a way for transports
2018-08-29 00:16:57 +02:00
funkyfranky
6b7a778eac
Merge branch 'develop' into FF/Develop
2018-08-28 17:45:13 +02:00
funkyfranky
2112915dd2
Warehouse v0.2.8w
2018-08-28 16:29:03 +02:00
FlightControl
1aabb1bfbd
- fixed cargo APC unloading in case of enemy presence and loading in case of enemy destroy or leave.
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- fixed boarding near range to 5 meters for cargo units.
2018-08-28 07:16:42 +02:00
FlightControl
dffd66940d
Added 3 meters to the bounding radius to ensure infantry gets properly boarded around the carrier unit.
2018-08-26 09:05:48 +02:00
FlightControl
185c27013d
Fix for clients which weren't initialized with a cargo bay weight limit value. Each time a cargo bay weight limit is enquired through the method GetCargoBayFeeWeight(), if there isn't a cargo bay weight limit set, the default cargo bay weight limit will be calculated, so that the logic will always be executed.
2018-08-26 08:45:36 +02:00
FlightControl
bf903c0cc7
New weight driven limits logic for cargo to load multiple cargo.
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Fixed near range issue for carriers. now the infantry disappearance range for boarding is calculated by the carrier bounding range, which is derived from the bounding rectangle on the Y-axis. The near range parameter can still be provided and will be interpreted as the loading range for static cargo objects!
2018-08-22 20:41:37 +02:00
FlightControl
a02d3c1950
Cargo Dispatcher APC - Multiple Cargo Groups and Weight in APC
2018-08-17 07:59:53 +02:00
FlightControl
9650129769
AI helicopter dispatcher working to load multiple infantry groups !
2018-08-14 22:40:28 +02:00
FlightControl
74e9599df9
Got the airplanes finally to load together ...
2018-08-13 07:38:18 +02:00
FlightControl
7f9f9b33fd
- Have added cargo bay limits based on volume and weight.
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- AI Cargo Dispatcher works with cargo bay limits for carrier. (i still need to add options to set the parameters for this).
- Carriers load now multiple cargo.
- Added weight and volume attached to cargo objects for units. I reworked the respawning of cargo units, so that these volumes and weights are collected from the unit Descriptor properties!
- There are still bugs, which I need to resolve, but it is going in the right direction.
2018-08-11 11:33:43 +02:00
FlightControl
a14c2ef589
Work in progress. Limit functions for POSITIONABLE.
2018-08-08 22:41:02 +02:00
FlightControl_Master
d9d53db53f
Documentation improvements.
2018-06-02 18:23:06 +02:00
FlightControl_Master
43a4052dc8
Documentation cleanup
2018-06-01 16:00:42 +02:00
FlightControl_Master
f556077ff6
Cleanup
2018-06-01 06:52:36 +02:00
FlightControl_Master
43b320ca90
New versions with documentation
2018-05-29 22:34:33 +02:00
FlightControl_Master
1b39f5d6e6
Optimized comments and documentation set
2018-05-23 10:42:27 +02:00
funkyfranky
6f0507ea7f
Minor fixes.
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Positionalble: Added isExist because of problems with getting coords from scenery objects.
Suppresson: Fixes. Added new transitions.
PseudoATC: Removed eject.
Artillery: Optimized debug output.
2018-05-10 15:40:10 +02:00