850 Commits

Author SHA1 Message Date
Frank
c84a92c787 Merge branch 'master' into develop 2020-08-30 17:15:31 +02:00
Frank
15cb9bec40 Updates, new classes and fixes
**AI_FORMATION**
- Performance improvents. This also affects the **RESCUEHELO** class.

**EVENT**
- Added events when object is of category BASE.

**FSM**
- Removed a few tracing calls.
- Updated docs.

**POINT**
- Added Update Vec functions to COORDINATE.
- Added *overwrite* option to COORDINATE:Translate() function.
- Removed second COORDINATE:Translate() function.
- Optimized COORDINATE:GetClosestAirbase() function.
- Added *Offset* parameter to COORDINATE:IsLOS() function.

**RADIO**
- Updated BEACON type and system enums.

**RADIOQUEUE**
- Use Vec3 instead of COORDINATE. Performance improvement.

**SET**
- Added some functions.

**TIMER**
- Added new class. Little sister of SCHEDULER class.

**DCS**
- Minor changes regarding docs.

**ATIS**
- Added "Miles.ogg", "StatuteMiles.ogg", "Zulu.ogg".

**ENUMS**
- Added ENUMS.Formation.Vehicle
- Added ENUMS.AlarmState

** PROFILER**
- Added new lua profiler.

**UTILS**
- Minor changes and additions.

**AIRBASE**
- Improved Registration.
- Improved Parking spot handling.
- Aded :IsAirdrome(), IsHelipad(), IsShip() functions.
- Improved :GetRunwayData() for Syria airports.

**CONTROLLABLE**
- Fixed bug in :CommandSetFrequency() fuction (Hz vs. MHz).
- Updated/fixed :TaskFAC_AttackGroup() function.

**GROUP**
- Added :GetThreatLevel() function.
- Added :IsInZone() function to check if any unit is in the zone.

**MARKER**
- Added new class handling F10 markers using FSM.
2020-08-29 21:55:59 +02:00
Frank
0695c48e7a Merge branch 'master' into develop 2020-08-19 23:12:05 +02:00
Frank
38f5fd8249 SET_STATIC
- Fixed #1345
2020-08-19 23:10:20 +02:00
Frank
71e6369960 INTEL class 2020-07-13 22:31:33 +02:00
Frank
207c9ed62e blanks 2020-06-29 21:08:57 +02:00
Frank
2392c9dc8e Ops 2020-06-29 20:55:32 +02:00
Frank
5c6e50e7f9 Update SpawnStatic.lua
- Fixed #1335
2020-06-11 23:44:19 +02:00
Frank
fb3115a0f1 The Channel Update
**AIRBASE**
- Added "The Channel" map airbase name enumerators.

**ATIS v0.8.0**
- Added sunset and sunrise times (required new sound files).
- Supports "The Channel" map (needs new sound files).

**UTILS**
- Corrected NTTR local time diff to GMT-8 (was -7) hours.
- Corrected Normany local time diff to GMT+0 (was -1) hours.
- Added "The Channel" map local time diff as GMT+2 (should be GMT).
- Fixed bug in UTILS.GMTToLocalTimeDifference() function.
2020-06-04 23:46:26 +02:00
Frank
833d4f7b65 SPAWNSTATIC class reworked
**SPAWNSTATIC**
- Added option to link statics to units, e.g. carriers.
- Fixed SpawnFromType function.
- Added :InitXYZ functions to set parameters.
- Removed ReSpawn functions. Pointless here. Use Respawn of STATIC class instead.
- Updated docs.

**COORDINATE**
- Added optional parameter to IsDay() and IsNight() functions to check on specific time.

**STATIC**
- Fixed Respawn functions so that statics do not appear on top of each other.

**UTILS**
- Added optional parameter to GetMissionDay and GetMissionDayOfYear functions.

**AIRBOSS**
- Adjusted recovery turn time interval back to 5 min in :SetRecoveryTurnTime() function.
2020-05-27 22:18:18 +02:00
Frank
61bb59d8b3 Astro Update
**COORDINATE**
* Added functions to get sunrise and sunset times.

**UTILS**
* Added functions to calculate sunset and sunrise
* Added function to replace illegal characters.

**AIRBOSS v1.1.5**
* Fixed wrong function name when recovery is resumed.
* Replace illegcal characters in player names when writing trapsheet.
2020-05-24 23:33:21 +02:00
Frank
2658230331 Update and fixes
AI_A2G_DISPATCHER
- Fixed report output.

ENUMS
- Added Morse code.
2020-05-17 00:28:12 +02:00
Frank
c30ca2b18a Fixes
RADIOQUEUE
- Fix for issue #1321

USERFLAG
- Added delay parameter

CLEANUP
- Fixes iniunit nil #1324

WAREHOUSE v1.0.2
- Fixes #1322
2020-05-16 13:09:04 +02:00
Frank
bee44b97fd WAREHOUSE v1.0.1 2020-05-03 23:56:32 +02:00
Frank
b25697e261 Merge branch 'develop' into FF/Develop 2020-04-24 16:57:40 +02:00
Frank
7360c51a8f Updates Misc 2020-04-24 16:03:28 +02:00
Frank
df512f7a58 Update RadioQueue.lua 2020-04-24 01:19:04 +02:00
Pikes
0502e0a020
Spawn Documentation fixes
no code touched
no code touched
I went through removing where 6-7 year old docs used a non existent method "Schedule" and replaced it with SpawnSchedule() wher ethat worked or Spawn() where I couldnt understand the ancient demo.
Also added warnings on IniLimit and InitCleanUp() the two worst offenders of misconfiguration.
Couple of Belgian typos corrected.
2020-04-22 14:09:31 +01:00
Frank
def44bde89
Merge pull request #1304 from FlightControl-Master/FF/Develop
Fixes
2020-04-08 12:04:28 +02:00
Frank
4b369fae95 A2G Dispatcher
Fixes issue #1303
2020-04-08 11:54:09 +02:00
Frank
cb4a44b512 Event 2020-04-08 01:10:43 +02:00
Frank
53fbec9c15 events 2020-04-08 00:09:47 +02:00
Frank
af63c1a219
Merge pull request #1269 from FlightControl-Master/SPAWNInitArray_#1255
Spawn init array #1255
2020-03-27 23:04:09 +01:00
Frank
9b0f474edf Update Spawn.lua 2020-03-14 20:30:58 +01:00
Frank
ceaae5421c SPAWN
corrected spawn name
2020-03-14 20:28:32 +01:00
Frank
36666df76f Temp 2020-03-14 19:19:55 +01:00
Thor Vik
a704693abf Made parameter SpawnAliasPrefix mandatory for SpawnFromTemplate function. 2020-03-11 15:28:36 +01:00
Thor Vik
71b5140e69 Fix for Issue #1286, partly tested. 2020-03-11 10:11:59 +01:00
Michael Barnes
4ef827836c Added SPAWN:InitGroupHeading function, to allow orientation of the overall group formation when spawned (handy for static formations like SAM batteries, etc.) 2020-03-05 13:05:11 +10:00
Frank
f258e9263e MGRS 2020-02-26 20:44:35 +01:00
Frank
63a5d2e3ac Fixes & Improvements 2020-02-25 21:35:00 +01:00
Frank
6ab85072d2 DCS 2.5.6 fixes 2020-02-17 23:19:28 +01:00
Frank
04da941c36 Updates 2020-02-15 23:51:28 +01:00
Wingthor
1f9ffcd92d The error is to deep to solve on the fly. In database new groups appear, but not in map, when regular spawning (:Spawn()) is done. Spawning scheduled causes groups to appear on map. OnSpawnGroup is not triggered in neither of methods.
#Issue 1255 is for now solved by adding a caution to documentation for function/directive: "CAUTION: this directive will NOT work with OnSpawnGroup function."

Requires work from author or someone else with deep knowledge of the class.
2020-02-13 09:58:59 +01:00
Frank
1e1154d190 controllable 2020-01-19 22:14:45 +01:00
Frank
e6e5787fc6 Update Point.lua 2020-01-08 19:26:40 +01:00
Frank
431e8a05f9 ZCC
- Fixed unit counting in status report.
2020-01-08 18:45:57 +01:00
Frank
4661f6981e Misc 2020-01-06 21:09:21 +01:00
Frank
fcfcfeae00 Misc 2020-01-06 00:15:44 +01:00
Frank
d5b8ed62ae AI_AIR
- Fixed call to .Resume function if AI_A2A_CAP is calling.
2020-01-02 20:15:42 +01:00
Frank
740ee74f61 SUPPRESSION 2019-12-31 00:00:45 +01:00
Frank
8915657e91 ZONE_CAPTURE_COALITION 2019-12-29 23:08:23 +01:00
Frank
8b506a2f20 ZONE_CAPTURE_COALITON & RANGE 2019-12-28 23:59:39 +01:00
Frank
d3a3d96436 ZONE CAP COAL 2019-12-27 23:03:19 +01:00
Frank
8337058306 CAPTURE ZONE 2019-12-26 23:20:55 +01:00
Frank
07edcd7e73 SCHEDULER
Clean up
2019-12-18 23:00:42 +01:00
Frank
1c99e474b2 SPAWN AI_Balancer
SPAWN
- Added :InitAirbase()

AI_BALANCER
- Fixed bug in Return function.
2019-12-10 20:11:49 +01:00
Frank
1b5e9df586 SCHEDULER fixes 2019-12-08 00:27:20 +01:00
Frank
14de37f390 AIRBOSS & BASE
BASE:
- Fixed bug that tracing is always ON

AIRBOSS v1.1.0
- Added support for P-3C Orion and C-2A Greyhound (AI) from MAM
2019-11-23 20:36:45 +01:00
Frank
faa2debbae DATABASE & RAT
- DATABASE: spawned units (ships) are registered as airbases.
- RAT v2.3.8: script will not crash if (spawned) AIRBASE cannot be found .
2019-11-04 22:17:26 +01:00