**SPAWNSTATIC**
- Added option to link statics to units, e.g. carriers.
- Fixed SpawnFromType function.
- Added :InitXYZ functions to set parameters.
- Removed ReSpawn functions. Pointless here. Use Respawn of STATIC class instead.
- Updated docs.
**COORDINATE**
- Added optional parameter to IsDay() and IsNight() functions to check on specific time.
**STATIC**
- Fixed Respawn functions so that statics do not appear on top of each other.
**UTILS**
- Added optional parameter to GetMissionDay and GetMissionDayOfYear functions.
**AIRBOSS**
- Adjusted recovery turn time interval back to 5 min in :SetRecoveryTurnTime() function.
**COORDINATE**
* Added functions to get sunrise and sunset times.
**UTILS**
* Added functions to calculate sunset and sunrise
* Added function to replace illegal characters.
**AIRBOSS v1.1.5**
* Fixed wrong function name when recovery is resumed.
* Replace illegcal characters in player names when writing trapsheet.
UTILS
- Corrected Big Smoke and Fire presets. Issue #1313
CONTROLLABLE
- Fixed callsign number in :CommandSetCallsign function. #1314
ENUMS
- Added formations (old and new)
- Resolved for TASK_CAPTURE_ZONES the whole logic of determining correctly the player and AI defense zones, as to be displayed in the information panel, this was a very difficult exercise for me.
FOX v0.6.0
- Missile target constantly updated.
- Increased safety distance to 200 m.
- Added safety distance for BIG missiles > 50 kg TNT as 400 m.
- More output to dcs.log file.
SPAWN
- enabled uncontrolled
UTILS
- LLDMS accurracy fix.
AI_A2A_DISPATCHER
- Squadron visible improvements
ZONE
- Added MarkZone function for F10 zone markings.
AI_PATROL_ZONE
- Some WP code improvements.
COORDINATE:
- Improved GetClosestParkingSpot functions.
- Improved ScanObject function.
SPAWN:
- Improved SpawnAtAirbase function
RAT:
- Improved spawn function
- Added some takeoff type user functions.
UTILS:
- Added clock vs second functions
- Added split function
AIRBASE:
- Added checkonrunway function
- Other improvemetns.
COORDINATE:GetTemperature(height) returns the temperature (optionally as a function of height ASL).
COORDINATE:GetPressure(height) returns the pressure (optionally as a function of height ASL).
COORDINATE:GetWind(height) returns the wind direction and strength (optionally as a function of height ASL).
UTILS.BeaufortScale(speed) returns the Beaufort number and wind description as a function of wind speed.
* Added new methods to COORDINATE allowing to place marks for players on
the map. Now marks can be placed on the map using :AddToAll(),
:MarkToCoalition(), :MarkToCoalitionRed(), :MarkToCoalitionBlue(),
:MarkToGroup() and marks can be removed using :RemoveMark()
Now the LL menu is replaced by 2 menus:
- Lon/Lat Degree Min Sec (LL DMS)
- Lon/Lat Degree Dec Min (LL DDM)
LL Accuracy menu options are only available when LL DDM. As agreed, for
DMS there won't be any accuracy. Optimized the menu settings logic.
Default menu setting is BR for A2G and BRAA for A2A.