FlightControl_Master
e57d05fc91
Fixes DETECTION_UNITS and DETECTION_TYPES again.
2018-03-14 06:57:47 +01:00
FlightControl_Master
58b2802f3a
Fixing limit of cargo to 10
2018-03-13 14:43:05 +01:00
FlightControl_Master
03ba031153
To ensure that A2G tasking does not get confused between BAI and CAS and back to BAI
2018-03-12 19:58:59 +01:00
Mongrelf
030bd92148
AcceptZones Change
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Added higher level variable to hold detection state across multiple AcceptZones.
2017-12-21 14:33:09 -07:00
FlightControl_Master
ee4f7e843d
* Added marking of task on map when also assigned.
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* A BAI task won't be converted to a CAS task when a friendly airplane is nearby.
2017-12-20 11:51:00 +01:00
FlightControl_Master
37dc49c14f
Tasking trace optimizations
2017-12-11 13:32:42 +01:00
FlightControl_Master
02c671bd63
Ensuring that only alive groups are handled, trying to solve the menu issues.
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Optimizing the threatlevel boxes.
2017-12-11 11:08:15 +01:00
FlightControl_Master
64b6f52a2d
Target marking of all tasks in a mission.
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Fixed bug with SetAcceptRange.
2017-12-05 14:31:02 +01:00
FlightControl_Master
27159c4234
Optimized detection.
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A CAS task becomes now a BAI task, and vise versa, when the friendlies situation changes!
2017-12-05 10:40:26 +01:00
FlightControl_Master
dd58838983
* Rewritten the complete menu mechanism.
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* SetRemoveParent method on menus removed, made obsolete, to avoid menus being deleted that should not.
* A2G reports now work again, and improved the reporting for successful or failed tasks.
* Removed MENU_CLIENT and MENU_CLIENT_COMMAND
* Improved the detection of new spawned groups within the TASK_A2G_DISPATCHER.
* Improved how new detections and new target sets are reported and followed-up within the TASK_A2G mechanism.
Pending: Improve the TASK_A2A_DISPATCHER and TASK_A2A mechanisms.
2017-11-22 06:22:36 +01:00
FlightControl_Master
adb4befcdf
Updates
2017-09-13 07:07:07 +02:00
FlightControl_Master
560f551ed7
Progress
2017-09-11 14:54:08 +02:00
FlightControl_Master
f628e720a9
Check if RecceGroup is alive before iterating...
2017-09-08 10:27:31 +02:00
FlightControl_Master
6959f50777
First fixes
2017-09-08 10:19:48 +02:00
FlightControl_Master
9dc68fb665
Fix problem with CAP #677
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A stupid typo was the root cause in DETECTION_BASE. The friendlies
prefixes were overwritten for the sequent squadron.
2017-09-05 21:47:23 +02:00
FlightControl_Master
0eb0a3a3e7
Detection time
2017-09-01 12:22:31 +02:00
FlightControl_Master
261faebe31
Fixed CAP not enaging problem
2017-08-31 09:19:08 +02:00
FlightControl_Master
199ecb87bc
Updates
2017-08-31 08:47:06 +02:00
FlightControl_Master
bfd0c19109
Fixed nil value problem in friendlies search
2017-08-30 20:11:31 +02:00
FlightControl_Master
05d9faedee
Fixed friendlies nearby calculation
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* Added DETECTION_BASE:FilterFriendliesCategory() method, which allows
to filter friendlies based on the category of the units found. This
method was required to be added to avoid counting airborne units as
friendlies in A2G missions.
2017-08-30 09:28:04 +02:00
FlightControl_Master
d26a938ba4
Fixed detection reports
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* Detection reports of DETECTION classes now are returned as a REPORT
object. So they can be streamed with various delimiters \n or , or
other...
* If a coordinate needs to be represented by BR or BRAA, then a "source"
controllable is required, which is usually the player aircraft. If not
given, the coordinate will be returned in MGRS mode!!!
2017-08-29 22:20:38 +02:00
FlightControl_Master
608293f1cb
Updates
2017-08-15 20:39:32 +02:00
FlightControl_Master
9dcda37703
Updates
2017-08-15 20:23:26 +02:00
FlightControl_Master
1cf2383dfd
First version
2017-08-15 17:44:09 +02:00
FlightControl_Master
b1e7951a47
Nearest distance for Designate is 12.000 meters
2017-08-11 16:44:58 +02:00
FlightControl_Master
27f77c5df0
Updates
2017-08-11 14:14:35 +02:00
FlightControl_Master
411636a7f4
Intercept ready
2017-07-31 17:04:20 +02:00
FlightControl_Master
27b18780f8
Optimizations
2017-07-31 12:35:37 +02:00
FlightControl_Master
85bd3a1c33
First working version
2017-07-31 12:04:27 +02:00
FlightControl_Master
600166fd80
Fixed error in Escort, Reports were not shown
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-- Fixed reports to be shown in ESCORT class. SETTINGS now also are
working in ESCORT reports. MGRS, LL, BR, metric, imperial are now
supported.
2017-07-27 07:52:38 +02:00
FlightControl_Master
9c9ed494d9
Progress
2017-07-26 15:08:56 +02:00
FlightControl_Master
c3ee9306f3
Progress
2017-07-25 12:54:15 +02:00
FlightControl_Master
3924d2d8fc
Fixes
2017-07-25 09:11:57 +02:00
FlightControl_Master
b769ad143d
Fixed some glitches in Detection (when set is empty) + documentation
2017-07-22 08:20:23 +02:00
FlightControl
4252f9baac
Fixed problem with crash in Detection.lua.
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When DetectionObject is nil (this can be), or is destroyed in between
detections, then nil must be returned and IsDetectedObjectIdentified is
not required to be checked.
2017-07-13 21:41:58 +02:00
FlightControl
c1bee3a9b0
Fixed #614 - Implemented an implementation with or without {}....
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See documentation of SetBorderZone.
2017-07-12 20:42:06 +02:00
FlightControl
8825b26b36
New version
2017-07-02 23:16:35 +02:00
FlightControl
300ee0a16a
Fix trace amount and performance
2017-07-02 17:59:56 +02:00
FlightControl
caad080c6c
Fixed but with distance when player was nearby.
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Detection used PlayerUnitName, instead of Distance. Added new
FriendliesDistance field.
This is a better solution.
2017-06-22 06:30:36 +02:00
FlightControl
5a7551d312
Progress
2017-06-13 13:17:17 +02:00
FlightControl
ef95cfb1f5
Progress
2017-06-07 12:56:43 +02:00
FlightControl
2fb83c89af
Progress
2017-06-06 14:43:40 +02:00
FlightControl
531f8a9106
Progress
2017-05-31 22:41:29 +02:00
FlightControl
a3289205e6
Progress
2017-05-31 18:58:34 +02:00
FlightControl
0af5e1428b
Progress
2017-05-30 19:38:56 +02:00
FlightControl
9984055f7d
Documentation
2017-05-29 18:02:57 +02:00
FlightControl
f2e966735c
A2A SWEEP Tasking
2017-05-29 05:29:41 +02:00
FlightControl
89371378b7
Fixed non removal of Planned Tasks
2017-05-24 11:49:03 +02:00
FlightControl
f3b49ecc0a
Fixed the removal of obscolete planned tasks
2017-05-24 07:14:40 +02:00
FlightControl
a66529d482
ENGAGE task is working now
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-- Also the switching between INTERCEPT and ENGAGE (players move in and
out of proximity), is working now !!!
2017-05-23 20:02:58 +02:00