Frank
f1e7d8bd06
Merge branch 'master' into develop
2021-01-01 10:16:58 +01:00
Frank
5185ea35fe
Merge pull request #1415 from acrojason/naval-cargo
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Multiple ship types, set default cargobay limit, fixed doc bug
2021-01-01 02:21:41 +01:00
acrojason
ec039f2999
Multiple ship types, set default cargobay limit, fixed doc bug
2020-12-31 17:04:21 -08:00
Frank
1328ac061e
Merge branch 'master' into develop
2020-12-31 21:22:59 +01:00
Frank
57bc6de12b
Merge pull request #1414 from acrojason/naval-cargo
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Naval cargo
2020-12-31 20:38:30 +01:00
acrojason
1b80d68f50
Add support for naval logistics
2020-12-31 10:15:32 -08:00
Frank
cfc0f1a1f7
Merge branch 'master' into develop
2020-12-03 23:18:32 +01:00
Frank
2500cfb3c7
RANGE v2.3.0
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- Performance optimizations
2020-12-03 23:17:40 +01:00
Frank
cda1658541
Ops
2020-09-04 00:58:37 +02:00
Frank
26a935c29c
RANGE etc
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RANGE v2.2.3
- Added relay unit option.
TIMER
- Fixed bug.
Minor other stuff
2020-09-01 17:30:26 +02:00
Frank
b775aaa274
Merge branch 'master' into FF/Ops
2020-08-30 17:05:09 +02:00
Frank
a97d7abc24
Range Ops
2020-08-30 17:03:16 +02:00
Frank
15cb9bec40
Updates, new classes and fixes
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**AI_FORMATION**
- Performance improvents. This also affects the **RESCUEHELO** class.
**EVENT**
- Added events when object is of category BASE.
**FSM**
- Removed a few tracing calls.
- Updated docs.
**POINT**
- Added Update Vec functions to COORDINATE.
- Added *overwrite* option to COORDINATE:Translate() function.
- Removed second COORDINATE:Translate() function.
- Optimized COORDINATE:GetClosestAirbase() function.
- Added *Offset* parameter to COORDINATE:IsLOS() function.
**RADIO**
- Updated BEACON type and system enums.
**RADIOQUEUE**
- Use Vec3 instead of COORDINATE. Performance improvement.
**SET**
- Added some functions.
**TIMER**
- Added new class. Little sister of SCHEDULER class.
**DCS**
- Minor changes regarding docs.
**ATIS**
- Added "Miles.ogg", "StatuteMiles.ogg", "Zulu.ogg".
**ENUMS**
- Added ENUMS.Formation.Vehicle
- Added ENUMS.AlarmState
** PROFILER**
- Added new lua profiler.
**UTILS**
- Minor changes and additions.
**AIRBASE**
- Improved Registration.
- Improved Parking spot handling.
- Aded :IsAirdrome(), IsHelipad(), IsShip() functions.
- Improved :GetRunwayData() for Syria airports.
**CONTROLLABLE**
- Fixed bug in :CommandSetFrequency() fuction (Hz vs. MHz).
- Updated/fixed :TaskFAC_AttackGroup() function.
**GROUP**
- Added :GetThreatLevel() function.
- Added :IsInZone() function to check if any unit is in the zone.
**MARKER**
- Added new class handling F10 markers using FSM.
2020-08-29 21:55:59 +02:00
Frank
a126906776
up
2020-08-29 21:24:15 +02:00
Frank
caef309547
Ops
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- Airboss optimizations WIP
2020-08-28 13:24:29 +02:00
Frank
cfc45cf068
Warehouse marker and spawning update
2020-08-23 01:08:02 +02:00
Frank
aac291c0c6
Performance Optimizations
2020-08-22 00:09:36 +02:00
Frank
c30ca2b18a
Fixes
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RADIOQUEUE
- Fix for issue #1321
USERFLAG
- Added delay parameter
CLEANUP
- Fixes iniunit nil #1324
WAREHOUSE v1.0.2
- Fixes #1322
2020-05-16 13:09:04 +02:00
FlightControl
e770af9fc9
Optimized the detection intervals + fixed bugs with player detection.
2019-08-11 09:45:28 +02:00
Frank
c88f7bede5
SPOT
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LaseCoordinate
Alarm state ships
zonRadius in task fire at point.
2019-06-24 13:38:01 +02:00
Frank
e141823556
FOX Missile Trainer
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FOX v0.5.0
- Added new missile trainer.
RANGE v2.1.1
- Fixed bugs.
WAREHOUSE v0.9.0
- Added events AssetSpawned and AssetLowFuel
- Improved Arrived function.
2019-05-26 12:15:21 +02:00
FlightControl
e996a30333
Updates
2019-03-21 05:21:16 +01:00
FlightControl
0ea5c7fa48
Updated bug in Detection and other classes. Now only alive units are considered when broadcasting a message to a SET_GROUP. Made DESIGNATE crash in certain cases.
2019-03-17 07:33:28 +01:00
Frank
9e450ce76b
RECOVERYTANKER v1.0.4
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- Fixed PG airbase enumerator names
- Rescuehelo v1.0.3
- minor stuff
2019-01-28 22:03:21 +01:00
Frank
dd15da28b2
AIBOSS v0.9.0
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SPAWN: Added delay for respawn on landing.
RAT v2.3.5: Fixed bug for Vmax cruise.
RECOVERYTANKER v1.0.3
RESCUEHELO v1.0.2
POSITIONABLE: Added GetOffsetCoordinate function
UNIT: Added Explode function.
2019-01-20 02:02:22 +01:00
Frank
d607b96021
AIRBOSS v0.5.2
2018-12-12 00:50:42 +01:00
Frank
087ac992a2
CT v0.1.6
2018-11-04 01:14:47 +01:00
Frank
003b0c875e
Added wind ot AoA
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COORDINATE
* added GetWindWithTurbulences function
POSITIONABLE
* Included wind in AoA calculation
2018-10-13 23:25:45 +02:00
Frank
f9cb5d5966
CT v0.0.4
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Fixed wrong z-position.
Generalized abort parameters.
Added preliminary F10 menu.
2018-10-13 00:37:15 +02:00
funkyfranky
33509a49e0
CT v0.0.3
2018-10-12 16:16:39 +02:00
Frank
eda359e20f
CT v0.0.2
2018-10-12 00:11:39 +02:00
funkyfranky
bbd5766688
CT general dist
2018-10-11 16:17:58 +02:00
funkyfranky
fa4abed028
Added AoA function and carrier training WIP
2018-10-10 15:56:34 +02:00
Frank
fd70ffc836
Warehouse v0.5.2
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Added NewAsset event.
2018-09-23 11:02:36 +02:00
funkyfranky
85640c5884
Merge branch 'develop' into FF/Develop
2018-09-17 12:53:40 +02:00
FlightControl
f8e1c21a13
Improvement of the C-130 and C-17A
2018-09-17 11:17:59 +02:00
funkyfranky
98b427a26f
Warehouse v0.4.9
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Added option to force cargo bay limit and cargo asset weight.
2018-09-17 00:23:04 +02:00
funkyfranky
fdfb5266b3
Merge branch 'develop' into FF/Develop
2018-09-13 23:22:23 +02:00
FlightControl
80545fa208
Pushing a fix for the cargo destroys after respawn.
2018-09-13 18:00:48 +02:00
funkyfranky
d6cbd40575
Merge branch 'develop' into FF/Develop
2018-09-12 00:27:54 +02:00
FlightControl
c1191e286a
Added the new event S_EVENT_REMOVE_UNIT to trigger the removal of units (from groups also) when a :Destroy(false) or :Destroy() is called for a UNIT object.
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The units are then removed from each SET that is subscribed to a set of UNIT objects or GROUP objects! Also the DATABASE is correctly managing this new removal method.
This to prevent the DATABASE getting corrupted with dead units, which were removed with :Destroy(), but which weren't cleaned from the database.
2018-09-11 09:00:30 +02:00
funkyfranky
1097c02b06
Merge branch 'develop' into FF/Develop
2018-08-31 20:11:18 +02:00
FlightControl
89051d5439
I've published the trucks weight adaptions. Can you try in 5 minutes the trucks?
2018-08-31 17:05:03 +02:00
funkyfranky
46edf5ce32
Merge branch 'develop' into FF/Develop
2018-08-29 17:03:22 +02:00
FlightControl
7b338ca9d0
Fixed the weight of an average infantry from 70 kg to 95 kg.
2018-08-29 08:18:03 +02:00
funkyfranky
a8d96d332f
Warehouse v0.2.9
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not working, need to find a way for transports
2018-08-29 00:16:57 +02:00
funkyfranky
6b7a778eac
Merge branch 'develop' into FF/Develop
2018-08-28 17:45:13 +02:00
funkyfranky
2112915dd2
Warehouse v0.2.8w
2018-08-28 16:29:03 +02:00
FlightControl
1aabb1bfbd
- fixed cargo APC unloading in case of enemy presence and loading in case of enemy destroy or leave.
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- fixed boarding near range to 5 meters for cargo units.
2018-08-28 07:16:42 +02:00
FlightControl
dffd66940d
Added 3 meters to the bounding radius to ensure infantry gets properly boarded around the carrier unit.
2018-08-26 09:05:48 +02:00