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@@ -1,87 +0,0 @@
|
||||
version: 2.4.a.{build}
|
||||
shallow_clone: true
|
||||
skip_branch_with_pr: false
|
||||
skip_commits:
|
||||
message: /!nobuild/
|
||||
skip_tags: false
|
||||
|
||||
environment:
|
||||
access_token_documentation:
|
||||
secure: JVBVVL8uJUcLXN+48eRdELEeCGOGCCaMzCqutsUqNuaZ/KblG5ZTt7+LV4UKv/0f
|
||||
LUAROCKS_VER: 2.4.1
|
||||
LUA_VER: 5.1.5
|
||||
LUA: lua5.3
|
||||
matrix:
|
||||
- LUA_VER: 5.1.5
|
||||
|
||||
platform:
|
||||
- x64
|
||||
|
||||
|
||||
init:
|
||||
- ps: if ($env:APPVEYOR_PULL_REQUEST_NUMBER -and $env:APPVEYOR_BUILD_NUMBER -ne ((Invoke-RestMethod `
|
||||
https://ci.appveyor.com/api/projects/$env:APPVEYOR_ACCOUNT_NAME/$env:APPVEYOR_PROJECT_SLUG/history?recordsNumber=50).builds | `
|
||||
Where-Object pullRequestId -eq $env:APPVEYOR_PULL_REQUEST_NUMBER)[0].buildNumber) { `
|
||||
throw "There are newer queued builds for this pull request, failing early." }
|
||||
# - ps: iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
|
||||
|
||||
install:
|
||||
- cmd:
|
||||
# Outcomment if lua environment invalidates and needs to be reinstalled, otherwise all will run from the cache.
|
||||
call choco install 7zip.commandline
|
||||
call choco install lua51
|
||||
call choco install luarocks
|
||||
call refreshenv
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
|
||||
cmd: PATH = %PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\bin
|
||||
cmd: set LUA_PATH = %LUA_PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?.lua;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?\init.lua
|
||||
cmd: set LUA_CPATH = %LUA_CPATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\lib\lua\5.1\?.dll
|
||||
call luarocks install luasrcdiet
|
||||
call luarocks install checks
|
||||
call luarocks install luadocumentor
|
||||
call luarocks install luacheck
|
||||
|
||||
|
||||
cache:
|
||||
C:\ProgramData\chocolatey\lib
|
||||
C:\ProgramData\chocolatey\bin
|
||||
|
||||
|
||||
|
||||
build_script:
|
||||
- ps: |
|
||||
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
|
||||
{
|
||||
echo "Hello World!"
|
||||
$apiUrl = 'https://ci.appveyor.com/api'
|
||||
$token = 'v2.6hcv3ige78kg3yvg4ge8'
|
||||
$headers = @{
|
||||
"Authorization" = "Bearer $token"
|
||||
"Content-type" = "application/json"
|
||||
}
|
||||
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-include'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
|
||||
# Generate the new version ...
|
||||
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
|
||||
}
|
||||
- ps: |
|
||||
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
|
||||
{
|
||||
$apiUrl = 'https://ci.appveyor.com/api'
|
||||
$token = 'v2.6hcv3ige78kg3yvg4ge8'
|
||||
$headers = @{
|
||||
"Authorization" = "Bearer $token"
|
||||
"Content-type" = "application/json"
|
||||
}
|
||||
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-docs'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
|
||||
# get project with last build details
|
||||
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
|
||||
}
|
||||
|
||||
|
||||
test: off
|
||||
# test_script:
|
||||
# - cmd: luacheck "Moose Development\Moose\moose.lua" "Moose Mission Setup\moose.lua"
|
||||
|
||||
|
||||
on_finish:
|
||||
# - ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
|
||||
4
.gitattributes
vendored
4
.gitattributes
vendored
@@ -15,3 +15,7 @@
|
||||
*.PDF diff=astextplain
|
||||
*.rtf diff=astextplain
|
||||
*.RTF diff=astextplain
|
||||
|
||||
# Avoid Windows line endings on shell scripts
|
||||
# Needed for dockerfile builds
|
||||
*.sh text eol=lf
|
||||
|
||||
9
.github/workflows/build-docs.yml
vendored
9
.github/workflows/build-docs.yml
vendored
@@ -5,6 +5,15 @@ on:
|
||||
branches:
|
||||
- master
|
||||
- develop
|
||||
paths:
|
||||
- 'Moose Setup/**/*.lua'
|
||||
- 'Moose Development/**/*.lua'
|
||||
- 'Moose Development/**/*.py'
|
||||
- 'Moose Development/**/*.html'
|
||||
- '.github/workflows/build-docs.yml'
|
||||
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
Build:
|
||||
|
||||
7
.github/workflows/build-includes.yml
vendored
7
.github/workflows/build-includes.yml
vendored
@@ -5,6 +5,13 @@ on:
|
||||
branches:
|
||||
- master
|
||||
- develop
|
||||
paths:
|
||||
- 'Moose Setup/**/*.lua'
|
||||
- 'Moose Development/**/*.lua'
|
||||
- '.github/workflows/build-includes.yml'
|
||||
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
Build:
|
||||
|
||||
4
.github/workflows/gh-pages.yml
vendored
4
.github/workflows/gh-pages.yml
vendored
@@ -11,7 +11,7 @@ on:
|
||||
branches: ["master"]
|
||||
paths:
|
||||
- 'docs/**'
|
||||
- '.github/workflows/pages.yml'
|
||||
- '.github/workflows/gh-pages.yml'
|
||||
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
@@ -75,4 +75,4 @@ jobs:
|
||||
- name: Setup Node
|
||||
uses: actions/setup-node@v3
|
||||
- run: npm install linkinator
|
||||
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --recurse
|
||||
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)"
|
||||
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -42,6 +42,8 @@ local.properties
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
.vscode
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
|
||||
@@ -91,12 +91,12 @@
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2A_CAP
|
||||
@@ -123,7 +123,7 @@ function AI_A2A_CAP:New2( AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAlti
|
||||
|
||||
-- Multiple inheritance ... :-)
|
||||
local AI_Air = AI_AIR:New( AICap )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage ) --#AI_A2A_CAP
|
||||
|
||||
|
||||
@@ -176,12 +176,12 @@
|
||||
-- Per one, two, three, four?
|
||||
--
|
||||
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
||||
@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
|
||||
-- **The Engage Radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
--
|
||||
-- In this example an Engage Radius is set to various values.
|
||||
--
|
||||
@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
|
||||
--
|
||||
-- In these examples, the Gci Radius is set to various values:
|
||||
--
|
||||
@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
|
||||
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
|
||||
--
|
||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-009 - AI_A2A - Border Test)
|
||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-009%20-%20Border%20Test)
|
||||
--
|
||||
-- In this example a border is set for the CCCP A2A dispatcher:
|
||||
--
|
||||
@@ -1233,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
|
||||
--
|
||||
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
--
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
|
||||
@@ -1283,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
|
||||
--
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
|
||||
|
||||
@@ -14,47 +14,31 @@
|
||||
|
||||
|
||||
--- @type AI_A2A_GCI
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- This cycle will continue.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## 1. AI_A2A_GCI constructor
|
||||
--
|
||||
-- * @{#AI_A2A_GCI.New}(): Creates a new AI_A2A_GCI object.
|
||||
--
|
||||
-- ## 2. AI_A2A_GCI is a FSM
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ### 2.1 AI_A2A_GCI States
|
||||
--
|
||||
-- * **None** ( Group ): The process is not started yet.
|
||||
@@ -75,29 +59,11 @@
|
||||
-- * **@{#AI_A2A_GCI.Destroyed}**: The AI has destroyed all bogeys @{Wrapper.Unit}s assigned in the CAS task.
|
||||
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
||||
--
|
||||
-- ## 3. Set the Range of Engagement
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- An optional range can be set in meters,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||
-- The range is applied at the position of the AI.
|
||||
-- Use the method @{AI.AI_GCI#AI_A2A_GCI.SetEngageRange}() to define that range.
|
||||
--
|
||||
-- ## 4. Set the Zone of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2A_GCI
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
|
||||
--- @type AI_A2A_PATROL
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
||||
--
|
||||
@@ -111,12 +111,12 @@
|
||||
-- When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
|
||||
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
||||
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2A_PATROL
|
||||
|
||||
@@ -12,15 +12,16 @@
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
--- @type AI_A2G_BAI
|
||||
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2G_BAI
|
||||
@@ -46,7 +47,7 @@ AI_A2G_BAI = {
|
||||
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -12,15 +12,16 @@
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
--- @type AI_A2G_CAS
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2G_CAS
|
||||
@@ -46,7 +47,7 @@ AI_A2G_CAS = {
|
||||
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -253,12 +253,12 @@
|
||||
--
|
||||
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
||||
-- But you can specify a number between 1 and 4, so that the defenders will act as a group.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
||||
@@ -296,8 +296,6 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
-- ## 1. AI\_A2G\_DISPATCHER constructor:
|
||||
--
|
||||
-- 
|
||||
--
|
||||
--
|
||||
-- The @{#AI_A2G_DISPATCHER.New}() method creates a new AI_A2G_DISPATCHER instance.
|
||||
--
|
||||
@@ -311,8 +309,6 @@ do -- AI_A2G_DISPATCHER
|
||||
-- A reconnaissance network, is used to detect enemy ground targets,
|
||||
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
||||
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
||||
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
||||
@@ -686,8 +682,6 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
-- Use the method @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- In the case of **on call** engagement, the @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
||||
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
||||
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
||||
@@ -701,8 +695,6 @@ do -- AI_A2G_DISPATCHER
|
||||
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
||||
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
||||
--
|
||||
-- The @{#AI_A2G_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
||||
@@ -848,8 +840,6 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left.
|
||||
-- A2GDispatcher:SetDefaultFuelThreshold( 0.9 )
|
||||
-- A2GDispatcher:SetDefaultTanker( "Tanker" )
|
||||
|
||||
@@ -14,66 +14,43 @@
|
||||
|
||||
|
||||
--- @type AI_A2G_SEAD
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
|
||||
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- This cycle will continue.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## 1. AI_A2G_SEAD constructor
|
||||
--
|
||||
-- * @{#AI_A2G_SEAD.New}(): Creates a new AI_A2G_SEAD object.
|
||||
--
|
||||
-- ## 3. Set the Range of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional range can be set in meters,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||
-- The range is applied at the position of the AI.
|
||||
-- Use the method @{AI.AI_GCI#AI_A2G_SEAD.SetEngageRange}() to define that range.
|
||||
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
||||
--
|
||||
-- ## 4. Set the Zone of Engagement
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2G_SEAD
|
||||
@@ -99,7 +76,7 @@ AI_A2G_SEAD = {
|
||||
function AI_A2G_SEAD:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -45,12 +45,12 @@
|
||||
-- * **Start**: Start the transport process.
|
||||
-- * **Stop**: Stop the transport process.
|
||||
-- * **Monitor**: Monitor and take action.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_AIR
|
||||
AI_AIR = {
|
||||
ClassName = "AI_AIR",
|
||||
|
||||
@@ -292,8 +292,6 @@ do -- AI_AIR_DISPATCHER
|
||||
--
|
||||
-- ## 1. AI\_AIR\_DISPATCHER constructor:
|
||||
--
|
||||
-- 
|
||||
--
|
||||
--
|
||||
-- The @{#AI_AIR_DISPATCHER.New}() method creates a new AI_AIR_DISPATCHER instance.
|
||||
--
|
||||
@@ -306,8 +304,6 @@ do -- AI_AIR_DISPATCHER
|
||||
-- A reconnaissance network, is used to detect enemy ground targets,
|
||||
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
||||
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
||||
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
||||
@@ -673,8 +669,6 @@ do -- AI_AIR_DISPATCHER
|
||||
--
|
||||
-- Use the method @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- In the case of **on call** engagement, the @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
||||
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
||||
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
||||
@@ -688,8 +682,6 @@ do -- AI_AIR_DISPATCHER
|
||||
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
||||
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
||||
--
|
||||
-- The @{#AI_AIR_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
||||
@@ -835,8 +827,6 @@ do -- AI_AIR_DISPATCHER
|
||||
--
|
||||
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- -- Define the CAP
|
||||
-- A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
|
||||
-- A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )
|
||||
|
||||
@@ -14,58 +14,32 @@
|
||||
|
||||
|
||||
--- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_AIR#AI_AIR
|
||||
-- @extends AI.AI_Air#AI_AIR
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- This cycle will continue.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## 1. AI_AIR_ENGAGE constructor
|
||||
--
|
||||
-- * @{#AI_AIR_ENGAGE.New}(): Creates a new AI_AIR_ENGAGE object.
|
||||
--
|
||||
-- ## 3. Set the Range of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional range can be set in meters,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||
-- The range is applied at the position of the AI.
|
||||
-- Use the method @{AI.AI_GCI#AI_AIR_ENGAGE.SetEngageRange}() to define that range.
|
||||
-- ## 2. Set the Zone of Engagement
|
||||
--
|
||||
-- ## 4. Set the Zone of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
@@ -74,6 +48,11 @@
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_AIR_ENGAGE
|
||||
@@ -456,12 +435,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
||||
if TargetDistance <= EngageDistance * 9 then
|
||||
|
||||
self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
self:__Engage( 0.1, AttackSetUnit )
|
||||
|
||||
else
|
||||
|
||||
self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
|
||||
local EngageRoute = {}
|
||||
local AttackTasks = {}
|
||||
|
||||
@@ -79,21 +79,13 @@
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||
-- The range is applied at the position of the AI.
|
||||
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
||||
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
||||
--
|
||||
-- ## 4. Set the Zone of Engagement
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_AIR_PATROL
|
||||
|
||||
@@ -18,12 +18,12 @@
|
||||
|
||||
|
||||
--- Implements the core functions modeling squadrons for airplanes and helicopters.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_AIR_SQUADRON
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||
-- * **Gunterlund**: Test case revision.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -130,12 +130,12 @@
|
||||
-- AIBAIZone:SearchOff()
|
||||
--
|
||||
-- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_BAI_ZONE
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -40,7 +40,7 @@
|
||||
--
|
||||
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM).
|
||||
-- The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
|
||||
-- An explanation about state and event transition methods can be found in the @{FSM} module documentation.
|
||||
-- An explanation about state and event transition methods can be found in the @{Core.Fsm} module documentation.
|
||||
--
|
||||
-- The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:
|
||||
--
|
||||
@@ -52,7 +52,7 @@
|
||||
--
|
||||
-- ## 2. AI_BALANCER is a FSM
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- ### 2.1. AI_BALANCER States
|
||||
--
|
||||
@@ -85,12 +85,12 @@
|
||||
--
|
||||
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
|
||||
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_BALANCER
|
||||
AI_BALANCER = {
|
||||
ClassName = "AI_BALANCER",
|
||||
|
||||
@@ -20,11 +20,11 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
|
||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
|
||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing.
|
||||
-- * **[Delta99](https://forums.eagle.ru/member.php?u=125166): Testing.
|
||||
-- * **Quax**: Concept, Advice & Testing.
|
||||
-- * **Pikey**: Concept, Advice & Testing.
|
||||
-- * **Gunterlund**: Test case revision.
|
||||
-- * **Whisper**: Testing.
|
||||
-- * **Delta99**: Testing.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -112,12 +112,12 @@
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CAP_ZONE
|
||||
|
||||
@@ -22,9 +22,9 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
|
||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
|
||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||
-- * **Quax**: Concept, Advice & Testing.
|
||||
-- * **Pikey**: Concept, Advice & Testing.
|
||||
-- * **Gunterlund**: Test case revision.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -118,12 +118,12 @@
|
||||
-- * **@{#AI_CAS_ZONE.Destroy}**: The AI has destroyed a target @{Wrapper.Unit}.
|
||||
-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
|
||||
-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CAS_ZONE
|
||||
|
||||
@@ -25,12 +25,12 @@
|
||||
-- * @{AI.AI_Cargo_APC} - Cargo transportation using APCs and other vehicles between zones.
|
||||
-- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones.
|
||||
-- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_CARGO
|
||||
AI_CARGO = {
|
||||
ClassName = "AI_CARGO",
|
||||
|
||||
@@ -75,12 +75,12 @@
|
||||
-- Using the @{#AI_CARGO_APC.Pickup}() method, you are able to direct the APCs towards a point on the battlefield to board/load the cargo at the specific coordinate.
|
||||
-- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- @field #AI_CARGO_APC
|
||||
AI_CARGO_APC = {
|
||||
|
||||
@@ -41,12 +41,12 @@
|
||||
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
|
||||
-- time is not so much of an issue ...
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_CARGO_AIRPLANE
|
||||
AI_CARGO_AIRPLANE = {
|
||||
ClassName = "AI_CARGO_AIRPLANE",
|
||||
|
||||
@@ -100,12 +100,12 @@
|
||||
--
|
||||
-- Yes, please ensure that the zones are declared using the @{Core.Zone} classes.
|
||||
-- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
|
||||
@@ -137,12 +137,12 @@
|
||||
-- Use @{#AI_CARGO_DISPATCHER_APC.SetHomeZone}() to specify the home zone.
|
||||
--
|
||||
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CARGO_DISPATCHER_APC
|
||||
|
||||
@@ -108,12 +108,12 @@
|
||||
--
|
||||
-- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!**
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- @field #AI_CARGO_DISPATCHER_AIRPLANE
|
||||
AI_CARGO_DISPATCHER_AIRPLANE = {
|
||||
|
||||
@@ -140,12 +140,12 @@
|
||||
-- Use @{#AI_CARGO_DISPATCHER_HELICOPTER.SetHomeZone}() to specify the home zone.
|
||||
--
|
||||
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
|
||||
|
||||
@@ -130,12 +130,12 @@
|
||||
-- Use @{#AI_CARGO_DISPATCHER_SHIP.SetHomeZone}() to specify the home zone.
|
||||
--
|
||||
-- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CARGO_DISPATCHER_SHIP
|
||||
|
||||
@@ -41,12 +41,12 @@
|
||||
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
|
||||
-- time is not so much of an issue ...
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CARGO_HELICOPTER
|
||||
|
||||
@@ -54,12 +54,12 @@
|
||||
-- Using the @{#AI_CARGO_SHIP.Pickup}() method, you are able to direct the Ship towards a Pickup zone to board/load the cargo at the specified
|
||||
-- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_CARGO_SHIP
|
||||
AI_CARGO_SHIP = {
|
||||
ClassName = "AI_CARGO_SHIP",
|
||||
|
||||
@@ -174,12 +174,12 @@
|
||||
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
|
||||
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
|
||||
-- EscortPlanes:__Start(2)
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_ESCORT
|
||||
AI_ESCORT = {
|
||||
ClassName = "AI_ESCORT",
|
||||
@@ -199,13 +199,6 @@ AI_ESCORT = {
|
||||
-- @field Functional.Detection#DETECTION_AREAS
|
||||
AI_ESCORT.Detection = nil
|
||||
|
||||
--- MENUPARAM type
|
||||
-- @type MENUPARAM
|
||||
-- @field #AI_ESCORT ParamSelf
|
||||
-- @field #Distance ParamDistance
|
||||
-- @field #function ParamFunction
|
||||
-- @field #string ParamMessage
|
||||
|
||||
--- AI_ESCORT class constructor for an AI group
|
||||
-- @param #AI_ESCORT self
|
||||
-- @param Wrapper.Client#CLIENT EscortUnit The client escorted by the EscortGroup.
|
||||
@@ -268,7 +261,7 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
|
||||
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
-- Set EscortGroup known at EscortUnit.
|
||||
if not self.PlayerUnit._EscortGroups then
|
||||
@@ -350,7 +343,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
|
||||
self:F()
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
EscortGroup:WayPointInitialize()
|
||||
|
||||
@@ -388,7 +381,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
|
||||
self:_InitFlightMenus()
|
||||
|
||||
self.EscortGroupSet:ForSomeGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
|
||||
self:_InitEscortMenus( EscortGroup )
|
||||
@@ -419,7 +412,7 @@ function AI_ESCORT:onafterStop( EscortGroupSet )
|
||||
self:F()
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
EscortGroup:WayPointInitialize()
|
||||
|
||||
@@ -568,7 +561,7 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
|
||||
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
||||
function ( self, Formation, ... )
|
||||
self.EscortGroupSet:ForSomeGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup, self, Formation, Arguments )
|
||||
if EscortGroup:IsAir() then
|
||||
self:E({FormationID=FormationID})
|
||||
@@ -1249,7 +1242,7 @@ function AI_ESCORT:MenuAssistedAttack()
|
||||
self:F()
|
||||
|
||||
self.EscortGroupSet:ForSomeGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if not EscortGroup:IsAir() then
|
||||
-- Request assistance from other escorts.
|
||||
@@ -1446,7 +1439,7 @@ function AI_ESCORT:_FlightHoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
|
||||
local EscortUnit = self.PlayerUnit
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup, OrbitGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
if OrbitGroup == nil then
|
||||
@@ -1474,7 +1467,7 @@ end
|
||||
function AI_ESCORT:_FlightJoinUp()
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_JoinUp( EscortGroup )
|
||||
@@ -1501,7 +1494,7 @@ end
|
||||
function AI_ESCORT:_FlightFormationTrail( XStart, XSpace, YStart )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart )
|
||||
@@ -1528,7 +1521,7 @@ end
|
||||
function AI_ESCORT:_FlightFormationStack( XStart, XSpace, YStart, YSpace )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_EscortFormationStack( EscortGroup, XStart, XSpace, YStart, YSpace )
|
||||
@@ -1551,7 +1544,7 @@ end
|
||||
function AI_ESCORT:_FlightFlare( Color, Message )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_Flare( EscortGroup, Color, Message )
|
||||
@@ -1574,7 +1567,7 @@ end
|
||||
function AI_ESCORT:_FlightSmoke( Color, Message )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_Smoke( EscortGroup, Color, Message )
|
||||
@@ -1605,7 +1598,7 @@ end
|
||||
function AI_ESCORT:_FlightSwitchReportNearbyTargets( ReportTargets )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_EscortSwitchReportNearbyTargets( EscortGroup, ReportTargets )
|
||||
@@ -1813,7 +1806,7 @@ end
|
||||
function AI_ESCORT:_FlightAttackTarget( DetectedItem )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup, DetectedItem )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_AttackTarget( EscortGroup, DetectedItem )
|
||||
|
||||
@@ -20,12 +20,12 @@
|
||||
|
||||
|
||||
--- Models the automatic assignment of AI escorts to player flights.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_ESCORT_DISPATCHER
|
||||
|
||||
@@ -20,12 +20,12 @@
|
||||
|
||||
|
||||
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_ESCORT_DISPATCHER_REQUEST
|
||||
|
||||
@@ -136,12 +136,12 @@
|
||||
--
|
||||
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
||||
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl**
|
||||
@@ -297,7 +297,7 @@ function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
|
||||
self:F()
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
EscortGroup:WayPointInitialize()
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20Formation)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20AI%20Group%20Formation)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -31,11 +31,11 @@
|
||||
-- @field Core.Set#SET_GROUP FollowGroupSet
|
||||
-- @field #string FollowName
|
||||
-- @field #AI_FORMATION.MODE FollowMode The mode the escort is in.
|
||||
-- @field Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
||||
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
||||
-- @field #number FollowDistance The current follow distance.
|
||||
-- @field #boolean ReportTargets If true, nearby targets are reported.
|
||||
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @field #number dtFollow Time step between position updates.
|
||||
|
||||
|
||||
@@ -92,12 +92,12 @@
|
||||
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
||||
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
||||
-- LargeFormation:__Start( 1 )
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_FORMATION
|
||||
AI_FORMATION = {
|
||||
ClassName = "AI_FORMATION",
|
||||
@@ -164,15 +164,6 @@ AI_FORMATION.__Enum.ReportType = {
|
||||
Ground = "G",
|
||||
}
|
||||
|
||||
|
||||
|
||||
--- MENUPARAM type
|
||||
-- @type MENUPARAM
|
||||
-- @field #AI_FORMATION ParamSelf
|
||||
-- @field #number ParamDistance
|
||||
-- @field #function ParamFunction
|
||||
-- @field #string ParamMessage
|
||||
|
||||
--- AI_FORMATION class constructor for an AI group
|
||||
-- @param #AI_FORMATION self
|
||||
-- @param Wrapper.Unit#UNIT FollowUnit The UNIT leading the FolllowGroupSet.
|
||||
@@ -1005,7 +996,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
@@ -1029,7 +1020,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
@@ -1053,7 +1044,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
|
||||
@@ -27,8 +27,8 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Testing and API concept review.
|
||||
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
-- * **Pikey**: Testing and API concept review.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -144,12 +144,12 @@
|
||||
-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
|
||||
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
||||
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_PATROL_ZONE
|
||||
|
||||
@@ -142,7 +142,7 @@ end -- ACT_ACCOUNT
|
||||
|
||||
do -- ACT_ACCOUNT_DEADS
|
||||
|
||||
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{Core.Fsm.Account#ACT_ACCOUNT}
|
||||
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{#ACT_ACCOUNT}
|
||||
--
|
||||
-- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
|
||||
-- The process is given a @{Core.Set} of units that will be tracked upon successful destruction.
|
||||
|
||||
@@ -51,15 +51,15 @@
|
||||
-- * **After** the state transition.
|
||||
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
||||
-- These state transition methods need to provide a return value, which is specified at the function description.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
|
||||
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
|
||||
--
|
||||
-- The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task.
|
||||
--
|
||||
@@ -69,7 +69,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
|
||||
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
|
||||
--
|
||||
-- The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option.
|
||||
-- This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{Core.Fsm.Route#ACT_ASSIST}
|
||||
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{#ACT_ASSIST}
|
||||
--
|
||||
-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Core.Zone}.
|
||||
-- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
|
||||
@@ -57,12 +57,12 @@
|
||||
-- # 1.1) ACT_ASSIST_SMOKE_TARGETS_ZONE constructor:
|
||||
--
|
||||
-- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Actions.Act_Assist
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{Core.Fsm.Route#ACT_ROUTE}
|
||||
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{#ACT_ROUTE}
|
||||
--
|
||||
-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}.
|
||||
-- The player receives on perioding times messages with the coordinates of the route to follow.
|
||||
@@ -69,12 +69,12 @@
|
||||
-- # 1.1) ACT_ROUTE_ZONE constructor:
|
||||
--
|
||||
-- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Actions.Act_Route
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
-- There are also dispatchers that make AI work together to transport cargo automatically!!!
|
||||
--
|
||||
-- - @{AI.AI_Cargo_Dispatcher_APC} derived classes will create for your dynamic cargo handlers controlled by AI ground vehicle groups (APCs) to transport cargo between sites.
|
||||
-- - @{AI.AI_Cargo_Dispatcher_Helicopters} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
|
||||
-- - @{AI.AI_Cargo_Dispatcher_Helicopter} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
|
||||
--
|
||||
-- ## 3.3) Cargo transportation tasking.
|
||||
--
|
||||
@@ -233,12 +233,12 @@
|
||||
-- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters.
|
||||
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
|
||||
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
@@ -398,7 +398,7 @@ do -- CARGO
|
||||
--
|
||||
-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC#AI_CARGO_APC} class.
|
||||
-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER} class.
|
||||
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Plane#AI_CARGO_PLANE} class.
|
||||
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Airplane#AI_CARGO_AIRPLANE} class.
|
||||
-- * AI Ships is planned.
|
||||
--
|
||||
-- The above cargo classes are also used by the TASK\_CARGO\_ classes to allow human players to transport cargo as part of a tasking:
|
||||
@@ -980,7 +980,7 @@ do -- CARGO
|
||||
|
||||
--- Report to a Carrier Group with a Flaring signal.
|
||||
-- @param #CARGO self
|
||||
-- @param Utils#UTILS.FlareColor FlareColor the color of the flare.
|
||||
-- @param Utilities.Utils#UTILS.FlareColor FlareColor the color of the flare.
|
||||
-- @return #CARGO
|
||||
function CARGO:ReportFlare( FlareColor )
|
||||
|
||||
@@ -989,7 +989,7 @@ do -- CARGO
|
||||
|
||||
--- Report to a Carrier Group with a Smoking signal.
|
||||
-- @param #CARGO self
|
||||
-- @param Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
|
||||
-- @param Utilities.Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
|
||||
-- @return #CARGO
|
||||
function CARGO:ReportSmoke( SmokeColor )
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
--
|
||||
-- # Calculate the Path
|
||||
--
|
||||
-- Finally, we have to calculate the path. This is done by the @{ASTAR.GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
|
||||
-- Finally, we have to calculate the path. This is done by the @{#GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
|
||||
-- describe the optimal path from the start node to the end node.
|
||||
--
|
||||
-- By default, the start and end node are include in the table that is returned.
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
--
|
||||
-- @module Core.ClientMenu
|
||||
-- @image Core_Menu.JPG
|
||||
-- last change: Sept 2023
|
||||
-- last change: Oct 2023
|
||||
|
||||
-- TODO
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
@@ -304,6 +304,8 @@ end
|
||||
-- @field #table menutree
|
||||
-- @field #number entrycount
|
||||
-- @field #boolean debug
|
||||
-- @field #table PlayerMenu
|
||||
-- @field #number Coalition
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *As a child my family's menu consisted of two choices: take it, or leave it.*
|
||||
@@ -345,7 +347,7 @@ end
|
||||
-- local mymenu_lv3b = menumgr:NewEntry("Level 3 aab",mymenu_lv2a)
|
||||
-- local mymenu_lv3c = menumgr:NewEntry("Level 3 aac",mymenu_lv2a)
|
||||
--
|
||||
-- menumgr:Propagate()
|
||||
-- menumgr:Propagate() -- propagate **once** to all clients in the SET_CLIENT
|
||||
--
|
||||
-- ## Remove a single entry's subtree
|
||||
--
|
||||
@@ -384,13 +386,17 @@ end
|
||||
--
|
||||
-- ## Reset all and clear the reference tree
|
||||
--
|
||||
-- menumgr:ResetMenuComplete()
|
||||
-- menumgr:ResetMenuComplete()
|
||||
--
|
||||
-- ## Set to auto-propagate for CLIENTs joining the SET_CLIENT **after** the script is loaded - handy if you have a single menu tree.
|
||||
--
|
||||
-- menumgr:InitAutoPropagation()
|
||||
--
|
||||
-- @field #CLIENTMENUMANAGER
|
||||
CLIENTMENUMANAGER = {
|
||||
ClassName = "CLIENTMENUMANAGER",
|
||||
lid = "",
|
||||
version = "0.1.1",
|
||||
version = "0.1.3",
|
||||
name = nil,
|
||||
clientset = nil,
|
||||
menutree = {},
|
||||
@@ -399,26 +405,108 @@ CLIENTMENUMANAGER = {
|
||||
entrycount = 0,
|
||||
rootentries = {},
|
||||
debug = true,
|
||||
PlayerMenu = {},
|
||||
Coalition = nil,
|
||||
}
|
||||
|
||||
--- Create a new ClientManager instance.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Core.Set#SET_CLIENT ClientSet The set of clients to manage.
|
||||
-- @param #string Alias The name of this manager.
|
||||
-- @param #number Coalition (Optional) Coalition of this Manager, defaults to coalition.side.BLUE
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:New(ClientSet, Alias)
|
||||
function CLIENTMENUMANAGER:New(ClientSet, Alias, Coalition)
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENUMANAGER
|
||||
self.clientset = ClientSet
|
||||
self.PlayerMenu = {}
|
||||
self.name = Alias or "Nightshift"
|
||||
self.Coalition = Coalition or coalition.side.BLUE
|
||||
-- Log id.
|
||||
self.lid=string.format("CLIENTMENUMANAGER %s | %s | ", self.version, self.name)
|
||||
if self.debug then
|
||||
self:T(self.lid.."Created")
|
||||
self:I(self.lid.."Created")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Event handling
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:_EventHandler(EventData)
|
||||
self:T(self.lid.."_EventHandler: "..EventData.id)
|
||||
--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
|
||||
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
|
||||
self:T(self.lid.."Leave event for player: "..tostring(EventData.IniPlayerName))
|
||||
local Client = _DATABASE:FindClient( EventData.IniPlayerName )
|
||||
if Client then
|
||||
self:ResetMenu(Client)
|
||||
end
|
||||
elseif (EventData.id == EVENTS.PlayerEnterAircraft) and EventData.IniCoalition == self.Coalition then
|
||||
if EventData.IniPlayerName and EventData.IniGroup then
|
||||
if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniPlayerName ))) then
|
||||
self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
|
||||
return self
|
||||
end
|
||||
--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
|
||||
local player = _DATABASE:FindClient( EventData.IniPlayerName )
|
||||
self:Propagate(player)
|
||||
end
|
||||
elseif EventData.id == EVENTS.PlayerEnterUnit then
|
||||
-- special for CA slots
|
||||
local grp = GROUP:FindByName(EventData.IniGroupName)
|
||||
if grp:IsGround() then
|
||||
self:T(string.format("Player %s entered GROUND unit %s!",EventData.IniPlayerName,EventData.IniUnitName))
|
||||
local IsPlayer = EventData.IniDCSUnit:getPlayerName()
|
||||
if IsPlayer then
|
||||
|
||||
local client=_DATABASE.CLIENTS[EventData.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if not client then
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined ground unit '%s' of group '%s'", tostring(EventData.IniPlayerName), tostring(EventData.IniDCSUnitName), tostring(EventData.IniDCSGroupName)))
|
||||
|
||||
client=_DATABASE:AddClient(EventData.IniDCSUnitName)
|
||||
|
||||
-- Add player.
|
||||
client:AddPlayer(EventData.IniPlayerName)
|
||||
|
||||
-- Add player.
|
||||
if not _DATABASE.PLAYERS[EventData.IniPlayerName] then
|
||||
_DATABASE:AddPlayer( EventData.IniUnitName, EventData.IniPlayerName )
|
||||
end
|
||||
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( EventData.IniPlayerName )
|
||||
Settings:SetPlayerMenu(EventData.IniUnit)
|
||||
end
|
||||
--local player = _DATABASE:FindClient( EventData.IniPlayerName )
|
||||
self:Propagate(client)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set this Client Manager to auto-propagate menus to newly joined players. Useful if you have **one** menu structure only.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:InitAutoPropagation()
|
||||
-- Player Events
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Ejection, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Crash, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
||||
self:SetEventPriority(5)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new entry in the generic structure.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string Text Text of the F10 menu entry.
|
||||
@@ -571,7 +659,7 @@ end
|
||||
-- @return #CLIENTMENU Entry
|
||||
function CLIENTMENUMANAGER:Propagate(Client)
|
||||
self:T(self.lid.."Propagate")
|
||||
self:T(Client)
|
||||
--self:I(UTILS.PrintTableToLog(Client,1))
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
@@ -792,4 +880,3 @@ end
|
||||
-- End ClientMenu
|
||||
--
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Core/Condition).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -126,6 +126,8 @@ function DATABASE:New()
|
||||
self:SetEventPriority( 1 )
|
||||
|
||||
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
|
||||
-- DCS 2.9 fixed CA event for players -- TODO: reset unit when leaving
|
||||
self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
@@ -680,7 +682,7 @@ do -- cargo
|
||||
--- Finds an CARGO based on the CargoName.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string CargoName
|
||||
-- @return Wrapper.Cargo#CARGO The found CARGO.
|
||||
-- @return Cargo.Cargo#CARGO The found CARGO.
|
||||
function DATABASE:FindCargo( CargoName )
|
||||
|
||||
local CargoFound = self.CARGOS[CargoName]
|
||||
@@ -810,6 +812,7 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
|
||||
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
|
||||
self.PLAYERSJOINED[PlayerName] = PlayerName
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Deletes a player from the DATABASE based on the Player Name.
|
||||
@@ -1470,39 +1473,43 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
end
|
||||
|
||||
|
||||
--- Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).
|
||||
--- Handles the OnPlayerEnterUnit event to fill the active players table for CA units (with the unit filter applied).
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnPlayerEnterUnit( Event )
|
||||
self:F2( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
if Event.IniObjectCategory == 1 then
|
||||
-- Player entering a CA slot
|
||||
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
|
||||
|
||||
local IsPlayer = Event.IniDCSUnit:getPlayerName()
|
||||
if IsPlayer then
|
||||
|
||||
-- Add unit.
|
||||
self:AddUnit( Event.IniDCSUnitName )
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined GROUND unit '%s' of group '%s'", tostring(Event.IniPlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
|
||||
local client= self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if not client then
|
||||
client=self:AddClient(Event.IniDCSUnitName)
|
||||
end
|
||||
|
||||
-- Add player.
|
||||
client:AddPlayer(Event.IniPlayerName)
|
||||
|
||||
-- Ini unit.
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
|
||||
-- Add group.
|
||||
self:AddGroup( Event.IniDCSGroupName )
|
||||
|
||||
-- Get player unit.
|
||||
local PlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
|
||||
if PlayerName then
|
||||
|
||||
if not self.PLAYERS[PlayerName] then
|
||||
self:AddPlayer( Event.IniDCSUnitName, PlayerName )
|
||||
-- Add player.
|
||||
if not self.PLAYERS[Event.IniPlayerName] then
|
||||
self:AddPlayer( Event.IniUnitName, Event.IniPlayerName )
|
||||
end
|
||||
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
Settings:SetPlayerMenu( Event.IniUnit )
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( Event.IniPlayerName )
|
||||
Settings:SetPlayerMenu(Event.IniUnit)
|
||||
|
||||
else
|
||||
self:E("ERROR: getPlayerName() returned nil for event PlayerEnterUnit")
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1513,15 +1520,26 @@ end
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
self:F2( { Event } )
|
||||
|
||||
|
||||
local function FindPlayerName(UnitName)
|
||||
local playername = nil
|
||||
for _name,_unitname in pairs(self.PLAYERS) do
|
||||
if _unitname == UnitName then
|
||||
playername = _name
|
||||
break
|
||||
end
|
||||
end
|
||||
return playername
|
||||
end
|
||||
|
||||
if Event.IniUnit then
|
||||
|
||||
if Event.IniObjectCategory == 1 then
|
||||
|
||||
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
||||
local PlayerName = Event.IniUnit:GetPlayerName()
|
||||
|
||||
if PlayerName then --and self.PLAYERS[PlayerName] then
|
||||
local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||
|
||||
if PlayerName then
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName)))
|
||||
@@ -2005,8 +2023,6 @@ end
|
||||
TargetPlayerName = Event.IniPlayerName
|
||||
|
||||
TargetCoalition = Event.IniCoalition
|
||||
--TargetCategory = TargetUnit:getCategory()
|
||||
--TargetCategory = TargetUnit:getDesc().category -- Workaround
|
||||
TargetCategory = Event.IniCategory
|
||||
TargetType = Event.IniTypeName
|
||||
|
||||
|
||||
@@ -173,7 +173,8 @@
|
||||
-- @image Core_Event.JPG
|
||||
|
||||
|
||||
--- @type EVENT
|
||||
---
|
||||
-- @type EVENT
|
||||
-- @field #EVENT.Events Events
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
@@ -282,6 +283,7 @@ EVENTS = {
|
||||
-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
|
||||
-- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
|
||||
-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
|
||||
-- @field #string IniPlayerUCID (UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server.
|
||||
-- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator.
|
||||
-- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator.
|
||||
-- @field #string IniTypeName (UNIT) The type name of the initiator.
|
||||
@@ -297,6 +299,7 @@ EVENTS = {
|
||||
-- @field Wrapper.Group#GROUP TgtGroup (UNIT) The target MOOSE wrapper @{Wrapper.Group#GROUP} of the target Group object.
|
||||
-- @field #string TgtGroupName (UNIT) The target GROUP name (same as TgtDCSGroupName).
|
||||
-- @field #string TgtPlayerName (UNIT) The name of the target player in case the Unit is a client or player slot.
|
||||
-- @field #string TgtPlayerUCID (UNIT) The UCID of the target player in case the Unit is a client or player slot and on a multi-player server.
|
||||
-- @field DCS#coalition.side TgtCoalition (UNIT) The coalition of the target.
|
||||
-- @field DCS#Unit.Category TgtCategory (UNIT) The category of the target.
|
||||
-- @field #string TgtTypeName (UNIT) The type name of the target.
|
||||
@@ -313,7 +316,7 @@ EVENTS = {
|
||||
-- @field Cargo.Cargo#CARGO Cargo The cargo object.
|
||||
-- @field #string CargoName The name of the cargo object.
|
||||
--
|
||||
-- @field Core.ZONE#ZONE Zone The zone object.
|
||||
-- @field Core.Zone#ZONE Zone The zone object.
|
||||
-- @field #string ZoneName The name of the zone.
|
||||
|
||||
|
||||
@@ -988,7 +991,7 @@ do -- Event Creation
|
||||
|
||||
--- Creation of a New ZoneGoal Event.
|
||||
-- @param #EVENT self
|
||||
-- @param Core.Functional#ZONE_GOAL ZoneGoal The ZoneGoal created.
|
||||
-- @param Functional.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal created.
|
||||
function EVENT:CreateEventNewZoneGoal( ZoneGoal )
|
||||
self:F( { ZoneGoal } )
|
||||
|
||||
@@ -1080,9 +1083,9 @@ function EVENT:onEvent( Event )
|
||||
|
||||
if Event.initiator then
|
||||
|
||||
Event.IniObjectCategory = Event.initiator:getCategory()
|
||||
Event.IniObjectCategory = Object.getCategory(Event.initiator)
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.STATIC then
|
||||
if Event.IniObjectCategory == Object.Category.STATIC then
|
||||
---
|
||||
-- Static
|
||||
---
|
||||
@@ -1118,10 +1121,9 @@ function EVENT:onEvent( Event )
|
||||
local Unit=UNIT:FindByName(Event.IniDCSUnitName)
|
||||
if Unit then
|
||||
Event.IniObjectCategory = Object.Category.UNIT
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
elseif Event.IniObjectCategory == Object.Category.UNIT then
|
||||
---
|
||||
-- Unit
|
||||
---
|
||||
@@ -1144,12 +1146,19 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
if Event.IniPlayerName then
|
||||
-- get UUCID
|
||||
local PID = NET.GetPlayerIDByName(nil,Event.IniPlayerName)
|
||||
if PID then
|
||||
Event.IniPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
|
||||
--env.info("Event.IniPlayerUCID="..tostring(Event.IniPlayerUCID),false)
|
||||
end
|
||||
end
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.CARGO then
|
||||
elseif Event.IniObjectCategory == Object.Category.CARGO then
|
||||
---
|
||||
-- Cargo
|
||||
---
|
||||
@@ -1160,9 +1169,8 @@ function EVENT:onEvent( Event )
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.SCENERY then
|
||||
elseif Event.IniObjectCategory == Object.Category.SCENERY then
|
||||
---
|
||||
-- Scenery
|
||||
---
|
||||
@@ -1172,9 +1180,8 @@ function EVENT:onEvent( Event )
|
||||
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.BASE then
|
||||
elseif Event.IniObjectCategory == Object.Category.BASE then
|
||||
---
|
||||
-- Base Object
|
||||
---
|
||||
@@ -1201,9 +1208,12 @@ function EVENT:onEvent( Event )
|
||||
---
|
||||
|
||||
-- Target category.
|
||||
Event.TgtObjectCategory = Event.target:getCategory()
|
||||
Event.TgtObjectCategory = Object.getCategory(Event.target)
|
||||
|
||||
if Event.TgtObjectCategory == Object.Category.UNIT then
|
||||
---
|
||||
-- UNIT
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
Event.TgtDCSGroup = Event.TgtDCSUnit:getGroup()
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
@@ -1216,13 +1226,22 @@ function EVENT:onEvent( Event )
|
||||
Event.TgtGroupName = Event.TgtDCSGroupName
|
||||
end
|
||||
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
|
||||
if Event.TgtPlayerName then
|
||||
-- get UUCID
|
||||
local PID = NET.GetPlayerIDByName(nil,Event.TgtPlayerName)
|
||||
if PID then
|
||||
Event.TgtPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
|
||||
--env.info("Event.TgtPlayerUCID="..tostring(Event.TgtPlayerUCID),false)
|
||||
end
|
||||
end
|
||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
end
|
||||
|
||||
if Event.TgtObjectCategory == Object.Category.STATIC then
|
||||
-- get base data
|
||||
elseif Event.TgtObjectCategory == Object.Category.STATIC then
|
||||
---
|
||||
-- STATIC
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
@@ -1249,9 +1268,11 @@ function EVENT:onEvent( Event )
|
||||
Event.TgtTypeName = "Static"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if Event.TgtObjectCategory == Object.Category.SCENERY then
|
||||
elseif Event.TgtObjectCategory == Object.Category.SCENERY then
|
||||
---
|
||||
-- SCENERY
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
@@ -1281,7 +1302,7 @@ function EVENT:onEvent( Event )
|
||||
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
|
||||
--Event.Place=UNIT:Find(Event.place)
|
||||
else
|
||||
if Event.place:isExist() and Event.place:getCategory() ~= Object.Category.SCENERY then
|
||||
if Event.place:isExist() and Object.getCategory(Event.place) ~= Object.Category.SCENERY then
|
||||
Event.Place=AIRBASE:Find(Event.place)
|
||||
Event.PlaceName=Event.Place:GetName()
|
||||
end
|
||||
|
||||
@@ -249,7 +249,7 @@ do -- FSM
|
||||
--
|
||||
-- ### Linear Transition Example
|
||||
--
|
||||
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
|
||||
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/blob/master/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
|
||||
--
|
||||
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
|
||||
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
|
||||
@@ -1260,7 +1260,7 @@ do -- FSM_PROCESS
|
||||
|
||||
--- Assign the process to a @{Wrapper.Unit} and activate the process.
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Task.Tasking#TASK Task
|
||||
-- @param Tasking.Task#TASK Task
|
||||
-- @param Wrapper.Unit#UNIT ProcessUnit
|
||||
-- @return #FSM_PROCESS self
|
||||
function FSM_PROCESS:Assign( ProcessUnit, Task )
|
||||
|
||||
@@ -513,7 +513,7 @@ do -- MENU_COALITION
|
||||
--- @type MENU_COALITION
|
||||
-- @extends Core.Menu#MENU_BASE
|
||||
|
||||
--- Manages the main menus for @{DCS.coalition}s.
|
||||
--- Manages the main menus for DCS.coalition.
|
||||
--
|
||||
-- You can add menus with the @{#MENU_COALITION.New} method, which constructs a MENU_COALITION object and returns you the object reference.
|
||||
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION.Remove}.
|
||||
|
||||
@@ -73,7 +73,7 @@ MESSAGE.Type = {
|
||||
Detailed = "Detailed Report",
|
||||
}
|
||||
|
||||
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
|
||||
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
|
||||
-- @param self
|
||||
-- @param #string MessageText is the text of the Message.
|
||||
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
|
||||
@@ -127,7 +127,7 @@ end
|
||||
|
||||
--- Creates a new MESSAGE object of a certain type.
|
||||
-- Note that these MESSAGE objects are not yet displayed on the display panel.
|
||||
-- You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
|
||||
-- You must use the functions @{Core.Message#ToClient} or @{Core.Message#ToCoalition} or @{Core.Message#ToAll} to send these Messages to the respective recipients.
|
||||
-- The message display times are automatically defined based on the timing settings in the @{Core.Settings} menu.
|
||||
-- @param self
|
||||
-- @param #string MessageText is the text of the Message.
|
||||
@@ -343,7 +343,7 @@ end
|
||||
|
||||
--- Sends a MESSAGE to a Coalition.
|
||||
-- @param #MESSAGE self
|
||||
-- @param #DCS.coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
|
||||
-- @param DCS#coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
|
||||
-- @param Core.Settings#SETTINGS Settings (Optional) Settings for message display.
|
||||
-- @return #MESSAGE Message object.
|
||||
-- @usage
|
||||
@@ -379,7 +379,7 @@ end
|
||||
|
||||
--- Sends a MESSAGE to a Coalition if the given Condition is true.
|
||||
-- @param #MESSAGE self
|
||||
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{coalition.side}.
|
||||
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{#DCS.coalition.side}.
|
||||
-- @param #boolean Condition Sends the message only if the condition is true.
|
||||
-- @return #MESSAGE self
|
||||
function MESSAGE:ToCoalitionIf( CoalitionSide, Condition )
|
||||
@@ -465,7 +465,7 @@ _MESSAGESRS = {}
|
||||
-- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
|
||||
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
|
||||
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
|
||||
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "male".
|
||||
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female".
|
||||
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
|
||||
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
|
||||
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
|
||||
@@ -480,24 +480,42 @@ _MESSAGESRS = {}
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
|
||||
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume)
|
||||
_MESSAGESRS.MSRS:SetCoalition(Coalition)
|
||||
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency or 243,Modulation or radio.modulation.AM,Volume)
|
||||
|
||||
_MESSAGESRS.frequency = Frequency
|
||||
_MESSAGESRS.modulation = Modulation or radio.modulation.AM
|
||||
|
||||
_MESSAGESRS.MSRS:SetCoalition(Coalition or coalition.side.NEUTRAL)
|
||||
_MESSAGESRS.coalition = Coalition or coalition.side.NEUTRAL
|
||||
|
||||
_MESSAGESRS.coordinate = Coordinate
|
||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||
|
||||
_MESSAGESRS.MSRS:SetCulture(Culture)
|
||||
_MESSAGESRS.Culture = Culture
|
||||
--_MESSAGESRS.MSRS:SetFrequencies(Frequency)
|
||||
_MESSAGESRS.Culture = Culture or "en-GB"
|
||||
|
||||
_MESSAGESRS.MSRS:SetGender(Gender)
|
||||
_MESSAGESRS.Gender = Gender
|
||||
_MESSAGESRS.Gender = Gender or "female"
|
||||
|
||||
_MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
|
||||
_MESSAGESRS.google = PathToCredentials
|
||||
|
||||
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
|
||||
--_MESSAGESRS.MSRS:SetModulations(Modulation)
|
||||
--_MESSAGESRS.MSRS:SetPath(PathToSRS)
|
||||
_MESSAGESRS.MSRS:SetPort(Port)
|
||||
-- _MESSAGESRS.MSRS:SetVolume(Volume)
|
||||
_MESSAGESRS.MSRS:SetVoice(Voice)
|
||||
_MESSAGESRS.Voice = Voice
|
||||
_MESSAGESRS.label = Label or "MESSAGE"
|
||||
|
||||
_MESSAGESRS.MSRS:SetPort(Port or 5002)
|
||||
_MESSAGESRS.port = Port or 5002
|
||||
|
||||
_MESSAGESRS.volume = Volume or 1
|
||||
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
|
||||
|
||||
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
|
||||
|
||||
_MESSAGESRS.voice = Voice --or MSRS.Voices.Microsoft.Hedda
|
||||
--if _MESSAGESRS.google and not Voice then _MESSAGESRS.Voice = MSRS.Voices.Google.Standard.en_GB_Standard_A end
|
||||
--_MESSAGESRS.MSRS:SetVoice(Voice or _MESSAGESRS.voice)
|
||||
|
||||
_MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
|
||||
env.info(_MESSAGESRS.MSRS.provider,false)
|
||||
end
|
||||
|
||||
--- Sends a message via SRS.
|
||||
@@ -505,7 +523,7 @@ end
|
||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string culture (optional) Culture, e.g. "en-US". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #number coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
@@ -519,9 +537,16 @@ end
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volume,coordinate)
|
||||
local tgender = gender or _MESSAGESRS.Gender
|
||||
if _MESSAGESRS.SRSQ then
|
||||
_MESSAGESRS.MSRS:SetVoice(voice or _MESSAGESRS.Voice)
|
||||
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency,modulation,gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,voice or _MESSAGESRS.Voice,volume,self.MessageCategory)
|
||||
if voice then
|
||||
_MESSAGESRS.MSRS:SetVoice(voice or _MESSAGESRS.voice)
|
||||
end
|
||||
if coordinate then
|
||||
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
|
||||
end
|
||||
local category = string.gsub(self.MessageCategory,":","")
|
||||
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -199,7 +199,7 @@ end
|
||||
|
||||
--- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
|
||||
-- @param #PATHLINE self
|
||||
-- @return <#PATHLINE.Point> List of points.
|
||||
-- @return #list <#PATHLINE.Point> List of points.
|
||||
function PATHLINE:GetPoints()
|
||||
return self.points
|
||||
end
|
||||
|
||||
@@ -544,7 +544,7 @@ do -- COORDINATE
|
||||
if ZoneObject then
|
||||
|
||||
-- Get category of scanned object.
|
||||
local ObjectCategory = ZoneObject:getCategory()
|
||||
local ObjectCategory = Object.getCategory(ZoneObject)
|
||||
|
||||
-- Check for unit or static objects
|
||||
if ObjectCategory==Object.Category.UNIT and ZoneObject:isExist() then
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
--
|
||||
-- A SCHEDULER can manage **multiple** (repeating) schedules. Each planned or executing schedule has a unique **ScheduleID**.
|
||||
-- The ScheduleID is returned when the method @{#SCHEDULER.Schedule}() is called.
|
||||
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{SCHEDULER.Start}() and @{SCHEDULER.Stop}(),
|
||||
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{#SCHEDULER.Start}() and @{#SCHEDULER.Stop}(),
|
||||
-- which can start and stop specific repeating schedules respectively within a SCHEDULER object.
|
||||
--
|
||||
-- ## SCHEDULER constructor
|
||||
|
||||
@@ -5471,7 +5471,7 @@ do -- SET_CARGO
|
||||
|
||||
--- (R2.1) Remove CARGOs from SET_CARGO.
|
||||
-- @param Core.Set#SET_CARGO self
|
||||
-- @param Wrapper.Cargo#CARGO RemoveCargoNames A single name or an array of CARGO names.
|
||||
-- @param Cargo.Cargo#CARGO RemoveCargoNames A single name or an array of CARGO names.
|
||||
-- @return Core.Set#SET_CARGO self
|
||||
function SET_CARGO:RemoveCargosByName( RemoveCargoNames ) -- R2.1
|
||||
|
||||
@@ -5487,7 +5487,7 @@ do -- SET_CARGO
|
||||
--- (R2.1) Finds a Cargo based on the Cargo Name.
|
||||
-- @param #SET_CARGO self
|
||||
-- @param #string CargoName
|
||||
-- @return Wrapper.Cargo#CARGO The found Cargo.
|
||||
-- @return Cargo.Cargo#CARGO The found Cargo.
|
||||
function SET_CARGO:FindCargo( CargoName ) -- R2.1
|
||||
|
||||
local CargoFound = self.Set[CargoName]
|
||||
@@ -5630,7 +5630,7 @@ do -- SET_CARGO
|
||||
--- (R2.1) Iterate the SET_CARGO while identifying the nearest @{Cargo.Cargo#CARGO} from a @{Core.Point#POINT_VEC2}.
|
||||
-- @param #SET_CARGO self
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#POINT_VEC2} object from where to evaluate the closest @{Cargo.Cargo#CARGO}.
|
||||
-- @return Wrapper.Cargo#CARGO The closest @{Cargo.Cargo#CARGO}.
|
||||
-- @return Cargo.Cargo#CARGO The closest @{Cargo.Cargo#CARGO}.
|
||||
function SET_CARGO:FindNearestCargoFromPointVec2( PointVec2 ) -- R2.1
|
||||
self:F2( PointVec2 )
|
||||
|
||||
@@ -6195,7 +6195,7 @@ do -- SET_ZONE
|
||||
|
||||
--- Start watching if the Object or Objects move into or out of our set of zones.
|
||||
-- @param #SET_ZONE self
|
||||
-- @param Wrappe.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
|
||||
-- @return #SET_ZONE self
|
||||
-- @usage
|
||||
-- -- Create a SET_GROUP and a SET_ZONE for this:
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
--
|
||||
-- Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.
|
||||
--
|
||||
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_(navigation)).
|
||||
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
|
||||
-- - A2G MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
||||
-- - A2G LL DMS: Latitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
||||
-- - A2G LL DDM: Latitude Longitude [Decimal Degrees Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
||||
@@ -105,9 +105,9 @@
|
||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||
--
|
||||
-- - @{#SETTINGS.SetA2G_BR}(): Enable the BR display formatting by default.
|
||||
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
--
|
||||
-- ### 3.1.4) A2G coordinates setting - additional notes
|
||||
--
|
||||
@@ -120,7 +120,7 @@
|
||||
--
|
||||
-- Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications.
|
||||
--
|
||||
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_(navigation)).
|
||||
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
|
||||
-- - A2A MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
||||
-- - A2A LL DMS: Lattitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
||||
-- - A2A LL DDM: Lattitude Longitude [Decimal Degrees and Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
||||
@@ -135,9 +135,9 @@
|
||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||
--
|
||||
-- - @{#SETTINGS.SetA2A_BRAA}(): Enable the BR display formatting by default.
|
||||
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2A_BULLS}(): Enable the BULLSeye display formatting by default.
|
||||
--
|
||||
-- ### 3.2.4) A2A coordinates settings - additional notes
|
||||
@@ -190,8 +190,8 @@
|
||||
--
|
||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||
--
|
||||
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
--
|
||||
-- ## 3.5) **Era** of the battle
|
||||
--
|
||||
@@ -283,21 +283,21 @@ do -- SETTINGS
|
||||
function SETTINGS:SetMetric()
|
||||
self.Metric = true
|
||||
end
|
||||
|
||||
|
||||
--- Sets the SETTINGS default text locale.
|
||||
-- @param #SETTINGS self
|
||||
-- @param #string Locale
|
||||
function SETTINGS:SetLocale(Locale)
|
||||
self.Locale = Locale or "en"
|
||||
end
|
||||
|
||||
|
||||
--- Gets the SETTINGS text locale.
|
||||
-- @param #SETTINGS self
|
||||
-- @return #string
|
||||
function SETTINGS:GetLocale()
|
||||
return self.Locale or _SETTINGS:GetLocale()
|
||||
end
|
||||
|
||||
|
||||
--- Gets if the SETTINGS is metric.
|
||||
-- @param #SETTINGS self
|
||||
-- @return #boolean true if metric.
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
-- @field #SPAWN.SpawnZoneTable SpawnZoneTable
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Allows to spawn dynamically new @{Core.Group}s.
|
||||
--- Allows to spawn dynamically new @{Wrapper.Group}s.
|
||||
--
|
||||
-- Each SPAWN object needs to be have related **template groups** setup in the Mission Editor (ME),
|
||||
-- which is a normal group with the **Late Activation** flag set.
|
||||
@@ -1331,7 +1331,7 @@ do -- Delay methods
|
||||
return self
|
||||
end
|
||||
|
||||
--- Turns the Delay On for the @{Wrapper.Group} when spawning with @{SpawnScheduled}(). In effect then the 1st group will only be spawned
|
||||
--- Turns the Delay On for the @{Wrapper.Group} when spawning with @{#SpawnScheduled}(). In effect then the 1st group will only be spawned
|
||||
-- after the number of seconds given in SpawnScheduled as arguments, and not immediately.
|
||||
-- @param #SPAWN self
|
||||
-- @return #SPAWN The SPAWN object
|
||||
@@ -1669,7 +1669,7 @@ end
|
||||
-- @param #number SpawnTimeVariation The variation to be applied on the defined time interval between each new spawn.
|
||||
-- The variation is a number between 0 and 1, representing the % of variation to be applied on the time interval.
|
||||
-- @param #boolean WithDelay Do not spawn the **first** group immediately, but delay the spawn as per the calculation below.
|
||||
-- Effectively the same as @{InitDelayOn}().
|
||||
-- Effectively the same as @{#InitDelayOn}().
|
||||
-- @return #SPAWN self
|
||||
-- @usage
|
||||
-- -- NATO helicopters engaging in the battle field.
|
||||
@@ -3622,7 +3622,7 @@ function SPAWN:_OnLand( EventData )
|
||||
end
|
||||
|
||||
--- Will detect AIR Units shutting down their engines ...
|
||||
-- When the event takes place, and the method @{RepeatOnEngineShutDown} was called, the spawned Group will Re-SPAWN.
|
||||
-- When the event takes place, and the method @{#InitRepeatOnEngineShutDown} was called, the spawned Group will Re-SPAWN.
|
||||
-- But only when the Unit was registered to have landed.
|
||||
-- @param #SPAWN self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
|
||||
@@ -21,9 +21,9 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
|
||||
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
|
||||
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||
-- * **EasyEB**: Ideas and Beta Testing
|
||||
-- * **Wingthor**: Beta Testing
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -570,7 +570,7 @@ end
|
||||
|
||||
--- Start watching if the Object or Objects move into or out of a zone.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param Wrappe.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
|
||||
-- @return #ZONE_BASE self
|
||||
-- @usage
|
||||
-- -- Create a new zone and start watching it every 5 secs for a defined GROUP entering or leaving
|
||||
@@ -1057,11 +1057,11 @@ end
|
||||
--- Scan the zone for the presence of units of the given ObjectCategories.
|
||||
-- Note that **only after** a zone has been scanned, the zone can be evaluated by:
|
||||
--
|
||||
-- * @{ZONE_RADIUS.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
|
||||
-- * @{ZONE_RADIUS.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
|
||||
-- * @{ZONE_RADIUS.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
|
||||
-- * @{ZONE_RADIUS.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
|
||||
-- * @{ZONE_RADIUS.IsNoneInZone}(): Scan if the zone is empty.
|
||||
-- * @{Core.Zone#ZONE_RADIUS.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
|
||||
-- * @{Core.Zone#ZONE_RADIUS.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
|
||||
-- * @{Core.Zone#ZONE_RADIUS.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
|
||||
-- * @{Core.Zone#ZONE_RADIUS.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
|
||||
-- * @{Core.Zone#ZONE_RADIUS.IsNoneInZone}(): Scan if the zone is empty.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param ObjectCategories An array of categories of the objects to find in the zone. E.g. `{Object.Category.UNIT}`
|
||||
-- @param UnitCategories An array of unit categories of the objects to find in the zone. E.g. `{Unit.Category.GROUND_UNIT,Unit.Category.SHIP}`
|
||||
@@ -1093,11 +1093,8 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
|
||||
--if ZoneObject:isExist() then --FF: isExist always returns false for SCENERY objects since DCS 2.2 and still in DCS 2.5
|
||||
if ZoneObject then
|
||||
|
||||
local ObjectCategory = ZoneObject:getCategory()
|
||||
|
||||
--local name=ZoneObject:getName()
|
||||
--env.info(string.format("Zone object %s", tostring(name)))
|
||||
--self:E(ZoneObject)
|
||||
-- Get object category.
|
||||
local ObjectCategory = Object.getCategory(ZoneObject)
|
||||
|
||||
if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
|
||||
|
||||
@@ -1787,7 +1784,7 @@ ZONE_UNIT = {
|
||||
-- @param #ZONE_UNIT self
|
||||
-- @param #string ZoneName Name of the zone.
|
||||
-- @param Wrapper.Unit#UNIT ZoneUNIT The unit as the center of the zone.
|
||||
-- @param Dcs.DCSTypes#Distance Radius The radius of the zone.
|
||||
-- @param #number Radius The radius of the zone in meters.
|
||||
-- @param #table Offset A table specifying the offset. The offset table may have the following elements:
|
||||
-- dx The offset in X direction, +x is north.
|
||||
-- dy The offset in Y direction, +y is east.
|
||||
@@ -2749,11 +2746,11 @@ end
|
||||
--- Scan the zone for the presence of units of the given ObjectCategories. Does **not** scan for scenery at the moment.
|
||||
-- Note that **only after** a zone has been scanned, the zone can be evaluated by:
|
||||
--
|
||||
-- * @{ZONE_POLYGON.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
|
||||
-- * @{ZONE_POLYGON.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
|
||||
-- * @{ZONE_POLYGON.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
|
||||
-- * @{ZONE_POLYGON.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
|
||||
-- * @{ZONE_POLYGON.IsNoneInZone}(): Scan if the zone is empty.
|
||||
-- * @{Core.Zone#ZONE_POLYGON.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
|
||||
-- * @{Core.Zone#ZONE_POLYGON.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
|
||||
-- * @{Core.Zone#ZONE_POLYGON.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
|
||||
-- * @{Core.Zone#ZONE_POLYGON.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
|
||||
-- * @{Core.Zone#ZONE_POLYGON.IsNoneInZone}(): Scan if the zone is empty.
|
||||
-- @param #ZONE_POLYGON self
|
||||
-- @param ObjectCategories An array of categories of the objects to find in the zone. E.g. `{Object.Category.UNIT}`
|
||||
-- @param UnitCategories An array of unit categories of the objects to find in the zone. E.g. `{Unit.Category.GROUND_UNIT,Unit.Category.SHIP}`
|
||||
@@ -2801,7 +2798,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
|
||||
|
||||
if ZoneObject then
|
||||
|
||||
local ObjectCategory = ZoneObject:getCategory()
|
||||
local ObjectCategory = Object.getCategory(ZoneObject)
|
||||
|
||||
if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
|
||||
|
||||
|
||||
@@ -25,9 +25,9 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
||||
-- ### Contributions: FlightControl
|
||||
--
|
||||
-- ====
|
||||
-- @module Functional.Artillery
|
||||
@@ -291,14 +291,14 @@
|
||||
-- ### Illumination Shells
|
||||
--
|
||||
-- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
|
||||
-- function @{ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
|
||||
-- function @{#ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
|
||||
--
|
||||
-- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the
|
||||
-- @{#ARTY.AssignTargetCoord}() function.
|
||||
--
|
||||
-- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
|
||||
-- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
|
||||
-- @{ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
|
||||
-- @{#ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
|
||||
--
|
||||
-- ### Smoke Shells
|
||||
--
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
-- @image Designation.JPG
|
||||
--
|
||||
-- Date: 24 Oct 2021
|
||||
-- Last Update: Aug 2022
|
||||
-- Last Update: Oct 2023
|
||||
--
|
||||
--- Class AUTOLASE
|
||||
-- @type AUTOLASE
|
||||
@@ -84,6 +84,9 @@
|
||||
-- @field #string alias
|
||||
-- @field #boolean debug
|
||||
-- @field #string version
|
||||
-- @field Core.Set#SET_GROUP RecceSet
|
||||
-- @field #table LaserCodes
|
||||
-- @field #table playermenus
|
||||
-- @extends Ops.Intel#INTEL
|
||||
|
||||
---
|
||||
@@ -109,9 +112,10 @@ AUTOLASE = {
|
||||
-- @field #string unittype
|
||||
-- @field Core.Point#COORDINATE coordinate
|
||||
|
||||
|
||||
--- AUTOLASE class version.
|
||||
-- @field #string version
|
||||
AUTOLASE.version = "0.1.21"
|
||||
AUTOLASE.version = "0.1.22"
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Begin Functional.Autolase.lua
|
||||
@@ -196,6 +200,8 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
||||
self.NoMenus = false
|
||||
self.minthreatlevel = 0
|
||||
self.blacklistattributes = {}
|
||||
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
|
||||
self.playermenus = {}
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
|
||||
@@ -214,7 +220,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
||||
if PilotSet then
|
||||
self.usepilotset = true
|
||||
self.pilotset = PilotSet
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft)
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
|
||||
--self:SetPilotMenu()
|
||||
end
|
||||
--self.SetPilotMenu()
|
||||
@@ -298,6 +304,16 @@ end
|
||||
-- Helper Functions
|
||||
-------------------------------------------------------------------
|
||||
|
||||
--- [User] Set a table of possible laser codes.
|
||||
-- Each new RECCE can select a code from this table, default is { 1688, 1130, 4785, 6547, 1465, 4578 } .
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #list<#number> LaserCodes
|
||||
-- @return #AUTOLASE
|
||||
function AUTOLASE:SetLaserCodes( LaserCodes )
|
||||
self.LaserCodes = ( type( LaserCodes ) == "table" ) and LaserCodes or { LaserCodes }
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to set pilot menu.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
@@ -308,8 +324,31 @@ function AUTOLASE:SetPilotMenu()
|
||||
local Unit = _unit -- Wrapper.Unit#UNIT
|
||||
if Unit and Unit:IsAlive() then
|
||||
local Group = Unit:GetGroup()
|
||||
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Autolase Status",nil,self.ShowStatus,self,Group,Unit)
|
||||
lasemenu:Refresh()
|
||||
local unitname = Unit:GetName()
|
||||
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end
|
||||
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
|
||||
self.playermenus[unitname] = lasetopm
|
||||
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
|
||||
local smoke = (self.smoketargets == true) and "off" or "on"
|
||||
local smoketext = string.format("Switch smoke targets to %s",smoke)
|
||||
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
|
||||
for _,_grp in pairs(self.RecceSet.Set) do
|
||||
local grp = _grp -- Wrapper.Group#GROUP
|
||||
local unit = grp:GetUnit(1)
|
||||
--local name = grp:GetName()
|
||||
if unit and unit:IsAlive() then
|
||||
local name = unit:GetName()
|
||||
local mname = string.gsub(name,".%d+.%d+$","")
|
||||
local code = self:GetLaserCode(name)
|
||||
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
|
||||
for _,_code in pairs(self.LaserCodes) do
|
||||
local text = tostring(_code)
|
||||
if _code == code then text = text.."(*)" end
|
||||
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
--lasemenu:Refresh()
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -324,7 +363,7 @@ end
|
||||
-- @param #AUTOLASE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:OnEventPlayerEnterAircraft(EventData)
|
||||
function AUTOLASE:_EventHandler(EventData)
|
||||
self:SetPilotMenu()
|
||||
return self
|
||||
end
|
||||
@@ -397,7 +436,7 @@ end
|
||||
--- (User) Function enable sending messages via SRS.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #boolean OnOff Switch usage on and off
|
||||
-- @param #string Path Path to SRS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalon
|
||||
-- @param #string Path Path to SRS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalone
|
||||
-- @param #number Frequency Frequency to send, e.g. 243
|
||||
-- @param #number Modulation Modulation i.e. radio.modulation.AM or radio.modulation.FM
|
||||
-- @param #string Label (Optional) Short label to be used on the SRS Client Overlay
|
||||
@@ -465,10 +504,20 @@ end
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #string RecceName (Unit!) Name of the Recce
|
||||
-- @param #number Code The lase code
|
||||
-- @param #boolean Refresh If true, refresh menu entries
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:SetRecceLaserCode(RecceName, Code)
|
||||
function AUTOLASE:SetRecceLaserCode(RecceName, Code, Refresh)
|
||||
local code = Code or 1688
|
||||
self.RecceLaserCode[RecceName] = code
|
||||
if Refresh then
|
||||
self:SetPilotMenu()
|
||||
if self.notifypilots then
|
||||
if string.find(RecceName,"#") then
|
||||
RecceName = string.match(RecceName,"^(.*)#")
|
||||
end
|
||||
self:NotifyPilots(string.format("Code for %s set to: %d",RecceName,Code),15)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -524,6 +573,9 @@ end
|
||||
function AUTOLASE:SetSmokeTargets(OnOff,Color)
|
||||
self.smoketargets = OnOff
|
||||
self.smokecolor = Color or SMOKECOLOR.Red
|
||||
local smktxt = OnOff == true and "on" or "off"
|
||||
local Message = "Smoking targets is now "..smktxt.."!"
|
||||
self:NotifyPilots(Message,10)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -673,7 +725,7 @@ function AUTOLASE:ShowStatus(Group,Unit)
|
||||
if playername then
|
||||
local settings = _DATABASE:GetPlayerSettings(playername)
|
||||
if settings then
|
||||
--self:I("Get Settings ok!")
|
||||
self:I("Get Settings ok!")
|
||||
if settings:IsA2G_MGRS() then
|
||||
locationstring = entry.coordinate:ToStringMGRS(settings)
|
||||
elseif settings:IsA2G_LL_DMS() then
|
||||
@@ -995,6 +1047,9 @@ end
|
||||
function AUTOLASE:onbeforeRecceKIA(From,Event,To,RecceName)
|
||||
self:T({From, Event, To, RecceName})
|
||||
if self.notifypilots or self.debug then
|
||||
if string.find(RecceName,"#") then
|
||||
RecceName = string.match(RecceName,"^(.*)#")
|
||||
end
|
||||
local text = string.format("Recce %s KIA!",RecceName)
|
||||
self:NotifyPilots(text,self.reporttimeshort)
|
||||
end
|
||||
@@ -1029,6 +1084,9 @@ end
|
||||
function AUTOLASE:onbeforeTargetLost(From,Event,To,UnitName,RecceName)
|
||||
self:T({From, Event, To, UnitName,RecceName})
|
||||
if self.notifypilots or self.debug then
|
||||
if string.find(RecceName,"#") then
|
||||
RecceName = string.match(RecceName,"^(.*)#")
|
||||
end
|
||||
local text = string.format("%s lost sight of unit %s.",RecceName,UnitName)
|
||||
self:NotifyPilots(text,self.reporttimeshort)
|
||||
end
|
||||
@@ -1046,6 +1104,9 @@ end
|
||||
function AUTOLASE:onbeforeLaserTimeout(From,Event,To,UnitName,RecceName)
|
||||
self:T({From, Event, To, UnitName,RecceName})
|
||||
if self.notifypilots or self.debug then
|
||||
if string.find(RecceName,"#") then
|
||||
RecceName = string.match(RecceName,"^(.*)#")
|
||||
end
|
||||
local text = string.format("%s laser timeout on unit %s.",RecceName,UnitName)
|
||||
self:NotifyPilots(text,self.reporttimeshort)
|
||||
end
|
||||
@@ -1063,10 +1124,9 @@ function AUTOLASE:onbeforeLasing(From,Event,To,LaserSpot)
|
||||
self:T({From, Event, To, LaserSpot.unittype})
|
||||
if self.notifypilots or self.debug then
|
||||
local laserspot = LaserSpot -- #AUTOLASE.LaserSpot
|
||||
local name = laserspot.reccename
|
||||
if string.find(name,"#") then
|
||||
local name = laserspot.reccename if string.find(name,"#") then
|
||||
name = string.match(name,"^(.*)#")
|
||||
end
|
||||
end
|
||||
local text = string.format("%s is lasing %s code %d\nat %s",name,laserspot.unittype,laserspot.lasercode,laserspot.location)
|
||||
self:NotifyPilots(text,self.reporttimeshort+5)
|
||||
end
|
||||
|
||||
@@ -167,9 +167,9 @@
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
|
||||
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
|
||||
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||
-- * **EasyEB**: Ideas and Beta Testing
|
||||
-- * **Wingthor**: Beta Testing
|
||||
--
|
||||
-- ### Authors:
|
||||
--
|
||||
|
||||
@@ -2452,7 +2452,7 @@ do -- DETECTION_AREAS
|
||||
--
|
||||
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
||||
--
|
||||
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
|
||||
-- Retrieve the formed @{Core.Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
|
||||
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount}().
|
||||
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID}() with a given index.
|
||||
--
|
||||
|
||||
@@ -21,7 +21,7 @@ do -- DETECTION_ZONES
|
||||
--
|
||||
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
||||
--
|
||||
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
|
||||
-- Retrieve the formed @{Core.Zone#ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
|
||||
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZoneCount}().
|
||||
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
|
||||
--
|
||||
|
||||
@@ -252,7 +252,7 @@ end
|
||||
--- Set a Detection method for the EscortClient to be reported upon.
|
||||
-- Detection methods are based on the derived classes from DETECTION_BASE.
|
||||
-- @param #ESCORT self
|
||||
-- @param Function.Detection#DETECTION_BASE Detection
|
||||
-- @param Functional.Detection#DETECTION_BASE Detection
|
||||
function ESCORT:SetDetection( Detection )
|
||||
|
||||
self.Detection = Detection
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
--
|
||||
-- # The FOX Concept
|
||||
--
|
||||
-- As you probably know [Fox](https://en.wikipedia.org/wiki/Fox_(code_word)) is a NATO brevity code for launching air-to-air munition. Therefore, the class name is not 100% accurate as this
|
||||
-- As you probably know [Fox](https://en.wikipedia.org/wiki/Fox_\(code_word\)) is a NATO brevity code for launching air-to-air munition. Therefore, the class name is not 100% accurate as this
|
||||
-- script handles air-to-air but also surface-to-air missiles.
|
||||
--
|
||||
-- # Basic Script
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: Sept 2023
|
||||
-- Last Update: Oct 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -103,6 +103,7 @@
|
||||
-- * Roland
|
||||
-- * Silkworm (though strictly speaking this is a surface to ship missile)
|
||||
-- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
|
||||
-- * From IDF mod: STUNNER IDFA, TAMIR IDFA (Note all caps!)
|
||||
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2
|
||||
--
|
||||
-- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M
|
||||
@@ -373,7 +374,9 @@ MANTIS.SamData = {
|
||||
["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"},
|
||||
["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"},
|
||||
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
||||
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" }
|
||||
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
|
||||
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
|
||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||
}
|
||||
|
||||
--- SAM data HDS
|
||||
@@ -487,7 +490,11 @@ do
|
||||
-- mybluemantis:Start()
|
||||
--
|
||||
function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding, Zones)
|
||||
|
||||
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
|
||||
|
||||
-- DONE: Create some user functions for these
|
||||
-- DONE: Make HQ useful
|
||||
-- DONE: Set SAMs to auto if EWR dies
|
||||
@@ -549,6 +556,10 @@ do
|
||||
self.ShoradGroupSet = SET_GROUP:New() -- Core.Set#SET_GROUP
|
||||
self.FilterZones = Zones
|
||||
|
||||
self.SkateZones = nil
|
||||
self.SkateNumber = 3
|
||||
self.shootandscoot = false
|
||||
|
||||
self.UseEmOnOff = true
|
||||
if EmOnOff == false then
|
||||
self.UseEmOnOff = false
|
||||
@@ -560,9 +571,6 @@ do
|
||||
self.advAwacs = false
|
||||
end
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
|
||||
|
||||
-- Set the string id for output to DCS.log file.
|
||||
self.lid=string.format("MANTIS %s | ", self.name)
|
||||
|
||||
@@ -623,7 +631,7 @@ do
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.8.14"
|
||||
self.version="0.8.15"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@@ -787,6 +795,19 @@ do
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a SET_ZONE of zones for Shoot&Scoot - SHORAD units will move around
|
||||
-- @param #MANTIS self
|
||||
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
|
||||
-- @param #number Number Number of closest zones to be considered, defaults to 3.
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:AddScootZones(ZoneSet, Number)
|
||||
self:T(self.lid .. " AddScootZones")
|
||||
self.SkateZones = ZoneSet
|
||||
self.SkateNumber = Number or 3
|
||||
self.shootandscoot = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Function to set accept and reject zones.
|
||||
-- @param #MANTIS self
|
||||
-- @param #table AcceptZones Table of @{Core.Zone#ZONE} objects
|
||||
@@ -893,7 +914,7 @@ do
|
||||
|
||||
--- Function to get the HQ object for further use
|
||||
-- @param #MANTIS self
|
||||
-- @return Wrapper.GROUP#GROUP The HQ #GROUP object or *nil* if it doesn't exist
|
||||
-- @return Wrapper.Group#GROUP The HQ #GROUP object or *nil* if it doesn't exist
|
||||
function MANTIS:GetCommandCenter()
|
||||
self:T(self.lid .. "GetCommandCenter")
|
||||
if self.HQ_CC then
|
||||
@@ -929,7 +950,7 @@ do
|
||||
|
||||
--- Function to set the HQ object for further use
|
||||
-- @param #MANTIS self
|
||||
-- @param Wrapper.GROUP#GROUP group The #GROUP object to be set as HQ
|
||||
-- @param Wrapper.Group#GROUP group The #GROUP object to be set as HQ
|
||||
function MANTIS:SetCommandCenter(group)
|
||||
self:T(self.lid .. "SetCommandCenter")
|
||||
local group = group or nil
|
||||
@@ -991,7 +1012,7 @@ do
|
||||
|
||||
--- Set using your own #INTEL_DLINK object instead of #DETECTION
|
||||
-- @param #MANTIS self
|
||||
-- @param Ops.Intelligence#INTEL_DLINK DLink The data link object to be used.
|
||||
-- @param Ops.Intel#INTEL_DLINK DLink The data link object to be used.
|
||||
function MANTIS:SetUsingDLink(DLink)
|
||||
self:T(self.lid .. "SetUsingDLink")
|
||||
self.DLink = true
|
||||
@@ -1786,6 +1807,10 @@ do
|
||||
self.Shorad:SetDefenseLimits(80,95)
|
||||
self.ShoradLink = true
|
||||
self.Shorad.Groupset=self.ShoradGroupSet
|
||||
self.Shorad.debug = self.debug
|
||||
end
|
||||
if self.shootandscoot and self.SkateZones then
|
||||
self.Shorad:AddScootZones(self.SkateZones,self.SkateNumber or 3)
|
||||
end
|
||||
self:__Status(-math.random(1,10))
|
||||
return self
|
||||
|
||||
@@ -46,9 +46,9 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
||||
-- ### Contributions: FlightControl
|
||||
--
|
||||
-- ===
|
||||
-- @module Functional.RAT
|
||||
@@ -225,7 +225,7 @@
|
||||
--
|
||||
-- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immidiately despawned the moment its wheels touch the runway, i.e.
|
||||
-- when a landing event is triggered. This leads to the loss of the RAT aircraft. On possible way to circumvent the this problem is to let another RAT aircraft spawn at landing
|
||||
-- and not when it shuts down its engines. See the @{RAT.RespawnAfterLanding}() function.
|
||||
-- and not when it shuts down its engines. See the @{#RAT.RespawnAfterLanding}() function.
|
||||
-- * Spawning: When a big aircraft is dynamically spawned on a small airbase a few things can go wrong. For example, it could be spawned at a parking spot with a shelter.
|
||||
-- Or it could be damaged by a scenery object when it is taxiing out to the runway, or it could overlap with other aircraft on parking spots near by.
|
||||
--
|
||||
@@ -2474,11 +2474,11 @@ end
|
||||
-- @param #RAT self
|
||||
-- @param #number takeoff Takeoff type. Could also be air start.
|
||||
-- @param #number landing Landing type. Could also be a destination in air.
|
||||
-- @param Wrapper.Airport#AIRBASE _departure (Optional) Departure airbase.
|
||||
-- @param Wrapper.Airport#AIRBASE _destination (Optional) Destination airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE _departure (Optional) Departure airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE _destination (Optional) Destination airbase.
|
||||
-- @param #table _waypoint Initial waypoint.
|
||||
-- @return Wrapper.Airport#AIRBASE Departure airbase.
|
||||
-- @return Wrapper.Airport#AIRBASE Destination airbase.
|
||||
-- @return Wrapper.Airbase#AIRBASE Departure airbase.
|
||||
-- @return Wrapper.Airbase#AIRBASE Destination airbase.
|
||||
-- @return #table Table of flight plan waypoints.
|
||||
-- @return #nil If no valid departure or destination airport could be found.
|
||||
function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
||||
@@ -4605,7 +4605,7 @@ function RAT:_TaskHolding(P1, Altitude, Speed, Duration)
|
||||
end
|
||||
|
||||
--- Function which is called after passing every waypoint. Info on waypoint is given and special functions are executed.
|
||||
-- @param Core.Group#GROUP group Group of aircraft.
|
||||
-- @param Wrapper.Group#GROUP group Group of aircraft.
|
||||
-- @param #RAT rat RAT object.
|
||||
-- @param #number wp Waypoint index. Running number of the waypoints. Determines the actions to be executed.
|
||||
function RAT._WaypointFunction(group, rat, wp)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
--
|
||||
-- The RANGE class enables easy set up of bombing and strafing ranges within DCS World.
|
||||
--
|
||||
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by [Ciribob](https://forums.eagle.ru/member.php?u=112175), which itself was motivated
|
||||
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by Ciribob, which itself was motivated
|
||||
-- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174).
|
||||
--
|
||||
-- [476th - Air Weapons Range Objects mod](http://www.476vfightergroup.com/downloads.php?do=file&id=287) is highly recommended for this class.
|
||||
@@ -42,9 +42,9 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536), [Ciribob](https://forums.eagle.ru/member.php?u=112175)
|
||||
-- ### Contributions: FlightControl, Ciribob
|
||||
-- ### SRS Additions: Applevangelist
|
||||
--
|
||||
-- ===
|
||||
@@ -105,6 +105,7 @@
|
||||
-- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller.
|
||||
-- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor.
|
||||
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
|
||||
-- @field #number Coalition Coalition side for the menu, if any.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
|
||||
@@ -355,7 +356,8 @@ RANGE = {
|
||||
targetsheet = nil,
|
||||
targetpath = nil,
|
||||
targetprefix = nil,
|
||||
}
|
||||
Coalition = nil,
|
||||
}
|
||||
|
||||
--- Default range parameters.
|
||||
-- @type RANGE.Defaults
|
||||
@@ -591,7 +593,7 @@ RANGE.MenuF10Root = nil
|
||||
|
||||
--- Range script version.
|
||||
-- @field #string version
|
||||
RANGE.version = "2.7.1"
|
||||
RANGE.version = "2.7.3"
|
||||
|
||||
-- TODO list:
|
||||
-- TODO: Verbosity level for messages.
|
||||
@@ -613,8 +615,9 @@ RANGE.version = "2.7.1"
|
||||
--- RANGE contructor. Creates a new RANGE object.
|
||||
-- @param #RANGE self
|
||||
-- @param #string RangeName Name of the range. Has to be unique. Will we used to create F10 menu items etc.
|
||||
-- @param #number Coalition (optional) Coalition of the range, if any, e.g. coalition.side.BLUE.
|
||||
-- @return #RANGE RANGE object.
|
||||
function RANGE:New( RangeName )
|
||||
function RANGE:New( RangeName, Coalition )
|
||||
|
||||
-- Inherit BASE.
|
||||
local self = BASE:Inherit( self, FSM:New() ) -- #RANGE
|
||||
@@ -622,7 +625,9 @@ function RANGE:New( RangeName )
|
||||
-- Get range name.
|
||||
-- TODO: make sure that the range name is not given twice. This would lead to problems in the F10 radio menu.
|
||||
self.rangename = RangeName or "Practice Range"
|
||||
|
||||
|
||||
self.Coalition = Coalition
|
||||
|
||||
-- Log id.
|
||||
self.lid = string.format( "RANGE %s | ", self.rangename )
|
||||
|
||||
@@ -1745,10 +1750,16 @@ function RANGE:OnEventBirth( EventData )
|
||||
|
||||
-- Reset current strafe status.
|
||||
self.strafeStatus[_uid] = nil
|
||||
|
||||
-- Add Menu commands after a delay of 0.1 seconds.
|
||||
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
|
||||
|
||||
|
||||
if self.Coalition then
|
||||
if EventData.IniCoalition == self.Coalition then
|
||||
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
|
||||
end
|
||||
else
|
||||
-- Add Menu commands after a delay of 0.1 seconds.
|
||||
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
|
||||
end
|
||||
|
||||
-- By default, some bomb impact points and do not flare each hit on target.
|
||||
self.PlayerSettings[_playername] = {} -- #RANGE.PlayerData
|
||||
self.PlayerSettings[_playername].smokebombimpact = self.defaultsmokebomb
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
-- and creates a CSV file logging the scoring events and results for use at team or squadron websites.
|
||||
--
|
||||
-- SCORING automatically calculates the threat level of the objects hit and destroyed by players,
|
||||
-- which can be @{Wrapper.Unit}, @{Static) and @{Scenery} objects.
|
||||
-- which can be @{Wrapper.Unit}, @{Wrapper.Static) and @{Scenery} objects.
|
||||
--
|
||||
-- Positive score points are granted when enemy or neutral targets are destroyed.
|
||||
-- Negative score points or penalties are given when a friendly target is hit or destroyed.
|
||||
@@ -81,7 +81,7 @@
|
||||
--
|
||||
-- * **Wingthor (TAW)**: Testing & Advice.
|
||||
-- * **Dutch-Baron (TAW)**: Testing & Advice.
|
||||
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing and Advice.
|
||||
-- * **Whisper**: Testing and Advice.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ### Authors: **FlightControl**, **applevangelist**
|
||||
--
|
||||
-- Last Update: September 2023
|
||||
-- Last Update: Oct 2023
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -34,7 +34,7 @@
|
||||
--
|
||||
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
|
||||
-- Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
|
||||
-- vehicles around (*if* they are drivable, that is). There's a component of randomness in detection and evasion, which is based on the
|
||||
-- vehicles around (*if* they are driveable, that is). There's a component of randomness in detection and evasion, which is based on the
|
||||
-- skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
|
||||
-- period of time to stay defensive, before it takes evasive actions.
|
||||
--
|
||||
@@ -66,7 +66,6 @@ SEAD = {
|
||||
-- @field Harms
|
||||
SEAD.Harms = {
|
||||
["AGM_88"] = "AGM_88",
|
||||
--["AGM_45"] = "AGM_45",
|
||||
["AGM_122"] = "AGM_122",
|
||||
["AGM_84"] = "AGM_84",
|
||||
["AGM_45"] = "AGM_45",
|
||||
@@ -80,6 +79,7 @@ SEAD = {
|
||||
["BGM_109"] = "BGM_109",
|
||||
["AGM_154"] = "AGM_154",
|
||||
["HY-2"] = "HY-2",
|
||||
["ADM_141A"] = "ADM_141A",
|
||||
}
|
||||
|
||||
--- Missile enumerators - from DCS ME and Wikipedia
|
||||
@@ -100,6 +100,7 @@ SEAD = {
|
||||
["BGM_109"] = {460, 0.705}, --in-game ~465kn
|
||||
["AGM_154"] = {130, 0.61},
|
||||
["HY-2"] = {90,1},
|
||||
["ADM_141A"] = {126,0.6},
|
||||
}
|
||||
|
||||
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
|
||||
@@ -143,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
||||
self:AddTransition("*", "ManageEvasion", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
|
||||
self:I("*** SEAD - Started Version 0.4.4")
|
||||
self:I("*** SEAD - Started Version 0.4.5")
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -348,8 +349,9 @@ end
|
||||
-- @param #string SEADWeaponName
|
||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker Group
|
||||
-- @param #number timeoffset Offset for tti calc
|
||||
-- @param Wrapper.Weapon#WEAPON Weapon
|
||||
-- @return #SEAD self
|
||||
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset)
|
||||
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset,Weapon)
|
||||
local timeoffset = timeoffset or 0
|
||||
if _targetskill == "Random" then -- when skill is random, choose a skill
|
||||
local Skills = { "Average", "Good", "High", "Excellent" }
|
||||
@@ -372,6 +374,10 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
||||
reach = wpndata[1] * 1.1
|
||||
local mach = wpndata[2]
|
||||
wpnspeed = math.floor(mach * 340.29)
|
||||
if Weapon then
|
||||
wpnspeed = Weapon:GetSpeed()
|
||||
self:T(string.format("*** SEAD - Weapon Speed from WEAPON: %f m/s",wpnspeed))
|
||||
end
|
||||
end
|
||||
-- time to impact
|
||||
local _tti = math.floor(_distance / wpnspeed) - timeoffset -- estimated impact time
|
||||
@@ -457,6 +463,9 @@ function SEAD:HandleEventShot( EventData )
|
||||
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
local SEADWeaponName = EventData.WeaponName -- return weapon type
|
||||
|
||||
local WeaponWrapper = WEAPON:New(EventData.Weapon)
|
||||
--local SEADWeaponSpeed = WeaponWrapper:GetSpeed() -- mps
|
||||
|
||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||
--self:T({ SEADWeapon })
|
||||
|
||||
@@ -475,7 +484,7 @@ function SEAD:HandleEventShot( EventData )
|
||||
end
|
||||
return self
|
||||
end
|
||||
local targetcat = _target:getCategory() -- Identify category
|
||||
local targetcat = Object.getCategory(_target) -- Identify category
|
||||
local _targetUnit = nil -- Wrapper.Unit#UNIT
|
||||
local _targetgroup = nil -- Wrapper.Group#GROUP
|
||||
self:T(string.format("*** Targetcat = %d",targetcat))
|
||||
@@ -513,7 +522,11 @@ function SEAD:HandleEventShot( EventData )
|
||||
end
|
||||
end
|
||||
if SEADGroupFound == true then -- yes we are being attacked
|
||||
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup)
|
||||
if string.find(SEADWeaponName,"ADM_141",1,true) then
|
||||
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||
else
|
||||
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
-- @image Functional.Shorad.jpg
|
||||
--
|
||||
-- Date: Nov 2021
|
||||
-- Last Update: Nov 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **SHORAD** class, extends Core.Base#BASE
|
||||
@@ -39,8 +40,11 @@
|
||||
-- @field #boolean DefendHarms Default true, intercept incoming HARMS
|
||||
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
|
||||
-- @field #number DefenseLowProb Default 70, minimum detection limit
|
||||
-- @field #number DefenseHighProb Default 90, maximim detection limit
|
||||
-- @field #number DefenseHighProb Default 90, maximum detection limit
|
||||
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
|
||||
-- @field #boolean shootandscoot
|
||||
-- @field #number SkateNumber
|
||||
-- @field Core.Set#SET_ZONE SkateZones
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -99,7 +103,10 @@ SHORAD = {
|
||||
DefendMavs = true,
|
||||
DefenseLowProb = 70,
|
||||
DefenseHighProb = 90,
|
||||
UseEmOnOff = false,
|
||||
UseEmOnOff = true,
|
||||
shootandscoot = false,
|
||||
SkateNumber = 3,
|
||||
SkateZones = nil,
|
||||
}
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
@@ -112,7 +119,6 @@ do
|
||||
-- @field Harms
|
||||
SHORAD.Harms = {
|
||||
["AGM_88"] = "AGM_88",
|
||||
["AGM_45"] = "AGM_45",
|
||||
["AGM_122"] = "AGM_122",
|
||||
["AGM_84"] = "AGM_84",
|
||||
["AGM_45"] = "AGM_45",
|
||||
@@ -123,6 +129,8 @@ do
|
||||
["X_25"] = "X_25",
|
||||
["X_31"] = "X_31",
|
||||
["Kh25"] = "Kh25",
|
||||
["HY-2"] = "HY-2",
|
||||
["ADM_141A"] = "ADM_141A",
|
||||
}
|
||||
|
||||
--- TODO complete list?
|
||||
@@ -134,7 +142,6 @@ do
|
||||
["Kh29"] = "Kh29",
|
||||
["Kh31"] = "Kh31",
|
||||
["Kh66"] = "Kh66",
|
||||
--["BGM_109"] = "BGM_109",
|
||||
}
|
||||
|
||||
--- Instantiates a new SHORAD object
|
||||
@@ -146,7 +153,7 @@ do
|
||||
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
|
||||
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
|
||||
-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
|
||||
-- @retunr #SHORAD self
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff)
|
||||
local self = BASE:Inherit( self, FSM:New() )
|
||||
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
|
||||
@@ -165,8 +172,9 @@ do
|
||||
self.DefendMavs = true
|
||||
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
|
||||
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
|
||||
self.UseEmOnOff = UseEmOnOff or false -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||
self:I("*** SHORAD - Started Version 0.3.1")
|
||||
self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||
if UseEmOnOff == false then self.UseEmOnOff = UseEmOnOff end
|
||||
self:I("*** SHORAD - Started Version 0.3.2")
|
||||
-- Set the string id for output to DCS.log file.
|
||||
self.lid=string.format("SHORAD %s | ", self.name)
|
||||
self:_InitState()
|
||||
@@ -176,12 +184,14 @@ do
|
||||
self:SetStartState("Running")
|
||||
self:AddTransition("*", "WakeUpShorad", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
self:AddTransition("*", "ShootAndScoot", "*")
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initially set all groups to alarm state GREEN
|
||||
-- @param #SHORAD self
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:_InitState()
|
||||
self:T(self.lid .. " _InitState")
|
||||
local table = {}
|
||||
@@ -205,21 +215,36 @@ do
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a SET_ZONE of zones for Shoot&Scoot
|
||||
-- @param #SHORAD self
|
||||
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
|
||||
-- @param #number Number Number of closest zones to be considered, defaults to 3.
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:AddScootZones(ZoneSet, Number)
|
||||
self:T(self.lid .. " AddScootZones")
|
||||
self.SkateZones = ZoneSet
|
||||
self.SkateNumber = Number or 3
|
||||
self.shootandscoot = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Switch debug state on
|
||||
-- @param #SHORAD self
|
||||
-- @param #boolean debug Switch debug on (true) or off (false)
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchDebug(onoff)
|
||||
self:T( { onoff } )
|
||||
if onoff then
|
||||
self:SwitchDebugOn()
|
||||
else
|
||||
self.SwitchDebugOff()
|
||||
self:SwitchDebugOff()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Switch debug state on
|
||||
-- @param #SHORAD self
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchDebugOn()
|
||||
self.debug = true
|
||||
--tracing
|
||||
@@ -230,6 +255,7 @@ do
|
||||
|
||||
--- Switch debug state off
|
||||
-- @param #SHORAD self
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchDebugOff()
|
||||
self.debug = false
|
||||
BASE:TraceOff()
|
||||
@@ -239,6 +265,7 @@ do
|
||||
--- Switch defense for HARMs
|
||||
-- @param #SHORAD self
|
||||
-- @param #boolean onoff
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchHARMDefense(onoff)
|
||||
self:T( { onoff } )
|
||||
local onoff = onoff or true
|
||||
@@ -249,6 +276,7 @@ do
|
||||
--- Switch defense for AGMs
|
||||
-- @param #SHORAD self
|
||||
-- @param #boolean onoff
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchAGMDefense(onoff)
|
||||
self:T( { onoff } )
|
||||
local onoff = onoff or true
|
||||
@@ -260,6 +288,7 @@ do
|
||||
-- @param #SHORAD self
|
||||
-- @param #number low Minimum detection limit, integer 1-100
|
||||
-- @param #number high Maximum detection limit integer 1-100
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SetDefenseLimits(low,high)
|
||||
self:T( { low, high } )
|
||||
local low = low or 70
|
||||
@@ -278,6 +307,7 @@ do
|
||||
--- Set the number of seconds a SHORAD site will stay active
|
||||
-- @param #SHORAD self
|
||||
-- @param #number seconds Number of seconds systems stay active
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SetActiveTimer(seconds)
|
||||
self:T(self.lid .. " SetActiveTimer")
|
||||
local timer = seconds or 600
|
||||
@@ -291,6 +321,7 @@ do
|
||||
--- Set the number of meters for the SHORAD defense zone
|
||||
-- @param #SHORAD self
|
||||
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SetDefenseRadius(meters)
|
||||
self:T(self.lid .. " SetDefenseRadius")
|
||||
local radius = meters or 20000
|
||||
@@ -304,6 +335,7 @@ do
|
||||
--- Set using Emission on/off instead of changing alarm state
|
||||
-- @param #SHORAD self
|
||||
-- @param #boolean switch Decide if we are changing alarm state or AI state
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SetUsingEmOnOff(switch)
|
||||
self:T(self.lid .. " SetUsingEmOnOff")
|
||||
self.UseEmOnOff = switch or false
|
||||
@@ -375,11 +407,11 @@ do
|
||||
local shorad = self.Groupset
|
||||
local shoradset = shorad:GetAliveSet() --#table
|
||||
local returnname = false
|
||||
--local TDiff = 1
|
||||
for _,_groups in pairs (shoradset) do
|
||||
local groupname = _groups:GetName()
|
||||
if string.find(groupname, tgtgrp, 1, true) then
|
||||
returnname = true
|
||||
--_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
|
||||
end
|
||||
end
|
||||
return returnname
|
||||
@@ -426,6 +458,7 @@ do
|
||||
-- @param #number Radius Radius of the #ZONE
|
||||
-- @param #number ActiveTimer Number of seconds to stay active
|
||||
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
|
||||
-- @return #SHORAD self
|
||||
-- @usage Use this function to integrate with other systems, example
|
||||
--
|
||||
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
||||
@@ -452,28 +485,35 @@ do
|
||||
local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
|
||||
local groupset = self.Groupset --Core.Set#SET_GROUP
|
||||
local shoradset = groupset:GetAliveSet() --#table
|
||||
|
||||
-- local function to switch off shorad again
|
||||
local function SleepShorad(group)
|
||||
local groupname = group:GetName()
|
||||
self.ActiveGroups[groupname] = nil
|
||||
if self.UseEmOnOff then
|
||||
group:EnableEmission(false)
|
||||
--group:SetAIOff()
|
||||
else
|
||||
group:OptionAlarmStateGreen()
|
||||
if group and group:IsAlive() then
|
||||
local groupname = group:GetName()
|
||||
self.ActiveGroups[groupname] = nil
|
||||
if self.UseEmOnOff then
|
||||
group:EnableEmission(false)
|
||||
else
|
||||
group:OptionAlarmStateGreen()
|
||||
end
|
||||
local text = string.format("Sleeping SHORAD %s", group:GetName())
|
||||
self:T(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
--Shoot and Scoot
|
||||
if self.shootandscoot then
|
||||
self:__ShootAndScoot(1,group)
|
||||
end
|
||||
end
|
||||
local text = string.format("Sleeping SHORAD %s", group:GetName())
|
||||
self:T(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
end
|
||||
|
||||
-- go through set and find the one(s) to activate
|
||||
local TDiff = 4
|
||||
for _,_group in pairs (shoradset) do
|
||||
if _group:IsAnyInZone(targetzone) then
|
||||
local text = string.format("Waking up SHORAD %s", _group:GetName())
|
||||
self:T(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
if self.UseEmOnOff then
|
||||
--_group:SetAIOn()
|
||||
_group:EnableEmission(true)
|
||||
end
|
||||
_group:OptionAlarmStateRed()
|
||||
@@ -481,91 +521,128 @@ do
|
||||
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
|
||||
self.ActiveGroups[groupname] = { Timing = ActiveTimer }
|
||||
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit
|
||||
timer.scheduleFunction(SleepShorad, _group, endtime)
|
||||
self.ActiveGroups[groupname].Timer = TIMER:New(SleepShorad,_group):Start(endtime)
|
||||
--Shoot and Scoot
|
||||
if self.shootandscoot then
|
||||
self:__ShootAndScoot(TDiff,_group)
|
||||
TDiff=TDiff+1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Calculate hit zone of an AGM-88
|
||||
-- @param #SHORAD self
|
||||
-- @param #table SEADWeapon DCS.Weapon object
|
||||
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
|
||||
-- @param #number height Height when the missile was fired
|
||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
|
||||
self:T("**** Calculating hit zone")
|
||||
if SEADWeapon and SEADWeapon:isExist() then
|
||||
--local pos = SEADWeapon:getPoint()
|
||||
--- (Internal) Calculate hit zone of an AGM-88
|
||||
-- @param #SHORAD self
|
||||
-- @param #table SEADWeapon DCS.Weapon object
|
||||
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
|
||||
-- @param #number height Height when the missile was fired
|
||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
|
||||
self:T("**** Calculating hit zone")
|
||||
if SEADWeapon and SEADWeapon:isExist() then
|
||||
--local pos = SEADWeapon:getPoint()
|
||||
|
||||
-- postion and height
|
||||
local position = SEADWeapon:getPosition()
|
||||
local mheight = height
|
||||
-- heading
|
||||
local wph = math.atan2(position.x.z, position.x.x)
|
||||
if wph < 0 then
|
||||
wph=wph+2*math.pi
|
||||
end
|
||||
wph=math.deg(wph)
|
||||
|
||||
-- velocity
|
||||
local wpndata = SEAD.HarmData["AGM_88"]
|
||||
local mveloc = math.floor(wpndata[2] * 340.29)
|
||||
local c1 = (2*mheight*9.81)/(mveloc^2)
|
||||
local c2 = (mveloc^2) / 9.81
|
||||
local Ropt = c2 * math.sqrt(c1+1)
|
||||
if height <= 5000 then
|
||||
Ropt = Ropt * 0.72
|
||||
elseif height <= 7500 then
|
||||
Ropt = Ropt * 0.82
|
||||
elseif height <= 10000 then
|
||||
Ropt = Ropt * 0.87
|
||||
elseif height <= 12500 then
|
||||
Ropt = Ropt * 0.98
|
||||
end
|
||||
|
||||
-- look at a couple of zones across the trajectory
|
||||
for n=1,3 do
|
||||
local dist = Ropt - ((n-1)*20000)
|
||||
local predpos= pos0:Translate(dist,wph)
|
||||
if predpos then
|
||||
|
||||
-- postion and height
|
||||
local position = SEADWeapon:getPosition()
|
||||
local mheight = height
|
||||
-- heading
|
||||
local wph = math.atan2(position.x.z, position.x.x)
|
||||
if wph < 0 then
|
||||
wph=wph+2*math.pi
|
||||
end
|
||||
wph=math.deg(wph)
|
||||
|
||||
-- velocity
|
||||
local wpndata = SEAD.HarmData["AGM_88"]
|
||||
local mveloc = math.floor(wpndata[2] * 340.29)
|
||||
local c1 = (2*mheight*9.81)/(mveloc^2)
|
||||
local c2 = (mveloc^2) / 9.81
|
||||
local Ropt = c2 * math.sqrt(c1+1)
|
||||
if height <= 5000 then
|
||||
Ropt = Ropt * 0.72
|
||||
elseif height <= 7500 then
|
||||
Ropt = Ropt * 0.82
|
||||
elseif height <= 10000 then
|
||||
Ropt = Ropt * 0.87
|
||||
elseif height <= 12500 then
|
||||
Ropt = Ropt * 0.98
|
||||
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
|
||||
|
||||
if self.debug then
|
||||
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
|
||||
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
|
||||
end
|
||||
|
||||
local seadset = self.Groupset
|
||||
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local _targetgroup = nil
|
||||
local _targetgroupname = "none"
|
||||
local _targetskill = "Random"
|
||||
if tgtgrp and tgtgrp:IsAlive() then
|
||||
_targetgroup = tgtgrp
|
||||
_targetgroupname = tgtgrp:GetName() -- group name
|
||||
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||
self:T("*** Found Target = ".. _targetgroupname)
|
||||
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- look at a couple of zones across the trajectory
|
||||
for n=1,3 do
|
||||
local dist = Ropt - ((n-1)*20000)
|
||||
local predpos= pos0:Translate(dist,wph)
|
||||
if predpos then
|
||||
return self
|
||||
end
|
||||
|
||||
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
|
||||
|
||||
if self.debug then
|
||||
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
|
||||
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
|
||||
end
|
||||
|
||||
local seadset = self.Groupset
|
||||
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local _targetgroup = nil
|
||||
local _targetgroupname = "none"
|
||||
local _targetskill = "Random"
|
||||
if tgtgrp and tgtgrp:IsAlive() then
|
||||
_targetgroup = tgtgrp
|
||||
_targetgroupname = tgtgrp:GetName() -- group name
|
||||
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||
self:T("*** Found Target = ".. _targetgroupname)
|
||||
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
|
||||
--- (Internal) Shoot and Scoot
|
||||
-- @param #SHORAD self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Group#GROUP Shorad Shorad group
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:onafterShootAndScoot(From,Event,To,Shorad)
|
||||
self:T( { From,Event,To } )
|
||||
local possibleZones = {}
|
||||
local mindist = 100
|
||||
local maxdist = 3000
|
||||
if Shorad and Shorad:IsAlive() then
|
||||
local NowCoord = Shorad:GetCoordinate()
|
||||
for _,_zone in pairs(self.SkateZones.Set) do
|
||||
local zone = _zone -- Core.Zone#ZONE_RADIUS
|
||||
local dist = NowCoord:Get2DDistance(zone:GetCoordinate())
|
||||
if dist >= mindist and dist <= maxdist then
|
||||
possibleZones[#possibleZones+1] = zone
|
||||
if #possibleZones == self.SkateNumber then break end
|
||||
end
|
||||
end
|
||||
end
|
||||
if #possibleZones > 0 and Shorad:GetVelocityKMH() < 2 then
|
||||
local rand = math.floor(math.random(1,#possibleZones*1000)/1000+0.5)
|
||||
if rand == 0 then rand = 1 end
|
||||
self:T(self.lid .. " ShootAndScoot to zone "..rand)
|
||||
local ToCoordinate = possibleZones[rand]:GetCoordinate()
|
||||
Shorad:RouteGroundTo(ToCoordinate,20,"Cone",1)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Main function - work on the EventData
|
||||
-- @param #SHORAD self
|
||||
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:HandleEventShot( EventData )
|
||||
self:T( { EventData } )
|
||||
self:T(self.lid .. " HandleEventShot")
|
||||
--local ShootingUnit = EventData.IniDCSUnit
|
||||
--local ShootingUnitName = EventData.IniDCSUnitName
|
||||
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
local ShootingWeaponName = EventData.WeaponName -- return weapon type
|
||||
-- get firing coalition
|
||||
@@ -596,27 +673,18 @@ end
|
||||
return self
|
||||
end
|
||||
|
||||
local targetcat = targetdata:getCategory() -- Identify category
|
||||
local targetcat = Object.getCategory(targetdata) -- Identify category
|
||||
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
|
||||
self:T({targetdata})
|
||||
local targetunit = nil
|
||||
if targetcat == Object.Category.UNIT then -- UNIT
|
||||
targetunit = UNIT:Find(targetdata)
|
||||
elseif targetcat == Object.Category.STATIC then -- STATIC
|
||||
--self:T("Static Target Data")
|
||||
--self:T({targetdata:isExist()})
|
||||
--self:T({targetdata:getPoint()})
|
||||
local tgtcoord = COORDINATE:NewFromVec3(targetdata:getPoint())
|
||||
--tgtcoord:MarkToAll("Missile Target",true)
|
||||
|
||||
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtcoord1 = tgtgrp1:GetCoordinate()
|
||||
--tgtcoord1:MarkToAll("Close target SAM",true)
|
||||
|
||||
local tgtgrp2 = self.Groupset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtcoord2 = tgtgrp2:GetCoordinate()
|
||||
--tgtcoord2:MarkToAll("Close target SHORAD",true)
|
||||
|
||||
local dist1 = tgtcoord:Get2DDistance(tgtcoord1)
|
||||
local dist2 = tgtcoord:Get2DDistance(tgtcoord2)
|
||||
|
||||
@@ -628,10 +696,8 @@ end
|
||||
targetcat = Object.Category.UNIT
|
||||
end
|
||||
end
|
||||
--local targetunitname = Unit.getName(targetdata) -- Unit name
|
||||
if targetunit and targetunit:IsAlive() then
|
||||
local targetunitname = targetunit:GetName()
|
||||
--local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group
|
||||
local targetgroup = nil
|
||||
local targetgroupname = "none"
|
||||
if targetcat == Object.Category.UNIT then
|
||||
@@ -649,7 +715,6 @@ end
|
||||
self:T( text )
|
||||
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
||||
-- check if we or a SAM site are the target
|
||||
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
|
||||
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
|
||||
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
|
||||
-- if being shot at, find closest SHORADs to activate
|
||||
|
||||
@@ -33,9 +33,9 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
||||
-- ### Contributions: FlightControl
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -742,7 +742,7 @@
|
||||
--
|
||||
-- ## Save Assets
|
||||
--
|
||||
-- Saving asset data to file is achieved by the @{WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- Saving asset data to file is achieved by the @{#WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- warehouse data is saved. If you do not specify a path, the file is saved your the DCS installation root directory.
|
||||
-- The parameter *filename* is optional and defines the name of the saved file. By default this is automatically created from the warehouse id and name, for example
|
||||
-- "Warehouse-1234_Batumi.txt".
|
||||
@@ -753,13 +753,13 @@
|
||||
--
|
||||
-- ### Automatic Save at Mission End
|
||||
--
|
||||
-- The assets can be saved automatically when the mission is ended via the @{WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
|
||||
-- The assets can be saved automatically when the mission is ended via the @{#WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
|
||||
--
|
||||
-- warehouseBatumi:SetSaveOnMissionEnd("D:\\My Warehouse Data\\")
|
||||
--
|
||||
-- ## Load Assets
|
||||
--
|
||||
-- Loading assets data from file is achieved by the @{WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- Loading assets data from file is achieved by the @{#WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- warehouse data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory.
|
||||
-- The parameter *filename* is optional and defines the name of the file to load. By default this is automatically generated from the warehouse id and name, for example
|
||||
-- "Warehouse-1234_Batumi.txt".
|
||||
@@ -7870,7 +7870,7 @@ function WAREHOUSE:_GetTerminal(_attribute, _category)
|
||||
-- Default terminal is "large".
|
||||
local _terminal=AIRBASE.TerminalType.OpenBig
|
||||
|
||||
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER then
|
||||
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER or _attribute==WAREHOUSE.Attribute.AIR_UAV then
|
||||
-- Fighter ==> small.
|
||||
_terminal=AIRBASE.TerminalType.FighterAircraft
|
||||
elseif _attribute==WAREHOUSE.Attribute.AIR_BOMBER or _attribute==WAREHOUSE.Attribute.AIR_TRANSPORTPLANE or _attribute==WAREHOUSE.Attribute.AIR_TANKER or _attribute==WAREHOUSE.Attribute.AIR_AWACS then
|
||||
|
||||
@@ -363,8 +363,8 @@ do -- ZONE_CAPTURE_COALITION
|
||||
|
||||
--- ZONE_CAPTURE_COALITION Constructor.
|
||||
-- @param #ZONE_CAPTURE_COALITION self
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{ZONE_POLYGON} with its waypoints.
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{Core.Zone#ZONE_POLYGON} with its waypoints.
|
||||
-- @param #number Coalition The initial coalition owning the zone.
|
||||
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
||||
-- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.
|
||||
-- @return #ZONE_CAPTURE_COALITION
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
--
|
||||
-- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
|
||||
-- Derived classes implement the ways how the achievements can be realized.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
@@ -61,7 +61,7 @@ do -- ZoneGoal
|
||||
--- ZONE_GOAL_CARGO Constructor.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
|
||||
-- @param #number Coalition The initial coalition owning the zone.
|
||||
-- @return #ZONE_GOAL_CARGO
|
||||
function ZONE_GOAL_CARGO:New( Zone, Coalition )
|
||||
|
||||
@@ -259,7 +259,7 @@ do -- ZoneGoal
|
||||
|
||||
--- Set the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition
|
||||
-- @param #number Coalition
|
||||
function ZONE_GOAL_CARGO:SetCoalition( Coalition )
|
||||
self.Coalition = Coalition
|
||||
end
|
||||
@@ -267,7 +267,7 @@ do -- ZoneGoal
|
||||
|
||||
--- Get the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
||||
-- @return #number Coalition.
|
||||
function ZONE_GOAL_CARGO:GetCoalition()
|
||||
return self.Coalition
|
||||
end
|
||||
|
||||
@@ -54,7 +54,7 @@ do -- ZoneGoal
|
||||
--- ZONE_GOAL_COALITION Constructor.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
|
||||
-- @param #number Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
|
||||
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
||||
-- @return #ZONE_GOAL_COALITION
|
||||
function ZONE_GOAL_COALITION:New( Zone, Coalition, UnitCategories )
|
||||
@@ -80,7 +80,7 @@ do -- ZoneGoal
|
||||
|
||||
--- Set the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The coalition ID, e.g. *coalition.side.RED*.
|
||||
-- @param #number Coalition The coalition ID, e.g. *coalition.side.RED*.
|
||||
-- @return #ZONE_GOAL_COALITION
|
||||
function ZONE_GOAL_COALITION:SetCoalition( Coalition )
|
||||
self.PreviousCoalition = self.Coalition or Coalition
|
||||
@@ -120,14 +120,14 @@ do -- ZoneGoal
|
||||
|
||||
--- Get the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
||||
-- @return #number Coalition.
|
||||
function ZONE_GOAL_COALITION:GetCoalition()
|
||||
return self.Coalition
|
||||
end
|
||||
|
||||
--- Get the previous coalition, i.e. the one owning the zone before the current one.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
||||
-- @return #number Coalition.
|
||||
function ZONE_GOAL_COALITION:GetPreviousCoalition()
|
||||
return self.PreviousCoalition
|
||||
end
|
||||
|
||||
@@ -353,6 +353,7 @@
|
||||
-- DEWPOINT = "Taupunkt",
|
||||
-- ALTIMETER = "Hoehenmesser",
|
||||
-- ACTIVERUN = "Aktive Startbahn",
|
||||
-- ACTIVELANDING = "Aktive Landebahn",
|
||||
-- LEFT = "Links",
|
||||
-- RIGHT = "Rechts",
|
||||
-- RWYLENGTH = "Startbahn",
|
||||
@@ -721,7 +722,8 @@ ATIS.Messages = {
|
||||
TEMPERATURE = "Temperature",
|
||||
DEWPOINT = "Dew point",
|
||||
ALTIMETER = "Altimeter",
|
||||
ACTIVERUN = "Active runway",
|
||||
ACTIVERUN = "Active runway departure",
|
||||
ACTIVELANDING = "Active runway arrival",
|
||||
LEFT = "Left",
|
||||
RIGHT = "Right",
|
||||
RWYLENGTH = "Runway length",
|
||||
@@ -781,6 +783,7 @@ ATIS.Messages = {
|
||||
DEWPOINT = "Taupunkt",
|
||||
ALTIMETER = "Hoehenmesser",
|
||||
ACTIVERUN = "Aktive Startbahn",
|
||||
ACTIVELANDING = "Aktive Landebahn",
|
||||
LEFT = "Links",
|
||||
RIGHT = "Rechts",
|
||||
RWYLENGTH = "Startbahn",
|
||||
@@ -841,6 +844,7 @@ ATIS.Messages = {
|
||||
DEWPOINT = "Punto de rocio",
|
||||
ALTIMETER = "Altímetro",
|
||||
ACTIVERUN = "Pista activa",
|
||||
ACTIVELANDING = "Pista de aterrizaje activa",
|
||||
LEFT = "Izquierda",
|
||||
RIGHT = "Derecha",
|
||||
RWYLENGTH = "Longitud de pista",
|
||||
@@ -880,7 +884,7 @@ _ATIS = {}
|
||||
|
||||
--- ATIS class version.
|
||||
-- @field #string version
|
||||
ATIS.version = "0.10.2"
|
||||
ATIS.version = "0.10.3"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -902,6 +906,7 @@ ATIS.version = "0.10.2"
|
||||
-- DONE: Set magnetic variation.
|
||||
-- DONE: New DCS 2.7 weather presets.
|
||||
-- DONE: Added TextAndSound localization
|
||||
-- DONE: Added SRS spelling out both take off and landing runway
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
@@ -1534,6 +1539,7 @@ function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey)
|
||||
self.msrs:SetCoalition(self:GetCoalition())
|
||||
self.msrs:SetLabel("ATIS")
|
||||
self.msrs:SetGoogle(GoogleKey)
|
||||
self.msrs:SetCoordinate(self.airbase:GetCoordinate())
|
||||
self.msrsQ = MSRSQUEUE:New("ATIS")
|
||||
self.msrsQ:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
|
||||
if self.dTQueueCheck<=10 then
|
||||
@@ -2506,10 +2512,10 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
if not self.ATISforFARPs then
|
||||
-- Active runway.
|
||||
local subtitle
|
||||
local subtitle = ""
|
||||
if runwayLanding then
|
||||
local actrun = self.gettext:GetEntry("ACTIVERUN",self.locale)
|
||||
--subtitle=string.format("Active runway %s", runwayLanding)
|
||||
local actrun = self.gettext:GetEntry("ACTIVELANDING",self.locale)
|
||||
--subtitle=string.format("Active runway landing %s", runwayLanding)
|
||||
subtitle=string.format("%s %s", actrun, runwayLanding)
|
||||
if rwyLandingLeft==true then
|
||||
--subtitle=subtitle.." Left"
|
||||
@@ -2518,6 +2524,19 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle=subtitle.." Right"
|
||||
subtitle=subtitle.." "..self.gettext:GetEntry("RIGHT",self.locale)
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
if runwayTakeoff then
|
||||
local actrun = self.gettext:GetEntry("ACTIVERUN",self.locale)
|
||||
--subtitle=string.format("Active runway %s", runwayLanding)
|
||||
subtitle=string.format("%s %s", actrun, runwayTakeoff)
|
||||
if rwyTakeoffLeft==true then
|
||||
--subtitle=subtitle.." Left"
|
||||
subtitle=subtitle.." "..self.gettext:GetEntry("LEFT",self.locale)
|
||||
elseif rwyTakeoffLeft==false then
|
||||
--subtitle=subtitle.." Right"
|
||||
subtitle=subtitle.." "..self.gettext:GetEntry("RIGHT",self.locale)
|
||||
end
|
||||
end
|
||||
_RUNACT = subtitle
|
||||
if not self.useSRS then
|
||||
|
||||
@@ -27,17 +27,17 @@
|
||||
-- **Supported Carriers:**
|
||||
--
|
||||
-- * [USS John C. Stennis](https://en.wikipedia.org/wiki/USS_John_C._Stennis) (CVN-74)
|
||||
-- * [USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_(CVN-71\)) (CVN-71) [Super Carrier Module]
|
||||
-- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_(CVN-72\)) (CVN-72) [Super Carrier Module]
|
||||
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73\)) (CVN-73) [Super Carrier Module]
|
||||
-- * [USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_\(CVN-71\)) (CVN-71) [Super Carrier Module]
|
||||
-- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_\(CVN-72\)) (CVN-72) [Super Carrier Module]
|
||||
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_\(CVN-73\)) (CVN-73) [Super Carrier Module]
|
||||
-- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module]
|
||||
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59\)) (CV-59) [Heatblur Carrier Module]
|
||||
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_(R12\)) (R12)
|
||||
-- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_(R05\)) (R05)
|
||||
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1\)) (LHA-1)
|
||||
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6\)) (LHA-6)
|
||||
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_\(CV-59\)) (CV-59) [Heatblur Carrier Module]
|
||||
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_\(R12\)) (R12)
|
||||
-- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_\(R05\)) (R05)
|
||||
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_\(LHA-1\)) (LHA-1)
|
||||
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_\(LHA-6\)) (LHA-6)
|
||||
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61)
|
||||
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_(L02\)) (L02)
|
||||
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_\(L02\)) (L02)
|
||||
--
|
||||
-- **Supported Aircraft:**
|
||||
--
|
||||
@@ -45,7 +45,7 @@
|
||||
-- * [F-14A/B Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI)
|
||||
-- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI)
|
||||
-- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI)
|
||||
-- * [T-45C Goshawk](https://www.vnao-cvw-7.com/t-45-goshawk) (VNAO mod) (Player & AI)
|
||||
-- * [T-45C Goshawk](https://forum.dcs.world/topic/203816-vnao-t-45-goshawk/) (VNAO mod) (Player & AI)
|
||||
-- * [FE/A-18E/F/G Superhornet](https://forum.dcs.world/topic/316971-cjs-super-hornet-community-mod-v20-official-thread/) (CJS mod) (Player & AI)
|
||||
-- * F/A-18C Hornet (AI)
|
||||
-- * F-14A Tomcat (AI)
|
||||
@@ -61,7 +61,7 @@
|
||||
--
|
||||
-- Heatblur's mighty F-14B Tomcat has been added (March 13th 2019) as well. Same goes for the A version.
|
||||
--
|
||||
-- The [DCS Supercarriers](https://forums.eagle.ru/forum/151-dcs-supercarrier/) are also supported.
|
||||
-- The [DCS Supercarriers](https://www.digitalcombatsimulator.com/de/shop/modules/supercarrier/) are also supported.
|
||||
--
|
||||
-- ## Discussion
|
||||
--
|
||||
@@ -95,11 +95,6 @@
|
||||
-- * [[MOOSE] Airboss - CASE I, "Until We Go Down" featuring the F-14B by Pikes](https://www.youtube.com/watch?v=ojgHDSw3Doc)
|
||||
-- * [[MOOSE] Airboss - Skipper Menu](https://youtu.be/awnecCxRoNQ)
|
||||
--
|
||||
-- ### Lex explaining Boat Ops:
|
||||
--
|
||||
-- * [( DCS HORNET ) Some boat ops basics VID 1](https://www.youtube.com/watch?v=LvGQS-3AzMc)
|
||||
-- * [( DCS HORNET ) Some boat ops basics VID 2](https://www.youtube.com/watch?v=bN44wvtRsw0)
|
||||
--
|
||||
-- ### Jabbers Case I and III Recovery Tutorials:
|
||||
--
|
||||
-- * [DCS World - F/A-18 - Case I Carrier Recovery Tutorial](https://www.youtube.com/watch?v=lm-M3VUy-_I)
|
||||
@@ -1735,10 +1730,10 @@ AIRBOSS.Difficulty = {
|
||||
-- @field #table trapsheet Groove data table recorded every 0.5 seconds.
|
||||
-- @field #boolean trapon If true, save trap sheets.
|
||||
-- @field #string debriefschedulerID Debrief scheduler ID.
|
||||
--
|
||||
--
|
||||
-- @field Sound.SRS#MSRS SRS
|
||||
-- @field Sound.SRS#MSRSQUEUE SRSQ
|
||||
--
|
||||
--
|
||||
-- @extends #AIRBOSS.FlightGroup
|
||||
|
||||
--- Main group level radio menu: F10 Other/Airboss.
|
||||
@@ -1751,7 +1746,7 @@ AIRBOSS.MenuF10Root = nil
|
||||
|
||||
--- Airboss class version.
|
||||
-- @field #string version
|
||||
AIRBOSS.version = "1.3.2"
|
||||
AIRBOSS.version = "1.3.3"
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -3058,7 +3053,7 @@ end
|
||||
-- @param #number Port Port of the SRS server, defaults to 5002.
|
||||
-- @param #string Culture (Optional, Airboss Culture) Culture, defaults to "en-US".
|
||||
-- @param #string Gender (Optional, Airboss Gender) Gender, e.g. "male" or "female". Defaults to "male".
|
||||
-- @param #string Voice (Optional, Airboss Voice) Set to use a specific voice. Will **override gender and culture** settings.
|
||||
-- @param #string Voice (Optional, Airboss Voice) Set to use a specific voice. Will **override gender and culture** settings.
|
||||
-- @param #string GoogleCreds (Optional) Path to Google credentials, e.g. "C:\\Program Files\\DCS-SimpleRadio-Standalone\\yourgooglekey.json".
|
||||
-- @param #number Volume (Optional) E.g. 0.75. Defaults to 1.0 (loudest).
|
||||
-- @param #table AltBackend (Optional) See MSRS for details.
|
||||
@@ -3076,6 +3071,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
||||
self.SRS:SetPath(PathToSRS)
|
||||
self.SRS:SetPort(Port or 5002)
|
||||
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
|
||||
self.SRS:SetCoordinate(self.carrier:GetCoordinate())
|
||||
--self.SRS:SetModulations(Modulations)
|
||||
if GoogleCreds then
|
||||
self.SRS:SetGoogle(GoogleCreds)
|
||||
@@ -3087,10 +3083,10 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
||||
-- SRSQUEUE
|
||||
self.SRSQ = MSRSQUEUE:New("AIRBOSS")
|
||||
self.SRSQ:SetTransmitOnlyWithPlayers(true)
|
||||
if not self.PilotRadio then
|
||||
if not self.PilotRadio then
|
||||
self:SetSRSPilotVoice()
|
||||
end
|
||||
return self
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set LSO radio frequency and modulation. Default frequency is 264 MHz AM.
|
||||
@@ -10271,7 +10267,7 @@ function AIRBOSS:_GetSternCoord()
|
||||
elseif case==2 or case==1 then
|
||||
-- V/Stol: Translate 8 meters port.
|
||||
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
|
||||
end
|
||||
end
|
||||
elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then
|
||||
-- Stennis: translate 7 meters starboard wrt Final bearing.
|
||||
self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 7, FB + 90, true, true )
|
||||
@@ -11558,7 +11554,7 @@ function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
|
||||
local function adjustDegreesForWindSpeed(windSpeed)
|
||||
local degreesAdjustment = 0
|
||||
-- the windspeeds are in m/s
|
||||
|
||||
|
||||
-- +0 degrees at 15m/s = 37kts
|
||||
-- +0 degrees at 14m/s = 35kts
|
||||
-- +0 degrees at 13m/s = 33kts
|
||||
@@ -11573,7 +11569,7 @@ function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
|
||||
-- +20 degrees at 4m/s = 26kts
|
||||
-- +20 degrees at 3m/s = 26kts
|
||||
-- +30 degrees at 2m/s = 26kts 1s
|
||||
|
||||
|
||||
if windSpeed > 0 and windSpeed < 3 then
|
||||
degreesAdjustment = 30
|
||||
elseif windSpeed >= 3 and windSpeed < 5 then
|
||||
@@ -11585,7 +11581,7 @@ function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
|
||||
elseif windSpeed >= 13 then
|
||||
degreesAdjustment = 0
|
||||
end
|
||||
|
||||
|
||||
return degreesAdjustment
|
||||
end
|
||||
|
||||
@@ -14829,12 +14825,12 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
|
||||
if radio == nil or call == nil then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if not self.SRS then
|
||||
|
||||
|
||||
-- Create a new radio transmission item.
|
||||
local transmission = {} -- #AIRBOSS.Radioitem
|
||||
|
||||
|
||||
transmission.radio = radio
|
||||
transmission.call = call
|
||||
transmission.Tplay = timer.getAbsTime() + (delay or 0)
|
||||
@@ -14842,12 +14838,12 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
|
||||
transmission.isplaying = false
|
||||
transmission.Tstarted = nil
|
||||
transmission.loud = loud and call.loud
|
||||
|
||||
|
||||
-- Player onboard number if sender has one.
|
||||
if self:_IsOnboard( call.modexsender ) then
|
||||
self:_Number2Radio( radio, call.modexsender, delay, 0.3, pilotcall )
|
||||
end
|
||||
|
||||
|
||||
-- Play onboard number if receiver has one.
|
||||
if self:_IsOnboard( call.modexreceiver ) then
|
||||
self:_Number2Radio( radio, call.modexreceiver, delay, 0.3, pilotcall )
|
||||
@@ -14890,16 +14886,12 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
|
||||
-- SRS transmission
|
||||
if call.subtitle ~= nil and string.len(call.subtitle) > 1 then
|
||||
|
||||
|
||||
else
|
||||
-- SRS transmission
|
||||
|
||||
local frequency = self.MarshalRadio.frequency
|
||||
local modulation = self.MarshalRadio.modulation
|
||||
local voice = nil
|
||||
local gender = nil
|
||||
local culture = nil
|
||||
|
||||
|
||||
if radio.alias == "AIRBOSS" then
|
||||
frequency = self.AirbossRadio.frequency
|
||||
modulation = self.AirbossRadio.modulation
|
||||
@@ -14907,13 +14899,13 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
|
||||
gender = self.AirbossRadio.gender
|
||||
culture = self.AirbossRadio.culture
|
||||
end
|
||||
|
||||
|
||||
if radio.alias == "MARSHAL" then
|
||||
voice = self.MarshalRadio.voice
|
||||
gender = self.MarshalRadio.gender
|
||||
culture = self.MarshalRadio.culture
|
||||
end
|
||||
|
||||
|
||||
if radio.alias == "LSO" then
|
||||
frequency = self.LSORadio.frequency
|
||||
modulation = self.LSORadio.modulation
|
||||
@@ -14921,7 +14913,7 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
|
||||
gender = self.LSORadio.gender
|
||||
culture = self.LSORadio.culture
|
||||
end
|
||||
|
||||
|
||||
if pilotcall then
|
||||
voice = self.PilotRadio.voice
|
||||
gender = self.PilotRadio.gender
|
||||
@@ -14935,18 +14927,18 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
|
||||
modulation = self.AirbossRadio.modulation
|
||||
radio.alias = "AIRBOSS"
|
||||
end
|
||||
|
||||
|
||||
local volume = nil
|
||||
|
||||
|
||||
if loud then
|
||||
volume = 1.0
|
||||
end
|
||||
|
||||
|
||||
--local text = tostring(call.modexreceiver).."; "..radio.alias.."; "..call.subtitle
|
||||
local text = call.subtitle
|
||||
self:I(self.lid..text)
|
||||
self:T(self.lid..text)
|
||||
local srstext = self:_GetNiceSRSText(text)
|
||||
self.SRSQ:NewTransmission(srstext, call.duration, self.SRS, tstart, 0.1, subgroups, call.subtitle, call.subduration, frequency, modulation, gender, culture, voice, volume, radio.alias)
|
||||
self.SRSQ:NewTransmission(srstext, call.duration, self.SRS, nil, 0.1, nil, call.subtitle, call.subduration, frequency, modulation, gender, culture, voice, volume, radio.alias)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -15259,7 +15251,7 @@ end
|
||||
-- @param #boolean clear If true, clear screen from previous messages.
|
||||
-- @param #number delay Delay in seconds, before the message is displayed.
|
||||
function AIRBOSS:MessageToPlayer( playerData, message, sender, receiver, duration, clear, delay )
|
||||
self:I({sender,receiver,message})
|
||||
self:T({sender,receiver,message})
|
||||
if playerData and message and message ~= "" then
|
||||
|
||||
-- Default duration.
|
||||
@@ -15282,44 +15274,44 @@ function AIRBOSS:MessageToPlayer( playerData, message, sender, receiver, duratio
|
||||
-- SCHEDULER:New(nil, self.MessageToPlayer, {self, playerData, message, sender, receiver, duration, clear}, delay)
|
||||
self:ScheduleOnce( delay, self.MessageToPlayer, self, playerData, message, sender, receiver, duration, clear )
|
||||
else
|
||||
|
||||
|
||||
if not self.SRS then
|
||||
-- Wait until previous sound finished.
|
||||
local wait = 0
|
||||
|
||||
|
||||
-- Onboard number to get the attention.
|
||||
if receiver == playerData.onboard then
|
||||
|
||||
|
||||
-- Which voice over number to use.
|
||||
if sender and (sender == "LSO" or sender == "MARSHAL" or sender == "AIRBOSS") then
|
||||
|
||||
|
||||
-- User sound of board number.
|
||||
wait = wait + self:_Number2Sound( playerData, sender, receiver )
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Negative.
|
||||
if string.find( text:lower(), "negative" ) then
|
||||
local filename = self:_RadioFilename( self.MarshalCall.NEGATIVE, false, "MARSHAL" )
|
||||
USERSOUND:New( filename ):ToGroup( playerData.group, wait )
|
||||
wait = wait + self.MarshalCall.NEGATIVE.duration
|
||||
end
|
||||
|
||||
|
||||
-- Affirm.
|
||||
if string.find( text:lower(), "affirm" ) then
|
||||
local filename = self:_RadioFilename( self.MarshalCall.AFFIRMATIVE, false, "MARSHAL" )
|
||||
USERSOUND:New( filename ):ToGroup( playerData.group, wait )
|
||||
wait = wait + self.MarshalCall.AFFIRMATIVE.duration
|
||||
end
|
||||
|
||||
|
||||
-- Roger.
|
||||
if string.find( text:lower(), "roger" ) then
|
||||
local filename = self:_RadioFilename( self.MarshalCall.ROGER, false, "MARSHAL" )
|
||||
USERSOUND:New( filename ):ToGroup( playerData.group, wait )
|
||||
wait = wait + self.MarshalCall.ROGER.duration
|
||||
end
|
||||
|
||||
|
||||
-- Play click sound to end message.
|
||||
if wait > 0 then
|
||||
local filename = self:_RadioFilename( self.MarshalCall.CLICK )
|
||||
@@ -15332,7 +15324,7 @@ function AIRBOSS:MessageToPlayer( playerData, message, sender, receiver, duratio
|
||||
local voice = self.MarshalRadio.voice
|
||||
local gender = self.MarshalRadio.gender
|
||||
local culture = self.MarshalRadio.culture
|
||||
|
||||
|
||||
if not sender then sender = "AIRBOSS" end
|
||||
|
||||
if string.find(sender,"AIRBOSS" ) then
|
||||
@@ -15362,10 +15354,10 @@ function AIRBOSS:MessageToPlayer( playerData, message, sender, receiver, duratio
|
||||
--sender = "AIRBOSS"
|
||||
end
|
||||
|
||||
self:I(self.lid..text)
|
||||
self:I({sender,frequency,modulation,voice})
|
||||
self:T(self.lid..text)
|
||||
self:T({sender,frequency,modulation,voice})
|
||||
local srstext = self:_GetNiceSRSText(text)
|
||||
self.SRSQ:NewTransmission(srstext,duration,self.SRS,tstart,0.1,subgroups,subtitle,subduration,frequency,modulation,gender,culture,voice,volume,sender)
|
||||
self.SRSQ:NewTransmission(srstext,duration,self.SRS,nil,0.1,nil,nil,nil,frequency,modulation,gender,culture,voice,nil,sender)
|
||||
end
|
||||
-- Text message to player client.
|
||||
if playerData.client then
|
||||
|
||||
@@ -507,7 +507,7 @@ do
|
||||
-- @field #AWACS
|
||||
AWACS = {
|
||||
ClassName = "AWACS", -- #string
|
||||
version = "0.2.57", -- #string
|
||||
version = "0.2.58", -- #string
|
||||
lid = "", -- #string
|
||||
coalition = coalition.side.BLUE, -- #number
|
||||
coalitiontxt = "blue", -- #string
|
||||
@@ -971,6 +971,7 @@ AWACS.TaskStatus = {
|
||||
-- DONE - (WIP) Reporting
|
||||
-- DONE - Do not report non-airborne groups
|
||||
-- DONE - Added option for helos
|
||||
-- DONE - Added setting a coordinate for SRS
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
@@ -6191,6 +6192,16 @@ function AWACS:onafterStatus(From, Event, To)
|
||||
-- Check on AUFTRAG status for CAP AI
|
||||
if self:Is("Running") and (awacsalive or self.AwacsInZone) then
|
||||
|
||||
|
||||
-- update coord for SRS
|
||||
|
||||
if self.AwacsSRS then
|
||||
self.AwacsSRS:SetCoordinate(self.AwacsFG:GetCoordinate())
|
||||
if self.TacticalSRS then
|
||||
self.TacticalSRS:SetCoordinate(self.AwacsFG:GetCoordinate())
|
||||
end
|
||||
end
|
||||
|
||||
self:_CheckAICAPOnStation()
|
||||
|
||||
self:_CleanUpContacts()
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
-- @image OPS_CSAR.jpg
|
||||
|
||||
-- Date: May 2023
|
||||
-- Last: Update Oct 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
@@ -46,8 +47,6 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # CSAR Concept
|
||||
--
|
||||
-- * MOOSE-based Helicopter CSAR Operations for Players.
|
||||
@@ -118,21 +117,21 @@
|
||||
-- mycsar.ADFRadioPwr = 1000 -- ADF Beacons sending with 1KW as default
|
||||
-- mycsar.PilotWeight = 80 -- Loaded pilots weigh 80kgs each
|
||||
--
|
||||
-- ## 2.1 Experimental Features
|
||||
-- ## 2.1 SRS Features and Other Features
|
||||
--
|
||||
-- WARNING - Here\'ll be dragons!
|
||||
-- DANGER - For this to work you need to de-sanitize your mission environment (all three entries) in <DCS root>\Scripts\MissionScripting.lua
|
||||
-- Needs SRS => 1.9.6 to work (works on the **server** side of SRS)
|
||||
-- mycsar.useSRS = false -- Set true to use FF\'s SRS integration
|
||||
-- mycsar.SRSPath = "C:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
|
||||
-- mycsar.SRSchannel = 300 -- radio channel
|
||||
-- mycsar.SRSModulation = radio.modulation.AM -- modulation
|
||||
-- mycsar.SRSport = 5002 -- and SRS Server port
|
||||
-- mycsar.SRSCulture = "en-GB" -- SRS voice culture
|
||||
-- mycsar.SRSVoice = nil -- SRS voice, relevant for Google TTS
|
||||
-- mycsar.SRSVoice = nil -- SRS voice for downed pilot, relevant for Google TTS
|
||||
-- mycsar.SRSGPathToCredentials = nil -- Path to your Google credentials json file, set this if you want to use Google TTS
|
||||
-- mycsar.SRSVolume = 1 -- Volume, between 0 and 1
|
||||
-- mycsar.SRSGender = "male" -- male or female voice
|
||||
-- mycsar.CSARVoice = MSRS.Voices.Google.Standard.en_US_Standard_A -- SRS voice for CSAR Controller, relevant for Google TTS
|
||||
-- mycsar.CSARVoiceMS = MSRS.Voices.Microsoft.Hedda -- SRS voice for CSAR Controller, relevant for MS Desktop TTS
|
||||
-- mycsar.coordinate -- Coordinate from which CSAR TTS is sending. Defaults to a random MASH object position
|
||||
-- --
|
||||
-- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat
|
||||
-- mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
|
||||
@@ -232,7 +231,7 @@ CSAR = {
|
||||
takenOff = {},
|
||||
csarUnits = {}, -- table of unit names
|
||||
downedPilots = {},
|
||||
woundedGroups = {},
|
||||
-- = {},
|
||||
landedStatus = {},
|
||||
addedTo = {},
|
||||
woundedGroups = {}, -- contains the new group of units
|
||||
@@ -467,7 +466,10 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
self.SRSGPathToCredentials = nil
|
||||
self.SRSVolume = 1.0 -- volume 0.0 to 1.0
|
||||
self.SRSGender = "male" -- male or female
|
||||
|
||||
self.CSARVoice = MSRS.Voices.Google.Standard.en_US_Standard_A
|
||||
self.CSARVoiceMS = MSRS.Voices.Microsoft.Hedda
|
||||
self.coordinate = nil -- Core.Point#COORDINATE
|
||||
|
||||
local AliaS = string.gsub(self.alias," ","_")
|
||||
self.filename = string.format("CSAR_%s_Persist.csv",AliaS)
|
||||
|
||||
@@ -1308,7 +1310,7 @@ end
|
||||
-- @param #string UnitName
|
||||
-- @return #string CallSign
|
||||
function CSAR:_GetCustomCallSign(UnitName)
|
||||
local callsign = Unitname
|
||||
local callsign = UnitName
|
||||
local unit = UNIT:FindByName(UnitName)
|
||||
if unit and unit:IsAlive() then
|
||||
local group = unit:GetGroup()
|
||||
@@ -1739,7 +1741,16 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
|
||||
end
|
||||
-- integrate SRS
|
||||
if _speak and self.useSRS then
|
||||
self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,2)
|
||||
local coord = _unit:GetCoordinate()
|
||||
if coord then
|
||||
self.msrs:SetCoordinate(coord)
|
||||
end
|
||||
_text = string.gsub(_text,"km"," kilometer")
|
||||
_text = string.gsub(_text,"nm"," nautical miles")
|
||||
--self.msrs:SetVoice(self.SRSVoice)
|
||||
--self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,1)
|
||||
self:I("Voice = "..self.SRSVoice)
|
||||
self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord)
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -1878,7 +1889,7 @@ function CSAR:_SignalFlare(_unitName)
|
||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||
|
||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||
local _distance = 0
|
||||
local _distance = ""
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
||||
else
|
||||
@@ -1891,12 +1902,13 @@ function CSAR:_SignalFlare(_unitName)
|
||||
_coord:FlareRed(_clockDir)
|
||||
else
|
||||
local _distance = smokedist
|
||||
local dtext = ""
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
||||
dtext = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
||||
else
|
||||
_distance = string.format("%.1fkm",smokedist/1000)
|
||||
dtext = string.format("%.1fkm",smokedist/1000)
|
||||
end
|
||||
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",_distance), self.messageTime, false, false, true)
|
||||
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",dtext), self.messageTime, false, false, true)
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -1909,6 +1921,14 @@ end
|
||||
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
|
||||
self:T(self.lid .. " _DisplayToAllSAR")
|
||||
local messagetime = _messagetime or self.messageTime
|
||||
if self.msrs then
|
||||
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
|
||||
if self.msrs.google == nil then
|
||||
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
|
||||
end
|
||||
self:I("Voice = "..voice)
|
||||
self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate)
|
||||
end
|
||||
for _, _unitName in pairs(self.csarUnits) do
|
||||
local _unit = self:_GetSARHeli(_unitName)
|
||||
if _unit and not self.suppressmessages then
|
||||
@@ -1932,7 +1952,7 @@ function CSAR:_Reqsmoke( _unitName )
|
||||
local _closest = self:_GetClosestDownedPilot(_heli)
|
||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||
local _distance = 0
|
||||
local _distance = string.format("%.1fkm",_closest.distance/1000)
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
||||
else
|
||||
@@ -1944,7 +1964,7 @@ function CSAR:_Reqsmoke( _unitName )
|
||||
local color = self.smokecolor
|
||||
_coord:Smoke(color)
|
||||
else
|
||||
local _distance = 0
|
||||
local _distance = string.format("%.1fkm",smokedist/1000)
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
||||
else
|
||||
@@ -2269,6 +2289,12 @@ function CSAR:onafterStart(From, Event, To)
|
||||
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
|
||||
end
|
||||
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
|
||||
if not self.coordinate then
|
||||
local csarhq = self.mash:GetRandom()
|
||||
if csarhq then
|
||||
self.coordinate = csarhq:GetCoordinate()
|
||||
end
|
||||
end
|
||||
if self.wetfeettemplate then
|
||||
self.usewetfeet = true
|
||||
end
|
||||
@@ -2276,7 +2302,7 @@ function CSAR:onafterStart(From, Event, To)
|
||||
local path = self.SRSPath
|
||||
local modulation = self.SRSModulation
|
||||
local channel = self.SRSchannel
|
||||
self.msrs = MSRS:New(path,channel,modulation)
|
||||
self.msrs = MSRS:New(path,channel,modulation) -- Sound.SRS#MSRS
|
||||
self.msrs:SetPort(self.SRSport)
|
||||
self.msrs:SetLabel("CSAR")
|
||||
self.msrs:SetCulture(self.SRSCulture)
|
||||
@@ -2288,7 +2314,7 @@ function CSAR:onafterStart(From, Event, To)
|
||||
end
|
||||
self.msrs:SetVolume(self.SRSVolume)
|
||||
self.msrs:SetLabel("CSAR")
|
||||
self.SRSQueue = MSRSQUEUE:New("CSAR")
|
||||
self.SRSQueue = MSRSQUEUE:New("CSAR") -- Sound.SRS#MSRSQUEUE
|
||||
end
|
||||
|
||||
self:__Status(-10)
|
||||
|
||||
@@ -19,10 +19,12 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original), Thanks to: Shadowze, Cammel (testing), bbirchnz (additional code!!)
|
||||
-- ### Repack addition for crates: **Raiden**
|
||||
--
|
||||
-- @module Ops.CTLD
|
||||
-- @image OPS_CTLD.jpg
|
||||
|
||||
-- Last Update June 2023
|
||||
-- Last Update October 2023
|
||||
|
||||
do
|
||||
|
||||
@@ -599,7 +601,7 @@ do
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- # CTLD Concept
|
||||
--
|
||||
@@ -700,6 +702,7 @@ do
|
||||
--
|
||||
-- my_ctld.useprefix = true -- (DO NOT SWITCH THIS OFF UNLESS YOU KNOW WHAT YOU ARE DOING!) Adjust **before** starting CTLD. If set to false, *all* choppers of the coalition side will be enabled for CTLD.
|
||||
-- my_ctld.CrateDistance = 35 -- List and Load crates in this radius only.
|
||||
-- my_ctld.PackDistance = 35 -- Pack crates in this radius only
|
||||
-- my_ctld.dropcratesanywhere = false -- Option to allow crates to be dropped anywhere.
|
||||
-- my_ctld.dropAsCargoCrate = false -- Parachuted herc cargo is not unpacked automatically but placed as crate to be unpacked. Needs a cargo with the same name defined like the cargo that was dropped.
|
||||
-- my_ctld.maximumHoverHeight = 15 -- Hover max this high to load.
|
||||
@@ -1121,6 +1124,7 @@ CTLD = {
|
||||
Spawned_Crates = {}, -- Holds objects for crates spawned generally
|
||||
Spawned_Cargo = {}, -- Binds together spawned_crates and their CTLD_CARGO objects
|
||||
CrateDistance = 35, -- list crates in this radius
|
||||
PackDistance = 35, -- pack crates in this radius
|
||||
debug = false,
|
||||
wpZones = {},
|
||||
dropOffZones = {},
|
||||
@@ -1144,6 +1148,7 @@ CTLD = {
|
||||
-- DONE: List cargo in stock
|
||||
-- DONE: Limit of troops, crates buildable?
|
||||
-- DONE: Allow saving of Troops & Vehicles
|
||||
-- DONE: Adding re-packing dropped units
|
||||
------------------------------
|
||||
|
||||
--- Radio Beacons
|
||||
@@ -1223,7 +1228,7 @@ CTLD.UnitTypes = {
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.0.40"
|
||||
CTLD.version="1.0.41"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@@ -1341,6 +1346,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
|
||||
-- setup
|
||||
self.CrateDistance = 35 -- list/load crates in this radius
|
||||
self.PackDistance = 35 -- pack objects in this radius
|
||||
self.ExtractFactor = 3.33 -- factor for troops extraction, i.e. CrateDistance * Extractfactor
|
||||
self.prefixes = Prefixes or {"Cargoheli"}
|
||||
self.useprefix = true
|
||||
@@ -2260,9 +2266,10 @@ end
|
||||
-- @param #CTLD_CARGO Cargo
|
||||
-- @param #number number Number of crates to generate (for dropping)
|
||||
-- @param #boolean drop If true we\'re dropping from heli rather than loading.
|
||||
function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
|
||||
-- @param #boolean pack If true we\'re packing crates from a template rather than loading or dropping
|
||||
function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
self:T(self.lid .. " _GetCrates")
|
||||
if not drop then
|
||||
if not drop and not pack then
|
||||
local cgoname = Cargo:GetName()
|
||||
-- check if we have stock
|
||||
local instock = Cargo:GetStock()
|
||||
@@ -2279,18 +2286,20 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
|
||||
local width = 20
|
||||
local distance = nil
|
||||
local zone = nil
|
||||
if not drop then
|
||||
if not drop and not pack then
|
||||
inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
|
||||
if not inzone then
|
||||
---@diagnostic disable-next-line: cast-local-type
|
||||
inzone, ship, zone, distance, width = self:IsUnitInZone(Unit,CTLD.CargoZoneType.SHIP)
|
||||
end
|
||||
else
|
||||
elseif drop and not pack then
|
||||
if self.dropcratesanywhere then -- #1570
|
||||
inzone = true
|
||||
else
|
||||
inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.DROP)
|
||||
end
|
||||
elseif pack and not drop then
|
||||
inzone = true
|
||||
end
|
||||
|
||||
if not inzone then
|
||||
@@ -3229,6 +3238,42 @@ function CTLD:_BuildCrates(Group, Unit,Engineering)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to repair nearby vehicles / FOBs
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
|
||||
function CTLD:_PackCratesNearby(Group, Unit)
|
||||
self:T(self.lid .. " _PackCratesNearby")
|
||||
-----------------------------------------
|
||||
-- search for nearest group to player
|
||||
-- determine if group is packable
|
||||
-- generate crates and destroy group
|
||||
-----------------------------------------
|
||||
|
||||
-- get nearby vehicles
|
||||
local location = Group:GetCoordinate() -- get coordinate of group using function
|
||||
local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({ZONE_RADIUS:New("TempZone", location:GetVec2(), self.PackDistance, false)}):FilterOnce() -- get all groups withing PackDistance from group using function
|
||||
-- get template name of all vehicles in zone
|
||||
|
||||
-- determine if group is packable
|
||||
for _, _Group in pairs(nearestGroups.Set) do -- convert #SET_GROUP to a list of Wrapper.Group#GROUP
|
||||
for _, _Template in pairs(_DATABASE.Templates.Groups) do -- iterate through the database of templates
|
||||
if (string.match(_Group:GetName(), _Template.GroupName)) then -- check if the Wrapper.Group#GROUP near the player is in the list of templates by name
|
||||
-- generate crates and destroy group
|
||||
for _, _entry in pairs(self.Cargo_Crates) do -- iterate through #CTLD_CARGO
|
||||
if (_entry.Templates[1] == _Template.GroupName) then -- check if the #CTLD_CARGO matches the template name
|
||||
_Group:Destroy() -- if a match is found destroy the Wrapper.Group#GROUP near the player
|
||||
self:_GetCrates(Group, Unit, _entry, nil, false, true) -- spawn the appropriate crates near the player
|
||||
return self
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to repair nearby vehicles / FOBs
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
@@ -3541,6 +3586,7 @@ function CTLD:_RefreshF10Menus()
|
||||
if cancrates then
|
||||
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
|
||||
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
|
||||
local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
|
||||
|
||||
if self.usesubcats then
|
||||
local subcatmenus = {}
|
||||
|
||||
@@ -329,7 +329,7 @@ FLIGHTCONTROL.FlightStatus={
|
||||
|
||||
--- FlightControl class version.
|
||||
-- @field #string version
|
||||
FLIGHTCONTROL.version="0.7.4"
|
||||
FLIGHTCONTROL.version="0.7.5"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -424,12 +424,14 @@ function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS, Port,
|
||||
self.msrsTower=MSRS:New(PathToSRS, Frequency, Modulation)
|
||||
self.msrsTower:SetPort(self.Port)
|
||||
self.msrsTower:SetGoogle(GoogleKey)
|
||||
self.msrsTower:SetCoordinate(self:GetCoordinate())
|
||||
self:SetSRSTower()
|
||||
|
||||
-- SRS for Pilot.
|
||||
self.msrsPilot=MSRS:New(PathToSRS, Frequency, Modulation)
|
||||
self.msrsPilot:SetPort(self.Port)
|
||||
self.msrsPilot:SetGoogle(GoogleKey)
|
||||
self.msrsTower:SetCoordinate(self:GetCoordinate())
|
||||
self:SetSRSPilot()
|
||||
|
||||
-- Wait at least 10 seconds after last radio message before calling the next status update.
|
||||
@@ -4341,7 +4343,7 @@ function FLIGHTCONTROL:TransmissionPilot(Text, Flight, Delay)
|
||||
local text=self:_GetTextForSpeech(Text)
|
||||
|
||||
-- MSRS instance to use.
|
||||
local msrs=self.msrsPilot
|
||||
local msrs=self.msrsPilot -- Sound.SRS#MSRS
|
||||
|
||||
if Flight.useSRS and Flight.msrs then
|
||||
|
||||
@@ -4361,6 +4363,8 @@ function FLIGHTCONTROL:TransmissionPilot(Text, Flight, Delay)
|
||||
end
|
||||
|
||||
-- Add transmission to msrsqueue.
|
||||
local coordinate = Flight:GetCoordinate(true)
|
||||
msrs:SetCoordinate()
|
||||
self.msrsqueue:NewTransmission(text, nil, msrs, nil, 1, subgroups, Text, nil, self.frequency, self.modulation)
|
||||
|
||||
end
|
||||
@@ -4437,11 +4441,21 @@ function FLIGHTCONTROL:SpawnParkingGuard(unit)
|
||||
-- Length of the unit + 3 meters.
|
||||
local size, x, y, z=unit:GetObjectSize()
|
||||
|
||||
local xdiff = 3
|
||||
--Fix for hangars, puts the guy out front and not on top.
|
||||
if AIRBASE._CheckTerminalType(spot.TerminalType, AIRBASE.TerminalType.Shelter) then
|
||||
xdiff = 27-(x*0.5)
|
||||
end
|
||||
|
||||
if (AIRBASE._CheckTerminalType(spot.TerminalType, AIRBASE.TerminalType.OpenMed) or AIRBASE._CheckTerminalType(spot.TerminalType, AIRBASE.TerminalType.Shelter)) and self.airbasename == AIRBASE.Sinai.Ramon_Airbase then
|
||||
xdiff = 12
|
||||
end
|
||||
|
||||
-- Debug message.
|
||||
self:T2(self.lid..string.format("Parking guard for %s: heading=%d, distance x=%.1f m", unit:GetName(), heading, x))
|
||||
self:T2(self.lid..string.format("Parking guard for %s: heading=%d, length x=%.1f m, xdiff=%.1f m", unit:GetName(), heading, x, xdiff))
|
||||
|
||||
-- Coordinate for the guard.
|
||||
local Coordinate=coordinate:Translate(0.75*x+3, heading)
|
||||
local Coordinate=coordinate:Translate(x*0.5+xdiff, heading)
|
||||
|
||||
-- Let him face the aircraft.
|
||||
local lookat=heading-180
|
||||
|
||||
@@ -216,7 +216,7 @@ FLIGHTGROUP.Players={}
|
||||
|
||||
--- FLIGHTGROUP class version.
|
||||
-- @field #string version
|
||||
FLIGHTGROUP.version="1.0.1"
|
||||
FLIGHTGROUP.version="1.0.2"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -1256,21 +1256,21 @@ function FLIGHTGROUP:Status()
|
||||
|
||||
-- Check damage.
|
||||
self:_CheckDamage()
|
||||
|
||||
|
||||
-- Get current mission (if any).
|
||||
local mission=self:GetMissionCurrent()
|
||||
|
||||
-- TODO: Check if group is waiting?
|
||||
if self:IsWaiting() then
|
||||
if self.Twaiting and self.dTwait then
|
||||
if timer.getAbsTime()>self.Twaiting+self.dTwait then
|
||||
--self.Twaiting=nil
|
||||
--self.dTwait=nil
|
||||
--self:Cruise()
|
||||
--self:_CheckGroupDone()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Get current mission (if any).
|
||||
local mission=self:GetMissionCurrent()
|
||||
|
||||
-- If mission, check if DCS task needs to be updated.
|
||||
if mission and mission.updateDCSTask then
|
||||
|
||||
@@ -1363,7 +1363,7 @@ function FLIGHTGROUP:Status()
|
||||
|
||||
else
|
||||
-- Check damage.
|
||||
self:_CheckDamage()
|
||||
self:_CheckDamage()
|
||||
end
|
||||
|
||||
---
|
||||
@@ -1617,9 +1617,15 @@ function FLIGHTGROUP:Status()
|
||||
---
|
||||
|
||||
self:_PrintTaskAndMissionStatus()
|
||||
|
||||
-- Current mission.
|
||||
|
||||
-- All done?
|
||||
-- Get current mission (if any).
|
||||
local mission=self:GetMissionCurrent()
|
||||
if not mission then
|
||||
self.Twaiting=nil
|
||||
self.dTwait=nil
|
||||
self:_CheckGroupDone()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -4789,7 +4795,7 @@ function FLIGHTGROUP:_GetTerminal(_attribute, _category)
|
||||
-- Default terminal is "large".
|
||||
local _terminal=AIRBASE.TerminalType.OpenBig
|
||||
|
||||
if _attribute==FLIGHTGROUP.Attribute.AIR_FIGHTER then
|
||||
if _attribute==FLIGHTGROUP.Attribute.AIR_FIGHTER or _attribute==FLIGHTGROUP.Attribute.AIR_UAV then
|
||||
-- Fighter ==> small.
|
||||
_terminal=AIRBASE.TerminalType.FighterAircraft
|
||||
elseif _attribute==FLIGHTGROUP.Attribute.AIR_BOMBER or _attribute==FLIGHTGROUP.Attribute.AIR_TRANSPORTPLANE or _attribute==FLIGHTGROUP.Attribute.AIR_TANKER or _attribute==FLIGHTGROUP.Attribute.AIR_AWACS then
|
||||
|
||||
@@ -2345,6 +2345,10 @@ function OPSGROUP:RadioTransmission(Text, Delay, SayCallsign, Frequency)
|
||||
|
||||
local freq, modu, radioon=self:GetRadio()
|
||||
|
||||
local coord = self:GetCoordinate()
|
||||
|
||||
self.msrs:SetCoordinate(coord)
|
||||
|
||||
if Frequency then
|
||||
self.msrs:SetFrequencies(Frequency)
|
||||
else
|
||||
|
||||
@@ -1025,7 +1025,7 @@ function OPSZONE:Scan()
|
||||
if ZoneObject then
|
||||
|
||||
-- Object category.
|
||||
local ObjectCategory=ZoneObject:getCategory()
|
||||
local ObjectCategory=Object.getCategory(ZoneObject)
|
||||
|
||||
if ObjectCategory==Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() then
|
||||
|
||||
|
||||
@@ -104,7 +104,7 @@ PLAYERRECCE = {
|
||||
ClassName = "PLAYERRECCE",
|
||||
verbose = true,
|
||||
lid = nil,
|
||||
version = "0.0.18",
|
||||
version = "0.0.21",
|
||||
ViewZone = {},
|
||||
ViewZoneVisual = {},
|
||||
ViewZoneLaser = {},
|
||||
@@ -268,6 +268,146 @@ function PLAYERRECCE:New(Name, Coalition, PlayerSet)
|
||||
|
||||
self:I(self.lid.." Started.")
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "Start". Starts the PLAYERRECCE. Note: Start() is called automatically after New().
|
||||
-- @function [parent=#PLAYERRECCE] Start
|
||||
-- @param #PLAYERRECCE self
|
||||
|
||||
--- Triggers the FSM event "Start" after a delay. Starts the PLAYERRECCE. Note: Start() is called automatically after New().
|
||||
-- @function [parent=#PLAYERRECCE] __Start
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the PLAYERRECCE and all its event handlers.
|
||||
-- @param #PLAYERRECCE self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the PLAYERRECCE and all its event handlers.
|
||||
-- @function [parent=#PLAYERRECCE] __Stop
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- FSM Function OnAfterRecceOnStation. Recce came on station.
|
||||
-- @function [parent=#PLAYERRECCE] OnAfterRecceOnStation
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param #string Playername
|
||||
-- @return #PLAYERRECCE self
|
||||
|
||||
--- FSM Function OnAfterRecceOffStation. Recce went off duty.
|
||||
-- @function [parent=#PLAYERRECCE] OnAfterRecceOffStation
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param #string Playername
|
||||
-- @return #PLAYERRECCE self
|
||||
|
||||
--- FSM Function OnAfterTargetDetected. Targets detected.
|
||||
-- @function [parent=#PLAYERRECCE] OnAfterTargetDetected
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param #table Targetsbyclock #table with index 1..12 containing a #table of Wrapper.Unit#UNIT objects each.
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param #string Playername
|
||||
-- @return #PLAYERRECCE self
|
||||
|
||||
--- FSM Function OnAfterTargetsSmoked. Smoke grenade shot.
|
||||
-- @function [parent=#PLAYERRECCE] OnAfterTargetsSmoked
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param #string Playername
|
||||
-- @param Core.Set#SET_UNIT TargetSet
|
||||
-- @return #PLAYERRECCE self
|
||||
|
||||
--- FSM Function OnAfterTargetsFlared. Flares shot.
|
||||
-- @function [parent=#PLAYERRECCE] OnAfterTargetsFlared
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param #string Playername
|
||||
-- @param Core.Set#SET_UNIT TargetSet
|
||||
-- @return #PLAYERRECCE self
|
||||
|
||||
--- FSM Function OnAfterIllumination. Illumination rocket shot.
|
||||
-- @function [parent=#PLAYERRECCE] OnAfterIllumination
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param #string Playername
|
||||
-- @param Core.Set#SET_UNIT TargetSet
|
||||
-- @return #PLAYERRECCE self
|
||||
|
||||
--- FSM Function OnAfterTargetLasing. Lasing a new target.
|
||||
-- @function [parent=#PLAYERRECCE] OnAfterTargetLasing
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Unit#UNIT Target
|
||||
-- @param #number Lasercode
|
||||
-- @param #number Lasingtime
|
||||
-- @return #PLAYERRECCE self
|
||||
|
||||
--- FSM Function OnAfterTargetLOSLost. Lost LOS on lased target.
|
||||
-- @function [parent=#PLAYERRECCE] OnAfterTargetLOSLost
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Unit#UNIT Target
|
||||
-- @return #PLAYERRECCE self
|
||||
|
||||
--- FSM Function OnAfterTargetReport. Laser target report sent.
|
||||
-- @function [parent=#PLAYERRECCE] OnAfterTargetReport
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Core.Set#SET_UNIT TargetSet
|
||||
-- @param Wrapper.Unit#UNIT Target Target currently lased
|
||||
-- @param #string Text
|
||||
-- @return #PLAYERRECCE self
|
||||
|
||||
--- FSM Function OnAfterTargetReportSent. All targets report sent.
|
||||
-- @function [parent=#PLAYERRECCE] OnAfterTargetReportSent
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client Client sending the report
|
||||
-- @param #string Playername Player name
|
||||
-- @param Core.Set#SET_UNIT TargetSet Set of targets
|
||||
-- @return #PLAYERRECCE self
|
||||
|
||||
--- FSM Function OnAfterShack. Lased target has been destroyed.
|
||||
-- @function [parent=#PLAYERRECCE] OnAfterShack
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Unit#UNIT Target The destroyed target (if obtainable)
|
||||
-- @return #PLAYERRECCE self
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -346,7 +486,7 @@ function PLAYERRECCE:_GetClockDirection(unit, target)
|
||||
end
|
||||
|
||||
--- [User] Set a table of possible laser codes.
|
||||
-- Each new RECCE can select a code from this table, default is 1688.
|
||||
-- Each new RECCE can select a code from this table, default is { 1688, 1130, 4785, 6547, 1465, 4578 }.
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #list<#number> LaserCodes
|
||||
-- @return #PLAYERRECCE
|
||||
@@ -399,7 +539,7 @@ end
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param Wrapper.Client#CLIENT client
|
||||
-- @param #string playername
|
||||
-- @return #boolen OnOff
|
||||
-- @return #boolean OnOff
|
||||
function PLAYERRECCE:_CameraOn(client,playername)
|
||||
local camera = true
|
||||
local unit = client -- Wrapper.Unit#UNIT
|
||||
@@ -430,26 +570,31 @@ function PLAYERRECCE:_GetGazelleVivianneSight(Gazelle)
|
||||
local unit = Gazelle -- Wrapper.Unit#UNIT
|
||||
if unit and unit:IsAlive() then
|
||||
local dcsunit = Unit.getByName(Gazelle:GetName())
|
||||
local vivihorizontal = dcsunit:getDrawArgumentValue(215) or 0 -- (not in MiniGun) 1 to -1 -- zero is straight ahead, 1/-1 = 180 deg
|
||||
local vivihorizontal = dcsunit:getDrawArgumentValue(215) or 0 -- (not in MiniGun) 1 to -1 -- zero is straight ahead, 1/-1 = 180 deg,
|
||||
local vivivertical = dcsunit:getDrawArgumentValue(216) or 0 -- L/Mistral/Minigun model has no 216, ca 10deg up (=1) and down (=-1)
|
||||
-- vertical model limits 1.53846, -1.10731
|
||||
local vivioff = false
|
||||
-- -1 = -180, 1 = 180
|
||||
-- Actual view -0,66 to 0,66
|
||||
-- Nick view -0,98 to 0,98 for +/- 30°
|
||||
if vivihorizontal < -0.7 then
|
||||
vivihorizontal = -0.7
|
||||
vivioff = true
|
||||
return 0,0,0,false
|
||||
elseif vivihorizontal > 0.7 then
|
||||
vivihorizontal = 0.7
|
||||
-- Actual model view -0,66 to 0,66
|
||||
-- Nick view 1.53846, -1.10731 for - 30° to +45°
|
||||
if vivihorizontal < -0.67 then -- model end
|
||||
vivihorizontal = -0.67
|
||||
vivioff = false
|
||||
--return 0,0,0,false
|
||||
elseif vivihorizontal > 0.67 then -- vivi off
|
||||
vivihorizontal = 0.67
|
||||
vivioff = true
|
||||
return 0,0,0,false
|
||||
end
|
||||
vivivertical = vivivertical / 1.10731 -- normalize
|
||||
local horizontalview = vivihorizontal * -180
|
||||
local verticalview = vivivertical * -30 -- ca +/- 30°
|
||||
local verticalview = vivivertical * 30 -- ca +/- 30°
|
||||
--self:I(string.format("vivihorizontal=%.5f | vivivertical=%.5f",vivihorizontal,vivivertical))
|
||||
--self:I(string.format("horizontal=%.5f | vertical=%.5f",horizontalview,verticalview))
|
||||
local heading = unit:GetHeading()
|
||||
local viviheading = (heading+horizontalview)%360
|
||||
local maxview = self:_GetActualMaxLOSight(unit,viviheading, verticalview,vivioff)
|
||||
--self:I(string.format("maxview=%.5f",maxview))
|
||||
-- visual skew
|
||||
local factor = 3.15
|
||||
self.GazelleViewFactors = {
|
||||
@@ -469,16 +614,18 @@ function PLAYERRECCE:_GetGazelleVivianneSight(Gazelle)
|
||||
}
|
||||
local lfac = UTILS.Round(maxview,-2)
|
||||
if lfac <= 1300 then
|
||||
factor = self.GazelleViewFactors[lfac/100]
|
||||
--factor = self.GazelleViewFactors[lfac/100]
|
||||
factor = 3.15
|
||||
maxview = math.ceil((maxview*factor)/100)*100
|
||||
end
|
||||
if maxview > 8000 then maxview = 8000 end
|
||||
--self:I(string.format("corrected maxview=%.5f",maxview))
|
||||
return viviheading, verticalview,maxview, not vivioff
|
||||
end
|
||||
return 0,0,0,false
|
||||
end
|
||||
|
||||
--- [Internal] Get the max line of sight based on unit head and camera nod via trigonometrie. Returns 0 if camera is off.
|
||||
--- [Internal] Get the max line of sight based on unit head and camera nod via trigonometry. Returns 0 if camera is off.
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param Wrapper.Unit#UNIT unit The unit which LOS we want
|
||||
-- @param #number vheading Heading where the unit or camera is looking
|
||||
@@ -488,12 +635,13 @@ end
|
||||
function PLAYERRECCE:_GetActualMaxLOSight(unit,vheading, vnod, vivoff)
|
||||
self:T(self.lid.."_GetActualMaxLOSight")
|
||||
if vivoff then return 0 end
|
||||
--if vnod < -0.03 then vnod = -0.03 end
|
||||
local maxview = 0
|
||||
if unit and unit:IsAlive() then
|
||||
local typename = unit:GetTypeName()
|
||||
maxview = self.MaxViewDistance[typename] or 8000
|
||||
maxview = self.MaxViewDistance[typename] or 8000
|
||||
local CamHeight = self.Cameraheight[typename] or 0
|
||||
if vnod > 0 then
|
||||
if vnod < 0 then
|
||||
-- Looking down
|
||||
-- determine max distance we're looking at
|
||||
local beta = 90
|
||||
@@ -505,7 +653,7 @@ function PLAYERRECCE:_GetActualMaxLOSight(unit,vheading, vnod, vivoff)
|
||||
maxview = c*1.2 -- +20%
|
||||
end
|
||||
end
|
||||
return maxview
|
||||
return math.abs(maxview)
|
||||
end
|
||||
|
||||
--- [User] Set callsign options for TTS output. See @{Wrapper.Group#GROUP.GetCustomCallSign}() on how to set customized callsigns.
|
||||
@@ -1524,8 +1672,12 @@ function PLAYERRECCE:onafterRecceOnStation(From, Event, To, Client, Playername)
|
||||
end
|
||||
if self.UseSRS then
|
||||
local grp = Client:GetGroup()
|
||||
local coord = grp:GetCoordinate()
|
||||
if coord then
|
||||
self.SRS:SetCoordinate(coord)
|
||||
end
|
||||
self.SRSQueue:NewTransmission(text1,nil,self.SRS,nil,2)
|
||||
self.SRSQueue:NewTransmission(text2tts,nil,self.SRS,nil,2)
|
||||
self.SRSQueue:NewTransmission(text2tts,nil,self.SRS,nil,3)
|
||||
MESSAGE:New(text2,10,self.Name or "FACA"):ToCoalition(self.Coalition)
|
||||
else
|
||||
MESSAGE:New(text1,10,self.Name or "FACA"):ToClient(Client)
|
||||
@@ -1560,8 +1712,12 @@ function PLAYERRECCE:onafterRecceOffStation(From, Event, To, Client, Playername)
|
||||
local text1 = "Going home!"
|
||||
if self.UseSRS then
|
||||
local grp = Client:GetGroup()
|
||||
local coord = grp:GetCoordinate()
|
||||
if coord then
|
||||
self.SRS:SetCoordinate(coord)
|
||||
end
|
||||
self.SRSQueue:NewTransmission(text1,nil,self.SRS,nil,2)
|
||||
self.SRSQueue:NewTransmission(texttts,nil,self.SRS,nil,2)
|
||||
self.SRSQueue:NewTransmission(texttts,nil,self.SRS,nil,3)
|
||||
MESSAGE:New(text,10,self.Name or "FACA"):ToCoalition(self.Coalition)
|
||||
else
|
||||
MESSAGE:New(text,10,self.Name or "FACA"):ToCoalition(self.Coalition)
|
||||
@@ -1574,7 +1730,7 @@ end
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #table Targetsbyclock
|
||||
-- @param #table Targetsbyclock. #table with index 1..12 containing a #table of Wrapper.Unit#UNIT objects each.
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param #string Playername
|
||||
-- @return #PLAYERRECCE self
|
||||
@@ -1617,6 +1773,9 @@ function PLAYERRECCE:onafterTargetDetected(From, Event, To, Targetsbyclock, Clie
|
||||
local ttstext = string.format("Target! %s! %s oh clock, %d %s!", ThreatTxt, i, targetdistance, dunits)
|
||||
if self.UseSRS then
|
||||
local grp = Client:GetGroup()
|
||||
if clientcoord then
|
||||
self.SRS:SetCoordinate(clientcoord)
|
||||
end
|
||||
self.SRSQueue:NewTransmission(ttstext,nil,self.SRS,nil,1,{grp},text,10)
|
||||
else
|
||||
MESSAGE:New(text,10,self.Name or "FACA"):ToClient(Client)
|
||||
@@ -1653,6 +1812,10 @@ function PLAYERRECCE:onafterTargetDetected(From, Event, To, Targetsbyclock, Clie
|
||||
local ttstext = string.format("%d targets! %s oh clock, %d %s!", targetno, i, targetdistance, dunits)
|
||||
if self.UseSRS then
|
||||
local grp = Client:GetGroup()
|
||||
local coord = grp:GetCoordinate()
|
||||
if coord then
|
||||
self.SRS:SetCoordinate(coord)
|
||||
end
|
||||
self.SRSQueue:NewTransmission(ttstext,nil,self.SRS,nil,1,{grp},text,10)
|
||||
else
|
||||
MESSAGE:New(text,10,self.Name or "FACA"):ToClient(Client)
|
||||
@@ -1694,6 +1857,10 @@ function PLAYERRECCE:onafterIllumination(From, Event, To, Client, Playername, Ta
|
||||
local ttstext = "Sunshine!"
|
||||
if self.UseSRS then
|
||||
local grp = Client:GetGroup()
|
||||
local coord = grp:GetCoordinate()
|
||||
if coord then
|
||||
self.SRS:SetCoordinate(coord)
|
||||
end
|
||||
self.SRSQueue:NewTransmission(ttstext,nil,self.SRS,nil,1,{grp},text,10)
|
||||
else
|
||||
MESSAGE:New(text,10,self.Name or "FACA"):ToClient(Client)
|
||||
@@ -1733,6 +1900,10 @@ function PLAYERRECCE:onafterTargetsSmoked(From, Event, To, Client, Playername, T
|
||||
local ttstext = "Smoke and Mirrors!"
|
||||
if self.UseSRS then
|
||||
local grp = Client:GetGroup()
|
||||
local coord = grp:GetCoordinate()
|
||||
if coord then
|
||||
self.SRS:SetCoordinate(coord)
|
||||
end
|
||||
self.SRSQueue:NewTransmission(ttstext,nil,self.SRS,nil,1,{grp},text,10)
|
||||
else
|
||||
MESSAGE:New(text,10,self.Name or "FACA"):ToClient(Client)
|
||||
@@ -1772,6 +1943,10 @@ function PLAYERRECCE:onafterTargetsFlared(From, Event, To, Client, Playername, T
|
||||
local ttstext = "Fire works!"
|
||||
if self.UseSRS then
|
||||
local grp = Client:GetGroup()
|
||||
local coord = grp:GetCoordinate()
|
||||
if coord then
|
||||
self.SRS:SetCoordinate(coord)
|
||||
end
|
||||
self.SRSQueue:NewTransmission(ttstext,nil,self.SRS,nil,1,{grp},text,10)
|
||||
else
|
||||
MESSAGE:New(text,10,self.Name or "FACA"):ToClient(Client)
|
||||
@@ -1817,6 +1992,10 @@ function PLAYERRECCE:onafterTargetLasing(From, Event, To, Client, Target, Laserc
|
||||
local ttstext = "Laser on!"
|
||||
if self.UseSRS then
|
||||
local grp = Client:GetGroup()
|
||||
local coord = grp:GetCoordinate()
|
||||
if coord then
|
||||
self.SRS:SetCoordinate(coord)
|
||||
end
|
||||
self.SRSQueue:NewTransmission(ttstext,nil,self.SRS,nil,1,{grp},text,10)
|
||||
else
|
||||
MESSAGE:New(text,10,self.Name or "FACA"):ToClient(Client)
|
||||
@@ -1831,9 +2010,8 @@ end
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Unit#UNIT Target
|
||||
-- @param #string Targettype
|
||||
-- @return #PLAYERRECCE self
|
||||
function PLAYERRECCE:onafterShack(From, Event, To, Client, Target, Targettype)
|
||||
function PLAYERRECCE:onafterShack(From, Event, To, Client, Target)
|
||||
self:T({From, Event, To})
|
||||
local callsign = Client:GetGroup():GetCustomCallSign(self.ShortCallsign,self.Keepnumber,self.CallsignTranslations)
|
||||
local Settings = ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS
|
||||
@@ -1861,6 +2039,10 @@ function PLAYERRECCE:onafterShack(From, Event, To, Client, Target, Targettype)
|
||||
local ttstext = "Shack!"
|
||||
if self.UseSRS then
|
||||
local grp = Client:GetGroup()
|
||||
local coord = grp:GetCoordinate()
|
||||
if coord then
|
||||
self.SRS:SetCoordinate(coord)
|
||||
end
|
||||
self.SRSQueue:NewTransmission(ttstext,nil,self.SRS,nil,1)
|
||||
else
|
||||
MESSAGE:New(text,10,self.Name or "FACA"):ToClient(Client)
|
||||
@@ -1904,6 +2086,10 @@ function PLAYERRECCE:onafterTargetLOSLost(From, Event, To, Client, Target)
|
||||
local ttstext = "Lost L O S!"
|
||||
if self.UseSRS then
|
||||
local grp = Client:GetGroup()
|
||||
local coord = grp:GetCoordinate()
|
||||
if coord then
|
||||
self.SRS:SetCoordinate(coord)
|
||||
end
|
||||
self.SRSQueue:NewTransmission(ttstext,nil,self.SRS,nil,1,{grp},text,10)
|
||||
else
|
||||
MESSAGE:New(text,10,self.Name or "FACA"):ToClient(Client)
|
||||
@@ -1933,7 +2119,6 @@ function PLAYERRECCE:onafterTargetReport(From, Event, To, Client, TargetSet, Tar
|
||||
end
|
||||
end
|
||||
end
|
||||
--self:__TargetReportSent(-2,Client, TargetSet, Target, Text)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1942,16 +2127,19 @@ end
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Core.Set#SET_UNIT TargetSet
|
||||
-- @param Wrapper.Unit#UNIT Target
|
||||
-- @param #string Text
|
||||
-- @param Wrapper.Client#CLIENT Client Client sending the report
|
||||
-- @param #string Playername Player name
|
||||
-- @param Core.Set#SET_UNIT TargetSet Set of targets
|
||||
-- @return #PLAYERRECCE self
|
||||
function PLAYERRECCE:onafterTargetReportSent(From, Event, To, Client, TargetSet)
|
||||
function PLAYERRECCE:onafterTargetReportSent(From, Event, To, Client, Playername, TargetSet)
|
||||
self:T({From, Event, To})
|
||||
local text = "Upload completed!"
|
||||
if self.UseSRS then
|
||||
local grp = Client:GetGroup()
|
||||
local coord = grp:GetCoordinate()
|
||||
if coord then
|
||||
self.SRS:SetCoordinate(coord)
|
||||
end
|
||||
self.SRSQueue:NewTransmission(text,nil,self.SRS,nil,1,{grp},text,10)
|
||||
else
|
||||
MESSAGE:New(text,10,self.Name or "FACA"):ToClient(Client)
|
||||
|
||||
@@ -98,7 +98,7 @@ PLAYERTASK = {
|
||||
|
||||
--- PLAYERTASK class version.
|
||||
-- @field #string version
|
||||
PLAYERTASK.version="0.1.21"
|
||||
PLAYERTASK.version="0.1.22"
|
||||
|
||||
--- Generic task condition.
|
||||
-- @type PLAYERTASK.Condition
|
||||
@@ -935,7 +935,7 @@ end
|
||||
do
|
||||
-------------------------------------------------------------------------------------------------------------------
|
||||
-- PLAYERTASKCONTROLLER
|
||||
-- TODO: PLAYERTASKCONTROLLER
|
||||
-- TODO: PLAYERTASKCONTROLLER
|
||||
-- DONE Playername customized
|
||||
-- DONE Coalition-level screen info to SET based
|
||||
-- DONE Flash directions
|
||||
@@ -1552,7 +1552,7 @@ PLAYERTASKCONTROLLER.Messages = {
|
||||
|
||||
--- PLAYERTASK class version.
|
||||
-- @field #string version
|
||||
PLAYERTASKCONTROLLER.version="0.1.62"
|
||||
PLAYERTASKCONTROLLER.version="0.1.63"
|
||||
|
||||
--- Create and run a new TASKCONTROLLER instance.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
@@ -1585,7 +1585,7 @@ function PLAYERTASKCONTROLLER:New(Name, Coalition, Type, ClientFilter)
|
||||
self.TaskQueue = FIFO:New() -- Utilities.FiFo#FIFO
|
||||
self.TasksPerPlayer = FIFO:New() -- Utilities.FiFo#FIFO
|
||||
self.PrecisionTasks = FIFO:New() -- Utilities.FiFo#FIFO
|
||||
self.PlayerMenu = {} -- #table
|
||||
--self.PlayerMenu = {} -- #table
|
||||
self.FlashPlayer = {} -- #table
|
||||
self.AllowFlash = false
|
||||
self.lasttaskcount = 0
|
||||
@@ -2175,10 +2175,10 @@ function PLAYERTASKCONTROLLER:_EventHandler(EventData)
|
||||
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
|
||||
if EventData.IniPlayerName then
|
||||
self:T(self.lid.."Event for player: "..EventData.IniPlayerName)
|
||||
if self.PlayerMenu[EventData.IniPlayerName] then
|
||||
self.PlayerMenu[EventData.IniPlayerName]:Remove()
|
||||
self.PlayerMenu[EventData.IniPlayerName] = nil
|
||||
end
|
||||
--if self.PlayerMenu[EventData.IniPlayerName] then
|
||||
--self.PlayerMenu[EventData.IniPlayerName]:Remove()
|
||||
--self.PlayerMenu[EventData.IniPlayerName] = nil
|
||||
--end
|
||||
local text = ""
|
||||
if self.TasksPerPlayer:HasUniqueID(EventData.IniPlayerName) then
|
||||
local task = self.TasksPerPlayer:PullByID(EventData.IniPlayerName) -- Ops.PlayerTask#PLAYERTASK
|
||||
@@ -2187,6 +2187,8 @@ function PLAYERTASKCONTROLLER:_EventHandler(EventData)
|
||||
task:RemoveClient(Client)
|
||||
--text = "Task aborted!"
|
||||
text = self.gettext:GetEntry("TASKABORT",self.locale)
|
||||
self.ActiveTaskMenuTemplate:ResetMenu(Client)
|
||||
self.JoinTaskMenuTemplate:ResetMenu(Client)
|
||||
else
|
||||
task:RemoveClient(nil,EventData.IniPlayerName)
|
||||
--text = "Task aborted!"
|
||||
@@ -2236,8 +2238,8 @@ function PLAYERTASKCONTROLLER:_EventHandler(EventData)
|
||||
self.SRSQueue:NewTransmission(text,nil,self.SRS,timer.getAbsTime()+60,2,{EventData.IniGroup},text,30,self.BCFrequency,self.BCModulation)
|
||||
end
|
||||
if EventData.IniPlayerName then
|
||||
self.PlayerMenu[EventData.IniPlayerName] = nil
|
||||
local player = CLIENT:FindByName(EventData.IniUnitName)
|
||||
--self.PlayerMenu[EventData.IniPlayerName] = nil
|
||||
local player = _DATABASE:FindClient( EventData.IniUnitName )
|
||||
self:_SwitchMenuForClient(player,"Info")
|
||||
end
|
||||
end
|
||||
@@ -2949,7 +2951,7 @@ function PLAYERTASKCONTROLLER:_AddTask(Target)
|
||||
task:HandleEvent(EVENTS.Shot)
|
||||
function task:OnEventShot(EventData)
|
||||
local data = EventData -- Core.Event#EVENTDATA EventData
|
||||
local wcat = data.Weapon:getCategory() -- cat 2 or 3
|
||||
local wcat = Object.getCategory(data.Weapon) -- cat 2 or 3
|
||||
local coord = data.IniUnit:GetCoordinate() or data.IniGroup:GetCoordinate()
|
||||
local vec2 = coord:GetVec2() or {x=0, y=0}
|
||||
local coal = data.IniCoalition
|
||||
@@ -4003,8 +4005,9 @@ end
|
||||
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
|
||||
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
|
||||
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate from which the controller radio is sending
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
||||
function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,Coordinate)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
|
||||
self.Gender = Gender or "male" --
|
||||
@@ -4029,6 +4032,9 @@ function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Cultu
|
||||
if self.PathToGoogleKey then
|
||||
self.SRS:SetGoogle(self.PathToGoogleKey)
|
||||
end
|
||||
if Coordinate then
|
||||
self.SRS:SetCoordinate(Coordinate)
|
||||
end
|
||||
self.SRSQueue = MSRSQUEUE:New(self.MenuName or self.Name)
|
||||
self.SRSQueue:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
|
||||
return self
|
||||
|
||||
@@ -64,8 +64,6 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # Recue Helo
|
||||
--
|
||||
-- The rescue helo will fly in close formation with another unit, which is typically an aircraft carrier.
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
--
|
||||
-- * First, you need to **"add a @{#RADIO} object** to your @{Wrapper.Positionable#POSITIONABLE}. This is done using the @{Wrapper.Positionable#POSITIONABLE.GetRadio}() function,
|
||||
-- * Then, you will **set the relevant parameters** to the transmission (see below),
|
||||
-- * When done, you can actually **broadcast the transmission** (i.e. play the sound) with the @{RADIO.Broadcast}() function.
|
||||
-- * When done, you can actually **broadcast the transmission** (i.e. play the sound) with the @{#RADIO.Broadcast}() function.
|
||||
--
|
||||
-- Methods to set relevant parameters for both a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP} or any other @{Wrapper.Positionable#POSITIONABLE}
|
||||
--
|
||||
|
||||
@@ -17,15 +17,15 @@
|
||||
--- Makes the radio speak.
|
||||
--
|
||||
-- # RADIOSPEECH usage
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- @type RADIOSPEECH
|
||||
-- @extends Core.RadioQueue#RADIOQUEUE
|
||||
-- @extends Sound.RadioQueue#RADIOQUEUE
|
||||
RADIOSPEECH = {
|
||||
ClassName = "RADIOSPEECH",
|
||||
Vocabulary = {
|
||||
|
||||
@@ -769,7 +769,7 @@ end
|
||||
|
||||
--- Play sound file (ogg or mp3) via SRS.
|
||||
-- @param #MSRS self
|
||||
-- @param Sound.SoundFile#SOUNDFILE Soundfile Sound file to play.
|
||||
-- @param Sound.SoundOutput#SOUNDFILE Soundfile Sound file to play.
|
||||
-- @param #number Delay Delay in seconds, before the sound file is played.
|
||||
-- @return #MSRS self
|
||||
function MSRS:PlaySoundFile(Soundfile, Delay)
|
||||
@@ -797,7 +797,7 @@ end
|
||||
|
||||
--- Play a SOUNDTEXT text-to-speech object.
|
||||
-- @param #MSRS self
|
||||
-- @param Sound.SoundFile#SOUNDTEXT SoundText Sound text.
|
||||
-- @param Sound.SoundOutput#SOUNDTEXT SoundText Sound text.
|
||||
-- @param #number Delay Delay in seconds, before the sound file is played.
|
||||
-- @return #MSRS self
|
||||
function MSRS:PlaySoundText(SoundText, Delay)
|
||||
@@ -824,15 +824,16 @@ end
|
||||
-- @param #MSRS self
|
||||
-- @param #string Text Text message.
|
||||
-- @param #number Delay Delay in seconds, before the message is played.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate.
|
||||
-- @return #MSRS self
|
||||
function MSRS:PlayText(Text, Delay)
|
||||
function MSRS:PlayText(Text, Delay, Coordinate)
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, MSRS.PlayText, self, Text, 0)
|
||||
self:ScheduleOnce(Delay, MSRS.PlayText, self, Text, nil, Coordinate)
|
||||
else
|
||||
|
||||
-- Get command line.
|
||||
local command=self:_GetCommand()
|
||||
local command=self:_GetCommand(nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,Coordinate)
|
||||
|
||||
-- Append text.
|
||||
command=command..string.format(" --text=\"%s\"", tostring(Text))
|
||||
@@ -856,11 +857,12 @@ end
|
||||
-- @param #string Voice Voice.
|
||||
-- @param #number Volume Volume.
|
||||
-- @param #string Label Label.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate.
|
||||
-- @return #MSRS self
|
||||
function MSRS:PlayTextExt(Text, Delay, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label)
|
||||
function MSRS:PlayTextExt(Text, Delay, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label, Coordinate)
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, MSRS.PlayTextExt, self, Text, 0, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label)
|
||||
self:ScheduleOnce(Delay, MSRS.PlayTextExt, self, Text, 0, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label, Coordinate)
|
||||
else
|
||||
|
||||
-- Ensure table.
|
||||
@@ -874,7 +876,7 @@ function MSRS:PlayTextExt(Text, Delay, Frequencies, Modulations, Gender, Culture
|
||||
end
|
||||
|
||||
-- Get command line.
|
||||
local command=self:_GetCommand(Frequencies, Modulations, nil, Gender, Voice, Culture, Volume, nil, nil, Label)
|
||||
local command=self:_GetCommand(Frequencies, Modulations, nil, Gender, Voice, Culture, Volume, nil, nil, Label, Coordinate)
|
||||
|
||||
-- Append text.
|
||||
command=command..string.format(" --text=\"%s\"", tostring(Text))
|
||||
@@ -1065,8 +1067,9 @@ end
|
||||
-- @param #number speed Speed.
|
||||
-- @param #number port Port.
|
||||
-- @param #string label Label, defaults to "ROBOT" (displayed sender name in the radio overlay of SRS) - No spaces allowed!
|
||||
-- @param Core.Point#COORDINATE coordinate Coordinate.
|
||||
-- @return #string Command.
|
||||
function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, speed, port,label)
|
||||
function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, speed, port,label,coordinate)
|
||||
|
||||
local path=self:GetPath() or STTS.DIRECTORY
|
||||
local exe=STTS.EXECUTABLE or "DCS-SR-ExternalAudio.exe"
|
||||
@@ -1080,6 +1083,7 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
|
||||
speed=speed or self.speed
|
||||
port=port or self.port
|
||||
label=label or self.Label
|
||||
coordinate=coordinate or self.coordinate
|
||||
|
||||
-- Replace modulation
|
||||
modus=modus:gsub("0", "AM")
|
||||
@@ -1104,8 +1108,8 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
|
||||
end
|
||||
|
||||
-- Set coordinate.
|
||||
if self.coordinate then
|
||||
local lat,lon,alt=self:_GetLatLongAlt(self.coordinate)
|
||||
if coordinate then
|
||||
local lat,lon,alt=self:_GetLatLongAlt(coordinate)
|
||||
command=command..string.format(" -L %.4f -O %.4f -A %d", lat, lon, alt)
|
||||
end
|
||||
|
||||
@@ -1239,7 +1243,7 @@ function MSRS:LoadConfigFile(Path,Filename,ConfigLoaded)
|
||||
self.gender = MSRS_Config.Gender or "male"
|
||||
self.google = MSRS_Config.Google
|
||||
self.Label = MSRS_Config.Label or "MSRS"
|
||||
self.voice = MSRS_Config.Voice or MSRS.Voices.Microsoft.Hazel
|
||||
self.voice = MSRS_Config.Voice --or MSRS.Voices.Microsoft.Hazel
|
||||
if MSRS_Config.GRPC then
|
||||
self.provider = MSRS_Config.GRPC.DefaultProvider
|
||||
if MSRS_Config.GRPC[MSRS_Config.GRPC.DefaultProvider] then
|
||||
@@ -1263,7 +1267,7 @@ function MSRS:LoadConfigFile(Path,Filename,ConfigLoaded)
|
||||
MSRS.gender = MSRS_Config.Gender or "male"
|
||||
MSRS.google = MSRS_Config.Google
|
||||
MSRS.Label = MSRS_Config.Label or "MSRS"
|
||||
MSRS.voice = MSRS_Config.Voice or MSRS.Voices.Microsoft.Hazel
|
||||
MSRS.voice = MSRS_Config.Voice --or MSRS.Voices.Microsoft.Hazel
|
||||
if MSRS_Config.GRPC then
|
||||
MSRS.provider = MSRS_Config.GRPC.DefaultProvider
|
||||
if MSRS_Config.GRPC[MSRS_Config.GRPC.DefaultProvider] then
|
||||
@@ -1417,7 +1421,7 @@ end
|
||||
|
||||
--- Replacement function for @{#MSRS.PlaySoundText}
|
||||
-- @param #MSRS self
|
||||
-- @param Sound.SoundFile#SOUNDTEXT SoundText Sound text.
|
||||
-- @param Sound.SoundOutput#SOUNDTEXT SoundText Sound text.
|
||||
-- @param #number Delay Delay in seconds, before the sound file is played.
|
||||
-- @return #MSRS self
|
||||
MSRS_BACKEND_DCSGRPC.Functions.PlaySoundText = function (self, SoundText, Delay)
|
||||
@@ -1649,6 +1653,7 @@ MSRSQUEUE = {
|
||||
-- @field #string voice Voice if any
|
||||
-- @field #number volume Volume
|
||||
-- @field #string label Label to be used
|
||||
-- @field Core.Point#COORDINATE coordinate Coordinate for this transmission
|
||||
|
||||
--- Create a new MSRSQUEUE object for a given radio frequency/modulation.
|
||||
-- @param #MSRSQUEUE self
|
||||
@@ -1672,7 +1677,7 @@ end
|
||||
-- @param #MSRSQUEUE self
|
||||
-- @return #MSRSQUEUE self The MSRSQUEUE object.
|
||||
function MSRSQUEUE:Clear()
|
||||
self:I(self.lid.."Clearning MSRSQUEUE")
|
||||
self:I(self.lid.."Clearing MSRSQUEUE")
|
||||
self.queue={}
|
||||
return self
|
||||
end
|
||||
@@ -1733,8 +1738,9 @@ end
|
||||
-- @param #string voice Specific voice
|
||||
-- @param #number volume Volume setting
|
||||
-- @param #string label Label to be used
|
||||
-- @param Core.Point#COORDINATE coordinate Coordinate to be used
|
||||
-- @return #MSRSQUEUE.Transmission Radio transmission table.
|
||||
function MSRSQUEUE:NewTransmission(text, duration, msrs, tstart, interval, subgroups, subtitle, subduration, frequency, modulation, gender, culture, voice, volume, label)
|
||||
function MSRSQUEUE:NewTransmission(text, duration, msrs, tstart, interval, subgroups, subtitle, subduration, frequency, modulation, gender, culture, voice, volume, label,coordinate)
|
||||
|
||||
if self.TransmitOnlyWithPlayers then
|
||||
if self.PlayerSet and self.PlayerSet:CountAlive() == 0 then
|
||||
@@ -1772,9 +1778,10 @@ function MSRSQUEUE:NewTransmission(text, duration, msrs, tstart, interval, subgr
|
||||
transmission.gender = gender
|
||||
transmission.culture = culture
|
||||
transmission.voice = voice
|
||||
transmission.gender = volume
|
||||
transmission.volume = volume
|
||||
transmission.label = label
|
||||
|
||||
transmission.coordinate = coordinate
|
||||
|
||||
-- Add transmission to queue.
|
||||
self:AddTransmission(transmission)
|
||||
|
||||
@@ -1785,11 +1792,11 @@ end
|
||||
-- @param #MSRSQUEUE self
|
||||
-- @param #MSRSQUEUE.Transmission transmission The transmission.
|
||||
function MSRSQUEUE:Broadcast(transmission)
|
||||
|
||||
|
||||
if transmission.frequency then
|
||||
transmission.msrs:PlayTextExt(transmission.text, nil, transmission.frequency, transmission.modulation, transmission.gender, transmission.culture, transmission.voice, transmission.volume, transmission.label)
|
||||
transmission.msrs:PlayTextExt(transmission.text, nil, transmission.frequency, transmission.modulation, transmission.gender, transmission.culture, transmission.voice, transmission.volume, transmission.label, transmission.coordinate)
|
||||
else
|
||||
transmission.msrs:PlayText(transmission.text)
|
||||
transmission.msrs:PlayText(transmission.text,nil,transmission.coordinate)
|
||||
end
|
||||
|
||||
local function texttogroup(gid)
|
||||
|
||||
@@ -313,7 +313,7 @@ do -- Text-To-Speech
|
||||
--
|
||||
-- ## Specific Voice
|
||||
--
|
||||
-- You can use a specific voice for the transmission with the @{SOUNDTEXT.SetVoice}(*VoiceName*) function. Here are some examples
|
||||
-- You can use a specific voice for the transmission with the @{#SOUNDTEXT.SetVoice}(*VoiceName*) function. Here are some examples
|
||||
--
|
||||
-- * Name: Microsoft Hazel Desktop, Culture: en-GB, Gender: Female, Age: Adult, Desc: Microsoft Hazel Desktop - English (Great Britain)
|
||||
-- * Name: Microsoft David Desktop, Culture: en-US, Gender: Male, Age: Adult, Desc: Microsoft David Desktop - English (United States)
|
||||
|
||||
@@ -162,12 +162,12 @@
|
||||
-- choose from 2 added menu options either to accept or reject the assigned task within 30 seconds.
|
||||
-- If the task is not accepted within 30 seconds; the task will be cancelled and a new task will be assigned.
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #COMMANDCENTER
|
||||
COMMANDCENTER = {
|
||||
ClassName = "COMMANDCENTER",
|
||||
@@ -339,7 +339,7 @@ end
|
||||
|
||||
--- Gets the coalition of the command center.
|
||||
-- @param #COMMANDCENTER self
|
||||
-- @return DCScoalition#coalition
|
||||
-- @return #number Coalition of the command center.
|
||||
function COMMANDCENTER:GetCoalition()
|
||||
|
||||
return self.CommandCenterCoalition
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
-- Derived classes need to implement the method @{#DETECTION_MANAGER.GetReportDisplayTime}() to use the correct display time for displayed messages during a report.
|
||||
--
|
||||
-- Reporting can be started and stopped using the methods @{#DETECTION_MANAGER.StartReporting}() and @{#DETECTION_MANAGER.StopReporting}() respectively.
|
||||
-- If an ad-hoc report is requested, use the method @{#DETECTION_MANAGER#ReportNow}().
|
||||
-- If an ad-hoc report is requested, use the method @{#DETECTION_MANAGER.ReportNow}().
|
||||
--
|
||||
-- The default reporting interval is every 60 seconds. The reporting messages are displayed 15 seconds.
|
||||
--
|
||||
@@ -32,12 +32,12 @@
|
||||
-- -------------------------------
|
||||
-- The @{#DETECTION_REPORTING.New}() method creates a new DETECTION_REPORTING instance.
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept & Testing
|
||||
|
||||
@@ -117,12 +117,12 @@
|
||||
-- - @{#MISSION.ReportPlayersPerTask}(): Generates a report showing the active players per task.
|
||||
-- - @{#MISSION.ReportPlayersProgress}(): Generates a report showing the task progress per player.
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #MISSION
|
||||
MISSION = {
|
||||
ClassName = "MISSION",
|
||||
|
||||
@@ -203,12 +203,12 @@
|
||||
--
|
||||
-- These different completion states are important for the mission designer to reflect scoring to a player.
|
||||
-- A success could mean a positive score to be given, while a failure could mean a negative score or penalties to be awarded.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author(s): **FlightControl**
|
||||
@@ -1773,7 +1773,7 @@ do -- Links
|
||||
|
||||
--- Set detection of a task
|
||||
-- @param #TASK self
|
||||
-- @param Function.Detection#DETECTION_BASE Detection
|
||||
-- @param Functional.Detection#DETECTION_BASE Detection
|
||||
-- @param DetectedItem
|
||||
-- @return #TASK
|
||||
function TASK:SetDetection( Detection, DetectedItem )
|
||||
|
||||
@@ -18,12 +18,12 @@
|
||||
-- # TASKINFO class, extends @{Core.Base#BASE}
|
||||
--
|
||||
-- ## The TASKINFO class implements the methods to contain information and display information of a task.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #TASKINFO
|
||||
TASKINFO = {
|
||||
ClassName = "TASKINFO",
|
||||
@@ -256,7 +256,7 @@ end
|
||||
|
||||
--- Add Cargo.
|
||||
-- @param #TASKINFO self
|
||||
-- @param Core.Cargo#CARGO Cargo
|
||||
-- @param Cargo.Cargo#CARGO Cargo
|
||||
-- @param #number Order The display order, which is a number from 0 to 100.
|
||||
-- @param #TASKINFO.Detail Detail The detail Level.
|
||||
-- @param #boolean Keep (optional) If true, this would indicate that the planned taskinfo would be persistent when the task is completed, so that the original planned task info is used at the completed reports.
|
||||
|
||||
@@ -35,7 +35,7 @@ do -- TASK_A2A
|
||||
-- * @{#TASK_A2A.SetScoreOnDestroy}(): Set a score when a target in scope of the A2A attack, has been destroyed.
|
||||
-- * @{#TASK_A2A.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2A attack, have been destroyed.
|
||||
-- * @{#TASK_A2A.SetPenaltyOnFailed}(): Set a penalty when the A2A attack has failed.
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user